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 i <!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <title>PYRE — OpenEnv Viewer</title>
  <link rel="preconnect" href="https://fonts.googleapis.com" />
  <link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet" />
  <style>

    *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }

    body {

      background: #09090f;

      min-height: 100vh;

      display: flex;

      align-items: center;

      justify-content: center;

      padding: 20px;

      font-family: 'Press Start 2P', monospace;

      background-image:

        radial-gradient(ellipse at 15% 25%, rgba(50,15,70,0.35) 0%, transparent 55%),

        radial-gradient(ellipse at 85% 75%, rgba(80,15,5,0.3)  0%, transparent 55%);

    }



    .outer { display: flex; gap: 16px; align-items: flex-start; }



    /* ── GBA screen frame ─────────────────────── */

    .screen-shell {

      background: linear-gradient(160deg,#1e1e2e,#14141e);

      border: 3px solid #2a2a40;

      border-radius: 12px;

      padding: 12px 12px 8px;

      box-shadow: 0 0 0 1px #080810, 0 0 35px rgba(70,40,160,.28),

                  inset 0 1px 0 rgba(255,255,255,.04);

    }

    .screen-title {

      text-align: center;

      font-size: 8px;

      letter-spacing: 2px;

      color: #f03020;

      padding-bottom: 9px;

      text-shadow: 0 0 14px rgba(240,70,10,.9), 0 0 35px rgba(240,30,5,.45);

    }

    .screen-bezel {

      border: 3px solid #080810;

      border-radius: 4px;

      line-height: 0;

      box-shadow: inset 0 0 16px rgba(0,0,0,.85);

      position: relative;

    }

    #map { display: block; image-rendering: pixelated; }



    /* ── HUD ────────────────────────────────────── */

    .hud {

      display: flex; justify-content: space-between; align-items: center;

      padding: 7px 4px 2px; border-top: 1px solid #1c1c2e; margin-top: 7px;

    }

    .hud-item { font-size: 6px; letter-spacing: 1px; }

    .hud-hp   { color: #f06070; }

    .hud-step { color: #60b0f0; }

    .hud-act  { color: #a0d060; }



    /* ── Dialog ─────────────────────────────────── */

    .dialog {

      margin-top: 7px; background: #0e0e18;

      border: 2px solid #252538; border-radius: 4px;

      padding: 8px 11px; font-size: 6px; line-height: 2.3;

      color: #d0d0e8; min-height: 48px; position: relative;

    }

    .dialog-who { font-size: 6px; color: #f8c030; display: block; margin-bottom: 4px; }

    .dialog::after {

      content: '▼'; position: absolute; right: 7px; bottom: 4px;

      font-size: 5px; color: #505090; animation: blink 1.1s step-end infinite;

    }

    @keyframes blink { 50% { opacity: 0; } }



    /* ── Right panel ─────────────────────────────── */

    .panel { width: 320px; display: flex; flex-direction: column; gap: 9px; }

    .card {

      background: linear-gradient(160deg,#12121c,#0e0e16);

      border: 2px solid #1e1e30; border-radius: 6px; padding: 9px 11px;

    }

    .card-title {

      font-size: 6px; color: #484888; letter-spacing: 1px;

      margin-bottom: 7px; padding-bottom: 4px;

      border-bottom: 1px solid #181828;

    }

    .srow { display:flex; justify-content:space-between; font-size:6px; color:#7070a0; padding:2px 0; }

    .sv        { color:#70d870; }

    .sv.warn   { color:#f0c030; }

    .sv.hot    { color:#f07030; }

    .sv.danger { color:#f03050; }

    .sv.blue   { color:#50a8f0; }

    .sv.gray   { color:#606080; }



    .bar-w { margin: 5px 0 2px; }

    .bar-lbl { font-size:5px; color:#505080; margin-bottom:3px; display:flex; justify-content:space-between; }

    .bar-bg  { background:#080810; border:1px solid #1a1a30; border-radius:2px; height:5px; overflow:hidden; }

    .bar-fill{ height:100%; background:linear-gradient(90deg,#f03050,#a0e050); border-radius:2px; }



    /* door status list */

    .door-row {

      display:flex; align-items:center; gap:5px;

      font-size:5px; color:#7070a0; padding:2.5px 0;

      border-bottom:1px solid #111120;

    }

    .door-row:last-child { border-bottom:none; }

    .door-id { color:#6060e0; min-width:45px; }

    .d-open   { color:#40c860; margin-left:auto; }

    .d-closed { color:#c08030; margin-left:auto; }

    .d-failed { color:#f03040; margin-left:auto; }



    /* legend */

    .leg-grid { display:grid; grid-template-columns:1fr 1fr; gap:4px 8px; }

    .leg-item { display:flex; align-items:center; gap:5px; font-size:5px; color:#6060a0; }

    .leg-sw   { width:13px; height:13px; border-radius:2px; border:1px solid rgba(255,255,255,.07); flex-shrink:0; }



    /* controls */

    .ctrl-grid { display:grid; grid-template-columns:1fr 1fr; gap:5px; }

    .ctrl-btn {

      background:#1a1a2e; color:#b8c8ff; border:1px solid #2a2a40;

      border-radius:4px; font-size:6px; padding:6px 4px; cursor:pointer;

      font-family:'Press Start 2P', monospace;

    }

    .ctrl-btn:hover { background:#23233a; }

    .ctrl-btn.wide { grid-column:1 / -1; }

    .ctrl-input {

      background:#121a2a; color:#c8d8ff; border:1px solid #2a2a40;

      border-radius:4px; font-size:6px; padding:6px 4px;

      font-family:'Press Start 2P', monospace; width:100%;

    }

    .ctrl-status { margin-top:6px; font-size:5px; color:#8a98cc; line-height:1.6; min-height:16px; }



    .report-box {

      background:#090f1b;

      border:1px solid #2a2a40;

      border-radius:4px;

      padding:6px;

      max-height:170px;

      overflow:auto;

      white-space:pre-wrap;

      word-break:break-word;

      font-size:5px;

      line-height:1.6;

      color:#cfe0ff;

    }

    .report-actions { display:grid; grid-template-columns:1fr 1fr; gap:5px; margin-top:6px; }

    .report-meta { font-size:5px; color:#8ea2d8; margin-bottom:6px; line-height:1.6; }



    ::-webkit-scrollbar { width:3px; }

    ::-webkit-scrollbar-track { background:#0a0a14; }

    ::-webkit-scrollbar-thumb { background:#282848; }

  </style>
</head>
<body>
<div class="outer">

  <!-- MAIN SCREEN -->
  <div>
    <div class="screen-shell">
      <div class="screen-title">★ PYRE — EVACUATION PROTOCOL ★</div>
      <div class="screen-bezel">
        <canvas id="map" width="576" height="576"></canvas>
      </div>
      <div class="hud">
        <div class="hud-item hud-hp" id="hud-hp">♥ ♥ ♥ ♥ ♥&nbsp;HP</div>
        <div class="hud-item hud-step" id="hud-step">STEP: 0 / 0</div>
        <div class="hud-item hud-act" id="hud-act">LAST: RESET</div>
        <div class="hud-item" id="hud-moves" style="color:#f8c030">MOVES: 0</div>
      </div>
      <div class="dialog">
        <span class="dialog-who">AGENT REPORT</span>
        <span id="dialog-text">Click RESET LIVE to connect this viewer to the running server.</span>
      </div>
    </div>
  </div>

  <!-- RIGHT PANEL -->
  <div class="panel">

    <div class="card">
      <div class="card-title">◆ LIVE CONTROLS</div>
      <div class="ctrl-grid">
        <button class="ctrl-btn wide" id="btn-setup">⚡ SETUP &amp; START POLLING</button>
        <button class="ctrl-btn wide" id="btn-reset-live">RESET LIVE</button>
        <button class="ctrl-btn wide" id="btn-reset-doors">RESET WITH DOORS</button>
        <button class="ctrl-btn" id="btn-move-north">MOVE N</button>
        <button class="ctrl-btn" id="btn-look-north">LOOK N</button>
        <button class="ctrl-btn" id="btn-move-west">MOVE W</button>
        <button class="ctrl-btn" id="btn-wait">WAIT</button>
        <button class="ctrl-btn" id="btn-move-east">MOVE E</button>
        <button class="ctrl-btn" id="btn-look-west">LOOK W</button>
        <button class="ctrl-btn" id="btn-move-south">MOVE S</button>
        <button class="ctrl-btn" id="btn-look-south">LOOK S</button>
        <button class="ctrl-btn wide" id="btn-look-east">LOOK E</button>
        <input class="ctrl-input wide" id="door-id-input" value="door_1" />
        <button class="ctrl-btn" id="btn-open-door">OPEN DOOR</button>
        <button class="ctrl-btn" id="btn-close-door">CLOSE DOOR</button>
        <button class="ctrl-btn" id="btn-staff-add">STAFF +</button>
        <button class="ctrl-btn" id="btn-staff-remove">STAFF -</button>
        <button class="ctrl-btn wide" id="btn-staff-panic">STAFF PANIC: OFF</button>
        <button class="ctrl-btn wide" id="btn-auto">AUTO WAIT: OFF</button>
        <button class="ctrl-btn wide" id="btn-poll">POLL STATE: OFF</button>
      </div>
      <div class="ctrl-status" id="ctrl-status">Status: idle</div>
    </div>

