Add 2 files
Browse files- README.md +7 -5
- index.html +1331 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: norfolk
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+
emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,1331 @@
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<!
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Altaire - Battle AI Monsters in Norfolk!</title>
|
| 7 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 8 |
+
<style>
|
| 9 |
+
/* ZX Spectrum inspired color palette */
|
| 10 |
+
:root {
|
| 11 |
+
--zx-black: #000000;
|
| 12 |
+
--zx-blue: #0000d0;
|
| 13 |
+
--zx-red: #d00000;
|
| 14 |
+
--zx-magenta: #d000d0;
|
| 15 |
+
--zx-green: #00d000;
|
| 16 |
+
--zx-cyan: #00d0d0;
|
| 17 |
+
--zx-yellow: #d0d000;
|
| 18 |
+
--zx-white: #d0d0d0;
|
| 19 |
+
--zx-bright-blue: #0000ff;
|
| 20 |
+
--zx-bright-red: #ff0000;
|
| 21 |
+
--zx-bright-green: #00ff00;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
body {
|
| 25 |
+
margin: 0;
|
| 26 |
+
padding: 0;
|
| 27 |
+
background-color: var(--zx-blue);
|
| 28 |
+
font-family: 'Courier New', monospace;
|
| 29 |
+
color: var(--zx-white);
|
| 30 |
+
overflow: hidden;
|
| 31 |
+
image-rendering: pixelated;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
#game-container {
|
| 35 |
+
width: 640px;
|
| 36 |
+
height: 480px;
|
| 37 |
+
margin: 20px auto;
|
| 38 |
+
position: relative;
|
| 39 |
+
border: 8px solid var(--zx-black);
|
| 40 |
+
box-shadow: 0 0 0 8px var(--zx-white);
|
| 41 |
+
background-color: var(--zx-black);
|
| 42 |
+
overflow: hidden;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
#loading-screen {
|
| 46 |
+
position: absolute;
|
| 47 |
+
width: 100%;
|
| 48 |
+
height: 100%;
|
| 49 |
+
background-color: var(--zx-blue);
|
| 50 |
+
color: var(--zx-white);
|
| 51 |
+
display: flex;
|
| 52 |
+
flex-direction: column;
|
| 53 |
+
justify-content: center;
|
| 54 |
+
align-items: center;
|
| 55 |
+
z-index: 100;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
#loading-bar {
|
| 59 |
+
width: 80%;
|
| 60 |
+
height: 20px;
|
| 61 |
+
border: 2px solid var(--zx-white);
|
| 62 |
+
margin-top: 20px;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
#loading-progress {
|
| 66 |
+
height: 100%;
|
| 67 |
+
width: 0;
|
| 68 |
+
background-color: var(--zx-bright-green);
|
| 69 |
+
transition: width 0.3s;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
#game-screen {
|
| 73 |
+
position: relative;
|
| 74 |
+
width: 100%;
|
| 75 |
+
height: 100%;
|
| 76 |
+
display: none;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
#title-screen {
|
| 80 |
+
position: absolute;
|
| 81 |
+
width: 100%;
|
| 82 |
+
height: 100%;
|
| 83 |
+
background-color: var(--zx-black);
|
| 84 |
+
color: var(--zx-white);
|
| 85 |
+
text-align: center;
|
| 86 |
+
display: flex;
|
| 87 |
+
flex-direction: column;
|
| 88 |
+
justify-content: center;
|
| 89 |
+
align-items: center;
|
| 90 |
+
z-index: 10;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
#title {
|
| 94 |
+
font-size: 48px;
|
| 95 |
+
color: var(--zx-bright-red);
|
| 96 |
+
text-shadow: 0 0 10px var(--zx-red);
|
| 97 |
+
margin-bottom: 30px;
|
| 98 |
+
transform: rotate(-5deg);
|
| 99 |
+
animation: flicker 0.5s infinite alternate;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
@keyframes flicker {
|
| 103 |
+
0% { opacity: 1; }
|
| 104 |
+
20% { opacity: 0.8; }
|
| 105 |
+
40% { opacity: 0.7; }
|
| 106 |
+
60% { opacity: 0.9; }
|
| 107 |
+
100% { opacity: 1; }
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
#press-start {
|
| 111 |
+
font-size: 24px;
|
| 112 |
+
color: var(--zx-white);
|
| 113 |
+
margin-top: 40px;
|
| 114 |
+
animation: pulse 2s infinite;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
@keyframes pulse {
|
| 118 |
+
0% { opacity: 0.7; }
|
| 119 |
+
50% { opacity: 1; }
|
| 120 |
+
100% { opacity: 0.7; }
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
#menu {
|
| 124 |
+
margin-top: 30px;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
.menu-item {
|
| 128 |
+
margin: 10px 0;
|
| 129 |
+
padding: 8px 20px;
|
| 130 |
+
background-color: var(--zx-blue);
|
| 131 |
+
color: var(--zx-white);
|
| 132 |
+
cursor: pointer;
|
| 133 |
+
border: 2px solid var(--zx-cyan);
|
| 134 |
+
transition: all 0.2s;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
.menu-item:hover {
|
| 138 |
+
background-color: var(--zx-bright-blue);
|
| 139 |
+
transform: scale(1.05);
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
#game-area {
|
| 143 |
+
position: relative;
|
| 144 |
+
width: 100%;
|
| 145 |
+
height: 100%;
|
| 146 |
+
background-color: var(--zx-black);
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
#player {
|
| 150 |
+
position: absolute;
|
| 151 |
+
width: 32px;
|
| 152 |
+
height: 32px;
|
| 153 |
+
background-color: var(--zx-bright-green);
|
| 154 |
+
z-index: 5;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.monster {
|
| 158 |
+
position: absolute;
|
| 159 |
+
width: 32px;
|
| 160 |
+
height: 32px;
|
| 161 |
+
z-index: 4;
|
| 162 |
+
animation: monsterFloat 2s infinite ease-in-out;
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
@keyframes monsterFloat {
|
| 166 |
+
0%, 100% { transform: translateY(0); }
|
| 167 |
+
50% { transform: translateY(-5px); }
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
.projectile {
|
| 171 |
+
position: absolute;
|
| 172 |
+
width: 8px;
|
| 173 |
+
height: 8px;
|
| 174 |
+
background-color: var(--zx-yellow);
|
| 175 |
+
z-index: 3;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
#hud {
|
| 179 |
+
position: absolute;
|
| 180 |
+
top: 10px;
|
| 181 |
+
left: 10px;
|
| 182 |
+
padding: 5px 10px;
|
| 183 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 184 |
+
border: 2px solid var(--zx-white);
|
| 185 |
+
z-index: 10;
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
#stats {
|
| 189 |
+
display: flex;
|
| 190 |
+
justify-content: space-between;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.stat {
|
| 194 |
+
margin-right: 20px;
|
| 195 |
+
color: var(--zx-white);
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
#health-bar {
|
| 199 |
+
width: 100px;
|
| 200 |
+
height: 10px;
|
| 201 |
+
background-color: var(--zx-red);
|
| 202 |
+
margin-top: 5px;
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
#health-fill {
