SpaceCities / engine /combat.js

Commit History

  1. Tier 1, step 4e: clear autoTarget on a plain move order (A13)⁠

    Claude +1: Claude Opus 5
    Unverified signature
    3589155

  1. P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f89fac
  2. Doctrine depth redesign: Assault tempo verbs + Bulwark regen (Tier 2 & 3, merged)⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    f0783f6
  3. Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    45b37a3
  4. Colossus splash: def-driven area damage as the T3 anti-mass verb⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f2921c
  5. High ground extends weapon acquisition, not just fog sight⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    b771956
  6. Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    0056365

  1. Implement Phase 1 of battle wreckage: kills leave minable wreck sites⁠

    Claude
    Unverified signature
    3620efb

  1. Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11)⁠

    Almaatla +1: Claude
    Unverified signature
    33fe16b
  2. Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    6648f62
  3. Formation shapes, leader positioning, and nested formations for grouped units⁠

    Claude
    Unverified signature
    4c8f450

  1. Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    53d4247
  2. Sim core: fix stale balance comment, reuse queryNeighbors' scratch buffer⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    1702aab
  3. Address remaining review defects: B3–B6 + load-hardening + static checks⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    fdea120

  1. Tier 5: group the AI controller's bookkeeping under state.ai (no behaviour change)⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    f1048a5
  2. Tier 5: dedup and derive engine helpers (byte-identical replays)⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    8583c67
  3. Tier 2 balance: Bastion out-ranges the Skiff; Aegis projects a real anvil aura⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    30197bc
  4. Tier 1 review fixes: save-load hardening, engine guards, UX bugs⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    a4bbde9

  1. Escort order: right-click a friendly ship to guard and follow it⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    b1fda0e

  1. Faction asymmetry — pick a side with its own passive identity⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    ec7c7c8
  2. Tier 2: a third upgrade doctrine — Logistics (economy + tempo)⁠

    Claude +1: Claude Fable 5
    Unverified signature
    3195ab6
  3. Tier 2 UX: Hold-position stance + a topbar idle-worker indicator⁠

    Claude +1: Claude Fable 5
    Unverified signature
    fea25dd
  4. Tier 2: salvage — a comeback softener for the deathball snowball⁠

    Claude +1: Claude Fable 5
    Unverified signature
    8e3a38d
  5. Tier 2: Tactical AI kiting — ranged units stutter-step back from melee⁠

    Claude +1: Claude Fable 5
    Unverified signature
    b2bad03
  6. Tier 2: Tactical AI focus-fire + an AI-tactics setup toggle⁠

    Claude +1: Claude Fable 5
    Unverified signature
    e42e5cb
  7. Asymmetric world modifiers: two starts that differ⁠

    Claude +1: Claude Fable 5
    Unverified signature
    d228ca7
  8. Combat: spread-targeting + target stickiness (anti-dogpile)⁠

    Claude +1: Claude Fable 5
    Unverified signature
    1882245
  9. Rework upgrades into two mutually-exclusive doctrines⁠

    Claude +1: Claude Fable 5
    Unverified signature
    d69dcb5
  10. Content: terrain — rough ground, high ground, and no-build zones⁠

    Claude +1: Claude Fable 5
    Unverified signature
    03f71c7
  11. Tier 6: performance & scale for large maps⁠

    Claude +1: Claude Fable 5
    Unverified signature
    6d7e8fa
  12. Give workers a weak self-defense attack⁠

    Claude +1: Claude Fable 5
    Unverified signature
    da8e770

  1. Merge Tier 4 into main alongside Tier 3⁠

    Claude +1: Claude Fable 5
    Unverified signature
    c769ac5
  2. Tier 4 AI parity + planet roster with per-world rule modifiers⁠

    Claude +1: Claude Fable 5
    Unverified signature
    ac7d42f
  3. Tier 4 combat: Sentinel Turret and the Breacher siege unit⁠

    Claude +1: Claude Fable 5
    Unverified signature
    e6d8701
  4. Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    cae3dc6
  5. Tier 2: rally points, Refinery upgrades, AI archetypes, and sound⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    9eded26
  6. Tier 1: camera + zoom, fog of war, and a Skiff-countering unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    34ea8bc
  7. Multiple workers can assist a build; fix skiffs getting stuck fighting⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    e735d2f
  8. Give units proactive local avoidance, not just after-the-fact separation⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    9175b1f
  9. First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    17641e3