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#!/usr/bin/env python3
"""

Antti's Perception Laboratory - Host v9.2 (Config Load Fix)

-----------------------------------------------------------------

[V9.2 FIX] Fixed config loading to call set_config_options() for proper node initialization

[V9.1 FIX] Fixed get_blended_input to preserve complex arrays instead of destroying them

[V9 FEATURE] Added a global 'Speed' setting (slider) to control the simulation timer interval.

[V8 FEATURE] ADDED NODE EXPORT OPTION during save for easy sharing of workflow + node files.

[V7 FEATURE] Added support for custom node state (W-Matrices, etc.) 

               saved to a sidecar folder during graph save/load.

[V6.1 FEATURE] Added 'learned_weight' support to EdgeItem. 

               The physics engine now multiplies signal transfer by this weight.

[V5 CORE] Robust NaN/Inf handling.

"""

import sys
import numpy as np
from PyQt6 import QtWidgets, QtGui, QtCore
import cv2
import pyqtgraph as pg
from collections import deque
import os
import inspect
import importlib.util
import json
import shutil # <--- ADDED for file copy

pg.setConfigOptions(imageAxisOrder='row-major')

# --- HELPER FUNCTION WITH NaN PROTECTION ---
def numpy_to_qimage(array):
    """

    Converts a numpy array (H, W, C) or (H, W) to a QImage

    for high-quality scaling. Now with NaN/Inf protection.

    """
    if array is None:
        return QtGui.QImage()
    
    # [v5 FIX] Handle NaN/Inf in display arrays
    if not np.all(np.isfinite(array)):
        array = np.nan_to_num(array, nan=0.0, posinf=1.0, neginf=0.0)
    
    # Ensure array is in 0-1 float range first
    if array.dtype != np.float32:
        array = array / 255.0 if array.max() > 1.0 else array.astype(np.float32)
    elif array.max() > 1.0 and array.min() >= 0.0:
        # If it's float but > 1.0 (e.g. 0-255 float), normalize
        array = array / 255.0
    
    array = np.clip(array, 0, 1) * 255
    array = array.astype(np.uint8)
    
    # Make array contiguous in memory
    array = np.ascontiguousarray(array)
    
    if array.ndim == 2: # Grayscale
        h, w = array.shape
        qimage = QtGui.QImage(array.data, w, h, w, QtGui.QImage.Format.Format_Grayscale8)
    elif array.ndim == 3 and array.shape[2] == 3: # RGB
        h, w, c = array.shape
        # Create QImage from 24-bit RGB data
        qimage = QtGui.QImage(array.data, w, h, 3 * w, QtGui.QImage.Format.Format_RGB888)
    elif array.ndim == 3 and array.shape[2] == 4: # RGBA
        h, w, c = array.shape
        # Create QImage from 32-bit RGBA data
        qimage = QtGui.QImage(array.data, w, h, 4 * w, QtGui.QImage.Format.Format_RGBA8888)
    else:
        return QtGui.QImage() # Unsupported dimensions
        
    # QImage is a view on the numpy array. We must make a copy
    # or the array will be garbage-collected and QImage will crash.
    return qimage.copy()
# --- END HELPER FUNCTION ---


# --- Global PyAudio Instance ---
try:
    import pyaudio
    PA_INSTANCE = pyaudio.PyAudio()
except ImportError:
    # print("Warning: pyaudio not installed. Audio nodes will be non-functional.")
    pyaudio = None
    PA_INSTANCE = None

# ==================== BASE NODE SYSTEM ====================

class BaseNode:
    """Base class for all perception nodes"""
    NODE_CATEGORY = "Base"
    NODE_COLOR = QtGui.QColor(80, 80, 80)
    
    def __init__(self):
        self.inputs = {}
        self.outputs = {}
        self.input_data = {}
        self.node_title = "Base Node"
        # Store the module file path for saving/exporting
        # This will be set by the loading system when the node is instantiated
        self.node_file_path = None 
        
    def pre_step(self):
        self.input_data = {name: [] for name in self.inputs}
        
    def set_input(self, port_name, value, port_type='signal', coupling=1.0):
        """[v5 FIX] Added NaN protection in signal input processing"""
        if port_name not in self.input_data:
            return
        if port_type == 'signal':
            if isinstance(value, (np.ndarray, list)):
                value = value[0] if len(value) > 0 else 0.0
            
