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7faaef2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 | """studio.rigging.parts — piece-mask sidecar (Phase 3 / Session 3.5).
Each sprite gets two artifacts alongside its joints sidecar:
<sprite>.png (the sprite image)
<sprite>.joints.json (joint annotations, Session 2)
<sprite>.parts.png (uint8 grayscale; pixel = piece_id; 0 = background)
<sprite>.parts.json (piece index, bone binding, z-order, kind)
The parts.png is mode='L' so every editor opens and round-trips it cleanly. A
separate <sprite>.parts.preview.png with a color palette is generated for human
inspection; it is NOT load-bearing.
JSON format (versioned, forwards-compatible):
{
"schema_version": 1,
"image": "goblin.png",
"image_shape": [256, 256],
"pieces": {
"1": {"name": "torso", "bone": "neck", "z": 1, "kind": "body"},
...
"14": {"name": "sword", "bone": "r_wrist", "z": 9, "kind": "attachment"}
}
}
Piece IDs are 1-indexed. ID 0 is reserved for background (no piece).
`bone` is the joint name the piece pivots around. Under forward kinematics, the
piece rotates rigidly around that joint's position by that joint's world
rotation. `z` is the render order — higher draws on top. `kind` is "body" or
"attachment"; the default rigid-piece engine renders body-only.
"""
from __future__ import annotations
import colorsys
import json
from dataclasses import dataclass
from pathlib import Path
from typing import Dict, Optional, Tuple
import numpy as np
from PIL import Image
from pixel_cursor.rigging import JOINT_INDEX, JOINT_NAMES
SCHEMA_VERSION: int = 1
CANONICAL_HUMANOID_PIECES: Tuple[Tuple[str, str, int, str], ...] = (
# (name, bone (joint name), z-order, kind)
("torso", "neck", 1, "body"),
("l_thigh", "l_hip", 2, "body"),
("r_thigh", "r_hip", 2, "body"),
("l_shin", "l_knee", 3, "body"),
("r_shin", "r_knee", 3, "body"),
("l_foot", "l_ankle", 4, "body"),
("r_foot", "r_ankle", 4, "body"),
("l_upper_arm", "l_shoulder", 5, "body"),
("r_upper_arm", "r_shoulder", 5, "body"),
("l_forearm", "l_elbow", 6, "body"),
("r_forearm", "r_elbow", 6, "body"),
("l_hand", "l_wrist", 7, "body"),
("r_hand", "r_wrist", 7, "body"),
("head", "head", 8, "body"),
)
@dataclass(frozen=True)
class Piece:
piece_id: int
name: str
bone: str
z: int
kind: str
@dataclass(frozen=True)
class PartsMask:
id_map: np.ndarray
pieces: Tuple[Piece, ...]
image_shape: Tuple[int, int]
def piece_by_name(self, name: str) -> Optional[Piece]:
for p in self.pieces:
if p.name == name:
return p
return None
def piece_by_id(self, piece_id: int) -> Optional[Piece]:
for p in self.pieces:
if p.piece_id == piece_id:
return p
return None
@property
def body_pieces(self) -> Tuple[Piece, ...]:
return tuple(p for p in self.pieces if p.kind == "body")
@property
def attachment_pieces(self) -> Tuple[Piece, ...]:
return tuple(p for p in self.pieces if p.kind == "attachment")
def parts_png_path_for(image_path: Path | str) -> Path:
p = Path(image_path)
return p.with_name(p.stem + ".parts.png")
def parts_json_path_for(image_path: Path | str) -> Path:
p = Path(image_path)
return p.with_name(p.stem + ".parts.json")
def parts_preview_path_for(image_path: Path | str) -> Path:
p = Path(image_path)
return p.with_name(p.stem + ".parts.preview.png")
def load_parts(image_path: Path | str) -> Optional[PartsMask]:
"""Return the PartsMask for image_path, or None if either sidecar is missing.
Raises ValueError if the JSON exists but is malformed or has a higher
schema_version than we support.