|
| 206 |
+
height: 100%;
|
| 207 |
+
width: 100%;
|
| 208 |
+
background-color: var(--zx-bright-green);
|
| 209 |
+
transition: width 0.3s;
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
#location-display {
|
| 213 |
+
position: absolute;
|
| 214 |
+
bottom: 10px;
|
| 215 |
+
left: 10px;
|
| 216 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 217 |
+
padding: 5px 10px;
|
| 218 |
+
border: 2px solid var(--zx-white);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
#controls {
|
| 222 |
+
position: absolute;
|
| 223 |
+
bottom: 10px;
|
| 224 |
+
right: 10px;
|
| 225 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 226 |
+
padding: 5px 10px;
|
| 227 |
+
border: 2px solid var(--zx-white);
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
#game-over {
|
| 231 |
+
position: absolute;
|
| 232 |
+
width: 100%;
|
| 233 |
+
height: 100%;
|
| 234 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 235 |
+
display: none;
|
| 236 |
+
flex-direction: column;
|
| 237 |
+
justify-content: center;
|
| 238 |
+
align-items: center;
|
| 239 |
+
z-index: 20;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
#game-over h1 {
|
| 243 |
+
color: var(--zx-bright-red);
|
| 244 |
+
font-size: 48px;
|
| 245 |
+
margin-bottom: 20px;
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
#btn-retry {
|
| 249 |
+
margin-top: 20px;
|
| 250 |
+
padding: 10px 20px;
|
| 251 |
+
background-color: var(--zx-blue);
|
| 252 |
+
color: var(--zx-white);
|
| 253 |
+
border: 2px solid var(--zx-cyan);
|
| 254 |
+
cursor: pointer;
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
#btn-retry:hover {
|
| 258 |
+
background-color: var(--zx-bright-blue);
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
#victory-screen {
|
| 262 |
+
position: absolute;
|
| 263 |
+
width: 100%;
|
| 264 |
+
height: 100%;
|
| 265 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 266 |
+
display: none;
|
| 267 |
+
flex-direction: column;
|
| 268 |
+
justify-content: center;
|
| 269 |
+
align-items: center;
|
| 270 |
+
z-index: 20;
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
#victory-screen h1 {
|
| 274 |
+
color: var(--zx-bright-green);
|
| 275 |
+
font-size: 48px;
|
| 276 |
+
margin-bottom: 20px;
|
| 277 |
+
animation: pulse 1s infinite;
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
#norfolk-map {
|
| 281 |
+
width: 400px;
|
| 282 |
+
height: 300px;
|
| 283 |
+
background-color: var(--zx-blue);
|
| 284 |
+
border: 2px solid var(--zx-white);
|
| 285 |
+
position: relative;
|
| 286 |
+
margin: 20px 0;
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
.location-marker {
|
| 290 |
+
position: absolute;
|
| 291 |
+
width: 10px;
|
| 292 |
+
height: 10px;
|
| 293 |
+
background-color: var(--zx-red);
|
| 294 |
+
border-radius: 50%;
|
| 295 |
+
transform: translate(-50%, -50%);
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.completed-marker {
|
| 299 |
+
background-color: var(--zx-bright-green);
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
.active-marker {
|
| 303 |
+
background-color: var(--zx-yellow);
|
| 304 |
+
box-shadow: 0 0 10px var(--zx-yellow);
|
| 305 |
+
animation: pulse 0.5s infinite;
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
#locations-list {
|
| 309 |
+
margin-top: 20px;
|
| 310 |
+
text-align: left;
|
| 311 |
+
max-height: 150px;
|
| 312 |
+
overflow-y: auto;
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
.location-item {
|
| 316 |
+
padding: 5px 10px;
|
| 317 |
+
margin: 5px 0;
|
| 318 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 319 |
+
border-left: 3px solid var(--zx-blue);
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
.location-item.completed {
|
| 323 |
+
border-left-color: var(--zx-bright-green);
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
.location-item.active {
|
| 327 |
+
border-left-color: var(--zx-yellow);
|
| 328 |
+
animation: active-border 1s infinite;
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
@keyframes active-border {
|
| 332 |
+
0% { border-left-color: var(--zx-yellow); }
|
| 333 |
+
50% { border-left-color: var(--zx-bright-red); }
|
| 334 |
+
100% { border-left-color: var(--zx-yellow); }
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
#next-location-btn {
|
| 338 |
+
margin-top: 20px;
|
| 339 |
+
padding: 10px 20px;
|
| 340 |
+
background-color: var(--zx-blue);
|
| 341 |
+
color: var(--zx-white);
|
| 342 |
+
border: 2px solid var(--zx-cyan);
|
| 343 |
+
cursor: pointer;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
#next-location-btn:hover {
|
| 347 |
+
background-color: var(--zx-bright-blue);
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
#final-boss {
|
| 351 |
+
position: absolute;
|
| 352 |
+
width: 48px;
|
| 353 |
+
height: 48px;
|
| 354 |
+
background-color: var(--zx-bright-red);
|
| 355 |
+
z-index: 4;
|
| 356 |
+
animation: bossGlow 1s infinite alternate;
|
| 357 |
+
display: none;
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
@keyframes bossGlow {
|
| 361 |
+
from { box-shadow: 0 0 10px var(--zx-bright-red); }
|
| 362 |
+
to { box-shadow: 0 0 20px var(--zx-bright-red); }
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
#cheats {
|
| 366 |
+
position: absolute;
|
| 367 |
+
bottom: 10px;
|
| 368 |
+
left: 50%;
|
| 369 |
+
transform: translateX(-50%);
|
| 370 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 371 |
+
padding: 5px 10px;
|
| 372 |
+
border: 2px solid var(--zx-red);
|
| 373 |
+
z-index: 30;
|
| 374 |
+
display: none;
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
#cheats input {
|
| 378 |
+
background-color: var(--zx-black);
|
| 379 |
+
color: var(--zx-white);
|
| 380 |
+
border: 1px solid var(--zx-red);
|
| 381 |
+
padding: 2px 5px;
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
#cheats button {
|
| 385 |
+
background-color: var(--zx-red);
|
| 386 |
+
color: var(--zx-white);
|
| 387 |
+
border: none;
|
| 388 |
+
padding: 2px 5px;
|
| 389 |
+
cursor: pointer;
|
| 390 |
+
margin-left: 5px;
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
/* ZX Spectrum style scanlines effect */
|
| 394 |
+
.scanlines {
|
| 395 |
+
position: absolute;
|
| 396 |
+
top: 0;
|
| 397 |
+
left: 0;
|
| 398 |
+
width: 100%;
|
| 399 |
+
height: 100%;
|
| 400 |
+
background: repeating-linear-gradient(
|
| 401 |
+
to bottom,
|
| 402 |
+
transparent 0%,