            # [v5 FIX] Protect against NaN/Inf in signals
            try:
                fval = float(value)
                if not np.isfinite(fval):
                    fval = 0.0
            except (ValueError, TypeError):
                fval = 0.0
                
            self.input_data[port_name].append(fval * coupling)
        else:
            if value is not None:
                self.input_data[port_name].append(value)
                
    def get_blended_input(self, port_name, blend_mode='sum'):
        """[v5 FIX] Added NaN protection in blending operations

           [v9.1 FIX] Preserve complex arrays instead of destroying them"""
        values = self.input_data.get(port_name, [])
        if not values:
            return None
            
        if blend_mode == 'sum' and isinstance(values[0], (int, float)):
            result = np.sum(values)
            # [v5 FIX] Safety check
            if not np.isfinite(result):
                return 0.0
            return result
        elif blend_mode == 'mean' and isinstance(values[0], np.ndarray):
            if len(values) > 0:
                # [v9.1 FIX] Preserve complex arrays - don't cast to float!
                valid_arrays = []
                for v in values:
                    if v is not None and v.size > 0:
                        if np.iscomplexobj(v):
                            valid_arrays.append(v.astype(np.complex64))
                        else:
                            valid_arrays.append(v.astype(np.float32))
                if not valid_arrays:
                    return None
                result = np.mean(valid_arrays, axis=0)
                # [v5 FIX] Clean up result (only for real arrays)
                if not np.iscomplexobj(result) and not np.all(np.isfinite(result)):
                    result = np.nan_to_num(result, nan=0.0, posinf=1.0, neginf=0.0)
                return result
            return None
        return values[0]
        
    def step(self):
        pass
        
    def get_output(self, port_name):
        return None
        
    def get_display_image(self):
        # Base implementation returns None.
        # Subclasses can return a np.ndarray (float 0-1) or a QImage
        return None
        
    def close(self):
        pass

    def get_config_options(self):
        return []
    
    # --- V7 CUSTOM STATE METHODS ---
    # Nodes that need to save large binary states (like W matrices) will implement these.
    def save_custom_state(self, folder_path, node_id):
        """Called by the host to save custom state (e.g. .npy files)"""
        return None # Return filename if successful

    def load_custom_state(self, filepath):
        """Called by the host to load custom state from a file"""
        pass

# ==================== NODE LOADING SYSTEM ====================

def load_nodes_from_folder(folder_path):
    if not os.path.exists(folder_path):
        print(f"Nodes folder not found, creating: {folder_path}")
        try:
            os.makedirs(folder_path)
        except Exception as e:
            print(f"Could not create nodes folder: {e}")
            return {}
            
    found_nodes = {}
    
    # Inject BaseNode and PA_INSTANCE into the __main__ module for compatibility
    main_module = sys.modules['__main__']
    setattr(main_module, 'BaseNode', BaseNode)
    setattr(main_module, 'PA_INSTANCE', PA_INSTANCE)
    setattr(main_module, 'np', np) # Inject numpy for convenience in nodes
    setattr(main_module, 'cv2', cv2) # Inject cv2 for convenience in nodes
    setattr(main_module, 'os', os) # Inject os for convenience in nodes
    
    for filename in os.listdir(folder_path):
        if filename.endswith(".py") and filename != "__init__.py":
            module_name = filename[:-3]
            file_path = os.path.join(folder_path, filename)
            
            try:
                spec = importlib.util.spec_from_file_location(module_name, file_path)
                module = importlib.util.module_from_spec(spec)
                
                # V6 Compatibility: Ensure module can resolve __main__ imports
                module.__dict__['__main__'] = main_module
                sys.path.append(os.path.dirname(os.path.abspath(__file__)))
                spec.loader.exec_module(module)
                
                module_nodes = []
                for name, cls in inspect.getmembers(module, inspect.isclass):
                    if issubclass(cls, BaseNode) and cls is not BaseNode:
                        node_key_name = cls.__name__
                        found_nodes[node_key_name] = {
                            "class": cls,
                            "module_name": module_name,
                            "category": cls.NODE_CATEGORY,
                            "file_path": file_path 
                        }
                        # Set the file path on the class itself for access during instantiation
                        # This is the crucial part that ensures the path is known later.
                        setattr(cls, '_NODE_SOURCE_FILE', file_path) 
                        