    <!-- Agent -->
    <div class="card">
      <div class="card-title">▶ AGENT STATUS</div>
      <div class="srow"><span>POSITION</span><span class="sv blue" id="agent-pos">(7 , 7)</span></div>
      <div class="srow"><span>ZONE</span><span class="sv" id="agent-zone">CORRIDOR</span></div>
      <div class="srow"><span>HEALTH</span><span class="sv" id="agent-health">100%</span></div>
      <div class="srow"><span>SMOKE EXP.</span><span class="sv warn" id="agent-smoke">none</span></div>
      <div class="srow"><span>WIND</span><span class="sv warn" id="agent-wind">CALM</span></div>
      <div class="srow"><span>LAST ACTION</span><span class="sv blue" id="agent-last-action">RESET</span></div>
      <div class="bar-w">
        <div class="bar-lbl"><span>HEALTH</span><span id="health-bar-label">100%</span></div>
        <div class="bar-bg"><div class="bar-fill" id="health-bar-fill" style="width:100%"></div></div>
      </div>
    </div>

    <!-- Environment readings (from idea.md: temp, smoke density, visibility, belief) -->
    <div class="card">
      <div class="card-title">◈ ENV READINGS</div>
      <div class="srow"><span>TEMPERATURE</span><span class="sv warn" id="env-temperature">0.00</span></div>
      <div class="srow"><span>SMOKE DENSITY</span><span class="sv warn" id="env-smoke-density">0.00</span></div>
      <div class="srow"><span>VISIBILITY</span><span class="sv" id="env-visibility">0%</span></div>
      <div class="srow"><span>NEAREST EXIT</span><span class="sv blue" id="env-nearest-exit">N/A</span></div>
      <div class="srow"><span>ROUTE RISK</span><span class="sv" id="env-route-risk">N/A</span></div>
      <div class="srow"><span>BELIEF MAP</span><span class="sv" id="env-belief">0% explored</span></div>
    </div>

    <!-- Fire report -->
    <div class="card">
      <div class="card-title">🔥 FIRE REPORT</div>
      <div class="srow"><span>FIRE CELLS</span><span class="sv hot" id="fire-cells">0</span></div>
      <div class="srow"><span>MAX INTENSITY</span><span class="sv danger" id="fire-max-intensity">0.00</span></div>
      <div class="srow"><span>SMOKE CELLS</span><span class="sv warn" id="smoke-cells">0</span></div>
      <div class="srow"><span>ORIGIN CELL</span><span class="sv danger" id="fire-origin">N/A</span></div>
      <div class="srow"><span>SPREAD DIR.</span><span class="sv hot" id="fire-spread-dir">N/A</span></div>
      <div class="srow"><span>TEMP PEAK</span><span class="sv danger" id="temp-peak">0°C est.</span></div>
    </div>

    <!-- Door status (from idea.md: door open/closed/failed state) -->
    <div class="card">
      <div class="card-title">▣ DOOR STATUS</div>
      <div id="door-list"></div>
    </div>

    <!-- Legend -->
    <div class="card">
      <div class="card-title">□ MAP LEGEND</div>
      <div class="leg-grid" id="legend"></div>
    </div>

    <div class="card">
      <div class="card-title">◉ API REPORT</div>
      <div class="report-meta" id="report-meta">No API calls yet.</div>
      <div class="report-box" id="report-json">{}</div>
      <div class="report-actions">
        <button class="ctrl-btn" id="btn-copy-curl-reset">COPY RESET CURL</button>
        <button class="ctrl-btn" id="btn-copy-curl-step">COPY STEP CURL</button>
      </div>
    </div>

  </div>
</div>

<script>

// ═══════════════════════════════════════════════════════════════

//  CELL TYPE CONSTANTS  (mirrors models.py)

// ═══════════════════════════════════════════════════════════════

const FLOOR       = 0;

const WALL        = 1;

const DOOR_OPEN   = 2;

const DOOR_CLOSED = 3;

const EXIT        = 4;

const OBSTACLE    = 5;

const DOOR_FAILED = 6;   // burned-through door (new visual state)



let W = 16, H = 16;

const CELL = 36;



// Grids — populated entirely from API; start empty

let GRID  = new Int32Array(W * H);

let FIRE  = new Float32Array(W * H);

let SMOKE = new Float32Array(W * H);



function idx(x, y)     { return y * W + x; }

function isOuter(x, y) { return x === 0 || x === W-1 || y === 0 || y === H-1; }

function getZone(x, y) {

  const ct = GRID[idx(x,y)];

  if (ct !== FLOOR && ct !== EXIT) return '';

  if (y >= 5 && y <= 9) return 'corridor';

  return y <= 4 ? 'north' : 'south';

}



// Heat derived from live FIRE grid — no hardcoded sources

function getHeat(x, y) {

  let h = 0;

  const radius = 5;

  for (let dy = -radius; dy <= radius; dy++) {

    for (let dx = -radius; dx <= radius; dx++) {

      const nx = x + dx, ny = y + dy;

      if (nx < 0 || nx >= W || ny < 0 || ny >= H) continue;

      const fi = FIRE[idx(nx, ny)];

      if (fi <= 0) continue;

      const d = Math.sqrt(dx*dx + dy*dy);

      h = Math.max(h, fi * Math.max(0, 1 - d / (radius + 1)));

    }

  }

  return Math.min(1, h * 1.15);

}



// Exploration / belief map — starts empty, populated by visible_cells from API

let EXPLORED = new Set();



// Agent planned route — starts empty (no hardcoded path)

let ROUTE_PLAN = new Set();



// Agent position — filled from API on first reset/poll

let AGENT = { x: 0, y: 0 };

const SCAN_RADIUS = 4;



// Items layer — office furniture + hazard items from idea.md

// Keys: "x,y" → item type

const ITEMS = {

  // North Room 1 — on fire, but furniture visible under smoke

  '1,1':'desk', '2,1':'monitor', '3,1':'chair', '1,3':'filing',

  // North Room 2

  '5,1':'desk', '6,1':'monitor', '7,1':'chair', '5,3':'plant', '7,3':'extinguisher',

  // North Room 3

  '9,1':'desk', '10,1':'monitor', '11,1':'chair', '9,3':'hazard', '11,3':'plant',

  // North Room 4

  '13,1':'desk', '14,1':'sensor', '13,3':'filing',

  // Corridor — environmental hazard items

  '3,6':'alarm',  '12,6':'alarm',

  '3,5':'sprinkler', '8,5':'sprinkler', '5,8':'sprinkler',

  '2,5':'hazard',

  // South Room 1 (fog)

  '1,11':'desk', '2,11':'monitor', '3,11':'chair', '1,13':'plant',

  // South Room 2 (fog)

  '5,12':'desk', '6,12':'monitor', '5,14':'filing',

  // South Room 3 (explored)

  '9,12':'desk', '10,12':'monitor', '11,12':'chair', '9,14':'plant',

  // South Room 4 (explored)

  '13,12':'desk', '14,12':'sensor', '13,14':'filing',

};



// Wall-embedded items (alarms, exit signs on wall cells)

const WALL_ITEMS = {

  '0,5':'alarm_wall', '0,9':'alarm_wall',

  '15,5':'alarm_wall', '15,9':'alarm_wall',

  '0,6':'exit_sign', '15,6':'exit_sign',

};



// Door registry — populated from API door_registry

let DOORS = [];



const STAFF_COLORS = {

  calm: '#7de5ff',

  panicked: '#ff9d5c',

};



let STAFF = [];

let staffPanicMode = false;

let staffTimer = null;

let autoRunTimer = null;

let pollTimer = null;

let lastResetPayload = null;

let lastStepPayload = null;

let lastActionSent = null;



// Agent change tracking

let prevAgent = { x: -1, y: -1 };

let agentMoveFlash = 0;   // frames remaining for move-flash ring

let agentMoveCount = 0;   // total detected moves this session



// ═══════════════════════════════════════════════════════════════

//  CANVAS

// ═══════════════════════════════════════════════════════════════

const canvas = document.getElementById('map');

const ctx    = canvas.getContext('2d');



// ═══════════════════════════════════════════════════════════════

//  TILE DRAWING

// ═══════════════════════════════════════════════════════════════



function drawFloorCorridor(px, py) {

  const s = CELL, hs = s/2;

  ctx.fillStyle='#C8A260'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#D8B270'; ctx.fillRect(px,py,hs,hs);

  ctx.fillStyle='#D8B270'; ctx.fillRect(px+hs,py+hs,hs,hs);

  ctx.fillStyle='#B89050'; ctx.fillRect(px+hs,py,hs,hs);

  ctx.fillStyle='#B89050'; ctx.fillRect(px,py+hs,hs,hs);

  ctx.strokeStyle='#A07838'; ctx.lineWidth=0.8;

  ctx.beginPath(); ctx.moveTo(px+hs,py); ctx.lineTo(px+hs,py+s); ctx.stroke();

  ctx.beginPath(); ctx.moveTo(px,py+hs); ctx.lineTo(px+s,py+hs); ctx.stroke();

  ctx.strokeStyle='#886020'; ctx.lineWidth=0.5;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



function drawFloorRoom(px, py) {

  const s = CELL;

  ctx.fillStyle='#E2D8C4'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#ECE4D0'; ctx.fillRect(px+2,py+2,s-4,s-4);

  ctx.strokeStyle='#CCC2AE'; ctx.lineWidth=0.7;

  ctx.beginPath(); ctx.moveTo(px+s/2,py+2); ctx.lineTo(px+s/2,py+s-2); ctx.stroke();

  ctx.beginPath(); ctx.moveTo(px+2,py+s/2); ctx.lineTo(px+s-2,py+s/2); ctx.stroke();

  ctx.strokeStyle='#BCB2A0'; ctx.lineWidth=0.5;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



function drawWallOuter(px, py) {

  const s = CELL;

  ctx.fillStyle='#5C6470'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#80889A'; ctx.fillRect(px,py,s,6);

  ctx.fillStyle='#70788A'; ctx.fillRect(px,py+6,s,3);

  ctx.fillStyle='#404850'; ctx.fillRect(px,py+s-3,s,3);

  ctx.strokeStyle='#4A5260'; ctx.lineWidth=0.7;