|
| 403 |
+
transparent 1px,
|
| 404 |
+
rgba(0, 0, 0, 0.3) 2px,
|
| 405 |
+
rgba(0, 0, 0, 0.3) 3px
|
| 406 |
+
);
|
| 407 |
+
pointer-events: none;
|
| 408 |
+
z-index: 5;
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
/* Pixel grid overlay */
|
| 412 |
+
.pixel-grid {
|
| 413 |
+
position: absolute;
|
| 414 |
+
top: 0;
|
| 415 |
+
left: 0;
|
| 416 |
+
width: 100%;
|
| 417 |
+
height: 100%;
|
| 418 |
+
background-image:
|
| 419 |
+
linear-gradient(to right, rgba(192, 192, 192, 0.1) 1px, transparent 1px),
|
| 420 |
+
linear-gradient(to bottom, rgba(192, 192, 192, 0.1) 1px, transparent 1px);
|
| 421 |
+
background-size: 4px 4px;
|
| 422 |
+
pointer-events: none;
|
| 423 |
+
z-index: 6;
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
/* CRT curvature effect */
|
| 427 |
+
.crt-effect::before {
|
| 428 |
+
content: "";
|
| 429 |
+
position: absolute;
|
| 430 |
+
top: 0;
|
| 431 |
+
left: 0;
|
| 432 |
+
right: 0;
|
| 433 |
+
bottom: 0;
|
| 434 |
+
background: radial-gradient(
|
| 435 |
+
ellipse at center,
|
| 436 |
+
rgba(0, 0, 0, 0) 0%,
|
| 437 |
+
rgba(0, 0, 0, 0) 45%,
|
| 438 |
+
rgba(0, 0, 0, 0.3) 46%,
|
| 439 |
+
rgba(0, 0, 0, 0.3) 54%,
|
| 440 |
+
rgba(0, 0, 0, 0) 55%,
|
| 441 |
+
rgba(0, 0, 0, 0) 100%
|
| 442 |
+
);
|
| 443 |
+
pointer-events: none;
|
| 444 |
+
z-index: 7;
|
| 445 |
+
}
|
| 446 |
+
</style>
|
| 447 |
+
</head>
|
| 448 |
+
<body>
|
| 449 |
+
<div id="game-container">
|
| 450 |
+
<div id="loading-screen">
|
| 451 |
+
<h1>ALT<span style="color: var(--zx-bright-red);">AI</span>RE</h1>
|
| 452 |
+
<p>Loading digital defenses...</p>
|
| 453 |
+
<div id="loading-bar">
|
| 454 |
+
<div id="loading-progress"></div>
|
| 455 |
+
</div>
|
| 456 |
+
</div>
|
| 457 |
+
|
| 458 |
+
<div id="game-screen">
|
| 459 |
+
<div id="title-screen">
|
| 460 |
+
<div id="title">ALT<span style="color: var(--zx-bright-red);">AI</span>RE</div>
|
| 461 |
+
<p>BATTLE AI MONSTERS IN NORFOLK</p>
|
| 462 |
+
<div id="menu">
|
| 463 |
+
<div class="menu-item" id="start-game">START GAME</div>
|
| 464 |
+
<div class="menu-item" id="locations">NORFOLK LOCATIONS</div>
|
| 465 |
+
<div class="menu-item" id="instructions">INSTRUCTIONS</div>
|
| 466 |
+
</div>
|
| 467 |
+
<div id="press-start">PRESS START TO DEFEND NORFOLK</div>
|
| 468 |
+
</div>
|
| 469 |
+
|
| 470 |
+
<div id="game-area">
|
| 471 |
+
<div id="hud">
|
| 472 |
+
<div id="stats">
|
| 473 |
+
<div class="stat">HEALTH: <span id="health-value">100%</span></div>
|
| 474 |
+
<div class="stat">SCORE: <span id="score-value">0</span></div>
|
| 475 |
+
<div class="stat">LEVEL: <span id="level-value">1</span></div>
|
| 476 |
+
<div class="stat">MONSTERS: <span id="monsters-left">5</span></div>
|
| 477 |
+
</div>
|
| 478 |
+
<div id="health-bar">
|
| 479 |
+
<div id="health-fill"></div>
|
| 480 |
+
</div>
|
| 481 |
+
</div>
|
| 482 |
+
|
| 483 |
+
<div id="player"></div>
|
| 484 |
+
<div id="final-boss"></div>
|
| 485 |
+
|
| 486 |
+
<div id="location-display">
|
| 487 |
+
CURRENT LOCATION: <span id="location-name">GREAT YARMOUTH</span>
|
| 488 |
+
</div>
|
| 489 |
+
|
| 490 |
+
<div id="controls">
|
| 491 |
+
WASD: MOVE | SPACE: SHOOT | ESC: MENU
|
| 492 |
+
</div>
|
| 493 |
+
|
| 494 |
+
<div id="cheats">
|
| 495 |
+
<input type="text" id="cheat-input" placeholder="Enter cheat code">
|
| 496 |
+
<button id="submit-cheat">SUBMIT</button>
|
| 497 |
+
</div>
|
| 498 |
+
</div>
|
| 499 |
+
|
| 500 |
+
<div id="game-over">
|
| 501 |
+
<h1>GAME OVER</h1>
|
| 502 |
+
<p>THE AI HAVE OVERRUN NORFOLK!</p>
|
| 503 |
+
<p>YOUR FINAL SCORE: <span id="final-score">0</span></p>
|
| 504 |
+
<div id="btn-retry">TRY AGAIN</div>
|
| 505 |
+
</div>
|
| 506 |
+
|
| 507 |
+
<div id="victory-screen">
|
| 508 |
+
<h1>VICTORY!</h1>
|
| 509 |
+
<p>YOU'VE SAVED NORFOLK FROM THE AI MENACE!</p>
|
| 510 |
+
<div id="norfolk-map"></div>
|
| 511 |
+
<div id="locations-list"></div>
|
| 512 |
+
<p>TOTAL SCORE: <span id="total-score">0</span></p>
|
| 513 |
+
<div id="next-location-btn" style="display: none;">NEXT LOCATION</div>
|
| 514 |
+
</div>
|
| 515 |
+
</div>
|
| 516 |
+
|
| 517 |
+
<div class="scanlines"></div>
|
| 518 |
+
<div class="pixel-grid"></div>
|
| 519 |
+
</div>
|
| 520 |
+
|
| 521 |
+
<audio id="bgm" loop>
|
| 522 |
+
<source src="https://assets.mixkit.co/music/preview/mixkit-game-show-suspense-waiting-668.mp3" type="audio/mpeg">
|
| 523 |
+
</audio>
|
| 524 |
+
<audio id="shoot-sound">
|
| 525 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-short-laser-gun-shot-1670.mp3" type="audio/mpeg">
|
| 526 |
+
</audio>
|
| 527 |
+
<audio id="hit-sound">
|
| 528 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-unlock-game-notification-253.mp3" type="audio/mpeg">
|
| 529 |
+
</audio>
|
| 530 |
+
<audio id="monster-hit-sound">
|
| 531 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-arcade-game-explosion-2759.mp3" type="audio/mpeg">
|
| 532 |
+
</audio>
|
| 533 |
+
<audio id="game-over-sound">
|
| 534 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-ominous-drums-561.mp3" type="audio/mpeg">
|
| 535 |
+
</audio>
|
| 536 |
+
<audio id="victory-sound">
|
| 537 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-winning-chimes-2015.mp3" type="audio/mpeg">
|
| 538 |
+
</audio>
|
| 539 |
+
|
| 540 |
+
<script>
|
| 541 |
+
// Game state
|
| 542 |
+
const gameState = {
|
| 543 |
+
health: 100,
|
| 544 |
+
score: 0,
|
| 545 |
+
level: 1,
|
| 546 |
+
monstersKilled: 0,
|
| 547 |
+
monstersSpawned: 0,
|
| 548 |
+
gameActive: false,
|
| 549 |
+
playerX: 0,
|
| 550 |
+
playerY: 0,
|
| 551 |
+
playerWidth: 32,
|
| 552 |
+
playerHeight: 32,
|
| 553 |
+
keys: {},
|
| 554 |
+
projectiles: [],
|
| 555 |
+
monsters: [],
|
| 556 |
+
currentLocation: 0,
|
| 557 |
+
locationsCompleted: [],
|
| 558 |
+
cheatCodes: {
|
| 559 |
+
'NORFOLK': () => { gameState.health = 100; updateHealth(); },
|
| 560 |
+
'YARMOUTH': () => { gameState.score += 1000; updateScore(); },
|
| 561 |
+
'KINGSLYNN': () => { spawnMonsters(3); },
|
| 562 |
+
'SUFFOLK': () => { document.getElementById('game-over').style.display = 'none'; gameState.gameActive = true; }
|
| 563 |
+
}
|
| 564 |
+
};
|
| 565 |
+
|
| 566 |
+
// Norfolk locations with positions for the map
|
| 567 |
+
const norfolkLocations = [
|
| 568 |
+
{ name: 'GREAT YARMOUTH', x: 80, y: 240, monsters: 5, boss: false },
|
| 569 |
