Videospace6 / app.py
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Update app.py
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from flask import Flask, render_template_string, request, redirect, url_for, session, jsonify
import random
import string
import json
import os
from flask_socketio import SocketIO, join_room, leave_room, emit
import hashlib
import time
import threading
from datetime import datetime
from huggingface_hub import HfApi, hf_hub_download
from huggingface_hub.utils import RepositoryNotFoundError
from urllib.parse import urlparse, parse_qs
app = Flask(__name__)
app.config['SECRET_KEY'] = 'your-very-secret-key-here'
socketio = SocketIO(app, async_mode='threading')
REPO_ID = "flpolprojects/Clients"
HF_TOKEN_WRITE = os.getenv("HF_TOKEN")
HF_TOKEN_READ = os.getenv("HF_TOKEN_READ")
ROOMS_DB = os.path.join(app.root_path, 'rooms.json')
USERS_DB = os.path.join(app.root_path, 'users.json')
GAMES_DB = os.path.join(app.root_path, 'games.json')
def load_json(file_path, default={}):
try:
download_db_from_hf()
if os.path.exists(file_path):
with open(file_path, 'r', encoding='utf-8') as f:
return json.load(f)
return default
except (FileNotFoundError, json.JSONDecodeError) as e:
print(f"Ошибка загрузки JSON из {file_path}: {e}")
return default
except Exception as e:
print(f"Непредвиденная ошибка при загрузке: {e}")
return default
def save_json(file_path, data):
try:
with open(file_path, 'w', encoding='utf-8') as f:
json.dump(data, f, indent=4, ensure_ascii=False)
upload_db_to_hf()
except OSError as e:
print(f"Ошибка сохранения JSON в {file_path}: {e}")
except Exception as e:
print(f"Непредвиденная ошибка при сохранении: {e}")
def upload_db_to_hf():
try:
api = HfApi()
for file_path, repo_path in [(ROOMS_DB, "rooms.json"), (USERS_DB, "users.json"), (GAMES_DB, "games.json")]:
if os.path.exists(file_path):
api.upload_file(
path_or_fileobj=file_path,
path_in_repo=repo_path,
repo_id=REPO_ID,
repo_type="dataset",
token=HF_TOKEN_WRITE,
commit_message=f"Backup: {repo_path} ({datetime.now().strftime('%Y-%m-%d %H:%M:%S')})"
)
except Exception as e:
print(f"Ошибка при загрузке файлов на Hugging Face Hub: {e}")
def download_db_from_hf():
try:
api = HfApi()
for file_path, repo_path in [(ROOMS_DB, "rooms.json"), (USERS_DB, "users.json"), (GAMES_DB, "games.json")]:
try:
hf_hub_download(
repo_id=REPO_ID,
filename=repo_path,
repo_type="dataset",
token=HF_TOKEN_READ,
local_dir=".",
local_dir_use_symlinks=False
)
except RepositoryNotFoundError:
if not os.path.exists(file_path):
with open(file_path, 'w') as f:
json.dump({}, f)
except Exception as e:
print(f"Ошибка при скачивании файла {repo_path}: {e}")
except Exception as e:
print(f"Ошибка при скачивании файлов с Hugging Face Hub: {e}")
def periodic_backup():
while True:
upload_db_to_hf()
time.sleep(15)
rooms = load_json(ROOMS_DB)
users = load_json(USERS_DB)
games_data = load_json(GAMES_DB, default={
"crocodile": {
"name": "Крокодил",
"description": "Один игрок показывает слово жестами.",
"min_players": 2,
"max_players": 10,
"state": {}
},
"alias": {
"name": "Alias",
"description": "Один игрок объясняет слово.",
"min_players": 2,
"max_players": 10,
"state": {}
},
"mafia": {
"name": "Мафия",
"description": "Мафия против мирных жителей.",
"min_players": 4,
"max_players": 10,
"state": {}
},
"durak": {
"name": "Дурак",
"description": "Карточная игра.",
"min_players": 2,
"max_players": 6,
"state": {}
}
})
save_json(GAMES_DB, games_data)
def generate_token():
return ''.join(random.choices(string.ascii_letters + string.digits, k=15))
def hash_password(password):
return hashlib.sha256(password.encode('utf-8')).hexdigest()
def get_youtube_id(url):
if not url:
return None
parsed_url = urlparse(url)
if parsed_url.hostname in ('www.youtube.com', 'youtube.com'):
if parsed_url.path == '/watch':
query = parse_qs(parsed_url.query)
return query.get('v', [None])[0]
elif parsed_url.path.startswith('/embed/'):
return parsed_url.path.split('/embed/')[1].split('?')[0]
elif parsed_url.path.startswith('/v/'):
return parsed_url.path.split('/v/')[1].split('?')[0]
elif parsed_url.hostname in ('youtu.be', 'www.youtu.be'):
return parsed_url.path[1:].split('?')[0]
return None
@app.route('/', methods=['GET', 'POST'])
def index():
if 'username' in session:
return redirect(url_for('dashboard'))
if request.method == 'POST':
action = request.form.get('action')
username = request.form.get('username')
password = request.form.get('password')
if action == 'register':
if username in users:
return "Пользователь уже существует", 400
users[username] = {'password': hash_password(password), 'rooms': []}
save_json(USERS_DB, users)
session['username'] = username
return redirect(url_for('dashboard'))
elif action == 'login':
if username in users and users[username]['password'] == hash_password(password):
session['username'] = username
return redirect(url_for('dashboard'))
return "Неверный логин или пароль", 401
return render_template_string('''
<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Room</title>
<style>
:root {
--primary-color: #6200ee;
--secondary-color: #3700b3;
--background-color: #ffffff;
--surface-color: #f5f5f5;
--text-color: #333333;
--error-color: #b00020;
--font-family: 'Roboto', sans-serif;
--border-radius: 12px;
--box-shadow: 0px 2px 4px rgba(0, 0, 0, 0.1);
}
body {
font-family: var(--font-family);
background-color: var(--background-color);
color: var(--text-color);
margin: 0;
padding: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}
.container {
background-color: var(--surface-color);
padding: 2rem;
border-radius: var(--border-radius);
box-shadow: var(--box-shadow);
width: 90%;
max-width: 400px;
text-align: center;