  [13,23,30].forEach(ly=>{ ctx.beginPath();ctx.moveTo(px,py+ly);ctx.lineTo(px+s,py+ly);ctx.stroke(); });

  ctx.lineWidth=0.4;

  [[0,14,10],[14,10,18],[24,9,9]].forEach(([ry,h,off])=>{

    for(let vx=off;vx<s;vx+=18){if(vx>0&&vx<s){ctx.beginPath();ctx.moveTo(px+vx,py+ry+8);ctx.lineTo(px+vx,py+ry+8+h);ctx.stroke();}}

  });

  ctx.strokeStyle='#282E38'; ctx.lineWidth=1;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



function drawWallInner(px, py) {

  const s = CELL;

  ctx.fillStyle='#726860'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#928880'; ctx.fillRect(px,py,s,5);

  ctx.fillStyle='#827870'; ctx.fillRect(px,py+5,s,2);

  ctx.fillStyle='#524840'; ctx.fillRect(px,py+s-2,s,2);

  ctx.strokeStyle='#605850'; ctx.lineWidth=0.6;

  for(let i=1;i<=4;i++){ const ly=py+Math.round(i*s/5);ctx.beginPath();ctx.moveTo(px+2,ly);ctx.lineTo(px+s-2,ly);ctx.stroke(); }

  ctx.strokeStyle='#403830'; ctx.lineWidth=1;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



function drawWallWithItem(px, py, item) {

  if(isOuter(px/CELL|0, py/CELL|0)) drawWallOuter(px,py); else drawWallInner(px,py);

  const s=CELL, cx=px+s/2;

  if(item==='alarm_wall'){

    // Red fire alarm box embedded in wall

    ctx.fillStyle='#AA0000'; ctx.fillRect(px+8,py+10,20,16);

    ctx.fillStyle='#CC1010'; ctx.fillRect(px+8,py+10,20,3);

    ctx.fillStyle='#FFD040';

    ctx.beginPath(); ctx.arc(cx,py+19,4,0,Math.PI*2); ctx.fill();

    ctx.fillStyle='#AA0000';

    ctx.beginPath(); ctx.arc(cx,py+19,2.5,0,Math.PI*2); ctx.fill();

    ctx.font='bold 4px monospace'; ctx.textAlign='center';

    ctx.fillStyle='#FF4040'; ctx.fillText('FIRE',cx,py+30);

    // Red glow

    ctx.fillStyle='rgba(255,0,0,0.10)'; ctx.fillRect(px,py,s,s);

  }

  if(item==='exit_sign'){

    // Green EXIT arrow embedded in wall

    ctx.fillStyle='#00A030'; ctx.fillRect(px+5,py+12,26,12);

    ctx.fillStyle='#00C840'; ctx.fillRect(px+5,py+12,26,3);

    ctx.fillStyle='#FFFFFF';

    ctx.font='bold 5px monospace'; ctx.textAlign='center';

    ctx.fillText('EXIT',cx,py+22);

    // Arrow

    ctx.fillStyle='#80FF80'; ctx.beginPath();

    ctx.moveTo(cx-2,py+9); ctx.lineTo(cx+4,py+12); ctx.lineTo(cx-2,py+12); ctx.closePath(); ctx.fill();

  }

}



function drawDoorOpen(px, py) {

  const s=CELL, fw=5;

  drawFloorCorridor(px,py);

  ctx.fillStyle='#5C2408'; ctx.fillRect(px,py,fw,s); ctx.fillRect(px+s-fw,py,fw,s); ctx.fillRect(px,py,s,fw);

  ctx.fillStyle='#8A3A18'; ctx.fillRect(px+1,py+fw,fw-2,s-fw-1); ctx.fillRect(px+s-fw+1,py+fw,fw-2,s-fw-1);

  ctx.fillStyle='rgba(200,230,255,0.05)'; ctx.fillRect(px+fw,py+fw,s-fw*2,s-fw);

  ctx.fillStyle='#28A040'; ctx.fillRect(px+fw,py+fw,s-fw*2,3);

  ctx.fillStyle='#40C060'; ctx.fillRect(px+fw,py+fw,s-fw*2,1);

}



function drawDoorClosed(px, py) {

  const s=CELL;

  ctx.fillStyle='#240E05'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#7A3E16'; ctx.fillRect(px+3,py+2,s-6,s-4);

  ctx.fillStyle='#9A5E34'; ctx.fillRect(px+3,py+2,s-6,3); ctx.fillRect(px+3,py+2,3,s-4);

  ctx.fillStyle='#5A2608'; ctx.fillRect(px+3,py+s-4,s-6,2); ctx.fillRect(px+s-6,py+2,3,s-4);

  ctx.fillStyle='#6A2E10'; ctx.fillRect(px+8,py+7,s-16,s-16);

  ctx.fillStyle='#8A4E2E'; ctx.fillRect(px+8,py+7,s-16,2); ctx.fillRect(px+8,py+7,2,s-16);

  ctx.fillStyle='#4A1E08'; ctx.fillRect(px+8,py+s-11,s-16,2); ctx.fillRect(px+s-10,py+7,2,s-16);

  ctx.fillStyle='#C89020'; ctx.beginPath(); ctx.arc(px+s-10,py+s/2,3,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#F0C040'; ctx.beginPath(); ctx.arc(px+s-11,py+s/2-1,1.5,0,Math.PI*2); ctx.fill();

  ctx.strokeStyle='#140800'; ctx.lineWidth=1; ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



// Burned-through failed door (idea.md: door failed state)

function drawDoorFailed(px, py) {

  const s=CELL;

  // Charred frame

  ctx.fillStyle='#180C04'; ctx.fillRect(px,py,s,s);

  // Floor visible through (ash-covered)

  ctx.fillStyle='#D0A858'; ctx.fillRect(px+5,py+5,s-10,s-10);

  ctx.fillStyle='#B08840'; ctx.fillRect(px+5,py+5,s-10,s-10);

  // Ash/burn marks on floor

  ctx.fillStyle='#281408'; ctx.fillRect(px+7,py+7,8,6); ctx.fillRect(px+18,py+18,8,5);

  ctx.fillStyle='#380E04'; ctx.fillRect(px+12,py+12,8,8);

  // Charred door frame remnants

  ctx.fillStyle='#300A02';

  ctx.fillRect(px,py,4,s); ctx.fillRect(px+s-4,py,4,s); ctx.fillRect(px,py,s,4);

  // Glowing ember bits

  ctx.fillStyle='#A03010'; ctx.fillRect(px+2,py+8,2,2); ctx.fillRect(px+s-4,py+14,2,2);

  ctx.fillStyle='#D05020'; ctx.fillRect(px+2,py+9,1,1); ctx.fillRect(px+s-4,py+15,1,1);

  // Red X overlay

  ctx.strokeStyle='rgba(200,30,10,0.7)'; ctx.lineWidth=1.5;

  ctx.beginPath(); ctx.moveTo(px+6,py+6); ctx.lineTo(px+s-6,py+s-6); ctx.stroke();

  ctx.beginPath(); ctx.moveTo(px+s-6,py+6); ctx.lineTo(px+6,py+s-6); ctx.stroke();

  ctx.strokeStyle='#100600'; ctx.lineWidth=1;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



function drawExit(px, py) {

  const s=CELL;

  ctx.fillStyle='#0C7224'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#1A9038'; ctx.fillRect(px+2,py+2,s-4,s-4);

  ctx.fillStyle='#30A850'; ctx.fillRect(px+4,py+4,s-8,s-8);

  ctx.fillStyle='#FFFFFF';

  const cx=px+s/2, ay=py+6;

  ctx.beginPath(); ctx.moveTo(cx,ay); ctx.lineTo(cx+7,ay+8); ctx.lineTo(cx+4,ay+8);

  ctx.lineTo(cx+4,ay+19); ctx.lineTo(cx-4,ay+19); ctx.lineTo(cx-4,ay+8); ctx.lineTo(cx-7,ay+8);

  ctx.closePath(); ctx.fill();

  ctx.font='bold 5px monospace'; ctx.textAlign='center';

  ctx.fillStyle='#FFFFFF'; ctx.fillText('EXIT',cx,py+s-4);

  ctx.strokeStyle='#085018'; ctx.lineWidth=2; ctx.strokeRect(px+1,py+1,s-2,s-2);

  ctx.strokeStyle='#48C860'; ctx.lineWidth=0.5; ctx.strokeRect(px+3.5,py+3.5,s-7,s-7);

}



function drawObstacle(px, py) {

  const s=CELL;

  ctx.fillStyle='#100A04'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#241408'; ctx.fillRect(px+3,py+3,11,7); ctx.fillRect(px+18,py+11,12,6);

  ctx.fillRect(px+5,py+21,15,5); ctx.fillRect(px+21,py+25,9,5);

  ctx.fillStyle='#7A3A10'; ctx.fillRect(px+5,py+5,4,3); ctx.fillRect(px+21,py+13,3,3);

  ctx.fillStyle='#C05818'; ctx.fillRect(px+6,py+6,2,1); ctx.fillRect(px+22,py+14,1,2);

  ctx.strokeStyle='#301808'; ctx.lineWidth=1.5;

  ctx.beginPath(); ctx.moveTo(px+2,py+2); ctx.lineTo(px+s-2,py+s-2); ctx.stroke();

  ctx.beginPath(); ctx.moveTo(px+s-2,py+2); ctx.lineTo(px+2,py+s-2); ctx.stroke();

  ctx.strokeStyle='#080402'; ctx.lineWidth=1; ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



// ═══════════════════════════════════════════════════════════════

//  ITEM DRAWING  (office furniture + hazard items from idea.md)

