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4754135 a0f94c2 6da70f4 a0f94c2 6da70f4 4754135 4c41e84 6da70f4 4754135 251eea3 a0f94c2 4c41e84 6da70f4 4754135 6da70f4 a0f94c2 4c41e84 251eea3 6da70f4 251eea3 6da70f4 251eea3 b77936a 251eea3 4754135 251eea3 6da70f4 251eea3 6da70f4 4754135 a0f94c2 b77936a 6da70f4 b77936a 6da70f4 b77936a 6da70f4 b77936a a0f94c2 6da70f4 b77936a 6da70f4 b77936a 6da70f4 b77936a 251eea3 4c41e84 251eea3 b77936a 4c41e84 b77936a a0f94c2 4754135 4c41e84 b77936a 4c41e84 b77936a a0f94c2 4754135 4c41e84 b77936a 4c41e84 b77936a a0f94c2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 | """
Graders for Smart Factory Scheduling tasks.
Each public function:
- Accepts an optional state/env argument to score a finished episode.
- When called with no argument, runs a deterministic heuristic episode
and returns the score.
- Always returns a float strictly in (0.0, 1.0).
This module is fully self-contained (stdlib only) so it works in any
Python 3.8+ environment regardless of what packages are installed.
The simulation implements the exact same RL dynamics as FactoryEnv.
"""
from __future__ import annotations
import random
# ββ Minimal RL simulation (identical dynamics to FactoryEnv) βββββββββββββββββ
TASKS = {
"easy": {
"num_machines": 2, "num_jobs": 3, "failure_rate": 0.0,
"max_priority": 1, "job_time_range": (2, 5),
"deadline_slack": (4, 8), "max_steps": 20,
},
"medium": {
"num_machines": 4, "num_jobs": 7, "failure_rate": 0.08,
"max_priority": 2, "job_time_range": (3, 7),
"deadline_slack": (2, 5), "max_steps": 30,
},
"hard": {
"num_machines": 6, "num_jobs": 12, "failure_rate": 0.15,
"max_priority": 3, "job_time_range": (3, 8),
"deadline_slack": (1, 4), "max_steps": 40,
},
}
class _Machine:
__slots__ = ("id", "status", "current_job", "failure_rate")
def __init__(self, id, failure_rate=0.0):
self.id = id
self.status = "idle"
self.current_job = None
self.failure_rate = failure_rate
class _Job:
__slots__ = ("id", "remaining_time", "deadline", "priority", "assigned_machine")
def __init__(self, id, remaining_time, deadline, priority=1):
self.id = id
self.remaining_time = remaining_time
self.deadline = deadline
self.priority = priority
self.assigned_machine = None
class _Env:
"""Pure-Python FactoryEnv with identical RL dynamics."""
def __init__(self, task="easy", seed=42):
cfg = TASKS[task]
rng = random.Random(seed)
self.machines = [
_Machine(f"M{i+1}", cfg["failure_rate"])
for i in range(cfg["num_machines"])
]
self.jobs = []
for i in range(cfg["num_jobs"]):
pt = rng.randint(*cfg["job_time_range"])
dl = pt + rng.randint(*cfg["deadline_slack"])
pr = rng.randint(1, cfg["max_priority"])
self.jobs.append(_Job(f"J{i+1}", pt, dl, pr))
self.completed_jobs = []
self.late_jobs = 0
self.time = 0
self.max_steps = cfg["max_steps"]
self._rng = rng
def _find_job(self, jid):
return next((j for j in self.jobs if j.id == jid), None) if jid else None
def _find_machine(self, mid):
return next((m for m in self.machines if m.id == mid), None) if mid else None
def step(self, action_type, job_id=None, machine_id=None):
if action_type == "assign_job":
job = self._find_job(job_id)
machine = self._find_machine(machine_id)
if job and machine and machine.status == "idle":
job.assigned_machine = machine.id
machine.status = "busy"
machine.current_job = job.id
elif action_type == "repair":
machine = self._find_machine(machine_id)
if machine and machine.status == "broken":
machine.status = "idle"
self.time += 1
for machine in self.machines:
if machine.status == "busy":
job = self._find_job(machine.current_job)
if job:
job.remaining_time -= 1
if job.remaining_time <= 0:
if self.time > job.deadline:
self.late_jobs += 1
self.jobs.remove(job)
self.completed_jobs.append(job)
machine.status = "idle"
machine.current_job = None
if machine.status == "busy" and machine.failure_rate > 0:
if self._rng.random() < machine.failure_rate:
machine.status = "broken"
stalled = self._find_job(machine.current_job)
if stalled:
stalled.assigned_machine = None
machine.current_job = None
return self.time >= self.max_steps or len(self.jobs) == 0
# ββ Score formula βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _compute(completed, on_time, total, late):
if total == 0:
return 0.001
score = (
0.5 * (completed / total)
+ 0.3 * (on_time / max(completed, 1))
+ 0.2 * max(0.0, 1.0 - late / max(completed, 1))
)
return round(max(0.001, min(0.999, score)), 4)
def _score_env(env):
t = env.time
completed = len(env.completed_jobs)
total = completed + len(env.jobs)
on_time = sum(1 for j in env.completed_jobs if j.deadline >= t)
return _compute(completed, on_time, total, env.late_jobs)
def _score_obj(obj):
"""Score from a finished FactoryEnv object or state dict."""
