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import os
import random
from collections import abc

import matplotlib.pyplot as plt
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
from mpl_toolkits.mplot3d import Axes3D


def fps(data: torch.Tensor, number: int) -> torch.Tensor:
    B, N, _ = data.shape
    device = data.device

    centroids = torch.empty(B, number, dtype=torch.long, device=device)
    distances = torch.full((B, N), float("inf"), device=device)
    farthest = torch.randint(0, N, (B,), device=device)  # случайная первая

    for i in range(number):
        centroids[:, i] = farthest

        centroid = data[torch.arange(B, device=device), farthest]  # (B,3)
        dist = torch.sum((data - centroid[:, None, :]) ** 2, dim=-1)

        distances = torch.minimum(distances, dist)
        farthest = torch.max(distances, dim=1).indices  # чуть короче
        # (или .indices в ≥1.10)
    return data.gather(1, centroids[..., None].expand(-1, -1, 3))


def worker_init_fn(worker_id):
    np.random.seed(np.random.get_state()[1][0] + worker_id)


def build_lambda_sche(opti, config):
    if config.get("decay_step") is not None:

        def lr_lbmd(e):
            return max(config.lr_decay ** (e / config.decay_step), config.lowest_decay)

        scheduler = torch.optim.lr_scheduler.LambdaLR(opti, lr_lbmd)
    else:
        raise NotImplementedError()
    return scheduler


def build_lambda_bnsche(model, config):
    if config.get("decay_step") is not None:

        def bnm_lmbd(e):
            return max(
                config.bn_momentum * config.bn_decay ** (e / config.decay_step),
                config.lowest_decay,
            )

        bnm_scheduler = BNMomentumScheduler(model, bnm_lmbd)
    else:
        raise NotImplementedError()
    return bnm_scheduler


def set_random_seed(seed, deterministic=False):
    """Set random seed.
    Args:
        seed (int): Seed to be used.
        deterministic (bool): Whether to set the deterministic option for
            CUDNN backend, i.e., set `torch.backends.cudnn.deterministic`
            to True and `torch.backends.cudnn.benchmark` to False.
            Default: False.

    # Speed-reproducibility tradeoff https://pytorch.org/docs/stable/notes/randomness.html
    if cuda_deterministic:  # slower, more reproducible
        cudnn.deterministic = True
        cudnn.benchmark = False
    else:  # faster, less reproducible
        cudnn.deterministic = False
        cudnn.benchmark = True

    """
    random.seed(seed)
    np.random.seed(seed)
    torch.manual_seed(seed)
    torch.cuda.manual_seed_all(seed)
    if deterministic:
        torch.backends.cudnn.deterministic = True
        torch.backends.cudnn.benchmark = False


def is_seq_of(seq, expected_type, seq_type=None):
    """Check whether it is a sequence of some type.
    Args:
        seq (Sequence): The sequence to be checked.
        expected_type (type): Expected type of sequence items.
        seq_type (type, optional): Expected sequence type.
    Returns:
        bool: Whether the sequence is valid.
    """
    if seq_type is None:
        exp_seq_type = abc.Sequence
    else:
        assert isinstance(seq_type, type)
        exp_seq_type = seq_type
    if not isinstance(seq, exp_seq_type):
        return False
    for item in seq:
        if not isinstance(item, expected_type):
            return False
    return True


def set_bn_momentum_default(bn_momentum):
    def fn(m):
        if isinstance(m, nn.BatchNorm1d | nn.BatchNorm2d | nn.BatchNorm3d):
            m.momentum = bn_momentum

    return fn


class BNMomentumScheduler:
    def __init__(self, model, bn_lambda, last_epoch=-1, setter=set_bn_momentum_default):
        if not isinstance(model, nn.Module):
            raise RuntimeError(
                f"Class '{type(model).__name__}' is not a PyTorch nn Module"
            )

        self.model = model
        self.setter = setter
        self.lmbd = bn_lambda

        self.step(last_epoch + 1)
        self.last_epoch = last_epoch

    def step(self, epoch=None):
        if epoch is None:
            epoch = self.last_epoch + 1

        self.last_epoch = epoch
        self.model.apply(self.setter(self.lmbd(epoch)))

    def get_momentum(self, epoch=None):
        if epoch is None:
            epoch = self.last_epoch + 1
        return self.lmbd(epoch)


def seprate_point_cloud(xyz, num_points, crop, fixed_points=None, padding_zeros=False):
    """
    seprate point cloud: usage : using to generate the incomplete point cloud with a setted number.
    """
    _, n, c = xyz.shape

    assert n == num_points
    assert c == 3
    if crop == num_points:
        return xyz, None