// ═══════════════════════════════════════════════════════════════



function drawItem(item, px, py) {

  const s=CELL, cx=px+s/2, cy=py+s/2;

  ctx.save();

  switch(item) {

    case 'desk':     drawDesk(px,py); break;

    case 'monitor':  drawMonitor(px,py); break;

    case 'chair':    drawChair(px,py); break;

    case 'plant':    drawPlant(px,py); break;

    case 'filing':   drawFiling(px,py); break;

    case 'extinguisher': drawExtinguisher(px,py); break;

    case 'hazard':   drawHazardMarker(px,py); break;   // mark_hazard action

    case 'sprinkler':drawSprinkler(px,py); break;      // active sprinkler

    case 'alarm':    drawAlarmTriggered(px,py); break; // fire alarm triggered

    case 'sensor':   drawSensorNode(px,py); break;     // building sensor

  }

  ctx.restore();

}



// Office desk (horizontal)

function drawDesk(px, py) {

  const s=CELL;

  ctx.fillStyle='#7B5A30'; ctx.fillRect(px+2,py+14,s-4,s-20);

  ctx.fillStyle='#9B7A50'; ctx.fillRect(px+2,py+14,s-4,3); ctx.fillRect(px+2,py+14,3,s-20);

  ctx.fillStyle='#5A3A18'; ctx.fillRect(px+3,py+s-8,3,6); ctx.fillRect(px+s-6,py+s-8,3,6);

  ctx.fillStyle='#F0E8D0'; ctx.fillRect(px+6,py+17,9,4);

  ctx.fillStyle='#C8C0B0'; ctx.fillRect(px+17,py+16,7,3);

}



// Computer monitor

function drawMonitor(px, py) {

  const s=CELL;

  ctx.fillStyle='#1A2030'; ctx.fillRect(px+6,py+4,s-12,15);

  ctx.fillStyle='#283050'; ctx.fillRect(px+7,py+5,s-14,13);

  // Screen glow — showing data/map on monitor

  ctx.fillStyle='#102848'; ctx.fillRect(px+8,py+6,s-16,11);

  ctx.fillStyle='#204880'; ctx.fillRect(px+9,py+7,s-18,4);

  ctx.fillStyle='#38A0D8'; ctx.fillRect(px+9,py+7,s-18,1);

  ctx.fillStyle='#286080'; ctx.fillRect(px+9,py+10,s-18,1);

  ctx.fillStyle='#204060'; ctx.fillRect(px+9,py+12,8,1);

  // Status LED

  ctx.fillStyle='#00E060'; ctx.fillRect(px+s/2+5,py+19,2,2);

  // Stand

  ctx.fillStyle='#202028'; ctx.fillRect(px+s/2-2,py+20,5,4); ctx.fillRect(px+s/2-4,py+23,9,2);

}



// Office chair (top-down)

function drawChair(px, py) {

  const s=CELL;

  // Seat (dark blue-gray)

  ctx.fillStyle='#2A3050'; ctx.fillRect(px+7,py+16,s-14,10);

  ctx.fillStyle='#3A4068'; ctx.fillRect(px+7,py+16,s-14,3);

  // Backrest

  ctx.fillStyle='#2A3050'; ctx.fillRect(px+9,py+8,s-18,9);

  ctx.fillStyle='#3A4068'; ctx.fillRect(px+9,py+8,s-18,2);

  // Armrests

  ctx.fillStyle='#303844'; ctx.fillRect(px+5,py+16,4,7); ctx.fillRect(px+s-9,py+16,4,7);

  // Wheel spokes (5-pointed base)

  ctx.strokeStyle='#484E58'; ctx.lineWidth=1.2;

  const base = [0,-8,6,5,-6,5,-9,-2,9,-2];

  for(let i=0;i<5;i++){

    ctx.beginPath(); ctx.moveTo(px+s/2,py+s-4); ctx.lineTo(px+s/2+base[i*2],py+s-4+base[i*2+1]); ctx.stroke();

  }

}



// Office plant

function drawPlant(px, py) {

  const s=CELL, cx=px+s/2;

  // Pot

  ctx.fillStyle='#C06030'; ctx.fillRect(cx-6,py+24,12,8);

  ctx.fillStyle='#E08050'; ctx.fillRect(cx-6,py+24,12,2);

  ctx.fillStyle='#4A2A10'; ctx.fillRect(cx-5,py+26,10,4);

  // Leaves

  ctx.fillStyle='#208038'; ctx.beginPath(); ctx.arc(cx,py+15,7,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#208038'; ctx.beginPath(); ctx.arc(cx-6,py+19,5,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#208038'; ctx.beginPath(); ctx.arc(cx+6,py+19,5,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#30C050'; ctx.beginPath(); ctx.arc(cx-1,py+13,4,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#48D860'; ctx.beginPath(); ctx.arc(cx-2,py+12,2,0,Math.PI*2); ctx.fill();

}



// Filing cabinet (top-down side view)

function drawFiling(px, py) {

  const s=CELL;

  ctx.fillStyle='#788090'; ctx.fillRect(px+6,py+3,s-12,s-8);

  ctx.fillStyle='#90A0B0'; ctx.fillRect(px+6,py+3,s-12,2);

  ctx.fillStyle='#586070'; ctx.fillRect(px+6,py+s-8,s-12,3);

  ctx.strokeStyle='#485060'; ctx.lineWidth=0.8;

  [11,19,27].forEach(y=>{ ctx.beginPath();ctx.moveTo(px+6,py+y);ctx.lineTo(px+s-6,py+y);ctx.stroke(); });

  ctx.fillStyle='#B8C8D8';

  [8,16,24].forEach(dy=>{ ctx.fillRect(px+s/2-4,py+dy+1,8,2); });

}



// Fire extinguisher (idea.md: inventory item)

function drawExtinguisher(px, py) {

  const s=CELL, cx=px+s/2;

  // Body

  ctx.fillStyle='#BE0808'; ctx.fillRect(cx-5,py+8,10,20);

  ctx.fillStyle='#E01010'; ctx.fillRect(cx-5,py+8,10,3);

  ctx.fillStyle='#DD2828'; ctx.fillRect(cx-4,py+11,3,14);

  // Top nozzle

  ctx.fillStyle='#282828'; ctx.fillRect(cx-1,py+4,3,5);

  ctx.fillRect(cx+1,py+4,5,2);

  // White stripe

  ctx.fillStyle='#FFFFFF'; ctx.fillRect(cx-5,py+16,10,3);

  // Label

  ctx.fillStyle='#FFFFFF'; ctx.font='bold 4px monospace'; ctx.textAlign='center';

  ctx.fillText('EXT',cx,py+23);

  // Bottom

  ctx.fillStyle='#700000'; ctx.fillRect(cx-5,py+26,10,2);

  // Glow

  ctx.fillStyle='rgba(220,30,10,0.12)'; ctx.fillRect(px,py,s,s);

}



// Hazard marker — from mark_hazard action (idea.md: expanded action set)

function drawHazardMarker(px, py) {

  const s=CELL, cx=px+s/2, cy=py+s/2;

  // Ground glow

  ctx.fillStyle='rgba(255,190,0,0.18)'; ctx.fillRect(px,py,s,s);

  // Yellow diamond

  ctx.fillStyle='#E8C000';

  ctx.beginPath(); ctx.moveTo(cx,py+4); ctx.lineTo(px+s-4,cy); ctx.lineTo(cx,py+s-4); ctx.lineTo(px+4,cy); ctx.closePath(); ctx.fill();

  // Inner black

  ctx.fillStyle='#8A7200';

  ctx.beginPath(); ctx.moveTo(cx,py+9); ctx.lineTo(px+s-9,cy); ctx.lineTo(cx,py+s-9); ctx.lineTo(px+9,cy); ctx.closePath(); ctx.fill();

  // ! symbol

  ctx.fillStyle='#FFE030'; ctx.font='bold 11px monospace';

  ctx.textAlign='center'; ctx.textBaseline='middle';

  ctx.fillText('!',cx,cy+1); ctx.textBaseline='alphabetic';

  // Dashed border

  ctx.strokeStyle='#A08000'; ctx.lineWidth=1;

  ctx.strokeRect(px+.5,py+.5,s-1,s-1);

}



// Active sprinkler (idea.md: structural hazards dynamic change)

function drawSprinkler(px, py) {

  const s=CELL, cx=px+s/2;

  // Blue water tint on floor

  ctx.fillStyle='rgba(50,100,200,0.14)'; ctx.fillRect(px,py,s,s);

  // Ceiling head

  ctx.fillStyle='#909098'; ctx.fillRect(cx-2,py+1,4,4);

  ctx.fillStyle='#A8A8B0'; ctx.fillRect(cx-5,py+4,10,2);

  // Water drops (tear-drop shapes)

  ctx.fillStyle='#58A0E8';

  [[s*0.25,s*0.32],[s*0.5,s*0.38],[s*0.75,s*0.32],

   [s*0.18,s*0.52],[s*0.5,s*0.58],[s*0.82,s*0.52],

   [s*0.3,s*0.72],[s*0.7,s*0.72]].forEach(([wx,wy])=>{

    ctx.beginPath(); ctx.ellipse(px+wx,py+wy,1.5,2.5,0,0,Math.PI*2); ctx.fill();

  });

}



// Fire alarm triggered (idea.md: dynamic hazard changes)

function drawAlarmTriggered(px, py) {

  const s=CELL, cx=px+s/2;

  // Red pulsing box on wall/floor

  ctx.fillStyle='rgba(200,0,0,0.18)'; ctx.fillRect(px,py,s,s);

  ctx.fillStyle='#B80000'; ctx.fillRect(px+5,py+6,s-10,s-12);

  ctx.fillStyle='#D81010'; ctx.fillRect(px+5,py+6,s-10,3);

  ctx.fillStyle='#880000'; ctx.fillRect(px+5,py+s-9,s-10,3);

  // Bell

  ctx.fillStyle='#FFD030'; ctx.beginPath(); ctx.arc(cx,py+s/2,6,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#CC0000'; ctx.beginPath(); ctx.arc(cx,py+s/2,4,0,Math.PI*2); ctx.fill();