}
h1 {
font-size: 2rem;
margin-bottom: 1.5rem;
color: var(--primary-color);
}
input, button {
display: block;
width: 100%;
padding: 0.75rem;
margin-bottom: 1rem;
border: 1px solid #ccc;
border-radius: var(--border-radius);
font-size: 1rem;
box-sizing: border-box;
transition: border-color 0.3s ease;
}
input:focus {
outline: none;
border-color: var(--primary-color);
}
button {
background-color: var(--primary-color);
color: white;
cursor: pointer;
border: none;
font-weight: 500;
transition: background-color 0.3s ease;
}
button:hover {
background-color: var(--secondary-color);
}
button:active {
opacity: 0.8;
}
.error-message {
color: var(--error-color);
margin-top: 0.5rem;
}
@media (prefers-color-scheme: dark) {
:root {
--background-color: #121212;
--surface-color: #1e1e1e;
--text-color: #ffffff;
}
}
</style>
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@400;500;700&display=swap" rel="stylesheet">
</head>
<body>
<div class="container">
<h1>Room</h1>
<form method="post">
<input type="text" name="username" placeholder="Логин" required>
<input type="password" name="password" placeholder="Пароль" required>
<button type="submit" name="action" value="login">Войти</button>
<button type="submit" name="action" value="register">Зарегистрироваться</button>
</form>
</div>
</body>
</html>
''')
@app.route('/dashboard', methods=['GET', 'POST'])
def dashboard():
if 'username' not in session:
return redirect(url_for('index'))
user = users.get(session['username'])
if not user:
session.pop('username', None)
return redirect(url_for('index'))
if request.method == 'POST':
action = request.form.get('action')
if action == 'create':
token = generate_token()
rooms[token] = {'users': [session['username']], 'max_users': 10, 'admin': session['username'], 'current_game': None, 'guests': []}
users[session['username']]['rooms'].append(token)
save_json(ROOMS_DB, rooms)
save_json(USERS_DB, users)
return redirect(url_for('room', token=token))
elif action == 'join':
token = request.form.get('token')
if token in rooms and len(rooms[token]['users']) + len(rooms[token]['guests']) < rooms[token]['max_users']:
if session['username'] not in rooms[token]['users']:
rooms[token]['users'].append(session['username'])
users[session['username']]['rooms'].append(token)
save_json(ROOMS_DB, rooms)
save_json(USERS_DB, users)
return redirect(url_for('room', token=token))
return "Комната не найдена или переполнена", 404
return render_template_string('''
<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Панель управления</title>
<style>
:root {
--primary-color: #6200ee;
--secondary-color: #3700b3;
--background-color: #ffffff;
--surface-color: #f5f5f5;
--text-color: #333333;
--accent-color: #03dac6;
--font-family: 'Roboto', sans-serif;
--border-radius: 12px;
--box-shadow: 0px 2px 4px rgba(0, 0, 0, 0.1);
}
body {
font-family: var(--font-family);
background-color: var(--background-color);
color: var(--text-color);
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
align-items: center;
min-height: 100vh;
}
.container {
background-color: var(--surface-color);
padding: 2rem;
border-radius: var(--border-radius);
box-shadow: var(--box-shadow);
width: 90%;
max-width: 400px;
text-align: center;
margin-top: 2rem;
}
h1 {
font-size: 2rem;
margin-bottom: 1.5rem;
color: var(--primary-color);
}
input, button {
display: block;
width: 100%;
padding: 0.75rem;
margin-bottom: 1rem;
border: 1px solid #ccc;
border-radius: var(--border-radius);
font-size: 1rem;
box-sizing: border-box;
transition: border-color 0.3s ease;
}
input:focus {
outline: none;
border-color: var(--primary-color);
}
button {
background-color: var(--primary-color);
color: white;
cursor: pointer;
border: none;
font-weight: 500;
transition: background-color 0.3s ease;
}
button:hover {
background-color: var(--secondary-color);
}
button:active {
opacity: 0.8;
}
.logout-button {
background-color: var(--accent-color);
margin-top: 1rem;
transition: background-color 0.3s ease;
}
.logout-button:hover {
filter: brightness(0.9);
}
@media (prefers-color-scheme: dark) {
:root {
--background-color: #121212;
--surface-color: #1e1e1e;
--text-color: #ffffff;
}
}
</style>
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@400;500;700&display=swap" rel="stylesheet">
</head>
<body>
<div class="container">
<h1>Добро пожаловать, {{ session['username'] }}</h1>
<form method="post">
<button type="submit" name="action" value="create">Создать комнату</button>
</form>
<form method="post">
<input type="text" name="token" placeholder="Введите токен комнаты" required>
<button type="submit" name="action" value="join">Войти в комнату</button>
</form>
<form action="/logout" method="post">
<button class="logout-button" type="submit">Выйти</button>
</form>
</div>
</body>
</html>
''', session=session)
@app.route('/logout', methods=['POST'])
def logout():
session.pop('username', None)
return redirect(url_for('index'))
@app.route('/room/<token>')
def room(token):
if 'username' not in session and 'guest_id' not in session:
return redirect(url_for('index'))
if token not in rooms:
return redirect(url_for('dashboard'))
is_admin = rooms[token]['admin'] == session.get('username')
if 'username' in session:
username = session['username']
is_guest = False
elif 'guest_id' in session:
username = session['guest_id']
is_guest = True
if username not in rooms[token]['guests']:
rooms[token]['guests'].append(username)
save_json(ROOMS_DB, rooms)
else:
return redirect(url_for('guest_login', token=token))
return render_template_string('''
<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Метавселенная - Комната {{ token }}</title>
<style>
body {
margin: 0;
