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443c22e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 | """FastAPI application for the Pyre Environment.
Uses a factory function so each WebSocket session gets an isolated environment instance.
Configuration via environment variables:
PYRE_MAX_STEPS max steps before timeout (default 150)
PYRE_SEED base random seed (default 42)
PORT server port (default 8000)
"""
import os
from pathlib import Path
from typing import Any, Dict, List, Optional
from pydantic import Field, BaseModel
from fastapi import HTTPException
from fastapi.responses import FileResponse
from fastapi.staticfiles import StaticFiles
from openenv.core.env_server.http_server import create_app
from starlette.routing import Route
try:
from ..models import PyreAction, PyreObservation
from .pyre_env_environment import PyreEnvironment
from .narrative import build_narrative_observation, compute_visible_cells
except (ImportError, ModuleNotFoundError):
from models import PyreAction, PyreObservation
from server.pyre_env_environment import PyreEnvironment
from server.narrative import build_narrative_observation, compute_visible_cells
MAX_STEPS = int(os.getenv("PYRE_MAX_STEPS", "150"))
BASE_SEED = int(os.getenv("PYRE_SEED", "42"))
def create_pyre_environment() -> PyreEnvironment:
return PyreEnvironment(max_steps=MAX_STEPS, base_seed=BASE_SEED)
app = create_app(
create_pyre_environment,
PyreAction,
PyreObservation,
env_name="pyre_env",
)
_stateful_env: Optional[PyreEnvironment] = None
def get_stateful_env() -> PyreEnvironment:
"""Return singleton env used by HTTP reset/step for browser workflows."""
global _stateful_env
if _stateful_env is None:
_stateful_env = create_pyre_environment()
return _stateful_env
# Remove stateless HTTP routes from create_app so these stateful overrides are used.
app.routes[:] = [
r
for r in app.routes
if not (
isinstance(r, Route)
and (
(r.path in {"/reset", "/step"} and "POST" in (r.methods or set()))
or (r.path == "/state" and "GET" in (r.methods or set()))
)
)
]
class ResetRequest(BaseModel):
seed: Optional[int] = None
difficulty: str = "medium"
class StepRequest(BaseModel):
action: str = Field(..., description="Action type: move | door | wait | look")
direction: Optional[str] = Field(None, description="Cardinal direction for move/look")
target_id: Optional[str] = Field(None, description="Door ID for door action")
door_state: Optional[str] = Field(None, description="'open' or 'close' for door action")
STATIC_DIR = Path(__file__).resolve().parent / "static"
@app.get("/")
def serve_frontend() -> FileResponse:
"""Serve the React frontend from server/static/index.html."""
html_path = STATIC_DIR / "index.html"
if not html_path.exists():
# Fallback to the RPG viewer if index.html is missing
rpg_path = STATIC_DIR / "viewer_rpg.html"
if rpg_path.exists():
return FileResponse(str(rpg_path))
raise HTTPException(status_code=404, detail="Frontend file not found.")
return FileResponse(str(html_path))
# Mount the static directory for assets (CSS, JS, etc.)
if (STATIC_DIR / "assets").exists():
app.mount("/assets", StaticFiles(directory=str(STATIC_DIR / "assets")), name="assets")
@app.post("/reset")
def reset_episode(body: ResetRequest = ResetRequest()) -> Dict[str, Any]:
env = get_stateful_env()
obs = env.reset(seed=body.seed, difficulty=body.difficulty)
return {
"observation": obs.model_dump(),
"reward": float(obs.reward or 0.0),
"done": bool(obs.done),
"metadata": obs.metadata or {},
}
@app.post("/step")
def step_episode(body: StepRequest) -> Dict[str, Any]:
env = get_stateful_env()
if getattr(env, "_fire_sim", None) is None:
raise HTTPException(status_code=409, detail="No active episode. Call POST /reset first.")
obs = env.step(PyreAction(
action=body.action,
direction=body.direction,
target_id=body.target_id,
door_state=body.door_state,
))
return {
"observation": obs.model_dump(),
"reward": float(obs.reward or 0.0),
"done": bool(obs.done),
"metadata": obs.metadata or {},
}
@app.get("/state")
def get_state() -> Dict[str, Any]:
env = get_stateful_env()
return env.state.model_dump()
@app.get("/scene")
def get_scene() -> Dict[str, Any]:
"""Return a compact scene snapshot for external frontends.