  // FIRE text

  ctx.font='bold 4px monospace'; ctx.textAlign='center';

  ctx.fillStyle='#FF6060'; ctx.fillText('FIRE',cx,py+s-4);

}



// Building sensor node (idea.md: sensor uncertainty settings)

function drawSensorNode(px, py) {

  const s=CELL, cx=px+s/2;

  // Ceiling mount

  ctx.fillStyle='#C0C8D0'; ctx.beginPath(); ctx.arc(cx,py+9,6,0,Math.PI*2); ctx.fill();

  ctx.fillStyle='#D8E0E8'; ctx.beginPath(); ctx.arc(cx,py+9,5,0,Math.PI*2); ctx.fill();

  // LED status

  ctx.fillStyle='#00FF70'; ctx.beginPath(); ctx.arc(cx,py+9,2,0,Math.PI*2); ctx.fill();

  // Radio emission rings

  ctx.strokeStyle='rgba(0,200,80,0.35)'; ctx.lineWidth=0.8;

  [9,13,17].forEach(r=>{ ctx.beginPath(); ctx.arc(cx,py+9,r,Math.PI*1.2,Math.PI*1.8); ctx.stroke(); });

  // Label

  ctx.font='bold 4px monospace'; ctx.textAlign='center';

  ctx.fillStyle='#80A8C8'; ctx.fillText('SENS',cx,py+22);

  // Data readout

  ctx.fillStyle='rgba(0,180,100,0.12)'; ctx.fillRect(px,py,s,s);

}



// ═══════════════════════════════════════════════════════════════

//  OVERLAY LAYERS

// ═══════════════════════════════════════════════════════════════



// Temperature map (idea.md: temperature map layer)

function drawTemperature(px, py, x, y) {

  const heat = getHeat(x, y);

  if (heat < 0.08) return;

  const alpha = Math.min(0.52, heat * 0.58);

  if (heat > 0.7) {

    ctx.fillStyle=`rgba(255,50,0,${alpha})`; ctx.fillRect(px,py,CELL,CELL);

  } else if (heat > 0.45) {

    ctx.fillStyle=`rgba(255,120,20,${alpha})`; ctx.fillRect(px,py,CELL,CELL);

  } else {

    ctx.fillStyle=`rgba(255,190,40,${alpha*0.7})`; ctx.fillRect(px,py,CELL,CELL);

  }

}



// Fog of war / belief map (idea.md: explored map, confidence map)

function drawFog(px, py, x, y) {

  if (EXPLORED.has(`${x},${y}`)) return;

  ctx.fillStyle='rgba(5,5,12,0.72)'; ctx.fillRect(px,py,CELL,CELL);

  // "?" for completely unseen areas

  ctx.font='bold 9px monospace'; ctx.textAlign='center'; ctx.textBaseline='middle';

  ctx.fillStyle='rgba(80,80,120,0.5)';

  ctx.fillText('?',px+CELL/2,py+CELL/2); ctx.textBaseline='alphabetic';

}



// Fire overlay

function drawFire(px, py, intensity) {

  if (intensity < 0.05) return;

  const s=CELL;

  const g=ctx.createRadialGradient(px+s/2,py+s/2,0,px+s/2,py+s/2,s*0.72);

  g.addColorStop(0,  `rgba(255,230,60,${Math.min(0.95,intensity*.95)})`);

  g.addColorStop(0.3,`rgba(255,110,15,${Math.min(0.85,intensity*.80)})`);

  g.addColorStop(0.7,`rgba(200,25,5,${Math.min(0.55,intensity*.55)})`);

  g.addColorStop(1,  'rgba(130,0,0,0)');

  ctx.fillStyle=g; ctx.fillRect(px,py,s,s);

  if(intensity>0.45){

    ctx.fillStyle=`rgba(255,240,120,${intensity*.65})`;

    [[s/2-2,4,s/2+2,4,s/2,-2],[s*.28,7,s*.48,7,s*.38,1],[s*.58,6,s*.78,6,s*.68,0]].forEach(([x1,y1,x2,y2,x3,y3])=>{

      ctx.beginPath();ctx.moveTo(px+x1,py+y1);ctx.lineTo(px+x2,py+y2);ctx.lineTo(px+x3,py+y3);ctx.closePath();ctx.fill();

    });

  }

  if(intensity>0.65){

    ctx.font=`${s*.54}px serif`; ctx.textAlign='center'; ctx.textBaseline='middle';

    ctx.globalAlpha=Math.min(1,intensity);

    ctx.fillText('🔥',px+s/2,py+s/2+2); ctx.globalAlpha=1; ctx.textBaseline='alphabetic';

  }

}



// Smoke overlay

function drawSmoke(px, py, density) {

  if(density<0.05) return;

  const s=CELL;

  ctx.fillStyle=`rgba(65,65,88,${Math.min(0.78,density*.82)})`; ctx.fillRect(px,py,s,s);

  const g=ctx.createRadialGradient(px+s*.38,py+s*.28,0,px+s/2,py+s/2,s*.62);

  g.addColorStop(0,`rgba(100,100,125,${density*.28})`); g.addColorStop(1,'rgba(40,40,60,0)');

  ctx.fillStyle=g; ctx.fillRect(px,py,s,s);

}



// Planned route overlay (idea.md: replan action, route risk)

function drawRoutePlan(px, py, x, y) {

  if(!ROUTE_PLAN.has(`${x},${y}`)) return;

  const s=CELL;

  ctx.fillStyle='rgba(255,220,30,0.14)'; ctx.fillRect(px,py,s,s);

  // Dotted arrow on route cells

  ctx.strokeStyle='rgba(255,200,0,0.55)'; ctx.lineWidth=1.5;

  ctx.setLineDash([3,3]);

  ctx.beginPath(); ctx.moveTo(px+4,py+s/2); ctx.lineTo(px+s-4,py+s/2); ctx.stroke();

  ctx.setLineDash([]);

  // Arrow tip (pointing west toward exit)

  ctx.fillStyle='rgba(255,200,0,0.65)';

  ctx.beginPath(); ctx.moveTo(px+3,py+s/2); ctx.lineTo(px+9,py+s/2-4); ctx.lineTo(px+9,py+s/2+4); ctx.closePath(); ctx.fill();

}



// Scan radius (idea.md: scan action, local perception radius)

function drawScanRadius(px, py, x, y) {

  const mdist = Math.abs(x - AGENT.x) + Math.abs(y - AGENT.y);

  if(mdist > SCAN_RADIUS || mdist === 0) return;

  const s=CELL;

  const fade = 1 - mdist/SCAN_RADIUS;

  ctx.fillStyle=`rgba(100,160,255,${fade*0.08})`; ctx.fillRect(px,py,s,s);

  if(mdist === 1){

    ctx.strokeStyle='rgba(120,180,255,0.25)'; ctx.lineWidth=0.5;

    ctx.strokeRect(px+.5,py+.5,s-1,s-1);

  }

}



// ═══════════════════════════════════════════════════════════════

//  AGENT SPRITE

// ═══════════════════════════════════════════════════════════════

function drawAgent() {

  const px=AGENT.x*CELL, py=AGENT.y*CELL, s=CELL;

  const cx=px+s/2, cy=py+s/2;



  // Move-flash pulse ring — shown for agentMoveFlash frames after a position change

  if (agentMoveFlash > 0) {

    const alpha = agentMoveFlash / 18;

    const radius = s * (0.6 + (1 - alpha) * 0.6);

    ctx.save();

    ctx.strokeStyle = `rgba(255, 230, 60, ${alpha})`;

    ctx.lineWidth = 3 + alpha * 4;

    ctx.shadowColor = `rgba(255, 200, 0, ${alpha})`;

    ctx.shadowBlur = 14;

    ctx.beginPath(); ctx.arc(cx, cy, radius, 0, Math.PI * 2); ctx.stroke();

    ctx.restore();

    agentMoveFlash--;

  }



  // Aura

  const gl=ctx.createRadialGradient(cx,cy,0,cx,cy,s*.65);

  gl.addColorStop(0,'rgba(70,135,255,0.42)'); gl.addColorStop(1,'rgba(30,70,200,0)');

  ctx.fillStyle=gl; ctx.fillRect(px,py,s,s);

  // Shadow

  ctx.fillStyle='rgba(0,0,0,0.34)';

  ctx.beginPath(); ctx.ellipse(cx,cy+11,7,2.5,0,0,Math.PI*2); ctx.fill();

  // Shoes

  ctx.fillStyle='#180C04'; ctx.fillRect(cx-6,cy+8,5,4); ctx.fillRect(cx+1,cy+8,5,4);

  // Pants

  ctx.fillStyle='#1C3080'; ctx.fillRect(cx-6,cy+1,5,8); ctx.fillRect(cx+1,cy+1,5,8);

  ctx.fillStyle='#2840A8'; ctx.fillRect(cx-6,cy+1,2,8); ctx.fillRect(cx+1,cy+1,2,8);

  // Belt + buckle

  ctx.fillStyle='#601808'; ctx.fillRect(cx-7,cy-1,14,2);

  ctx.fillStyle='#E08020'; ctx.beginPath(); ctx.arc(cx,cy,2,0,Math.PI*2); ctx.fill();

  // Shirt

  ctx.fillStyle='#1A60D8'; ctx.fillRect(cx-7,cy-9,14,11);

  ctx.fillStyle='#3080F8'; ctx.fillRect(cx-7,cy-9,14,3); ctx.fillRect(cx-7,cy-9,3,11);

  // Arms + hands

  ctx.fillStyle='#1A60D8'; ctx.fillRect(cx-10,cy-8,4,9); ctx.fillRect(cx+6,cy-8,4,9);

  ctx.fillStyle='#F0C070'; ctx.fillRect(cx-10,cy+0,4,3); ctx.fillRect(cx+6,cy+0,4,3);