overflow: hidden;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
background-color: #111;
color: #fff;
}
canvas {
display: block;
}
#blocker {
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
display: flex;
justify-content: center;
align-items: center;
text-align: center;
font-size: 24px;
cursor: pointer;
}
#instructions {
width: 50%;
background: rgba(20,20,20,0.8);
padding: 20px;
border-radius: 10px;
}
.video-chat-overlay {
position: absolute;
top: 10px;
right: 10px;
width: 250px;
background: rgba(0,0,0,0.5);
border-radius: 8px;
padding: 5px;
display: flex;
flex-direction: column;
gap: 5px;
max-height: 90vh;
overflow-y: auto;
}
.video-container {
position: relative;
}
video {
width: 100%;
border-radius: 5px;
}
.user-indicator {
position: absolute;
bottom: 5px;
left: 5px;
background: rgba(0,0,0,0.6);
color: white;
padding: 2px 5px;
border-radius: 3px;
font-size: 12px;
}
#crosshair {
position: absolute;
top: 50%;
left: 50%;
width: 10px;
height: 10px;
border: 1px solid white;
border-radius: 50%;
transform: translate(-50%, -50%);
}
.hotspot-prompt {
position: absolute;
bottom: 20%;
left: 50%;
transform: translateX(-50%);
background: rgba(0,0,0,0.7);
padding: 10px 20px;
border-radius: 5px;
font-size: 16px;
display: none;
}
.modal-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.8);
display: none;
justify-content: center;
align-items: center;
z-index: 1000;
}
.modal-content {
background: #222;
padding: 20px;
border-radius: 10px;
max-width: 90%;
max-height: 90%;
overflow-y: auto;
position: relative;
}
.modal-close {
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
}
#youtube-player-container {
width: 80vw;
height: 45vw;
max-width: 1280px;
max-height: 720px;
}
#game-display {
padding: 20px;
background-color: #333;
border-radius: 10px;
text-align: center;
width: 80vw;
max-width: 600px;
}
.game-input, .game-button {
padding: 10px;
margin: 5px;
border-radius: 5px;
border: 1px solid #555;
background: #444;
color: #fff;
}
#mobile-controls {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 40%;
display: none;
z-index: 10;
}
#joystick-zone {
position: absolute;
bottom: 20px;
left: 20px;
width: 120px;
height: 120px;
background: rgba(255,255,255,0.2);
border-radius: 50%;
}
#joystick-thumb {
position: absolute;
width: 60px;
height: 60px;
background: rgba(255,255,255,0.4);
border-radius: 50%;
top: 30px;
left: 30px;
}
#look-zone {
position: absolute;
bottom: 0;
right: 0;
width: 50%;
height: 100%;
}
.leave-button {
position: absolute;
top: 20px;
left: 20px;
padding: 10px 15px;
background: #f44336;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
z-index: 20;
}
</style>
</head>
<body>
<div id="blocker">
<div id="instructions">
<p style="font-size: 36px;">Нажмите, чтобы войти в метавселенную</p>
<p>Движение: W, A, S, D<br/>Осмотр: Мышь<br/>Взаимодействие: E</p>
<p>На мобильных устройствах используйте джойстик и правую часть экрана</p>
</div>
</div>
<div class="video-chat-overlay" id="video-grid"></div>
<div id="crosshair">+</div>
<div class="hotspot-prompt" id="hotspot-prompt">Нажмите [E] для взаимодействия</div>
<div class="modal-overlay" id="youtube-modal">
<div class="modal-content">
<span class="modal-close" id="youtube-close">×</span>
<div id="youtube-player-container"></div>
</div>
</div>
<div class="modal-overlay" id="info-modal">
<div class="modal-content">
<span class="modal-close" id="info-close">×</span>
<p id="info-text"></p>
</div>
</div>
<div class="modal-overlay" id="game-modal">
<div class="modal-content">
<span class="modal-close" id="game-close">×</span>
<div id="game-display">
<h2></h2>
<p id="game-description"></p>
<div id="game-content"></div>
</div>
</div>
</div>
<div id="mobile-controls">
<div id="joystick-zone">
<div id="joystick-thumb"></div>
</div>
<div id="look-zone"></div>
</div>
<button class="leave-button" onclick="leaveRoom()">Покинуть комнату</button>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.5.1/socket.io.js"></script>
<script src="https://www.youtube.com/iframe_api"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.165.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.165.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
const socket = io();
const token = '{{ token }}';
const username = '{{ username }}';
const is_guest = {{ is_guest|tojson }};
const isAdmin = {{ is_admin|tojson }};
let camera, scene, renderer, controls;
const objects = [];
let raycaster;
let moveForward = false;
let moveBackward = false;
let moveLeft = false;
let moveRight = false;
let canJump = false;
let prevTime = performance.now();
const velocity = new THREE.Vector3();
const direction = new THREE.Vector3();
const players = {};
let localStream;
const peers = {};
const iceConfig = { iceServers: [{ urls: 'stun:stun.l.google.com:19302' }] };
const hotspots = [
{ pos: new THREE.Vector3(5, 1.5, -10), type: 'youtube', data: 'dQw4w9WgXcQ', name: 'Секретное видео' },
{ pos: new THREE.Vector3(-8, 1.5, -8), type: 'info', data: 'Добро пожаловать в нашу метавселенную! Исследуйте мир и общайтесь с друзьями.', name: 'Приветствие' },
{ pos: new THREE.Vector3(0, 1.5, 10), type: 'game', data: 'crocodile', name: 'Играть в Крокодила' }
];
let currentHotspot = null;
let youtubePlayer;
const isMobile = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.y = 1.6;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x87ceeb);
scene.fog = new THREE.Fog(0x87ceeb, 0, 75);
const light = new THREE.HemisphereLight(0xeeeeff, 0x777788, 0.9);
light.position.set(0.5, 1, 0.75);
scene.add(light);
const dirLight = new THREE.DirectionalLight(0xffffff, 0.7);
dirLight.position.set(-1, 1.75, 1);
dirLight.position.multiplyScalar(30);
scene.add(dirLight);