+
{ name: 'NORWICH', x: 120, y: 160, monsters: 8, boss: false },
|
| 570 |
+
{ name: 'CROMER', x: 60, y: 80, monsters: 6, boss: false },
|
| 571 |
+
{ name: 'HOLT', x: 100, y: 60, monsters: 7, boss: false },
|
| 572 |
+
{ name: 'FAKENHAM', x: 150, y: 100, monsters: 6, boss: false },
|
| 573 |
+
{ name: 'DEREHAM', x: 180, y: 140, monsters: 7, boss: false },
|
| 574 |
+
{ name: 'ATTLEBOROUGH', x: 210, y: 180, monsters: 8, boss: false },
|
| 575 |
+
{ name: 'WYMONDHAM', x: 190, y: 200, monsters: 7, boss: false },
|
| 576 |
+
{ name: 'LOWESTOFT', x: 100, y: 230, monsters: 6, boss: false },
|
| 577 |
+
{ name: 'BECCLES', x: 130, y: 250, monsters: 5, boss: false },
|
| 578 |
+
{ name: 'KING\'S LYNN', x: 50, y: 150, monsters: 10, boss: true }
|
| 579 |
+
];
|
| 580 |
+
|
| 581 |
+
// DOM elements
|
| 582 |
+
const gameContainer = document.getElementById('game-container');
|
| 583 |
+
const loadingScreen = document.getElementById('loading-screen');
|
| 584 |
+
const loadingProgress = document.getElementById('loading-progress');
|
| 585 |
+
const gameScreen = document.getElementById('game-screen');
|
| 586 |
+
const titleScreen = document.getElementById('title-screen');
|
| 587 |
+
const gameArea = document.getElementById('game-area');
|
| 588 |
+
const player = document.getElementById('player');
|
| 589 |
+
const finalBoss = document.getElementById('final-boss');
|
| 590 |
+
const hud = document.getElementById('hud');
|
| 591 |
+
const healthValue = document.getElementById('health-value');
|
| 592 |
+
const healthFill = document.getElementById('health-fill');
|
| 593 |
+
const scoreValue = document.getElementById('score-value');
|
| 594 |
+
const levelValue = document.getElementById('level-value');
|
| 595 |
+
const monstersLeft = document.getElementById('monsters-left');
|
| 596 |
+
const locationName = document.getElementById('location-name');
|
| 597 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 598 |
+
const finalScore = document.getElementById('final-score');
|
| 599 |
+
const btnRetry = document.getElementById('btn-retry');
|
| 600 |
+
const victoryScreen = document.getElementById('victory-screen');
|
| 601 |
+
const totalScore = document.getElementById('total-score');
|
| 602 |
+
const norfolkMap = document.getElementById('norfolk-map');
|
| 603 |
+
const locationsList = document.getElementById('locations-list');
|
| 604 |
+
const nextLocationBtn = document.getElementById('next-location-btn');
|
| 605 |
+
const cheatInput = document.getElementById('cheat-input');
|
| 606 |
+
const submitCheat = document.getElementById('submit-cheat');
|
| 607 |
+
const cheatsPanel = document.getElementById('cheats');
|
| 608 |
+
|
| 609 |
+
// Audio elements
|
| 610 |
+
const bgm = document.getElementById('bgm');
|
| 611 |
+
const shootSound = document.getElementById('shoot-sound');
|
| 612 |
+
const hitSound = document.getElementById('hit-sound');
|
| 613 |
+
const monsterHitSound = document.getElementById('monster-hit-sound');
|
| 614 |
+
const gameOverSound = document.getElementById('game-over-sound');
|
| 615 |
+
const victorySound = document.getElementById('victory-sound');
|
| 616 |
+
|
| 617 |
+
// Menu buttons
|
| 618 |
+
document.getElementById('start-game').addEventListener('click', startGame);
|
| 619 |
+
document.getElementById('locations').addEventListener('click', showLocations);
|
| 620 |
+
document.getElementById('instructions').addEventListener('click', showInstructions);
|
| 621 |
+
btnRetry.addEventListener('click', restartGame);
|
| 622 |
+
nextLocationBtn.addEventListener('click', nextLocation);
|
| 623 |
+
submitCheat.addEventListener('click', submitCheatCode);
|
| 624 |
+
|
| 625 |
+
// Simulate loading
|
| 626 |
+
simulateLoading();
|
| 627 |
+
|
| 628 |
+
// Keyboard controls
|
| 629 |
+
document.addEventListener('keydown', (e) => {
|
| 630 |
+
gameState.keys[e.key.toUpperCase()] = true;
|
| 631 |
+
|
| 632 |
+
// Cheats activation
|
| 633 |
+
if (e.key === '`') {
|
| 634 |
+
cheatsPanel.style.display = cheatsPanel.style.display === 'none' ? 'block' : 'none';
|
| 635 |
+
if (cheatsPanel.style.display === 'block') {
|
| 636 |
+
cheatInput.focus();
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// Pause game with ESC
|
| 641 |
+
if (e.key === 'Escape') {
|
| 642 |
+
if (gameState.gameActive) {
|
| 643 |
+
pauseGame();
|
| 644 |
+
} else if (titleScreen.style.display !== 'flex') {
|
| 645 |
+
resumeGame();
|
| 646 |
+
}
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
// Start game with SPACE from title screen
|
| 650 |
+
if (e.key === ' ' && titleScreen.style.display === 'flex') {
|
| 651 |
+
startGame();
|
| 652 |
+
}
|
| 653 |
+
});
|
| 654 |
+
|
| 655 |
+
document.addEventListener('keyup', (e) => {
|
| 656 |
+
gameState.keys[e.key.toUpperCase()] = false;
|
| 657 |
+
});
|
| 658 |
+
|
| 659 |
+
function submitCheatCode() {
|
| 660 |
+
const code = cheatInput.value.trim().toUpperCase();
|
| 661 |
+
if (gameState.cheatCodes[code]) {
|
| 662 |
+
gameState.cheatCodes[code]();
|
| 663 |
+
cheatInput.value = '';
|
| 664 |
+
cheatsPanel.style.display = 'none';
|
| 665 |
+
} else {
|
| 666 |
+
cheatInput.value = 'INVALID CODE';
|
| 667 |
+
setTimeout(() => {
|
| 668 |
+
cheatInput.value = '';
|
| 669 |
+
}, 1000);
|
| 670 |
+
}
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
function simulateLoading() {
|
| 674 |
+
let progress = 0;
|
| 675 |
+
const interval = setInterval(() => {
|
| 676 |
+
progress += Math.random() * 10;
|
| 677 |
+
if (progress > 100) progress = 100;
|
| 678 |
+
loadingProgress.style.width = `${progress}%`;
|
| 679 |
+
|
| 680 |
+
if (progress === 100) {
|
| 681 |
+
clearInterval(interval);
|
| 682 |
+
setTimeout(() => {
|
| 683 |
+
loadingScreen.style.display = 'none';
|
| 684 |
+
gameScreen.style.display = 'block';
|
| 685 |
+
// Start title music
|
| 686 |
+
bgm.volume = 0.3;
|
| 687 |
+
bgm.play();
|
| 688 |
+
}, 500);
|
| 689 |
+
}
|
| 690 |
+
}, 200);
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
function startGame() {
|
| 694 |
+
titleScreen.style.display = 'none';
|
| 695 |
+
gameState.gameActive = true;
|
| 696 |
+
|
| 697 |
+
// Reset game state
|
| 698 |
+
gameState.health = 100;
|
| 699 |
+
gameState.score = 0;
|
| 700 |
+
gameState.level = 1;
|
| 701 |
+
gameState.monstersKilled = 0;
|
| 702 |
+
gameState.monstersSpawned = 0;