  // Neck

  ctx.fillStyle='#F0C070'; ctx.fillRect(cx-2,cy-11,4,3);

  // Head

  ctx.fillStyle='#F0C070'; ctx.fillRect(cx-5,cy-19,10,9);

  ctx.fillStyle='#F8D890'; ctx.fillRect(cx-5,cy-19,10,3); ctx.fillRect(cx-5,cy-19,3,9);

  // Hair

  ctx.fillStyle='#4A2810'; ctx.fillRect(cx-5,cy-19,10,4);

  ctx.fillRect(cx-6,cy-17,3,3); ctx.fillRect(cx+3,cy-17,3,3);

  // Eyes

  ctx.fillStyle='#180C00'; ctx.fillRect(cx-3,cy-13,2,2); ctx.fillRect(cx+1,cy-13,2,2);

  ctx.fillStyle='#FFFFFF'; ctx.fillRect(cx-3,cy-14,1,1); ctx.fillRect(cx+2,cy-14,1,1);

  // Label

  ctx.font='bold 6px monospace'; ctx.textAlign='center';

  ctx.fillStyle='#FFFFFF'; ctx.fillText('A',cx,py+2);

}



function drawStaff(staff) {

  const px = staff.x * CELL;

  const py = staff.y * CELL;

  const cx = px + CELL / 2;

  const bob = Math.sin(staff.phase) * 1.5;

  const cy = py + CELL / 2 + bob;

  const color = STAFF_COLORS[staff.mood] || STAFF_COLORS.calm;



  ctx.fillStyle = 'rgba(0,0,0,0.28)';

  ctx.beginPath();

  ctx.ellipse(cx, cy + 9, 6, 2.2, 0, 0, Math.PI * 2);

  ctx.fill();



  ctx.fillStyle = color;

  ctx.fillRect(cx - 4, cy - 8, 8, 12);

  ctx.fillStyle = '#f4c890';

  ctx.fillRect(cx - 3, cy - 13, 6, 5);

  ctx.fillStyle = '#2c2a3a';

  ctx.fillRect(cx - 3, cy - 13, 6, 2);



  if (staff.mood === 'panicked') {

    ctx.fillStyle = '#ff5050';

    ctx.beginPath();

    ctx.arc(cx + 7, cy - 11, 2, 0, Math.PI * 2);

    ctx.fill();

  }

}



// ═══════════════════════════════════════════════════════════════

//  ZONE LABELS

// ═══════════════════════════════════════════════════════════════

function drawZoneLabels() {

  ctx.save();

  ctx.font='bold 7px monospace'; ctx.textAlign='center';

  ctx.fillStyle='rgba(195,180,150,0.13)';

  ctx.fillText('NORTH  OFFICES', CELL*8, CELL*2.6);

  ctx.fillText('MAIN  CORRIDOR', CELL*8, CELL*7.4);

  ctx.fillText('SOUTH  OFFICES', CELL*8, CELL*12.9);

  ctx.restore();

}



// ═══════════════════════════════════════════════════════════════

//  MAIN RENDER

// ═══════════════════════════════════════════════════════════════

function render() {

  // Resize canvas if grid dimensions changed

  const expectedW = W * CELL, expectedH = H * CELL;

  if (canvas.width !== expectedW || canvas.height !== expectedH) {

    canvas.width  = expectedW;

    canvas.height = expectedH;

  }

  ctx.clearRect(0, 0, canvas.width, canvas.height);



  // Pass 1: base tiles

  for(let y=0;y<H;y++) for(let x=0;x<W;x++) {

    const ct=GRID[idx(x,y)], px=x*CELL, py=y*CELL;

    // Wall items override normal wall drawing

    if(ct===WALL && WALL_ITEMS[`${x},${y}`]) { drawWallWithItem(px,py,WALL_ITEMS[`${x},${y}`]); continue; }

    switch(ct){

      case FLOOR:      getZone(x,y)==='corridor' ? drawFloorCorridor(px,py) : drawFloorRoom(px,py); break;

      case WALL:       isOuter(x,y) ? drawWallOuter(px,py) : drawWallInner(px,py); break;

      case DOOR_OPEN:  drawDoorOpen(px,py);   break;

      case DOOR_CLOSED:drawDoorClosed(px,py); break;

      case DOOR_FAILED:drawDoorFailed(px,py); break;

      case EXIT:       drawExit(px,py);        break;

      case OBSTACLE:   drawObstacle(px,py);    break;

    }

  }



  // Pass 2: zone labels (faint, behind overlays)

  drawZoneLabels();



  // Pass 3: floor items (furniture, hazard items)

  for(let y=0;y<H;y++) for(let x=0;x<W;x++) {

    const item = ITEMS[`${x},${y}`];

    if(item) drawItem(item, x*CELL, y*CELL);

  }



  // Pass 4: temperature gradient

  for(let y=0;y<H;y++) for(let x=0;x<W;x++)

    drawTemperature(x*CELL, y*CELL, x, y);



  // Pass 5: route plan overlay (idea.md: replan)

  for(let y=0;y<H;y++) for(let x=0;x<W;x++)

    drawRoutePlan(x*CELL, y*CELL, x, y);



  // Pass 6: scan radius highlight

  for(let y=0;y<H;y++) for(let x=0;x<W;x++)

    drawScanRadius(x*CELL, y*CELL, x, y);



  // Pass 7: smoke + fire

  for(let y=0;y<H;y++) for(let x=0;x<W;x++) {

    drawSmoke(x*CELL, y*CELL, SMOKE[idx(x,y)]);

    drawFire(x*CELL,  y*CELL, FIRE[idx(x,y)]);

  }



  // Pass 8: fog of war (belief map) — applied last on top of items too

  for(let y=0;y<H;y++) for(let x=0;x<W;x++)

    drawFog(x*CELL, y*CELL, x, y);



  // Pass 9: agent

  STAFF.forEach(drawStaff);

  drawAgent();



  // Pass 10: vignette

  const vig=ctx.createRadialGradient(canvas.width/2,canvas.height/2,canvas.width*.28,canvas.width/2,canvas.height/2,canvas.width*.84);

  vig.addColorStop(0,'rgba(0,0,0,0)'); vig.addColorStop(1,'rgba(0,0,0,0.45)');

  ctx.fillStyle=vig; ctx.fillRect(0,0,canvas.width,canvas.height);

}



function isWalkableForStaff(x, y) {

  if (x < 0 || x >= W || y < 0 || y >= H) return false;

  const ct = GRID[idx(x, y)];

  return ct === FLOOR || ct === DOOR_OPEN || ct === EXIT;

}



function randomWalkableCell() {

  for (let i = 0; i < 500; i++) {

    const x = Math.floor(Math.random() * W);

    const y = Math.floor(Math.random() * H);

    if (!isWalkableForStaff(x, y)) continue;

    if (x === AGENT.x && y === AGENT.y) continue;

    return { x, y };

  }

  return { x: AGENT.x, y: AGENT.y };

}



function initStaff(count = 5) {

  STAFF = [];

  for (let i = 0; i < count; i++) {

    const pos = randomWalkableCell();

    STAFF.push({

      id: `staff_${i + 1}`,

      x: pos.x,

      y: pos.y,

      phase: Math.random() * Math.PI * 2,

      mood: staffPanicMode ? 'panicked' : 'calm',

    });

  }

}



function reconcileStaffToMap() {

  if (!STAFF.length) initStaff(5);

  STAFF.forEach(s => {

    if (!isWalkableForStaff(s.x, s.y) || (s.x === AGENT.x && s.y === AGENT.y)) {

      const pos = randomWalkableCell();

      s.x = pos.x;

      s.y = pos.y;

    }

    s.mood = staffPanicMode ? 'panicked' : 'calm';

  });

}



function stepStaff() {

  if (!STAFF.length) return;

  STAFF.forEach(s => {

    s.phase += staffPanicMode ? 0.5 : 0.25;



    const moveChance = staffPanicMode ? 0.85 : 0.45;

    if (Math.random() > moveChance) return;



    const dirs = [[0, -1], [0, 1], [-1, 0], [1, 0]].sort(() => Math.random() - 0.5);

    for (const [dx, dy] of dirs) {

      const nx = s.x + dx;

      const ny = s.y + dy;

      if (!isWalkableForStaff(nx, ny)) continue;

      if (nx === AGENT.x && ny === AGENT.y) continue;

      s.x = nx;

      s.y = ny;

      break;

    }

  });

}



function startStaffAnimation() {

  if (staffTimer) return;

  staffTimer = setInterval(() => {

    stepStaff();

    render();

  }, 180);

}



// ═══════════════════════════════════════════════════════════════

//  UI PANELS

// ═══════════════════════════════════════════════════════════════

function buildDoorList() {

  const el = document.getElementById('door-list');

  el.innerHTML = '';

  DOORS.forEach(d => {

    const row = document.createElement('div');

    row.className = 'door-row';

    const stCls = d.state==='open' ? 'd-open' : d.state==='failed' ? 'd-failed' : 'd-closed';

    const stTxt = d.state==='open' ? '● OPEN' : d.state==='failed' ? '✕ FAILED' : '■ CLOSED';

    row.innerHTML=`<span class="door-id">${d.id}</span><span>(${d.x},${d.y})</span><span class="${stCls}">${stTxt}</span>`;

    el.appendChild(row);

  });

}



function nearestExitDistance(mapState) {

  const exits = mapState.exit_positions || [];

  if (!exits.length) return null;

  let best = Infinity;

  exits.forEach(([x, y]) => {

    const d = Math.abs(x - mapState.agent_x) + Math.abs(y - mapState.agent_y);

    if (d < best) best = d;

  });

  return Number.isFinite(best) ? best : null;

}



function applyObservation(obs, lastActionLabel = 'STEP') {

  const mapState = obs.map_state;

  if (!mapState) return;