raycaster = new THREE.Raycaster(new THREE.Vector3(), new THREE.Vector3(0, -1, 0), 0, 10);
const mapSize = 20;
const floorGeometry = new THREE.PlaneGeometry(mapSize*2, mapSize*2, 100, 100);
const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x4a7d2c });
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
scene.add(floor);
const boxGeometry = new THREE.BoxGeometry(1, 1, 1);
const mapLayout = [
"####################",
"# #",
"# #### #### #",
"# # # # # #",
"# #### #### #",
"# #",
"# ###### #",
"# # # #",
"# # # #",
"# ###### #",
"# #",
"# #",
"# #### #### #",
"# # # # # #",
"# # # # # #",
"# #### #### #",
"# #",
"# #",
"# #",
"####################",
];
for(let z=0; z<mapLayout.length; z++) {
for(let x=0; x<mapLayout[z].length; x++) {
if (mapLayout[z][x] === '#') {
const wallMaterial = new THREE.MeshStandardMaterial({ color: 0x888888 });
const wall = new THREE.Mesh(boxGeometry, wallMaterial);
wall.position.set(x - mapSize/2 + 0.5, 0.5, z - mapSize/2 + 0.5);
scene.add(wall);
objects.push(wall);
const wallTop = new THREE.Mesh(boxGeometry, wallMaterial);
wallTop.position.set(x - mapSize/2 + 0.5, 1.5, z - mapSize/2 + 0.5);
scene.add(wallTop);
objects.push(wallTop);
}
}
}
hotspots.forEach(hotspot => {
const hotspotGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.1, 32);
const hotspotMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00, transparent: true, opacity: 0.7 });
const hotspotMesh = new THREE.Mesh(hotspotGeometry, hotspotMaterial);
hotspotMesh.position.copy(hotspot.pos);
scene.add(hotspotMesh);
hotspot.mesh = hotspotMesh;
});
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
if (isMobile) {
initMobileControls();
} else {
initPointerLock();
}
document.addEventListener('keydown', onKeyDown);
document.addEventListener('keyup', onKeyUp);
window.addEventListener('resize', onWindowResize);
document.getElementById('hotspot-prompt').addEventListener('click', interactWithHotspot);
document.getElementById('youtube-close').addEventListener('click', closeYoutubeModal);
document.getElementById('info-close').addEventListener('click', closeInfoModal);
document.getElementById('game-close').addEventListener('click', closeGameModal);
}
function initPointerLock() {
const blocker = document.getElementById('blocker');
const instructions = document.getElementById('instructions');
controls = new PointerLockControls(camera, document.body);
instructions.addEventListener('click', function () {
controls.lock();
});
controls.addEventListener('lock', function () {
instructions.style.display = 'none';
blocker.style.display = 'none';
});
controls.addEventListener('unlock', function () {
blocker.style.display = 'flex';
instructions.style.display = '';
});
scene.add(controls.getObject());
}
function initMobileControls() {
document.getElementById('blocker').addEventListener('click', () => {
document.getElementById('blocker').style.display = 'none';
});
document.getElementById('mobile-controls').style.display = 'block';
const joystickZone = document.getElementById('joystick-zone');
const joystickThumb = document.getElementById('joystick-thumb');
const lookZone = document.getElementById('look-zone');
let joystickActive = false;
let joystickStart = { x: 0, y: 0 };
const joystickCenter = { x: joystickZone.offsetLeft + 60, y: joystickZone.offsetTop + 60 };
joystickZone.addEventListener('touchstart', (e) => {
e.preventDefault();
joystickActive = true;
joystickStart.x = e.touches[0].clientX;
joystickStart.y = e.touches[0].clientY;
}, { passive: false });
joystickZone.addEventListener('touchmove', (e) => {
e.preventDefault();
if (!joystickActive) return;
let dx = e.touches[0].clientX - joystickStart.x;
let dy = e.touches[0].clientY - joystickStart.y;
let dist = Math.sqrt(dx * dx + dy * dy);
let angle = Math.atan2(dy, dx);
if (dist > 30) {
dx = Math.cos(angle) * 30;
dy = Math.sin(angle) * 30;
}
joystickThumb.style.transform = `translate(${dx}px, ${dy}px)`;
moveForward = dy > 10;
moveBackward = dy < -10;
moveLeft = dx < -10;
moveRight = dx > 10;
}, { passive: false });
joystickZone.addEventListener('touchend', (e) => {
joystickActive = false;
joystickThumb.style.transform = 'translate(0,0)';
moveForward = moveBackward = moveLeft = moveRight = false;
});
let lookActive = false;
let lookStart = { x: 0, y: 0 };
lookZone.addEventListener('touchstart', (e) => {
e.preventDefault();
lookActive = true;
lookStart.x = e.touches[0].clientX;
lookStart.y = e.touches[0].clientY;
}, { passive: false });
lookZone.addEventListener('touchmove', (e) => {
e.preventDefault();
if (!lookActive) return;
let dx = e.touches[0].clientX - lookStart.x;
let dy = e.touches[0].clientY - lookStart.y;
camera.rotation.y -= dx * 0.002;
camera.rotation.x -= dy * 0.002;
camera.rotation.x = Math.max(-Math.PI/2, Math.min(Math.PI/2, camera.rotation.x));
lookStart.x = e.touches[0].clientX;
lookStart.y = e.touches[0].clientY;
}, { passive: false });
lookZone.addEventListener('touchend', () => {
lookActive = false;
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onKeyDown(event) {
switch (event.code) {
case 'ArrowUp':
case 'KeyW':
moveForward = true;
break;
case 'ArrowLeft':
case 'KeyA':
moveLeft = true;
break;
case 'ArrowDown':
case 'KeyS':
moveBackward = true;
break;
case 'ArrowRight':
case 'KeyD':
moveRight = true;
break;
case 'Space':
if (canJump === true) velocity.y += 350;
canJump = false;
break;
case 'KeyE':
interactWithHotspot();
break;
}
}
function onKeyUp(event) {
switch (event.code) {
case 'ArrowUp':
case 'KeyW':
moveForward = false;
break;
case 'ArrowLeft':
case 'KeyA':
moveLeft = false;
break;
case 'ArrowDown':
case 'KeyS':
moveBackward = false;
break;
case 'ArrowRight':
case 'KeyD':
moveRight = false;