|
| 703 |
+
gameState.currentLocation = 0;
|
| 704 |
+
gameState.locationsCompleted = [];
|
| 705 |
+
gameState.projectiles = [];
|
| 706 |
+
gameState.monsters = [];
|
| 707 |
+
|
| 708 |
+
// Clear any existing monsters
|
| 709 |
+
document.querySelectorAll('.monster').forEach(m => m.remove());
|
| 710 |
+
document.querySelectorAll('.projectile').forEach(p => p.remove());
|
| 711 |
+
|
| 712 |
+
// Update UI
|
| 713 |
+
updateHealth();
|
| 714 |
+
updateScore();
|
| 715 |
+
levelValue.textContent = gameState.level;
|
| 716 |
+
|
| 717 |
+
// Position player
|
| 718 |
+
gameState.playerX = (gameArea.clientWidth - gameState.playerWidth) / 2;
|
| 719 |
+
gameState.playerY = gameArea.clientHeight - gameState.playerHeight - 50;
|
| 720 |
+
player.style.left = `${gameState.playerX}px`;
|
| 721 |
+
player.style.top = `${gameState.playerY}px`;
|
| 722 |
+
|
| 723 |
+
// Set initial location
|
| 724 |
+
startLocation();
|
| 725 |
+
|
| 726 |
+
// Start game loop
|
| 727 |
+
requestAnimationFrame(gameLoop);
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
function startLocation() {
|
| 731 |
+
const location = norfolkLocations[gameState.currentLocation];
|
| 732 |
+
locationName.textContent = location.name;
|
| 733 |
+
|
| 734 |
+
const totalMonsters = location.monsters;
|
| 735 |
+
monstersLeft.textContent = totalMonsters;
|
| 736 |
+
gameState.monstersKilled = 0;
|
| 737 |
+
gameState.monstersSpawned = 0;
|
| 738 |
+
|
| 739 |
+
// Spawn initial monsters
|
| 740 |
+
if (location.boss) {
|
| 741 |
+
// Spawn the final boss
|
| 742 |
+
finalBoss.style.display = 'block';
|
| 743 |
+
finalBoss.style.left = `${(gameArea.clientWidth - 48) / 2}px`;
|
| 744 |
+
finalBoss.style.top = '50px';
|
| 745 |
+
gameState.monsters.push({
|
| 746 |
+
element: finalBoss,
|
| 747 |
+
x: (gameArea.clientWidth - 48) / 2,
|
| 748 |
+
y: 50,
|
| 749 |
+
width: 48,
|
| 750 |
+
height: 48,
|
| 751 |
+
health: 20,
|
| 752 |
+
speed: 2,
|
| 753 |
+
isBoss: true
|
| 754 |
+
});
|
| 755 |
+
gameState.monstersSpawned = 1;
|
| 756 |
+
} else {
|
| 757 |
+
spawnMonsters(2);
|
| 758 |
+
}
|
| 759 |
+
}
|
| 760 |
+
|
| 761 |
+
function spawnMonsters(count) {
|
| 762 |
+
for (let i = 0; i < count; i++) {
|
| 763 |
+
if (gameState.monstersSpawned >= norfolkLocations[gameState.currentLocation].monsters) {
|
| 764 |
+
return;
|
| 765 |
+
}
|
| 766 |
+
|
| 767 |
+
gameState.monstersSpawned++;
|
| 768 |
+
|
| 769 |
+
const monster = document.createElement('div');
|
| 770 |
+
monster.className = 'monster';
|
| 771 |
+
|
| 772 |
+
const monsterSize = 24 + Math.random() * 16;
|
| 773 |
+
const monsterX = Math.random() * (gameArea.clientWidth - monsterSize);
|
| 774 |
+
const monsterY = Math.random() * (gameArea.clientHeight / 2 - monsterSize);
|
| 775 |
+
|
| 776 |
+
monster.style.width = `${monsterSize}px`;
|
| 777 |
+
monster.style.height = `${monsterSize}px`;
|
| 778 |
+
monster.style.left = `${monsterX}px`;
|
| 779 |
+
monster.style.top = `${monsterY}px`;
|
| 780 |
+
|
| 781 |
+
// Random monster color
|
| 782 |
+
const colors = ['var(--zx-red)', 'var(--zx-magenta)', 'var(--zx-cyan)', 'var(--zx-yellow)'];
|
| 783 |
+
monster.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
|
| 784 |
+
|
| 785 |
+
gameArea.appendChild(monster);
|
| 786 |
+
|
| 787 |
+
gameState.monsters.push({
|
| 788 |
+
element: monster,
|
| 789 |
+
x: monsterX,
|
| 790 |
+
y: monsterY,
|
| 791 |
+
width: monsterSize,
|
| 792 |
+
height: monsterSize,
|
| 793 |
+
health: 2,
|
| 794 |
+
speedX: (Math.random() - 0.5) * 4,
|
| 795 |
+
speedY: Math.random() * 2 + 1,
|
| 796 |
+
isBoss: false
|
| 797 |
+
});
|
| 798 |
+
|
| 799 |
+
monstersLeft.textContent = norfolkLocations[gameState.currentLocation].monsters - gameState.monstersKilled;
|
| 800 |
+
}
|
| 801 |
+
}
|
| 802 |
+
|
| 803 |
+
function gameLoop() {
|
| 804 |
+
if (!gameState.gameActive) return;
|
| 805 |
+
|
| 806 |
+
// Player movement
|
| 807 |
+
const moveSpeed = 5;
|
| 808 |
+
if (gameState.keys['W'] || gameState.keys['ARROWUP']) {
|
| 809 |
+
gameState.playerY = Math.max(0, gameState.playerY - moveSpeed);
|
| 810 |
+
}
|
| 811 |
+
if (gameState.keys['S'] || gameState.keys['ARROWDOWN']) {
|
| 812 |
+
gameState.playerY = Math.min(gameArea.clientHeight - gameState.playerHeight, gameState.playerY + moveSpeed);
|
| 813 |
+
}
|
| 814 |
+
if (gameState.keys['A'] || gameState.keys['ARROWLEFT']) {
|
| 815 |
+
gameState.playerX = Math.max(0, gameState.playerX - moveSpeed);
|
| 816 |
+
}
|
| 817 |
+
if (gameState.keys['D'] || gameState.keys['ARROWRIGHT']) {
|
| 818 |
+
gameState.playerX = Math.min(gameArea.clientWidth - gameState.playerWidth, gameState.playerX + moveSpeed);
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
// Update player position
|
| 822 |
+
player.style.left = `${gameState.playerX}px`;
|
| 823 |
+
player.style.top = `${gameState.playerY}px`;
|
| 824 |
+
|
| 825 |
+
// Shooting
|
| 826 |
+
if (gameState.keys[' ']) {
|
| 827 |
+
if (gameState.lastShot === undefined || Date.now() - gameState.lastShot > 300) {
|
| 828 |
+
shoot();
|
| 829 |
+
gameState.lastShot = Date.now();
|
| 830 |
+
}
|
| 831 |
+
}
|
| 832 |
+
|
| 833 |
+
// Update projectiles
|
| 834 |
+
updateProjectiles();
|
| 835 |
+
|
| 836 |
+
// Update monsters
|
| 837 |
+
updateMonsters();
|
| 838 |
+
|
| 839 |
+
// Check for collisions
|
| 840 |
+
checkCollisions();
|
| 841 |
+
|
| 842 |
+
// Spawn more monsters if needed
|
| 843 |
+
if (gameState.monsters.length < 3 && gameState.monstersSpawned < norfolkLocations[gameState.currentLocation].monsters) {
|
| 844 |
+
spawnMonsters(1);
|
| 845 |
+
}
|
| 846 |
+
|
| 847 |
+
requestAnimationFrame(gameLoop);
|
| 848 |
+
}
|
| 849 |
+
|
| 850 |
+
function shoot() {
|
| 851 |
+
const projectile = document.createElement('div');
|
| 852 |
+
projectile.className = 'projectile';
|
| 853 |
+
|
| 854 |
+
const projectileX = gameState.playerX + gameState.playerWidth / 2 - 4;
|
| 855 |
+
const projectileY = gameState.playerY;
|
| 856 |
+
|
| 857 |
+
projectile.style.left = `${projectileX}px`;
|
| 858 |
+
projectile.style.top = `${projectileY}px`;
|
| 859 |
+
|
| 860 |
+
gameArea.appendChild(projectile);
|
| 861 |
+
|
| 862 |
+
gameState.projectiles.push({
|
| 863 |
+
element: projectile,
|
| 864 |
+
x: projectileX,
|
| 865 |
+
y: projectileY,
|
| 866 |
+
width: 8,
|
| 867 |
+
height: 8,