                        module_nodes.append(name)
                        
                if module_nodes:
                    print(f"  > Loaded: {', '.join(module_nodes)} from {filename}")

            except Exception as e:
                print(f"Error loading {filename}: {e}")
                
    return found_nodes

print("Loading external nodes from './nodes' folder...")
NODE_TYPES = load_nodes_from_folder('nodes')

PORT_COLORS = {
    'signal': QtGui.QColor(200, 200, 200),
    'image': QtGui.QColor(100, 150, 255),
    'spectrum': QtGui.QColor(255, 150, 100),
    'complex_spectrum': QtGui.QColor(255, 100, 255),
}

# ==================== GRAPHICS ITEMS ====================

PORT_RADIUS = 7
NODE_W, NODE_H = 200, 180  # Increased default height for better text

class PortItem(QtWidgets.QGraphicsEllipseItem):
    def __init__(self, parent, name, port_type, is_output=False):
        super().__init__(-PORT_RADIUS, -PORT_RADIUS, PORT_RADIUS*2, PORT_RADIUS*2, parent)
        self.name = name
        self.port_type = port_type
        self.is_output = is_output
        self.base_color = PORT_COLORS.get(port_type, QtGui.QColor(255, 0, 0))
        self.setBrush(QtGui.QBrush(self.base_color))
        self.setZValue(3)
        self.setAcceptHoverEvents(True)
        
    def hoverEnterEvent(self, ev):
        self.setBrush(QtGui.QBrush(QtGui.QColor(255, 200, 60)))
    def hoverLeaveEvent(self, ev):
        self.setBrush(QtGui.QBrush(self.base_color))

class EdgeItem(QtWidgets.QGraphicsPathItem):
    def __init__(self, src_port, tgt_port=None):
        super().__init__()
        self.src = src_port
        self.tgt = tgt_port
        self.port_type = src_port.port_type
        self.setZValue(1)
        self.effect_val = 0.0
        
        # [V6.1 FEATURE] Learned weight property
        # The SystemOptimizer will write to this. 
        # Default is 1.0 (full connectivity).
        self.learned_weight = 1.0 
        
        pen = QtGui.QPen(PORT_COLORS.get(self.port_type, QtGui.QColor(200,200,200)))
        pen.setWidthF(2.0)
        pen.setCapStyle(QtCore.Qt.PenCapStyle.RoundCap)
        self.setPen(pen)
        
    def update_path(self):
        sp = self.src.scenePos()
        tp = self.tgt.scenePos() if self.tgt else sp
        path = QtGui.QPainterPath()
        path.moveTo(sp)
        dx = (tp.x() - sp.x()) * 0.5
        c1 = QtCore.QPointF(sp.x() + dx, sp.y())
        c2 = QtCore.QPointF(tp.x() - dx, tp.y())
        path.cubicTo(c1, c2, tp)
        self.setPath(path)
        self.update_style()
        
    def update_style(self):
        """[v5 FIX] Bulletproof NaN handling prevents UI crash from bad math"""
        # Protect against NaN/Inf that would crash int() conversion
        if not np.isfinite(self.effect_val):
            self.effect_val = 0.0
            
        val = np.clip(self.effect_val, 0.0, 1.0)
        alpha = int(80 + val * 175)  # Safe now - no NaN possible
        w = 2.0 + val * 4.0
        