break;
}
}
function animate() {
requestAnimationFrame(animate);
const time = performance.now();
let isMoving = false;
if (isMobile || controls.isLocked === true) {
const delta = (time - prevTime) / 1000;
velocity.x -= velocity.x * 10.0 * delta;
velocity.z -= velocity.z * 10.0 * delta;
velocity.y -= 9.8 * 100.0 * delta;
direction.z = Number(moveForward) - Number(moveBackward);
direction.x = Number(moveRight) - Number(moveLeft);
direction.normalize();
if (moveForward || moveBackward) velocity.z -= direction.z * 400.0 * delta;
if (moveLeft || moveRight) velocity.x -= direction.x * 400.0 * delta;
if (isMobile) {
camera.translateX(velocity.x * delta);
camera.translateZ(velocity.z * delta);
} else {
controls.moveRight(-velocity.x * delta);
controls.moveForward(-velocity.z * delta);
}
if (Math.abs(velocity.x) > 0.1 || Math.abs(velocity.z) > 0.1) {
isMoving = true;
}
if (isMobile) {
camera.position.y += (velocity.y * delta);
if (camera.position.y < 1.6) {
velocity.y = 0;
camera.position.y = 1.6;
canJump = true;
}
} else {
controls.getObject().position.y += (velocity.y * delta);
if (controls.getObject().position.y < 1.6) {
velocity.y = 0;
controls.getObject().position.y = 1.6;
canJump = true;
}
}
checkHotspots();
}
prevTime = time;
for (const id in players) {
if (players[id].mesh && players[id].target) {
players[id].mesh.position.lerp(players[id].target.pos, 0.1);
players[id].mesh.quaternion.slerp(players[id].target.quat, 0.1);
}
}
renderer.render(scene, camera);
}
function checkHotspots() {
let playerPos = isMobile ? camera.position : controls.getObject().position;
let closestHotspot = null;
let minDistance = 2;
hotspots.forEach(hotspot => {
const distance = playerPos.distanceTo(hotspot.pos);
if (distance < minDistance) {
closestHotspot = hotspot;
minDistance = distance;
}
});
const prompt = document.getElementById('hotspot-prompt');
if (closestHotspot) {
prompt.style.display = 'block';
prompt.textContent = `Нажмите [E] чтобы: ${closestHotspot.name}`;
currentHotspot = closestHotspot;
} else {
prompt.style.display = 'none';
currentHotspot = null;
}
}
function interactWithHotspot() {
if (!currentHotspot) return;
if(!isMobile) controls.unlock();
switch(currentHotspot.type) {
case 'youtube':
openYoutubeModal(currentHotspot.data);
break;
case 'info':
openInfoModal(currentHotspot.data);
break;
case 'game':
if (isAdmin) {
openGameModal(currentHotspot.data);
} else {
openInfoModal('Только администратор может начать игру.');
}
break;
}
}
function openYoutubeModal(videoId) {
document.getElementById('youtube-modal').style.display = 'flex';
if (youtubePlayer) {
youtubePlayer.loadVideoById(videoId);
} else {
youtubePlayer = new YT.Player('youtube-player-container', {
height: '100%',
width: '100%',
videoId: videoId,
events: { 'onReady': (e) => e.target.playVideo() }
});
}
}
function closeYoutubeModal() {
document.getElementById('youtube-modal').style.display = 'none';
if (youtubePlayer && typeof youtubePlayer.stopVideo === 'function') {
youtubePlayer.stopVideo();
}
}
function openInfoModal(text) {
document.getElementById('info-text').textContent = text;
document.getElementById('info-modal').style.display = 'flex';
}
function closeInfoModal() {
document.getElementById('info-modal').style.display = 'none';
}
function openGameModal(gameId) {
document.getElementById('game-modal').style.display = 'flex';
startGame(gameId);
}
function closeGameModal() {
document.getElementById('game-modal').style.display = 'none';
}
setInterval(() => {
if (isMobile || (controls && controls.isLocked)) {
let playerPos = isMobile ? camera.position : controls.getObject().position;
let playerRot = isMobile ? camera.quaternion : controls.getObject().quaternion;
socket.emit('player_move', {
token: token,
username: username,
pos: playerPos.toArray(),
quat: playerRot.toArray()
});
}
}, 100);
function addPlayer(id) {
if (players[id] || id === username) return;
const playerGroup = new THREE.Group();
const bodyMaterial = new THREE.MeshStandardMaterial({ color: Math.random() * 0xffffff });
const body = new THREE.Mesh(new THREE.BoxGeometry(0.8, 1.2, 0.5), bodyMaterial);
body.position.y = 0.6;
const headMaterial = new THREE.MeshStandardMaterial({ color: 0xffdbac });
const head = new THREE.Mesh(new THREE.BoxGeometry(0.4, 0.4, 0.4), headMaterial);
head.position.y = 1.4;
const nameCanvas = document.createElement('canvas');
const context = nameCanvas.getContext('2d');
context.font = "Bold 40px Arial";
context.fillStyle = "rgba(255,255,255,0.95)";
context.fillText(id, 0, 40);
const nameTexture = new THREE.CanvasTexture(nameCanvas);
const nameSpriteMaterial = new THREE.SpriteMaterial({ map: nameTexture });
const nameSprite = new THREE.Sprite(nameSpriteMaterial);
nameSprite.position.y = 2.0;
nameSprite.scale.set(2, 1, 1);
playerGroup.add(body);
playerGroup.add(head);
playerGroup.add(nameSprite);
scene.add(playerGroup);
players[id] = { mesh: playerGroup, target: { pos: new THREE.Vector3(), quat: new THREE.Quaternion() } };
}
function removePlayer(id) {
if (players[id]) {
scene.remove(players[id].mesh);
delete players[id];
}
}
socket.on('connect', () => {
console.log('Connected to server!');
if (username || is_guest) {
socket.emit('join', { token, username, is_guest });
}
});
socket.on('player_moved', (data) => {
if (data.username === username) return;
if (!players[data.username]) {
addPlayer(data.username);
}
if(players[data.username]) {
players[data.username].target.pos.fromArray(data.pos);
players[data.username].target.quat.fromArray(data.quat);
}
});
socket.on('init_users', (data) => {
const allUsers = [...data.users, ...data.guests];
allUsers.forEach(user => addPlayer(user));
});