Response shape
--------------
labels
agent — position, health, status flags, perception summary
episode — fire parameters, step counters, difficulty
map — grid dimensions, exit positions, door registry
surroundings — visible objects, blocked exits, audible signals,
available action hints
graph
channels — ordered list of channel names (index guide)
channel_info — human-readable description of each channel
width / height
grid — grid[y][x] = [cell_type, fire, smoke, is_agent, is_visible]
cell_type: 0=floor 1=wall 2=door_open 3=door_closed
4=exit 5=obstacle
fire / smoke: 0.0 (none) → 1.0 (max)
is_agent / is_visible: 0 or 1
"""
env = get_stateful_env()
st = env.state
# --- Build structured observation fields (no narrative) ---
obs_data = build_narrative_observation(
step_count=st.step_count,
agent_x=st.agent_x,
agent_y=st.agent_y,
agent_alive=st.agent_alive,
agent_evacuated=st.agent_evacuated,
agent_health=st.agent_health,
cell_grid=st.cell_grid,
fire_grid=st.fire_grid,
smoke_grid=st.smoke_grid,
exit_positions=st.exit_positions,
door_registry=st.door_registry,
zone_map=st.zone_map,
last_action_feedback=getattr(env, "_last_feedback", ""),
wind_dir=st.wind_dir,
w=st.grid_w,
h=st.grid_h,
)
# --- Visibility set for the graph layer ---
if st.agent_alive and not st.agent_evacuated:
visible_set = compute_visible_cells(
st.agent_x, st.agent_y,
st.cell_grid, st.smoke_grid,
st.grid_w, st.grid_h,
)
else:
visible_set = set()
# --- Labels ---
labels: Dict[str, Any] = {
"agent": {
"x": st.agent_x,
"y": st.agent_y,
"health": st.agent_health,
"health_status": obs_data.get("health_status", "Good"),
"alive": st.agent_alive,
"evacuated": st.agent_evacuated,
"location": obs_data.get("location_label", ""),
"smoke_level": obs_data.get("smoke_level", "none"),
"fire_visible": obs_data.get("fire_visible", False),
"fire_direction": obs_data.get("fire_direction", None),
"last_action_feedback": obs_data.get("last_action_feedback", ""),
},
"episode": {
"id": st.episode_id,
"step": st.step_count,
"max_steps": st.max_steps,
"template": st.template_name,
"difficulty": getattr(env, "_difficulty", "medium"),
"wind_dir": st.wind_dir,
"fire_spread_rate": st.fire_spread_rate,
"humidity": st.humidity,
"fire_sources": st.fire_sources_count,
},
"map": {
"width": st.grid_w,
"height": st.grid_h,
"exit_positions": st.exit_positions,
"door_registry": st.door_registry,
},
"surroundings": {
"visible_objects": obs_data.get("visible_objects", []),
"blocked_exit_ids": obs_data.get("blocked_exit_ids", []),
"audible_signals": obs_data.get("audible_signals", []),
"available_actions": obs_data.get("available_actions_hint", []),
},
}
# --- 2-D multi-channel grid ---
w, h = st.grid_w, st.grid_h
grid: List[List[List[float]]] = []
for y in range(h):
row: List[List[float]] = []
for x in range(w):
idx = y * w + x
cell_type = float(st.cell_grid[idx])
fire = round(st.fire_grid[idx], 4)
smoke = round(st.smoke_grid[idx], 4)
is_agent = 1.0 if (x == st.agent_x and y == st.agent_y) else 0.0
is_visible = 1.0 if (x, y) in visible_set else 0.0
row.append([cell_type, fire, smoke, is_agent, is_visible])
grid.append(row)
graph: Dict[str, Any] = {
"channels": ["cell_type", "fire", "smoke", "is_agent", "is_visible"],
"channel_info": {
"cell_type": "0=floor 1=wall 2=door_open 3=door_closed 4=exit 5=obstacle",
"fire": "0.0=none to 1.0=fully burning",
"smoke": "0.0=clear to 1.0=dense smoke",
"is_agent": "1 if agent occupies this cell, else 0",
"is_visible": "1 if within agent line-of-sight, else 0",
},
"width": w,
"height": h,
"grid": grid,
}
return {"labels": labels, "graph": graph}
def main(host: str = "0.0.0.0", port: int = 8000):
import uvicorn
port = int(os.getenv("PORT", port))
uvicorn.run(app, host=host, port=port)
if __name__ == "__main__":
main()
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