        # [V6.1] Visual feedback for pruning
        # If learned_weight is low, make the line transparent
        # We combine signal activity (effect_val) with structural weight (learned_weight)
        weight_alpha = int(255 * self.learned_weight)
        final_alpha = min(alpha, weight_alpha)
        
        color = PORT_COLORS.get(self.port_type, QtGui.QColor(200,200,200)).lighter(130)
        color.setAlpha(final_alpha)
        pen = QtGui.QPen(color)
        pen.setWidthF(w)
        self.setPen(pen)

class NodeItem(QtWidgets.QGraphicsItem):
    def __init__(self, sim_node, w=NODE_W, h=NODE_H):
        super().__init__()
        self.setFlags(QtWidgets.QGraphicsItem.GraphicsItemFlag.ItemIsMovable |
                      QtWidgets.QGraphicsItem.GraphicsItemFlag.ItemIsSelectable |
                      QtWidgets.QGraphicsItem.GraphicsItemFlag.ItemSendsGeometryChanges)
        self.sim = sim_node
        self.in_ports = {}
        self.out_ports = {}
        self.min_w = NODE_W
        self.min_h = NODE_H
        self.rect = QtCore.QRectF(0, 0, w, h)
        self.display_pix = None
        
        # --- [V5.1 ENHANCEMENT] Resize and Button setup ---
        self.resize_handle_size = 15
        self.resize_handle = QtCore.QRectF(
            self.rect.width() - self.resize_handle_size,
            self.rect.height() - self.resize_handle_size,
            self.resize_handle_size,
            self.resize_handle_size
        )
        self.is_resizing = False
        self.setAcceptHoverEvents(True)
        
        self.random_btn_rect = None
        self.zoom_in_rect = None 
        self.zoom_out_rect = None 
        
        if hasattr(self.sim, 'randomize'):
            self.random_btn_rect = QtCore.QRectF(self.rect.width() - 18, 4, 14, 14)
        if hasattr(self.sim, 'zoom_factor'):
            self.zoom_in_rect = QtCore.QRectF(self.rect.width() - 38, 4, 14, 14) 
            self.zoom_out_rect = QtCore.QRectF(self.rect.width() - 18, 4, 14, 14) 
        # --- END V5.1 ENHANCEMENT ---
        
        self.init_ports()
        self.setZValue(2)
        self.update_port_positions()
        
    def init_ports(self):
        y_in = 50
        for name, ptype in self.sim.inputs.items():
            self.in_ports[name] = PortItem(self, name, ptype, False)
            self.in_ports[name].setPos(0, y_in)
            y_in += 25
            
        y_out = 50
        for name, ptype in self.sim.outputs.items():
            self.out_ports[name] = PortItem(self, name, ptype, True)
            self.out_ports[name].setPos(self.rect.width(), y_out)
            y_out += 25

    def update_port_positions(self):
        for name, port in self.out_ports.items():
            port.setPos(self.rect.width(), port.y())
            
        # --- [V5.1 ENHANCEMENT] Update button/handle positions ---
        if self.random_btn_rect:
            self.random_btn_rect.moveTopRight(self.rect.topRight() + QtCore.QPointF(-4, 4))
        if self.zoom_in_rect and self.zoom_out_rect:
            self.zoom_in_rect.moveTopRight(self.rect.topRight() + QtCore.QPointF(-24, 4))
            self.zoom_out_rect.moveTopRight(self.rect.topRight() + QtCore.QPointF(-4, 4))
            
        self.resize_handle.moveBottomRight(self.rect.bottomRight())
        # --- END V5.1 ENHANCEMENT ---
        
        if self.scene():
            for edge in self.scene().edges:
                if (edge.src.parentItem() == self) or (edge.tgt.parentItem() == self):
                    edge.update_path()

    def hoverMoveEvent(self, ev):
        if self.resize_handle.contains(ev.pos()):
            self.setCursor(QtCore.Qt.CursorShape.SizeFDiagCursor)
        else:
            self.setCursor(QtCore.Qt.CursorShape.ArrowCursor)
        super().hoverMoveEvent(ev)

    def hoverLeaveEvent(self, ev):
        self.setCursor(QtCore.Qt.CursorShape.ArrowCursor)
        super().hoverLeaveEvent(ev)

    def mousePressEvent(self, ev):
        # --- [V5.1 ENHANCEMENT] Handle resizing via handle ---
        if self.resize_handle.contains(ev.pos()) and ev.button() == QtCore.Qt.MouseButton.LeftButton:
            self.is_resizing = True
            self.resize_start_pos = ev.pos()
            self.resize_start_rect = QtCore.QRectF(self.rect)
            ev.accept()
            return