socket.on('user_joined', (data) => {
addPlayer(data.username);
});
socket.on('user_left', (data) => {
removePlayer(data.username);
});
navigator.mediaDevices.getUserMedia({ video: true, audio: true })
.then(stream => {
localStream = stream;
addVideoStream(stream, username, true);
})
.catch(err => {
console.error("Ошибка доступа к медиаустройствам:", err);
});
function addVideoStream(stream, user, isLocal = false) {
const videoGrid = document.getElementById('video-grid');
const videoContainer = document.createElement('div');
videoContainer.classList.add('video-container');
const video = document.createElement('video');
video.srcObject = stream;
video.dataset.user = user;
video.setAttribute('playsinline', '');
video.setAttribute('autoplay', '');
if (isLocal) video.muted = true;
const nameTag = document.createElement('div');
nameTag.classList.add('user-indicator');
nameTag.textContent = user;
videoContainer.appendChild(video);
videoContainer.appendChild(nameTag);
videoGrid.appendChild(videoContainer);
video.play();
}
socket.on('signal', data => {
if (data.from === username) return;
handleSignal(data.from, data.signal);
});
function handleSignal(from, signal) {
if (!peers[from]) {
createPeerConnection(from, false);
}
peers[from].signal(signal);
}
function createPeerConnection(remoteUser, initiator) {
const peer = new SimplePeer({
initiator: initiator,
trickle: false,
stream: localStream,
config: iceConfig
});
peer.on('signal', signal => {
socket.emit('signal', { to: remoteUser, from: username, token, signal });
});
peer.on('stream', stream => {
addVideoStream(stream, remoteUser);
});
peer.on('close', () => {
const videoElement = document.querySelector(`video[data-user="${remoteUser}"]`);
if (videoElement) videoElement.parentElement.remove();
delete peers[remoteUser];
});
peers[remoteUser] = peer;
}
function leaveRoom() {
socket.emit('leave', { token, username, is_guest });
window.location.href = is_guest ? '/guest_login/' + token : '/dashboard';
}
window.leaveRoom = leaveRoom;
// Game Logic Integration
function startGame(gameId) {
console.log('Starting game:', gameId);
document.getElementById('game-display').style.display = 'block';
document.getElementById('game-content').innerHTML = '';
socket.emit('start_game', { token, game_id: gameId });
}
window.startGame = startGame;
socket.on('game_started', (data) => {
const gameId = data.game_id;
const gameInfo = {{ games_data|tojson }}[gameId];
const gameDisplay = document.getElementById('game-display');
gameDisplay.style.display = 'block';
document.getElementById('game-description').innerText = gameInfo.description;
gameDisplay.querySelector('h2').innerText = gameInfo.name;
const gameContent = document.getElementById('game-content');
gameContent.innerHTML = '';
if (gameId === 'crocodile' || gameId === 'alias'){
initWordGame(gameId, gameContent);
} else if(gameId === 'mafia'){
initMafia(gameContent, gameInfo);
}
});
function initWordGame(gameId, gameContent) {
let elements = `
<input type="text" id="${gameId}-word-input" placeholder="Введите слово (только админ)" class="game-input">
<button id="start-turn-button" class="game-button">Начать ход</button>
<input type="text" id="${gameId}-guess-input" placeholder="Ваша догадка" class="game-input">
<button id="${gameId}-guess-button" class="game-button">Угадать</button>
<div id="${gameId}-result"></div>
<div id="${gameId}-timer"></div>
`;
gameContent.innerHTML = elements;
const wordInput = document.getElementById(`${gameId}-word-input`);
const startTurnButton = document.getElementById('start-turn-button');
const guessInput = document.getElementById(`${gameId}-guess-input`);
const guessButton = document.getElementById(`${gameId}-guess-button`);
wordInput.style.display = isAdmin ? 'block' : 'none';
startTurnButton.style.display = isAdmin ? 'block' : 'none';
startTurnButton.onclick = () => {
const word = wordInput.value.trim();
if (word) {
socket.emit('set_game_state', {token, game_id: gameId, state: { word: word, presenter: null, guesses: [], timer: 60, isRunning: true }});
wordInput.value = '';
}
};
guessButton.onclick = () => {
const guess = guessInput.value.trim();
if (guess) {
socket.emit('game_action', { token, game_id: gameId, action: 'guess', value: guess, user: username });
guessInput.value = '';
}
};
}
function initMafia(gameContent, gameInfo) {
let elements = `
<button id="start-mafia-button" class="game-button">Начать игру (только админ)</button>
<div id="mafia-result"></div>
<input type="text" id="mafia-vote-input" placeholder="За кого голосуете?" class="game-input">
<button id="mafia-vote-button" class="game-button">Голосовать</button>
`;
gameContent.innerHTML = elements;
const startButton = document.getElementById('start-mafia-button');
const voteInput = document.getElementById('mafia-vote-input');
const voteButton = document.getElementById('mafia-vote-button');
startButton.style.display = isAdmin ? 'block' : 'none';
startButton.onclick = () => socket.emit('set_game_state', { token, game_id: 'mafia', state: { roles: {}, phase: 'night', votes: {}, isRunning: true, killed: null } });
voteButton.onclick = () => {
const vote = voteInput.value.trim();
if (vote) {
socket.emit('game_action', { token, game_id: 'mafia', action: 'vote', value: vote, user: username });
voteInput.value = '';
}
};
}
socket.on('update_game_state', (data) => {
const gameId = data.game_id;
const gameState = data.state;
if (gameId === 'crocodile' || gameId === 'alias'){
updateWordGameState(gameId, gameState);
} else if (gameId === 'mafia') {
updateMafiaState(gameState);
}
});
function updateWordGameState(gameId, gameState) {
const resultDiv = document.getElementById(`${gameId}-result`);