"""
png_path = parts_png_path_for(image_path)
json_path = parts_json_path_for(image_path)
if not png_path.exists() or not json_path.exists():
return None
data = json.loads(json_path.read_text())
version = int(data.get("schema_version", 1))
if version > SCHEMA_VERSION:
raise ValueError(
f"parts sidecar schema_version {version} > supported {SCHEMA_VERSION} "
f"({json_path})"
)
shape_field = data["image_shape"]
H, W = int(shape_field[0]), int(shape_field[1])
img = Image.open(png_path)
if img.mode != "L":
img = img.convert("L")
arr = np.asarray(img, dtype=np.uint8)
if arr.shape != (H, W):
raise ValueError(
f"parts.png shape {arr.shape} != image_shape {(H, W)} ({png_path})"
)
pieces_field = data.get("pieces", {})
pieces = []
for pid_str, entry in pieces_field.items():
pid = int(pid_str)
if pid == 0:
raise ValueError(
f"piece_id 0 is reserved for background ({json_path})"
)
if pid < 0 or pid > 255:
raise ValueError(
f"piece_id {pid} out of uint8 range ({json_path})"
)
bone = entry["bone"]
if bone not in JOINT_INDEX:
raise ValueError(
f"piece '{entry.get('name', pid)}' bone '{bone}' is not a known "
f"joint ({json_path}); known: {list(JOINT_NAMES)}"
)
pieces.append(Piece(
piece_id=pid,
name=str(entry["name"]),
bone=bone,
z=int(entry.get("z", 0)),
kind=str(entry.get("kind", "body")),
))
return PartsMask(
id_map=arr,
pieces=tuple(pieces),
image_shape=(H, W),
)
def save_parts(
image_path: Path | str,
id_map: np.ndarray,
pieces: Tuple[Piece, ...],
*,
image_name: Optional[str] = None,
) -> Tuple[Path, Path]:
"""Write <sprite>.parts.png + <sprite>.parts.json. Returns (png_path, json_path)."""
if id_map.ndim != 2:
raise ValueError(f"id_map must be 2D, got {id_map.shape}")
if id_map.dtype != np.uint8:
raise ValueError(f"id_map must be uint8, got {id_map.dtype}")
png_path = parts_png_path_for(image_path)
json_path = parts_json_path_for(image_path)
name = image_name if image_name is not None else Path(image_path).name
Image.fromarray(id_map, mode="L").save(png_path)
payload = {
"schema_version": SCHEMA_VERSION,
"image": name,
"image_shape": [int(id_map.shape[0]), int(id_map.shape[1])],
"pieces": {
str(p.piece_id): {
"name": p.name,
"bone": p.bone,
"z": p.z,
"kind": p.kind,
}
for p in pieces
},
}
json_path.write_text(json.dumps(payload, indent=2, sort_keys=False) + "\n")
return png_path, json_path
def save_preview(
image_path: Path | str,
parts: PartsMask,
) -> Path:
"""Write a color-coded RGBA preview alongside the parts sidecar.
Pure operator convenience — not load-bearing. Background is transparent.
"""
H, W = parts.image_shape
rgba = np.zeros((H, W, 4), dtype=np.uint8)
palette = _build_preview_palette(parts.pieces)
for piece in parts.pieces:
mask = parts.id_map == piece.piece_id
if not mask.any():
continue
rgba[mask] = palette[piece.piece_id]
out_path = parts_preview_path_for(image_path)
Image.fromarray(rgba, mode="RGBA").save(out_path)
return out_path
def _build_preview_palette(
pieces: Tuple[Piece, ...],
) -> Dict[int, Tuple[int, int, int, int]]:
palette: Dict[int, Tuple[int, int, int, int]] = {}
n = max(1, len(pieces))
for i, p in enumerate(pieces):
hue = (i / n) % 1.0
sat = 0.65
val = 0.95 if p.kind == "body" else 0.55
r, g, b = colorsys.hsv_to_rgb(hue, sat, val)
palette[p.piece_id] = (int(r * 255), int(g * 255), int(b * 255), 220)
return palette
def canonical_humanoid_pieces(
extras: Tuple[Tuple[str, str, int, str], ...] = (),
) -> Tuple[Piece, ...]:
"""Return the canonical 13 humanoid pieces plus any extras (attachments).
extras: iterable of (name, bone, z, kind) tuples to append. Piece IDs are
assigned sequentially starting from 1.
"""
pieces = []
next_id = 1
for name, bone, z, kind in CANONICAL_HUMANOID_PIECES:
pieces.append(Piece(piece_id=next_id, name=name, bone=bone, z=z, kind=kind))
next_id += 1
for name, bone, z, kind in extras:
pieces.append(Piece(piece_id=next_id, name=name, bone=bone, z=z, kind=kind))
next_id += 1
return tuple(pieces)
__all__ = [
"SCHEMA_VERSION",
"CANONICAL_HUMANOID_PIECES",
"Piece",
"PartsMask",
"parts_png_path_for",
"parts_json_path_for",
"parts_preview_path_for",
"load_parts",
"save_parts",
"save_preview",
"canonical_humanoid_pieces",
]
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