        # --- [V5.1 ENHANCEMENT] Handle R/Zoom buttons ---
        if self.random_btn_rect and self.random_btn_rect.contains(ev.pos()):
            if hasattr(self.sim, 'randomize'):
                self.sim.randomize()
                self.update_display()
            ev.accept()
            return
        
        if self.zoom_in_rect and self.zoom_in_rect.contains(ev.pos()):
            if hasattr(self.sim, 'zoom_factor'):
                # Zoom In (Smaller factor)
                self.sim.zoom_factor = max(0.1, self.sim.zoom_factor / 1.2) 
                self.update_display()
            ev.accept()
            return
        if self.zoom_out_rect and self.zoom_out_rect.contains(ev.pos()):
            if hasattr(self.sim, 'zoom_factor'):
                # Zoom Out (Larger factor)
                self.sim.zoom_factor = min(5.0, self.sim.zoom_factor * 1.2) 
                self.update_display()
            ev.accept()
            return
        
        super().mousePressEvent(ev)
        
    def mouseMoveEvent(self, ev):
        # --- [V5.1 ENHANCEMENT] Handle resizing via handle ---
        if self.is_resizing:
            delta = ev.pos() - self.resize_start_pos
            new_w = max(self.min_w, self.resize_start_rect.width() + delta.x())
            new_h = max(self.min_h, self.resize_start_rect.height() + delta.y())
            
            self.prepareGeometryChange()
            self.rect.setWidth(new_w)
            self.rect.setHeight(new_h)
            self.update_port_positions()
            
            # Allow nodes to track their own size
            if hasattr(self.sim, 'w') and hasattr(self.sim, 'h'):
                 self.sim.w = int(new_w)
                 self.sim.h = int(new_h)
            
            ev.accept()
            return

        super().mouseMoveEvent(ev)

    def mouseReleaseEvent(self, ev):
        if self.is_resizing:
            self.is_resizing = False
            self.setCursor(QtCore.Qt.CursorShape.ArrowCursor)
            ev.accept()
            return
        super().mouseReleaseEvent(ev)
        
    def boundingRect(self):
        return self.rect.adjusted(-8, -8, 8, 8)
        
    def paint(self, painter, option, widget):
        painter.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing)
        painter.setRenderHint(QtGui.QPainter.RenderHint.TextAntialiasing) # Better text
        
        base_color = self.sim.NODE_COLOR
        if self.isSelected():
            base_color = base_color.lighter(150)
        
        painter.setBrush(QtGui.QBrush(base_color))
        painter.setPen(QtGui.QPen(QtGui.QColor(60, 60, 60), 2))
        painter.drawRoundedRect(self.rect, 10, 10)
        
        # --- [V5.1 ENHANCEMENT] Better title/category rendering ---
        title_rect = QtCore.QRectF(8, 6, self.rect.width() - 24, 22)
        painter.setPen(QtGui.QColor(255, 255, 255))
        font = QtGui.QFont("Segoe UI", 11, QtGui.QFont.Weight.Bold)
        font.setHintingPreference(QtGui.QFont.HintingPreference.PreferFullHinting)
        painter.setFont(font)
        painter.drawText(title_rect, QtCore.Qt.AlignmentFlag.AlignLeft | QtCore.Qt.AlignmentFlag.AlignVCenter, 
                        self.sim.node_title)
        
        category_rect = QtCore.QRectF(8, 26, self.rect.width() - 16, 16)
        painter.setPen(QtGui.QColor(200, 200, 200))
        category_font = QtGui.QFont("Segoe UI", 8)
        category_font.setHintingPreference(QtGui.QFont.HintingPreference.PreferFullHinting)
        painter.setFont(category_font)
        painter.drawText(category_rect, QtCore.Qt.AlignmentFlag.AlignLeft | QtCore.Qt.AlignmentFlag.AlignVCenter,
                        self.sim.NODE_CATEGORY)
        