  // Resize grids if server reports different dimensions

  const newW = mapState.grid_w || W;

  const newH = mapState.grid_h || H;

  const newSize = newW * newH;

  if (newW !== W || newH !== H) {

    W = newW; H = newH;

    GRID  = new Int32Array(newSize);

    FIRE  = new Float32Array(newSize);

    SMOKE = new Float32Array(newSize);

    EXPLORED.clear();

  }



  if (Array.isArray(mapState.cell_grid) && mapState.cell_grid.length === newSize) {

    for (let i = 0; i < newSize; i++) GRID[i] = mapState.cell_grid[i];

  }

  if (Array.isArray(mapState.fire_grid) && mapState.fire_grid.length === newSize) {

    for (let i = 0; i < newSize; i++) FIRE[i] = mapState.fire_grid[i];

  }

  if (Array.isArray(mapState.smoke_grid) && mapState.smoke_grid.length === newSize) {

    for (let i = 0; i < newSize; i++) SMOKE[i] = mapState.smoke_grid[i];

  }



  const newX = mapState.agent_x ?? AGENT.x;

  const newY = mapState.agent_y ?? AGENT.y;



  // Detect position change and trigger move flash

  if (prevAgent.x !== -1 && (newX !== prevAgent.x || newY !== prevAgent.y)) {

    agentMoveFlash = 18;  // ~18 render frames of flash

    agentMoveCount++;

    const el = document.getElementById('hud-moves');

    if (el) el.textContent = `MOVES: ${agentMoveCount}`;

  }

  prevAgent.x = newX;

  prevAgent.y = newY;

  AGENT.x = newX;

  AGENT.y = newY;



  reconcileStaffToMap();



  if (Array.isArray(mapState.visible_cells)) {

    mapState.visible_cells.forEach(([x, y]) => EXPLORED.add(`${x},${y}`));

  }



  DOORS = Object.entries(mapState.door_registry || {}).map(([id, [x, y]]) => {

    const ct = GRID[idx(x, y)];

    let state = 'open';

    if (ct === DOOR_CLOSED) state = 'closed';

    if (ct === OBSTACLE) state = 'failed';

    return { id, x, y, state };

  });

  DOORS.sort((a, b) => a.id.localeCompare(b.id, undefined, { numeric: true }));

  buildDoorList();



  const doorInput = document.getElementById('door-id-input');

  if (DOORS.length > 0) {

    doorInput.value = DOORS[0].id;

  } else {

    doorInput.value = '';

  }



  document.getElementById('agent-pos').textContent = `(${mapState.agent_x}, ${mapState.agent_y})`;

  document.getElementById('agent-zone').textContent = obs.location_label || 'unknown';

  document.getElementById('agent-health').textContent = `${Math.round(obs.agent_health || 0)}%`;

  document.getElementById('agent-smoke').textContent = obs.smoke_level || 'none';

  document.getElementById('agent-wind').textContent = obs.wind_dir || 'CALM';

  document.getElementById('agent-last-action').textContent = lastActionLabel;



  const hp = Math.max(0, Math.min(100, Math.round(obs.agent_health || 0)));

  document.getElementById('health-bar-label').textContent = `${hp}%`;

  document.getElementById('health-bar-fill').style.width = `${hp}%`;



  const fireMax = Math.max(...FIRE);

  const smokeMax = Math.max(...SMOKE);

  const fireCells = Array.from(FIRE).filter(v => v > 0.05).length;

  const smokeCells = Array.from(SMOKE).filter(v => v > 0.05).length;

  const nearest = nearestExitDistance(mapState);

  const exploredPct = Math.round((EXPLORED.size / GRID.length) * 100);

  const routeRisk = fireMax > 0.7 ? 'HIGH' : fireMax > 0.35 ? 'MEDIUM' : 'LOW';

  const tempPeak = Math.round(24 + fireMax * 320);



  document.getElementById('env-temperature').textContent = `${fireMax.toFixed(2)}`;

  document.getElementById('env-smoke-density').textContent = `${smokeMax.toFixed(2)}`;

  document.getElementById('env-visibility').textContent = `${Math.max(5, 100 - Math.round(smokeMax * 80))}%`;

  document.getElementById('env-nearest-exit').textContent = nearest == null ? 'N/A' : `${nearest} cells`;

  document.getElementById('env-route-risk').textContent = routeRisk;

  document.getElementById('env-belief').textContent = `${exploredPct}% explored`;



  document.getElementById('fire-cells').textContent = `${fireCells}`;

  document.getElementById('fire-max-intensity').textContent = `${fireMax.toFixed(2)}`;

  document.getElementById('smoke-cells').textContent = `${smokeCells}`;

  document.getElementById('fire-origin').textContent = obs.fire_visible && obs.fire_direction ? obs.fire_direction.toUpperCase() : 'UNKNOWN';

  document.getElementById('fire-spread-dir').textContent = obs.fire_direction ? obs.fire_direction.toUpperCase() : 'N/A';

  document.getElementById('temp-peak').textContent = `${tempPeak}°C est.`;



  document.getElementById('hud-hp').textContent = `HP ${hp}`;

  document.getElementById('hud-step').textContent = `STEP: ${mapState.step_count} / ${mapState.max_steps}`;

  document.getElementById('hud-act').textContent = `LAST: ${lastActionLabel}`;



  const msg = obs.last_action_feedback || (obs.narrative || '').split('\n')[0] || 'No feedback';

  document.getElementById('dialog-text').textContent = msg;



  render();

}



async function apiCall(path, payload) {

  const res = await fetch(path, {

    method: 'POST',

    headers: { 'Content-Type': 'application/json' },

    body: JSON.stringify(payload || {}),

  });

  if (!res.ok) {

    const text = await res.text();

    throw new Error(`${res.status} ${res.statusText}: ${text}`);

  }

  return res.json();

}



function updateReport(kind, requestPayload, responsePayload) {

  const mapState = responsePayload?.observation?.map_state;

  const template = mapState?.template_name || 'unknown';

  const step = mapState?.step_count ?? responsePayload?.observation?.elapsed_steps ?? '-';

  const doors = mapState?.door_registry ? Object.keys(mapState.door_registry).length : 0;

  const reward = Number(responsePayload?.reward ?? 0).toFixed(3);

  const done = Boolean(responsePayload?.done);



  document.getElementById('report-meta').textContent =

    `${kind.toUpperCase()} | template=${template} | step=${step} | doors=${doors} | reward=${reward} | done=${done}`;



  const report = {

    call_type: kind,

    request: requestPayload,

    response: responsePayload,

  };

  document.getElementById('report-json').textContent = JSON.stringify(report, null, 2);

}



function copyTextToClipboard(text) {

  if (navigator.clipboard && navigator.clipboard.writeText) {

    navigator.clipboard.writeText(text)

      .then(() => setStatus('Copied cURL command to clipboard.'))

      .catch(() => setStatus('Clipboard blocked. Copy manually from report panel.', true));

    return;

  }

  setStatus('Clipboard API not available in this browser.', true);

}



function buildResetCurl() {

  return `curl -X POST "http://127.0.0.1:8001/reset" -H "Content-Type: application/json" -d "{\\"difficulty\\":\\"medium\\"}"`;

}



function buildStepCurl() {

  const action = lastActionSent || { action: 'wait' };

  const payload = { action };

  const json = JSON.stringify(payload).replace(/"/g, '\\"');

  return `curl -X POST "http://127.0.0.1:8000/step" -H "Content-Type: application/json" -d "${json}"`;

}



function setStatus(text, isError = false) {

  const el = document.getElementById('ctrl-status');

  el.textContent = text;

  el.style.color = isError ? '#ff8c8c' : '#8a98cc';

}



async function resetLive() {

  try {

    setStatus('Resetting live episode...');

    EXPLORED = new Set();

    const payload = { difficulty: 'medium' };

    const data = await apiCall('/reset', payload);

    lastResetPayload = data;

    applyObservation(data.observation, 'RESET');

    updateReport('reset', payload, data);

    setStatus(`Connected. Reward ${Number(data.reward || 0).toFixed(2)} | done=${data.done}`);

  } catch (err) {

    setStatus(`Connection failed: ${err.message}`, true);

  }

}



async function resetUntilDoors(maxAttempts = 6) {

  try {

    setStatus('Searching for a template with doors...');

    for (let i = 1; i <= maxAttempts; i++) {

      const payload = { difficulty: 'medium' };

      const data = await apiCall('/reset', payload);

      const doorCount = Object.keys(data?.observation?.map_state?.door_registry || {}).length;

      lastResetPayload = data;

      applyObservation(data.observation, 'RESET');

      updateReport('reset', payload, data);

      if (doorCount > 0) {

        setStatus(`Loaded template with ${doorCount} doors (attempt ${i}/${maxAttempts}).`);

        return;

      }

    }

    setStatus('No door template found in attempts. Try again.', true);

  } catch (err) {

    setStatus(`Reset with doors failed: ${err.message}`, true);

  }

}



async function runAction(actionObj, label) {

  try {

    setStatus(`Running ${label}...`);

    const payload = { action: actionObj };

    const data = await apiCall('/step', payload);

    lastActionSent = actionObj;

    lastStepPayload = data;

    applyObservation(data.observation, label);

    updateReport('step', payload, data);

    setStatus(`Reward ${Number(data.reward || 0).toFixed(2)} | done=${data.done}`);

    if (data.done && autoRunTimer) {

      clearInterval(autoRunTimer);

      autoRunTimer = null;

      document.getElementById('btn-auto').textContent = 'AUTO WAIT: OFF';

    }

  } catch (err) {

    setStatus(`Action error: ${err.message}`, true);

  }

}



// ═══════════════════════════════════════════════════════════════

//  STATE POLLING  (GET /state every 2 s)

// ═══════════════════════════════════════════════════════════════



/**

 * Map a raw PyreState response (from GET /state) into the pseudo-observation

 * shape that applyObservation() expects. Fields absent from PyreState are

 * filled with sensible defaults so the existing renderer needs no changes.