const timerDiv = document.getElementById(`${gameId}-timer`);
const guessInput = document.getElementById(`${gameId}-guess-input`);
const guessButton = document.getElementById(`${gameId}-guess-button`);
if (!resultDiv) return;
resultDiv.innerHTML = '';
if(gameState.presenter) {
resultDiv.innerHTML += `<p>Ведущий: ${gameState.presenter}</p>`;
}
if (username === gameState.presenter) {
resultDiv.innerHTML += `<p>Ваше слово: <strong>${gameState.word}</strong></p>`;
}
gameState.guesses.forEach(g => {
resultDiv.innerHTML += `<p>${g.user}: ${g.value} (${g.result})</p>`;
});
timerDiv.textContent = `Время: ${gameState.timer}`;
const isGameOver = !gameState.isRunning || gameState.timer <= 0;
guessInput.disabled = isGameOver || username === gameState.presenter;
guessButton.disabled = isGameOver || username === gameState.presenter;
if (isGameOver && gameState.word) {
resultDiv.innerHTML += `<p>Игра окончена! Загаданное слово было: <strong>${gameState.word}</strong></p>`;
}
}
function updateMafiaState(gameState) {
const resultDiv = document.getElementById('mafia-result');
const voteInput = document.getElementById('mafia-vote-input');
const voteButton = document.getElementById('mafia-vote-button');
if (!resultDiv) return;
resultDiv.innerHTML = '';
if (gameState.roles && gameState.roles[username]) {
resultDiv.innerHTML += `<p>Ваша роль: ${gameState.roles[username]}</p>`;
}
resultDiv.innerHTML += `<p>Фаза: ${gameState.phase === 'day' ? 'День' : 'Ночь'}</p>`;
if (gameState.phase === 'day') {
if (gameState.killed) {
resultDiv.innerHTML += `<p>Ночью был убит: ${gameState.killed}</p>`;
}
resultDiv.innerHTML += `<p>Идет голосование. Живые игроки: ${gameState.players.join(', ')}</p>`;
voteInput.disabled = false;
voteButton.disabled = false;
} else {
resultDiv.innerHTML += `<p>Мафия выбирает жертву. Мирные спят.</p>`;
voteInput.disabled = true;
voteButton.disabled = true;
}
if (gameState.winner) {
resultDiv.innerHTML += `<h2>Игра окончена! Победили: ${gameState.winner}</h2>`;
}
}
</script>
</body>
</html>
''', token=token, session=session, is_admin=is_admin, games_data=games_data, username=username, is_guest=is_guest)
@app.route('/join_as_guest/<token>', methods=['GET'])
def join_as_guest(token):
if token not in rooms:
return "Комната не найдена", 404
guest_id = 'Гость_' + ''.join(random.choices(string.digits, k=4))
session['guest_id'] = guest_id
if 'username' in session:
session.pop('username')
return redirect(url_for('room', token=token))
@app.route('/guest_login/<token>')
def guest_login(token):
if token not in rooms:
return "Комната не найдена", 404
return render_template_string('''
<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Вход для гостей</title>
<style>
:root {
--primary-color: #4CAF50;
--background-color: #f0f0f0;
--surface-color: #ffffff;
--text-color: #333333;
--border-radius: 12px;
--box-shadow: 0px 4px 8px rgba(0, 0, 0, 0.15);
}
body { font-family: sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: var(--background-color); color: var(--text-color); }
.container { text-align: center; padding: 30px; border: 1px solid #ccc; border-radius: var(--border-radius); background-color: var(--surface-color); box-shadow: var(--box-shadow); }
h1 { color: var(--primary-color); margin-bottom: 20px; }
p { margin-bottom: 20px; }
a { padding: 12px 25px; background-color: var(--primary-color); color: white; text-decoration: none; border-radius: 5px; font-size: 1.1rem; transition: background-color 0.3s ease; }
a:hover { background-color: #388E3C; }
</style>
</head>
<body>
<div class="container">
<h1>Вход в комнату как Гость</h1>
<p>Вы можете войти в комнату <strong>{{ token }}</strong> как гость. Ваше имя будет автоматически сгенерировано.</p>
<a href="{{ url_for('join_as_guest', token=token) }}">Войти в комнату как гость</a>
<p style="margin-top: 20px;"><a href="{{ url_for('index') }}">Или войти/зарегистрироваться</a></p>
</div>
</body>
</html>
''', token=token)
@socketio.on('connect')
def handle_connect():
print(f"Client connected: {request.sid}")
@socketio.on('disconnect')
def handle_disconnect_custom():
print(f"Client disconnected: {request.sid}")
@socketio.on('join')
def handle_join(data):
token = data['token']
username = data['username']
join_room(token)
if token not in rooms:
return
all_users = rooms[token]['users'] + rooms[token]['guests']
emit('init_users', {'users': rooms[token]['users'], 'guests': rooms[token]['guests']}, to=request.sid)
emit('user_joined', {
'username': username,
'users': rooms[token]['users'],
'guests': rooms[token]['guests']
}, room=token, include_self=False)
if rooms[token]['current_game']:
game_id = rooms[token]['current_game']
emit('game_started', {'game_id': game_id}, to=request.sid)
if token in games_data.get(game_id, {}).get('state', {}):
emit('update_game_state', {'game_id': game_id, 'state': games_data[game_id]['state'][token]}, to=request.sid)
@socketio.on('leave')
def handle_leave(data):
token = data['token']
username = data['username']
is_guest = data.get('is_guest', False)
leave_room(token)
if token in rooms:
if is_guest:
if username in rooms[token]['guests']:
rooms[token]['guests'].remove(username)
else:
if username in rooms[token]['users']:
rooms[token]['users'].remove(username)
if not rooms[token]['users'] and not rooms[token]['guests']:
del rooms[token]
else:
emit('user_left', {'username': username}, room=token)
save_json(ROOMS_DB, rooms)
@socketio.on('player_move')
def handle_player_move(data):
token = data['token']
if token in rooms:
emit('player_moved', {
'username': data['username'],
'pos': data['pos'],
'quat': data['quat']
}, room=token, include_self=False)
@socketio.on('signal')
def handle_signal(data):