        # Better port labels
        port_font = QtGui.QFont("Segoe UI", 8)
        port_font.setHintingPreference(QtGui.QFont.HintingPreference.PreferFullHinting)
        painter.setFont(port_font)
        painter.setPen(QtGui.QColor(220, 220, 220))
        
        for name, port in self.in_ports.items():
            painter.drawText(port.pos() + QtCore.QPointF(12, 4), name)
        
        for name, port in self.out_ports.items():
            w_text = painter.fontMetrics().boundingRect(name).width()
            painter.drawText(port.pos() + QtCore.QPointF(-w_text - 12, 4), name)
        # --- END V5.1 ENHANCEMENT ---
        
        if self.display_pix:
            img_h = self.rect.height() - 60
            img_w = self.rect.width() - 16
            
            if img_h >= 10 and img_w >= 10:
                target = QtCore.QRectF(8, 48, img_w, img_h)
                scaled = self.display_pix.scaled(
                    int(img_w), int(img_h), 
                    QtCore.Qt.AspectRatioMode.KeepAspectRatio,
                    QtCore.Qt.TransformationMode.SmoothTransformation
                )
                x = 8 + (img_w - scaled.width()) / 2
                y = 48 + (img_h - scaled.height()) / 2
                painter.drawPixmap(
                    QtCore.QRectF(x, y, scaled.width(), scaled.height()),
                    scaled, 
                    QtCore.QRectF(scaled.rect())
                )
        
        # --- [V5.1 ENHANCEMENT] Draw R/Zoom buttons and resize handle ---
        if self.random_btn_rect:
            painter.setBrush(QtGui.QColor(255, 200, 60))
            painter.setPen(QtGui.QColor(40, 40, 40))
            painter.drawEllipse(self.random_btn_rect)
            painter.setPen(QtGui.QColor(40, 40, 40))
            painter.setFont(QtGui.QFont("Arial", 8, QtGui.QFont.Weight.Bold))
            painter.drawText(self.random_btn_rect, QtCore.Qt.AlignmentFlag.AlignCenter, "R")
            
        if self.zoom_in_rect and self.zoom_in_rect.contains(ev.pos()):
            painter.setBrush(QtGui.QColor(60, 180, 255))
            painter.setPen(QtGui.QColor(40, 40, 40))
            painter.drawEllipse(self.zoom_in_rect)
            painter.setFont(QtGui.QFont("Arial", 8, QtGui.QFont.Weight.Bold))
            painter.drawText(self.zoom_in_rect, QtCore.Qt.AlignmentFlag.AlignCenter, "-") # Zoom in
            
            painter.drawEllipse(self.zoom_out_rect)
            painter.drawText(self.zoom_out_rect, QtCore.Qt.AlignmentFlag.AlignCenter, "+") # Zoom out
            
        # Draw resize handle
        p = self.rect.bottomRight()
        painter.setPen(QtGui.QPen(QtGui.QColor(255, 255, 255, 80), 1))
        painter.drawLine(int(p.x() - 12), int(p.y() - 4), int(p.x() - 4), int(p.y() - 12))
        painter.drawLine(int(p.x() - 8), int(p.y() - 4), int(p.x() - 4), int(p.y() - 8))
        # --- END V5.1 ENHANCEMENT ---

    def update_display(self):
        """[v5 FIX] Now uses numpy_to_qimage which has NaN protection"""
        data = self.sim.get_display_image()
        
        if data is None:
            self.display_pix = None
        elif isinstance(data, QtGui.QImage):
            self.display_pix = QtGui.QPixmap.fromImage(data)
        elif isinstance(data, np.ndarray):
            # Use the protected helper
            self.display_pix = QtGui.QPixmap.fromImage(numpy_to_qimage(data))
        else:
            self.display_pix = None
            
        self.update()

# ==================== CONFIG DIALOG ====================

class NodeConfigDialog(QtWidgets.QDialog):
    def __init__(self, node_item, parent=None):
        super().__init__(parent)
        self.node_item = node_item
        self.sim_node = node_item.sim
        self.setWindowTitle(f"Configure: {self.sim_node.node_title}")
        self.setMinimumWidth(400)
        
        self.widgets_map = {}
        
        layout = QtWidgets.QVBoxLayout(self)
        
        scroll = QtWidgets.QScrollArea()
        scroll.setWidgetResizable(True)
        container = QtWidgets.QWidget()
        form = QtWidgets.QFormLayout(container)
        
        for item in self.sim_node.get_config_options():
            label_text, attr_name, current_value, widget_type = item
            
            if widget_type == 'file_open':
                # --- [V5.1 ENHANCEMENT] File browser logic ---
                h_layout = QtWidgets.QHBoxLayout()
                line = QtWidgets.QLineEdit(str(current_value))
                browse_btn = QtWidgets.QPushButton("Browse...")
                