|
| 868 |
+
speed: 8
|
| 869 |
+
});
|
| 870 |
+
|
| 871 |
+
// Play shoot sound
|
| 872 |
+
shootSound.currentTime = 0;
|
| 873 |
+
shootSound.play();
|
| 874 |
+
}
|
| 875 |
+
|
| 876 |
+
function updateProjectiles() {
|
| 877 |
+
for (let i = gameState.projectiles.length - 1; i >= 0; i--) {
|
| 878 |
+
const projectile = gameState.projectiles[i];
|
| 879 |
+
projectile.y -= projectile.speed;
|
| 880 |
+
projectile.element.style.top = `${projectile.y}px`;
|
| 881 |
+
|
| 882 |
+
// Remove if out of bounds
|
| 883 |
+
if (projectile.y < 0) {
|
| 884 |
+
gameArea.removeChild(projectile.element);
|
| 885 |
+
gameState.projectiles.splice(i, 1);
|
| 886 |
+
}
|
| 887 |
+
}
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
function updateMonsters() {
|
| 891 |
+
for (let i = gameState.monsters.length - 1; i >= 0; i--) {
|
| 892 |
+
const monster = gameState.monsters[i];
|
| 893 |
+
|
| 894 |
+
if (!monster.isBoss) {
|
| 895 |
+
// Regular monster movement
|
| 896 |
+
monster.x += monster.speedX;
|
| 897 |
+
monster.y += monster.speedY;
|
| 898 |
+
|
| 899 |
+
// Bounce off walls
|
| 900 |
+
if (monster.x <= 0 || monster.x + monster.width >= gameArea.clientWidth) {
|
| 901 |
+
monster.speedX *= -1;
|
| 902 |
+
}
|
| 903 |
+
|
| 904 |
+
// Reverse direction when hitting bottom
|
| 905 |
+
if (monster.y + monster.height >= gameArea.clientHeight) {
|
| 906 |
+
monster.speedY *= -1;
|
| 907 |
+
}
|
| 908 |
+
|
| 909 |
+
monster.element.style.left = `${monster.x}px`;
|
| 910 |
+
monster.element.style.top = `${monster.y}px`;
|
| 911 |
+
} else {
|
| 912 |
+
// Boss movement pattern
|
| 913 |
+
if (monster.moveDirection === undefined) {
|
| 914 |
+
monster.moveDirection = Math.random() < 0.5 ? 1 : -1;
|
| 915 |
+
monster.moveCounter = Math.random() * 100 + 50;
|
| 916 |
+
}
|
| 917 |
+
|
| 918 |
+
monster.x += monster.speed * monster.moveDirection;
|
| 919 |
+
monster.moveCounter--;
|
| 920 |
+
|
| 921 |
+
if (monster.moveCounter <= 0 ||
|
| 922 |
+
monster.x <= 0 ||
|
| 923 |
+
monster.x + monster.width >= gameArea.clientWidth) {
|
| 924 |
+
monster.moveDirection *= -1;
|
| 925 |
+
monster.moveCounter = Math.random() * 100 + 50;
|
| 926 |
+
|
| 927 |
+
// Boss occasionally shoots
|
| 928 |
+
if (Math.random() < 0.2) {
|
| 929 |
+
bossShoot(monster);
|
| 930 |
+
}
|
| 931 |
+
}
|
| 932 |
+
|
| 933 |
+
monster.element.style.left = `${monster.x}px`;
|
| 934 |
+
}
|
| 935 |
+
}
|
| 936 |
+
}
|
| 937 |
+
|
| 938 |
+
function bossShoot(boss) {
|
| 939 |
+
for (let i = 0; i < 3; i++) {
|
| 940 |
+
setTimeout(() => {
|
| 941 |
+
const projectile = document.createElement('div');
|
| 942 |
+
projectile.className = 'projectile';
|
| 943 |
+
projectile.style.backgroundColor = 'var(--zx-bright-red)';
|
| 944 |
+
|
| 945 |
+
const projectileX = boss.x + boss.width / 2 - 4;
|
| 946 |
+
const projectileY = boss.y + boss.height;
|
| 947 |
+
|
| 948 |
+
projectile.style.left = `${projectileX}px`;
|
| 949 |
+
projectile.style.top = `${projectileY}px`;
|
| 950 |
+
|
| 951 |
+
gameArea.appendChild(projectile);
|
| 952 |
+
|
| 953 |
+
gameState.projectiles.push({
|
| 954 |
+
element: projectile,
|
| 955 |
+
x: projectileX,
|
| 956 |
+
y: projectileY,
|
| 957 |
+
width: 8,
|
| 958 |
+
height: 8,
|
| 959 |
+
speed: -5, // Moves downward
|
| 960 |
+
fromMonster: true
|
| 961 |
+
});
|
| 962 |
+
|
| 963 |
+
// Play shoot sound
|
| 964 |
+
shootSound.currentTime = 0;
|
| 965 |
+
shootSound.play();
|
| 966 |
+
}, i * 300);
|
| 967 |
+
}
|
| 968 |
+
}
|
| 969 |
+
|
| 970 |
+
function checkCollisions() {
|
| 971 |
+
// Check projectile to monster collisions
|
| 972 |
+
for (let i = gameState.projectiles.length - 1; i >= 0; i--) {
|
| 973 |
+
const projectile = gameState.projectiles[i];
|
| 974 |
+
|
| 975 |
+
if (projectile.fromMonster) {
|
| 976 |
+
// Monsters shooting at player
|
| 977 |
+
if (checkCollision(projectile, {
|
| 978 |
+
x: gameState.playerX,
|
| 979 |
+
y: gameState.playerY,
|
| 980 |
+
width: gameState.playerWidth,
|
| 981 |
+
height: gameState.playerHeight
|
| 982 |
+
})) {
|
| 983 |
+
gameArea.removeChild(projectile.element);
|
| 984 |
+
gameState.projectiles.splice(i, 1);
|
| 985 |
+
takeDamage(10);
|
| 986 |
+
continue;
|
| 987 |
+
}
|
| 988 |
+
} else {
|
| 989 |
+
// Player shooting at monsters
|
| 990 |
+
for (let j = gameState.monsters.length - 1; j >= 0; j--) {
|
| 991 |
+
const monster = gameState.monsters[j];
|
| 992 |
+
|
| 993 |
+
if (checkCollision(projectile, monster)) {
|
| 994 |
+
gameArea.removeChild(projectile.element);
|
| 995 |
+
gameState.projectiles.splice(i, 1);
|
| 996 |
+
|
| 997 |
+
monster.health--;
|
| 998 |
+
if (monster.health <= 0) {
|
| 999 |
+
gameArea.removeChild(monster.element);
|
| 1000 |
+
gameState.monsters.splice(j, 1);
|
| 1001 |
+
gameState.monstersKilled++;
|
| 1002 |
+
gameState.score += monster.isBoss ? 500 : 100;
|
| 1003 |
+
updateScore();
|
| 1004 |
+
|
| 1005 |
+
// Show explosion effect for boss
|
| 1006 |
+
if (monster.isBoss) {
|
| 1007 |
+
const explosion = document.createElement('div');
|
| 1008 |
+
explosion.style.position = 'absolute';
|
| 1009 |
+
explosion.style.left = `${monster.x}px`;
|
| 1010 |
+
explosion.style.top = `${monster.y}px`;
|
| 1011 |
+
explosion.style.width = `${monster.width}px`;
|
| 1012 |
+
explosion.style.height = `${monster.height}px`;
|
| 1013 |
+
explosion.style.backgroundColor = 'var(--zx-bright-red)';
|
| 1014 |
+
explosion.style.zIndex = '100';
|
| 1015 |
+
explosion.style.borderRadius = '50%';
|
| 1016 |
+
explosion.style.animation = 'flicker 0.1s 10 alternate';
|
| 1017 |
+
gameArea.appendChild(explosion);
|
| 1018 |
+
|
| 1019 |
+
setTimeout(() => {
|
| 1020 |
+
gameArea.removeChild(explosion);
|
| 1021 |
+
}, 1000);
|
| 1022 |
+
}
|
| 1023 |
+
}
|
| 1024 |
+
|
| 1025 |
+
// Play hit sound
|
| 1026 |
+
monsterHitSound.currentTime = 0;
|
| 1027 |
+
monsterHitSound.play();
|
| 1028 |
+
break;
|
| 1029 |
+
}
|
| 1030 |
+
}
|
| 1031 |
+
}
|
| 1032 |
+
}
|
| 1033 |
+
|
| 1034 |
+
// Check monster to player collisions
|
| 1035 |
+
for (let i = gameState.monsters.length - 1; i >= 0; i--) {
|
| 1036 |
+
const monster = gameState.monsters[i];
|
| 1037 |
+
if (!monster.isBoss && checkCollision({
|
| 1038 |
+
x: gameState.playerX,
|
| 1039 |
+
y: gameState.playerY,
|
| 1040 |
+
width: gameState.playerWidth,
|
| 1041 |
+