    INPUT = []
    CROP = []
    for points in xyz:
        if isinstance(crop, list):
            num_crop = random.randint(crop[0], crop[1])
        else:
            num_crop = crop

        points = points.unsqueeze(0)

        if fixed_points is None:
            center = F.normalize(torch.randn(1, 1, 3), p=2, dim=-1).cuda()
        else:
            if isinstance(fixed_points, list):
                fixed_point = random.sample(fixed_points, 1)[0]
            else:
                fixed_point = fixed_points
            center = fixed_point.reshape(1, 1, 3).cuda()

        distance_matrix = torch.norm(
            center.unsqueeze(2) - points.unsqueeze(1), p=2, dim=-1
        )  # 1 1 2048

        idx = torch.argsort(distance_matrix, dim=-1, descending=False)[0, 0]  # 2048

        if padding_zeros:
            input_data = points.clone()
            input_data[0, idx[:num_crop]] = input_data[0, idx[:num_crop]] * 0

        else:
            input_data = points.clone()[0, idx[num_crop:]].unsqueeze(0)  # 1 N 3

        crop_data = points.clone()[0, idx[:num_crop]].unsqueeze(0)

        if isinstance(crop, list):
            INPUT.append(fps(input_data, 2048))
            CROP.append(fps(crop_data, 2048))
        else:
            INPUT.append(input_data)
            CROP.append(crop_data)

    input_data = torch.cat(INPUT, dim=0)  # B N 3
    crop_data = torch.cat(CROP, dim=0)  # B M 3

    return input_data.contiguous(), crop_data.contiguous()


def get_ptcloud_img(ptcloud, roll, pitch):
    fig = plt.figure(figsize=(8, 8))

    x, z, y = ptcloud.transpose(1, 0)
    ax = fig.gca(projection=Axes3D.name, adjustable="box")
    ax.axis("off")
    # ax.axis('scaled')
    ax.view_init(roll, pitch)
    max, min = np.max(ptcloud), np.min(ptcloud)
    ax.set_xbound(min, max)
    ax.set_ybound(min, max)
    ax.set_zbound(min, max)
    ax.scatter(x, y, z, zdir="z", c=y, cmap="jet")

    fig.canvas.draw()
    img = np.fromstring(fig.canvas.tostring_rgb(), dtype=np.uint8, sep="")
    img = img.reshape(fig.canvas.get_width_height()[::-1] + (3,))
    return img


def visualize_KITTI(
    path,
    data_list,
    titles=["input", "pred"],
    cmap=["bwr", "autumn"],
    zdir="y",
    xlim=(-1, 1),
    ylim=(-1, 1),
    zlim=(-1, 1),
):
    fig = plt.figure(figsize=(6 * len(data_list), 6))
    cmax = data_list[-1][:, 0].max()

    for i in range(len(data_list)):
        data = data_list[i][:-2048] if i == 1 else data_list[i]
        color = data[:, 0] / cmax
        ax = fig.add_subplot(1, len(data_list), i + 1, projection="3d")
        ax.view_init(30, -120)
        ax.scatter(
            data[:, 0],
            data[:, 1],
            data[:, 2],
            zdir=zdir,
            c=color,
            vmin=-1,
            vmax=1,
            cmap=cmap[0],
            s=4,
            linewidth=0.05,
            edgecolors="black",
        )
        ax.set_title(titles[i])

        ax.set_axis_off()
        ax.set_xlim(xlim)
        ax.set_ylim(ylim)
        ax.set_zlim(zlim)
    plt.subplots_adjust(left=0, right=1, bottom=0, top=1, wspace=0.2, hspace=0)
    if not os.path.exists(path):
        os.makedirs(path)

    pic_path = path + ".png"
    fig.savefig(pic_path)

    np.save(os.path.join(path, "input.npy"), data_list[0].numpy())
    np.save(os.path.join(path, "pred.npy"), data_list[1].numpy())
    plt.close(fig)


def random_dropping(pc, e):
    up_num = max(64, 768 // (e // 50 + 1))
    pc = pc
    random_num = torch.randint(1, up_num, (1, 1))[0, 0]
    pc = fps(pc, random_num)
    padding = torch.zeros(pc.size(0), 2048 - pc.size(1), 3).to(pc.device)
    pc = torch.cat([pc, padding], dim=1)
    return pc


def random_scale(partial, scale_range=[0.8, 1.2]):
    scale = torch.rand(1).cuda() * (scale_range[1] - scale_range[0]) + scale_range[0]
    return partial * scale