if data['token'] in rooms:
emit('signal', {
'from': data['from'],
'signal': data['signal']
}, room=data['to'])
@socketio.on('start_game')
def handle_start_game(data):
token = data['token']
game_id = data['game_id']
username = session.get('username')
if token in rooms and rooms[token].get('admin') == username:
all_users_in_room = rooms[token]['users'] + rooms[token]['guests']
min_p = games_data[game_id]['min_players']
max_p = games_data[game_id]['max_players']
if not (min_p <= len(all_users_in_room) <= max_p):
return
rooms[token]['current_game'] = game_id
if game_id not in games_data: games_data[game_id] = {'state': {}}
elif 'state' not in games_data[game_id]: games_data[game_id]['state'] = {}
games_data[game_id]['state'][token] = {}
save_json(ROOMS_DB, rooms)
save_json(GAMES_DB, games_data)
emit('game_started', {'game_id': game_id}, room=token)
@socketio.on('set_game_state')
def handle_set_game_state(data):
token = data['token']
game_id = data['game_id']
state = data['state']
username = session.get('username')
if token in rooms and rooms[token].get('admin') == username:
if rooms[token]['current_game'] == game_id:
all_users = rooms[token]['users'] + rooms[token]['guests']
state['players'] = all_users
if (game_id == 'crocodile' or game_id == 'alias') and 'presenter' not in state:
state['presenter'] = random.choice(all_users) if all_users else None
if game_id == 'mafia' and not state.get('roles'):
state['roles'] = assign_mafia_roles(all_users)
games_data[game_id]['state'][token] = state
save_json(GAMES_DB, games_data)
emit('update_game_state', {'game_id': game_id, 'state': state}, room=token)
if state.get('isRunning') and (game_id == 'crocodile' or game_id == 'alias'):
start_timer(token, game_id)
def assign_mafia_roles(users):
num_players = len(users)
num_mafia = 1 if num_players < 6 else 2
roles_list = ['mafia'] * num_mafia + ['civilian'] * (num_players - num_mafia)
random.shuffle(roles_list)
return {user: role for user, role in zip(users, roles_list)}
@socketio.on('game_action')
def handle_game_action(data):
token = data['token']
game_id = data['game_id']
action = data['action']
user = data['user']
value = data.get('value')
if token not in rooms or game_id != rooms[token].get('current_game'): return
current_state = games_data[game_id]['state'].get(token, {})
if not current_state.get('isRunning'): return
if game_id in ['crocodile', 'alias'] and action == 'guess':
if user == current_state.get('presenter'): return
result = "Угадано!" if value.lower() == current_state.get('word', '').lower() else "Не угадано"
current_state.setdefault('guesses', []).append({'user': user, 'value': value, 'result': result})
if result == "Угадано!": current_state['isRunning'] = False
elif game_id == 'mafia' and action == 'vote':
if current_state['phase'] == 'day':
current_state.setdefault('votes', {})[user] = value
all_players = current_state.get('players', [])
if len(current_state['votes']) == len(all_players):
process_mafia_votes(current_state)
games_data[game_id]['state'][token] = current_state
save_json(GAMES_DB, games_data)
emit('update_game_state', {'game_id': game_id, 'state': current_state}, room=token)
def process_mafia_votes(state):
votes = state.get('votes', {})
counts = {}
for vote in votes.values(): counts[vote] = counts.get(vote, 0) + 1
max_votes = 0
voted_out = []
for player, num_votes in counts.items():
if num_votes > max_votes:
max_votes = num_votes
voted_out = [player]
elif num_votes == max_votes:
voted_out.append(player)
if len(voted_out) == 1:
player_to_remove = voted_out[0]
state['players'].remove(player_to_remove)
state['killed'] = player_to_remove
remaining_mafia = sum(1 for p in state['players'] if state['roles'].get(p) == 'mafia')
remaining_civilians = len(state['players']) - remaining_mafia
if remaining_mafia == 0:
state['winner'] = 'Мирные'
state['isRunning'] = False
elif remaining_mafia >= remaining_civilians:
state['winner'] = 'Мафия'
state['isRunning'] = False
state['phase'] = 'night'
state['votes'] = {}
def start_timer(token, game_id):
def timer_loop():
with app.app_context():
while True:
state = games_data[game_id]['state'].get(token)
if not state or not state.get('isRunning') or state.get('timer', 0) <= 0:
if state:
state['isRunning'] = False
games_data[game_id]['state'][token] = state
save_json(GAMES_DB, games_data)
socketio.emit('update_game_state', {'game_id': game_id, 'state': state}, room=token)
break
state['timer'] -= 1
games_data[game_id]['state'][token] = state
save_json(GAMES_DB, games_data)
socketio.emit('update_game_state', {'game_id': game_id, 'state': state}, room=token)
socketio.sleep(1)
socketio.start_background_task(timer_loop)
if __name__ == '__main__':
if not os.path.exists(os.path.join(app.root_path, 'rooms.json')):
with open(os.path.join(app.root_path, 'rooms.json'), 'w') as f: json.dump({}, f)
if not os.path.exists(os.path.join(app.root_path, 'users.json')):
with open(os.path.join(app.root_path, 'users.json'), 'w') as f: json.dump({}, f)
if not os.path.exists(os.path.join(app.root_path, 'games.json')):
save_json(GAMES_DB, games_data)
backup_thread = threading.Thread(target=periodic_backup, daemon=True)
#backup_thread.start()
# ВАЖНО: для работы WebRTC нужен HTTPS. Werkzeug создает самоподписанный сертификат.
# Вам нужно будет разрешить его в браузере (на странице "Дополнительно" -> "Перейти на сайт (небезопасно)").
# Для продакшена используйте полноценный веб-сервер (Nginx) с настоящими SSL-сертификатами.
try:
socketio.run(app, host='0.0.0.0', port=7860, debug=True, allow_unsafe_werkzeug=True, ssl_context='adhoc')
except TypeError:
socketio.run(app, host='0.0.0.0', port=7860, debug=True, allow_unsafe_werkzeug=True)