height: gameState.playerHeight
|
| 1042 |
+
}, monster)) {
|
| 1043 |
+
takeDamage(5);
|
| 1044 |
+
|
| 1045 |
+
// Push monster away
|
| 1046 |
+
monster.speedX = (monster.x < gameState.playerX) ? -3 : 3;
|
| 1047 |
+
monster.speedY = -2;
|
| 1048 |
+
}
|
| 1049 |
+
}
|
| 1050 |
+
|
| 1051 |
+
// Update monsters left display
|
| 1052 |
+
monstersLeft.textContent = norfolkLocations[gameState.currentLocation].monsters - gameState.monstersKilled;
|
| 1053 |
+
|
| 1054 |
+
// Check if location is cleared
|
| 1055 |
+
if (gameState.monstersKilled >= norfolkLocations[gameState.currentLocation].monsters) {
|
| 1056 |
+
locationCleared();
|
| 1057 |
+
}
|
| 1058 |
+
}
|
| 1059 |
+
|
| 1060 |
+
function checkCollision(obj1, obj2) {
|
| 1061 |
+
return obj1.x < obj2.x + obj2.width &&
|
| 1062 |
+
obj1.x + obj1.width > obj2.x &&
|
| 1063 |
+
obj1.y < obj2.y + obj2.height &&
|
| 1064 |
+
obj1.y + obj1.height > obj2.y;
|
| 1065 |
+
}
|
| 1066 |
+
|
| 1067 |
+
function takeDamage(amount) {
|
| 1068 |
+
gameState.health -= amount;
|
| 1069 |
+
updateHealth();
|
| 1070 |
+
|
| 1071 |
+
// Play damage sound
|
| 1072 |
+
hitSound.currentTime = 0;
|
| 1073 |
+
hitSound.play();
|
| 1074 |
+
|
| 1075 |
+
// Flash player
|
| 1076 |
+
player.style.backgroundColor = 'var(--zx-bright-red)';
|
| 1077 |
+
setTimeout(() => {
|
| 1078 |
+
player.style.backgroundColor = 'var(--zx-bright-green)';
|
| 1079 |
+
}, 100);
|
| 1080 |
+
|
| 1081 |
+
if (gameState.health <= 0) {
|
| 1082 |
+
gameOver();
|
| 1083 |
+
}
|
| 1084 |
+
}
|
| 1085 |
+
|
| 1086 |
+
function updateHealth() {
|
| 1087 |
+
const healthPercent = Math.max(0, gameState.health);
|
| 1088 |
+
healthValue.textContent = `${healthPercent}%`;
|
| 1089 |
+
healthFill.style.width = `${healthPercent}%`;
|
| 1090 |
+
|
| 1091 |
+
// Change color based on health
|
| 1092 |
+
if (healthPercent > 60) {
|
| 1093 |
+
healthFill.style.backgroundColor = 'var(--zx-bright-green)';
|
| 1094 |
+
} else if (healthPercent > 30) {
|
| 1095 |
+
healthFill.style.backgroundColor = 'var(--zx-yellow)';
|
| 1096 |
+
} else {
|
| 1097 |
+
healthFill.style.backgroundColor = 'var(--zx-bright-red)';
|
| 1098 |
+
}
|
| 1099 |
+
}
|
| 1100 |
+
|
| 1101 |
+
function updateScore() {
|
| 1102 |
+
scoreValue.textContent = gameState.score;
|
| 1103 |
+
}
|
| 1104 |
+
|
| 1105 |
+
function locationCleared() {
|
| 1106 |
+
gameState.gameActive = false;
|
| 1107 |
+
gameState.locationsCompleted.push(gameState.currentLocation);
|
| 1108 |
+
|
| 1109 |
+
// Flash background
|
| 1110 |
+
gameArea.style.backgroundColor = 'var(--zx-bright-green)';
|
| 1111 |
+
setTimeout(() => {
|
| 1112 |
+
gameArea.style.backgroundColor = 'var(--zx-black)';
|
| 1113 |
+
}, 100);
|
| 1114 |
+
setTimeout(() => {
|
| 1115 |
+
gameArea.style.backgroundColor = 'var(--zx-bright-green)';
|
| 1116 |
+
}, 200);
|
| 1117 |
+
setTimeout(() => {
|
| 1118 |
+
gameArea.style.backgroundColor = 'var(--zx-black)';
|
| 1119 |
+
}, 300);
|
| 1120 |
+
|
| 1121 |
+
if (gameState.currentLocation === norfolkLocations.length - 1) {
|
| 1122 |
+
// Final victory
|
| 1123 |
+
victory();
|
| 1124 |
+
} else {
|
| 1125 |
+
// Show next location button
|
| 1126 |
+
nextLocationBtn.style.display = 'block';
|
| 1127 |
+
}
|
| 1128 |
+
}
|
| 1129 |
+
|
| 1130 |
+
function nextLocation() {
|
| 1131 |
+
gameState.currentLocation++;
|
| 1132 |
+
gameState.level++;
|
| 1133 |
+
levelValue.textContent = gameState.level;
|
| 1134 |
+
|
| 1135 |
+
// Reset player position
|
| 1136 |
+
gameState.playerX = (gameArea.clientWidth - gameState.playerWidth) / 2;
|
| 1137 |
+
gameState.playerY = gameArea.clientHeight - gameState.playerHeight - 50;
|
| 1138 |
+
player.style.left = `${gameState.playerX}px`;
|
| 1139 |
+
player.style.top = `${gameState.playerY}px`;
|
| 1140 |
+
|
| 1141 |
+
// Hide victory screen and show game
|
| 1142 |
+
victoryScreen.style.display = 'none';
|
| 1143 |
+
nextLocationBtn.style.display = 'none';
|
| 1144 |
+
|
| 1145 |
+
// Restore 25% health or to 100%, whichever is smaller
|
| 1146 |
+
gameState.health = Math.min(100, gameState.health + 25);
|
| 1147 |
+
updateHealth();
|
| 1148 |
+
|
| 1149 |
+
// Start new location
|
| 1150 |
+
startLocation();
|
| 1151 |
+
|
| 1152 |
+
// Resume game
|
| 1153 |
+
gameState.gameActive = true;
|
| 1154 |
+
requestAnimationFrame(gameLoop);
|
| 1155 |
+
}
|
| 1156 |
+
|
| 1157 |
+
function gameOver() {
|
| 1158 |
+
gameState.gameActive = false;
|
| 1159 |
+
gameOverScreen.style.display = 'flex';
|
| 1160 |
+
finalScore.textContent = gameState.score;
|
| 1161 |
+
|
| 1162 |
+
// Play game over sound
|
| 1163 |
+
bgm.pause();
|
| 1164 |
+
gameOverSound.currentTime = 0;
|
| 1165 |
+
gameOverSound.play();
|
| 1166 |
+
}
|
| 1167 |
+
|
| 1168 |
+
function victory() {
|
| 1169 |
+
gameState.gameActive = false;
|
| 1170 |
+
victoryScreen.style.display = 'flex';
|
| 1171 |
+
totalScore.textContent = gameState.score;
|
| 1172 |
+
nextLocationBtn.style.display = 'none';
|
| 1173 |
+
|
| 1174 |
+
// Create Norfolk map with completion markers
|
| 1175 |
+
norfolkMap.innerHTML = '';
|
| 1176 |
+
|
| 1177 |
+
// Draw Norfolk coastline approximation
|
| 1178 |
+
const coastline = document.createElement('div');
|
| 1179 |
+
coastline.style.position = 'absolute';
|
| 1180 |
+
coastline.style.backgroundColor = 'var(--zx-green)';
|
| 1181 |
+
coastline.style.width = '340px';
|
| 1182 |
+
coastline.style.height = '240px';
|
| 1183 |
+
coastline.style.top = '20px';
|
| 1184 |
+
coastline.style.left = '20px';
|
| 1185 |
+
coastline.style.borderRadius = '0 120px 120px 0';
|
| 1186 |
+
norfolkMap.appendChild(coastline);
|
| 1187 |
+
|
| 1188 |
+
// Add location markers
|
| 1189 |
+
for (let i = 0; i < norfolkLocations.length; i++) {
|
| 1190 |
+
const marker = document.createElement('div');
|
| 1191 |
+
marker.className = 'location-marker';
|
| 1192 |
+
|
| 1193 |
+
if (gameState.locationsCompleted.includes(i)) {
|
| 1194 |
+
marker.classList.add('completed-marker');
|
| 1195 |
+
}
|
| 1196 |
+
|
| 1197 |
+
if (i === gameState.currentLocation) {
|
| 1198 |
+
marker.classList.add('active-marker');
|
| 1199 |
+
}
|
| 1200 |
+
|
| 1201 |
+
marker.style.left = `${norfolkLocations[i].x}px`;
|
| 1202 |
+
marker.style.top = `${norfolkLocations[i].y}px`;
|
| 1203 |
+
marker.title = norfolkLocations[i].name;
|
| 1204 |
+
|
| 1205 |
+