 */

function applyStateResponse(s) {

  // Derive smoke_level string from smoke grid max

  const smokeMax = s.smoke_grid ? Math.max(...s.smoke_grid) : 0;

  const smokeLevel = smokeMax > 0.7 ? 'heavy' : smokeMax > 0.4 ? 'moderate' : smokeMax > 0.1 ? 'light' : 'none';



  // Detect fire in visible cells (heuristic: any fire cell > 0.1 near agent)

  const FIRE_THRESH = 0.1;

  const fireMax = s.fire_grid ? Math.max(...s.fire_grid) : 0;

  const fireVisible = fireMax > FIRE_THRESH;



  // Build a pseudo-observation wrapping the state fields as map_state

  const pseudoObs = {

    map_state: {

      cell_grid:     s.cell_grid     || [],

      fire_grid:     s.fire_grid     || [],

      smoke_grid:    s.smoke_grid    || [],

      agent_x:       s.agent_x       ?? AGENT.x,

      agent_y:       s.agent_y       ?? AGENT.y,

      visible_cells: [],        // PyreState has no fog snapshot; keep fog as-is

      door_registry: s.door_registry || {},

      exit_positions:s.exit_positions|| [],

      step_count:    s.step_count    ?? 0,

      max_steps:     s.max_steps     ?? 150,

      grid_w:        s.grid_w        || W,

      grid_h:        s.grid_h        || H,

      template_name: s.template_name || '',

    },

    agent_health:        s.agent_health   ?? 100,

    location_label:      s.zone_map?.[`${s.agent_x},${s.agent_y}`] || '',

    smoke_level:         smokeLevel,

    wind_dir:            s.wind_dir       || 'CALM',

    fire_visible:        fireVisible,

    fire_direction:      null,

    last_action_feedback:'[POLL] State refreshed from server.',

    narrative:           '',

  };



  applyObservation(pseudoObs, 'POLL');

}



async function fetchAndApplyState() {

  try {

    const res = await fetch('/state');

    if (!res.ok) throw new Error(`${res.status} ${res.statusText}`);

    const stateData = await res.json();

    applyStateResponse(stateData);

    setStatus(`[POLL] Step ${stateData.step_count ?? '?'} | health ${Math.round(stateData.agent_health ?? 100)}%`);

  } catch (err) {

    setStatus(`[POLL] Error: ${err.message}`, true);

  }

}



function togglePoll() {

  const btn = document.getElementById('btn-poll');

  if (pollTimer) {

    clearInterval(pollTimer);

    pollTimer = null;

    btn.textContent = 'POLL STATE: OFF';

    setStatus('State polling stopped.');

  } else {

    fetchAndApplyState();

    pollTimer = setInterval(fetchAndApplyState, 2000);

    btn.textContent = 'POLL STATE: ON';

    setStatus('Polling /state every 2 s…');

  }

}



async function setup() {

  // Stop any running poll first

  if (pollTimer) { clearInterval(pollTimer); pollTimer = null; }

  const btn = document.getElementById('btn-poll');

  if (btn) btn.textContent = 'POLL STATE: OFF';



  // Reset counters

  agentMoveCount = 0;

  agentMoveFlash = 0;

  prevAgent = { x: -1, y: -1 };

  const movesEl = document.getElementById('hud-moves');

  if (movesEl) movesEl.textContent = 'MOVES: 0';



  setStatus('Setup: resetting episode…');

  await resetLive();



  // Start polling after reset

  if (!pollTimer) togglePoll();

  setStatus('Setup complete — polling /state every 2 s. Watch agent move!');

}



function wireControls() {

  document.getElementById('btn-setup').addEventListener('click', setup);

  document.getElementById('btn-reset-live').addEventListener('click', resetLive);

  document.getElementById('btn-reset-doors').addEventListener('click', () => resetUntilDoors(8));

  document.getElementById('btn-wait').addEventListener('click', () => runAction({ action: 'wait' }, 'WAIT'));



  document.getElementById('btn-move-north').addEventListener('click', () => runAction({ action: 'move', direction: 'north' }, 'MOVE N'));

  document.getElementById('btn-move-south').addEventListener('click', () => runAction({ action: 'move', direction: 'south' }, 'MOVE S'));

  document.getElementById('btn-move-east').addEventListener('click', () => runAction({ action: 'move', direction: 'east' }, 'MOVE E'));

  document.getElementById('btn-move-west').addEventListener('click', () => runAction({ action: 'move', direction: 'west' }, 'MOVE W'));



  document.getElementById('btn-look-north').addEventListener('click', () => runAction({ action: 'look', direction: 'north' }, 'LOOK N'));

  document.getElementById('btn-look-south').addEventListener('click', () => runAction({ action: 'look', direction: 'south' }, 'LOOK S'));

  document.getElementById('btn-look-east').addEventListener('click', () => runAction({ action: 'look', direction: 'east' }, 'LOOK E'));

  document.getElementById('btn-look-west').addEventListener('click', () => runAction({ action: 'look', direction: 'west' }, 'LOOK W'));



  document.getElementById('btn-open-door').addEventListener('click', () => {

    if (DOORS.length === 0) { setStatus('No doors in this map template.', true); return; }

    const doorId = (document.getElementById('door-id-input').value || '').trim();

    if (!doorId) { setStatus('Provide a door id (example: door_1).', true); return; }

    runAction({ action: 'door', target_id: doorId, door_state: 'open' }, `OPEN ${doorId}`);

  });

  document.getElementById('btn-close-door').addEventListener('click', () => {

    if (DOORS.length === 0) { setStatus('No doors in this map template.', true); return; }

    const doorId = (document.getElementById('door-id-input').value || '').trim();

    if (!doorId) { setStatus('Provide a door id (example: door_1).', true); return; }

    runAction({ action: 'door', target_id: doorId, door_state: 'close' }, `CLOSE ${doorId}`);

  });



  document.getElementById('btn-staff-add').addEventListener('click', () => {

    const pos = randomWalkableCell();

    STAFF.push({

      id: `staff_${STAFF.length + 1}`,

      x: pos.x,

      y: pos.y,

      phase: Math.random() * Math.PI * 2,

      mood: staffPanicMode ? 'panicked' : 'calm',

    });

    setStatus(`Staff added. Active staff: ${STAFF.length}`);

    render();

  });

  document.getElementById('btn-staff-remove').addEventListener('click', () => {

    if (STAFF.length > 0) STAFF.pop();

    setStatus(`Staff removed. Active staff: ${STAFF.length}`);

    render();

  });

  document.getElementById('btn-staff-panic').addEventListener('click', () => {

    staffPanicMode = !staffPanicMode;

    STAFF.forEach(s => { s.mood = staffPanicMode ? 'panicked' : 'calm'; });

    document.getElementById('btn-staff-panic').textContent = `STAFF PANIC: ${staffPanicMode ? 'ON' : 'OFF'}`;

    setStatus(`Staff mode: ${staffPanicMode ? 'panicked' : 'calm'}`);

    render();

  });



  document.getElementById('btn-auto').addEventListener('click', () => {

    const btn = document.getElementById('btn-auto');

    if (autoRunTimer) {

      clearInterval(autoRunTimer);

      autoRunTimer = null;

      btn.textContent = 'AUTO WAIT: OFF';

      setStatus('Auto wait stopped.');

      return;

    }

    autoRunTimer = setInterval(() => runAction({ action: 'wait' }, 'AUTO WAIT'), 900);

    btn.textContent = 'AUTO WAIT: ON';

    setStatus('Auto wait running...');

  });



  document.getElementById('btn-copy-curl-reset').addEventListener('click', () => {

    copyTextToClipboard(buildResetCurl());

  });

  document.getElementById('btn-copy-curl-step').addEventListener('click', () => {

    copyTextToClipboard(buildStepCurl());

  });



  document.getElementById('btn-poll').addEventListener('click', togglePoll);

}



function buildLegend() {

  const items = [

    {bg:'linear-gradient(135deg,#C8A260,#D8B270)',l:'Corridor'},

    {bg:'#E2D8C4',l:'Room Floor'},

    {bg:'linear-gradient(180deg,#80889A,#5C6470)',l:'Outer Wall'},

    {bg:'linear-gradient(180deg,#928880,#726860)',l:'Inner Wall'},

    {bg:'#1A9038',l:'Door (open)'},

    {bg:'#7A3E16',l:'Door (closed)'},

    {bg:'#180C04',l:'Door (failed)'},

    {bg:'#30A850',l:'Exit'},

    {bg:'linear-gradient(135deg,#FFD040,#FF2000)',l:'Fire'},

    {bg:'rgba(65,65,88,0.8)',l:'Smoke'},

    {bg:'rgba(255,120,20,0.5)',l:'Heat Zone'},

    {bg:'rgba(255,220,30,0.3)',l:'Route Plan'},

    {bg:'rgba(100,160,255,0.2)',l:'Scan Radius'},

    {bg:'#7de5ff',l:'Staff (calm)'},

    {bg:'#ff9d5c',l:'Staff (panic)'},

    {bg:'rgba(5,5,12,0.75)',l:'Fog (unseen)'},

    {bg:'#E8C000',l:'Hazard Marker'},

    {bg:'#BE0808',l:'Extinguisher'},

  ];

  const el = document.getElementById('legend');

  items.forEach(item => {

    const div=document.createElement('div'); div.className='leg-item';

    div.innerHTML=`<div class="leg-sw" style="background:${item.bg}"></div>${item.l}`;

    el.appendChild(div);

  });

}



// BOOT

buildDoorList();

buildLegend();

initStaff(5);

startStaffAnimation();

render();

wireControls();

setup();

</script>
</body>
</html>