if isinstance(obj, dict):
done_list = obj.get("completed_jobs", []) or []
pend_list = obj.get("pending_jobs", []) or []
late = int(obj.get("late_jobs", 0) or 0)
t = int(obj.get("time", 0) or 0)
completed = len(done_list)
total = completed + len(pend_list)
on_time = sum(
1 for j in done_list
if (j.get("deadline", 0) if isinstance(j, dict)
else getattr(j, "deadline", 0)) >= t
)
else:
done_list = list(getattr(obj, "completed_jobs", []) or [])
pend_list = list(getattr(obj, "jobs",
getattr(obj, "pending_jobs", [])) or [])
late = int(getattr(obj, "late_jobs", 0) or 0)
t = int(getattr(obj, "time", 0) or 0)
completed = len(done_list)
total = completed + len(pend_list)
on_time = sum(1 for j in done_list if getattr(j, "deadline", 0) >= t)
return _compute(completed, on_time, total, late)
# ββ Heuristic agent βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _heuristic(machines, jobs):
"""Earliest-deadline-first heuristic."""
for m in machines:
if m.status == "broken":
return "repair", None, m.id
for j in sorted(jobs, key=lambda x: (x.deadline, -x.priority)):
for m in machines:
if m.status == "idle":
return "assign_job", j.id, m.id
return "wait", None, None
# ββ Episode runner ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _run_episode(task, seed=42):
"""Run a full heuristic episode and return the graded score."""
# Try to use the real FactoryEnv from the package first.
try:
from factory_env.env import FactoryEnv
from factory_env.models import FactoryAction
env = FactoryEnv(task=task, seed=seed)
obs = env.reset()
for _ in range(obs.max_steps):
if obs.done:
break
# Heuristic action selection
broken = [m for m in obs.machines if m.status == "broken"]
if broken:
action = FactoryAction(action_type="repair",
machine_id=broken[0].id)
else:
action = None
for j in sorted(obs.pending_jobs,
key=lambda x: (x.deadline, -x.priority)):
for m in obs.machines:
if m.status == "idle":
action = FactoryAction(action_type="assign_job",
job_id=j.id,
machine_id=m.id)
break
if action:
break
if action is None:
action = FactoryAction(action_type="wait")
obs = env.step(action)
return _score_obj(env)
except Exception:
pass
# Fallback: identical RL dynamics implemented in pure Python above.
env = _Env(task=task, seed=seed)
for _ in range(env.max_steps):
action_type, job_id, machine_id = _heuristic(env.machines, env.jobs)
done = env.step(action_type, job_id, machine_id)
if done:
break
return _score_env(env)
# ββ Public graders ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def score_easy(state_or_env=None) -> float:
"""Grade an easy-task episode (2 machines, 3 jobs, no failures).
Returns float in (0.0, 1.0)."""
if state_or_env is not None:
return _score_obj(state_or_env)
return _run_episode("easy")
def score_medium(state_or_env=None) -> float:
"""Grade a medium-task episode (4 machines, 7 jobs, 8% failure rate).
Returns float in (0.0, 1.0)."""
if state_or_env is not None:
return _score_obj(state_or_env)
return _run_episode("medium")
def score_hard(state_or_env=None) -> float:
"""Grade a hard-task episode (6 machines, 12 jobs, 15% failure rate).
Returns float in (0.0, 1.0)."""
if state_or_env is not None:
return _score_obj(state_or_env)
return _run_episode("hard")
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