norfolkMap.appendChild(marker);
|
| 1206 |
+
}
|
| 1207 |
+
|
| 1208 |
+
// Populate locations list
|
| 1209 |
+
locationsList.innerHTML = '';
|
| 1210 |
+
for (let i = 0; i < norfolkLocations.length; i++) {
|
| 1211 |
+
const item = document.createElement('div');
|
| 1212 |
+
item.className = 'location-item';
|
| 1213 |
+
|
| 1214 |
+
if (gameState.locationsCompleted.includes(i)) {
|
| 1215 |
+
item.classList.add('completed');
|
| 1216 |
+
item.innerHTML = `<i class="fas fa-check"></i> ${norfolkLocations[i].name} (CLEARED)`;
|
| 1217 |
+
} else if (i === gameState.currentLocation) {
|
| 1218 |
+
item.classList.add('active');
|
| 1219 |
+
item.innerHTML = `<i class="fas fa-skull-crossbones"></i> ${norfolkLocations[i].name} (CURRENT)`;
|
| 1220 |
+
} else {
|
| 1221 |
+
item.innerHTML = `<i class="fas fa-lock"></i> ${norfolkLocations[i].name}`;
|
| 1222 |
+
}
|
| 1223 |
+
|
| 1224 |
+
locationsList.appendChild(item);
|
| 1225 |
+
}
|
| 1226 |
+
|
| 1227 |
+
// Play victory sound
|
| 1228 |
+
bgm.pause();
|
| 1229 |
+
victorySound.currentTime = 0;
|
| 1230 |
+
victorySound.play();
|
| 1231 |
+
}
|
| 1232 |
+
|
| 1233 |
+
function restartGame() {
|
| 1234 |
+
gameOverScreen.style.display = 'none';
|
| 1235 |
+
startGame();
|
| 1236 |
+
}
|
| 1237 |
+
|
| 1238 |
+
function pauseGame() {
|
| 1239 |
+
gameState.gameActive = false;
|
| 1240 |
+
titleScreen.style.display = 'flex';
|
| 1241 |
+
document.getElementById('start-game').textContent = 'RESUME GAME';
|
| 1242 |
+
}
|
| 1243 |
+
|
| 1244 |
+
function resumeGame() {
|
| 1245 |
+
titleScreen.style.display = 'none';
|
| 1246 |
+
gameState.gameActive = true;
|
| 1247 |
+
requestAnimationFrame(gameLoop);
|
| 1248 |
+
}
|
| 1249 |
+
|
| 1250 |
+
function showLocations() {
|
| 1251 |
+
titleScreen.innerHTML = `
|
| 1252 |
+
<h2>NORFOLK LOCATIONS</h2>
|
| 1253 |
+
<div id="location-preview">
|
| 1254 |
+
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Norfolk_UK_location_map.svg/1200px-Norfolk_UK_location_map.svg.png" style="width: 300px; height: auto; opacity: 0.7;">
|
| 1255 |
+
<div style="position: relative; margin-top: 20px;">
|
| 1256 |
+
${norfolkLocations.map((loc, i) => `
|
| 1257 |
+
<div style="position: absolute; left: ${loc.x/2}px; top: ${loc.y/2}px;
|
| 1258 |
+
background: var(--zx-red); width: 8px; height: 8px; border-radius: 50%;"></div>
|
| 1259 |
+
`).join('')}
|
| 1260 |
+
</div>
|
| 1261 |
+
</div>
|
| 1262 |
+
<div style="margin-top: 20px;">
|
| 1263 |
+
${norfolkLocations.map(loc => `
|
| 1264 |
+
<div>${loc.name} - ${loc.monsters} monsters${loc.boss ? ' + BOSS' : ''}</div>
|
| 1265 |
+
`).join('')}
|
| 1266 |
+
</div>
|
| 1267 |
+
<div class="menu-item" id="back-to-menu" style="margin-top: 20px;">BACK</div>
|
| 1268 |
+
`;
|
| 1269 |
+
document.getElementById('back-to-menu').addEventListener('click', () => {
|
| 1270 |
+
titleScreen.innerHTML = `
|
| 1271 |
+
<div id="title">ALT<span style="color: var(--zx-bright-red);">AI</span>RE</div>
|
| 1272 |
+
<p>BATTLE AI MONSTERS IN NORFOLK</p>
|
| 1273 |
+
<div id="menu">
|
| 1274 |
+
<div class="menu-item" id="start-game">START GAME</div>
|
| 1275 |
+
<div class="menu-item" id="locations">NORFOLK LOCATIONS</div>
|
| 1276 |
+
<div class="menu-item" id="instructions">INSTRUCTIONS</div>
|
| 1277 |
+
</div>
|
| 1278 |
+
<div id="press-start">PRESS START TO DEFEND NORFOLK</div>
|
| 1279 |
+
`;
|
| 1280 |
+
|
| 1281 |
+
// Reattach event listeners
|
| 1282 |
+
document.getElementById('start-game').addEventListener('click', startGame);
|
| 1283 |
+
document.getElementById('locations').addEventListener('click', showLocations);
|
| 1284 |
+
document.getElementById('instructions').addEventListener('click', showInstructions);
|
| 1285 |
+
});
|
| 1286 |
+
}
|
| 1287 |
+
|
| 1288 |
+
function showInstructions() {
|
| 1289 |
+
titleScreen.innerHTML = `
|
| 1290 |
+
<h2>HOW TO PLAY</h2>
|
| 1291 |
+
<div style="max-width: 500px; text-align: left; margin: 20px auto;">
|
| 1292 |
+
<p><strong>OBJECTIVE:</strong> Defeat all AI monsters invading Norfolk's locations!</p>
|
| 1293 |
+
<p><strong>MOVEMENT:</strong> Use WASD or arrow keys to move your ship</p>
|
| 1294 |
+
<p><strong>SHOOTING:</strong> Press SPACE to fire at the AI monsters</p>
|
| 1295 |
+
<p><strong>LOCATIONS:</strong> Clear all monsters in each Norfolk location to progress</p>
|
| 1296 |
+
<p><strong>FINAL BOSS:</strong> Defeat the rogue AI in King's Lynn to win!</p>
|
| 1297 |
+
|
| 1298 |
+
<div style="margin-top: 30px; text-align: center;">
|
| 1299 |
+
<div style="display: inline-block; width: 80px; height: 80px; background: var(--zx-bright-green); margin: 10px;"></div>
|
| 1300 |
+
<p>PLAYER SHIP</p>
|
| 1301 |
+
|
| 1302 |
+
<div style="display: inline-block; width: 60px; height: 60px; background: var(--zx-red); margin: 10px; border-radius: 50%;"></div>
|
| 1303 |
+
<p>REGULAR MONSTERS</p>
|
| 1304 |
+
|
| 1305 |
+
<div style="display: inline-block; width: 80px; height: 80px; background: var(--zx-bright-red); margin: 10px; box-shadow: 0 0 10px var(--zx-bright-red);"></div>
|
| 1306 |
+
<p>FINAL BOSS</p>
|
| 1307 |
+
</div>
|
| 1308 |
+
</div>
|
| 1309 |
+
<div class="menu-item" id="back-to-menu" style="margin-top: 20px;">BACK</div>
|
| 1310 |
+
`;
|
| 1311 |
+
document.getElementById('back-to-menu').addEventListener('click', () => {
|
| 1312 |
+
titleScreen.innerHTML = `
|
| 1313 |
+
<div id="title">ALT<span style="color: var(--zx-bright-red);">AI</span>RE</div>
|
| 1314 |
+
<p>BATTLE AI MONSTERS IN NORFOLK</p>
|
| 1315 |
+
<div id="menu">
|
| 1316 |
+
<div class="menu-item" id="start-game">START GAME</div>
|
| 1317 |
+
<div class="menu-item" id="locations">NORFOLK LOCATIONS</div>
|
| 1318 |
+
<div class="menu-item" id="instructions">INSTRUCTIONS</div>
|
| 1319 |
+
</div>
|
| 1320 |
+
<div id="press-start">PRESS START TO DEFEND NORFOLK</div>
|
| 1321 |
+
`;
|
| 1322 |
+
|
| 1323 |
+
// Reattach event listeners
|
| 1324 |
+
document.getElementById('start-game').addEventListener('click', startGame);
|
| 1325 |
+
document.getElementById('locations').addEventListener('click', showLocations);
|
| 1326 |
+
document.getElementById('instructions').addEventListener('click', showInstructions);
|
| 1327 |
+
});
|
| 1328 |
+
}
|
| 1329 |
+
</script>
|
| 1330 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 1331 |
+
</html>
|