                # Connect the browse button to a helper function
                browse_btn.clicked.connect(lambda _, k=attr_name, w=line: self.open_file_dialog(k, w))
                
                h_layout.addWidget(line)
                h_layout.addWidget(browse_btn)
                
                widget = QtWidgets.QWidget()
                widget.setLayout(h_layout)
                form.addRow(label_text + ":", widget)
                self.widgets_map[attr_name] = ('text', line, None) 
                # --- END V5.1 ENHANCEMENT ---
                
            elif isinstance(widget_type, list):
                combo = QtWidgets.QComboBox()
                
                # V6 Compatibility: Handle tuple/list options (name, value) or simple values
                for option in widget_type:
                    if isinstance(option, (list, tuple)) and len(option) == 2:
                        name, value = option
                        combo.addItem(str(name), userData=value)
                    else:
                        name = str(option)
                        value = option
                        combo.addItem(name, userData=value)
                
                try:
                    # Try to find index by current value data
                    current_data_index = combo.findData(current_value)
                    if current_data_index != -1:
                        combo.setCurrentIndex(current_data_index)
                    else:
                         # If value wasn't explicitly defined in the list, add it if it's an ID/number
                         combo.addItem(f"Current ID ({current_value})", userData=current_value)
                         combo.setCurrentIndex(combo.count() - 1)
                        
                except ValueError:
                    pass
                        
                form.addRow(label_text + ":", combo)
                self.widgets_map[attr_name] = ('combo', combo, widget_type)
                
            elif widget_type == 'int':
                spin = QtWidgets.QSpinBox()
                spin.setRange(-999999, 999999)
                spin.setValue(int(current_value))
                form.addRow(label_text + ":", spin)
                self.widgets_map[attr_name] = ('int', spin, None)
                
            elif widget_type == 'float':
                spin = QtWidgets.QDoubleSpinBox()
                spin.setRange(-999999.0, 999999.0)
                spin.setDecimals(4)
                spin.setValue(float(current_value))
                form.addRow(label_text + ":", spin)
                self.widgets_map[attr_name] = ('float', spin, None)
                
            elif widget_type == 'bool':
                check = QtWidgets.QCheckBox()
                check.setChecked(bool(current_value))
                form.addRow(label_text + ":", check)
                self.widgets_map[attr_name] = ('bool', check, None)
                
            elif widget_type == 'text_multi':
                text_edit = QtWidgets.QTextEdit()
                text_edit.setPlainText(str(current_value))
                text_edit.setMaximumHeight(100)
                form.addRow(label_text + ":", text_edit)
                self.widgets_map[attr_name] = ('text_multi', text_edit, None)
            
            elif widget_type == 'text':
                line = QtWidgets.QLineEdit(str(current_value))
                form.addRow(label_text + ":", line)
                self.widgets_map[attr_name] = ('text', line, None)

            else:
                line = QtWidgets.QLineEdit(str(current_value))
                form.addRow(label_text + ":", line)
                self.widgets_map[attr_name] = ('text', line, None)
        
        scroll.setWidget(container)
        layout.addWidget(scroll)
        
        btn_box = QtWidgets.QDialogButtonBox(
            QtWidgets.QDialogButtonBox.StandardButton.Ok | 
            QtWidgets.QDialogButtonBox.StandardButton.Cancel
        )
        btn_box.accepted.connect(self.accept)
        btn_box.rejected.connect(self.reject)
        layout.addWidget(btn_box)
        
    # --- [V5.1 ENHANCEMENT] Helper method for file dialog ---
    def open_file_dialog(self, key, line_edit_widget):
        fileName, _ = QtWidgets.QFileDialog.getOpenFileName(
            self, "Select File", "", "All Files (*)")
        
        if fileName:
            line_edit_widget.setText(fileName)
            # Immediately update node's config and trigger potential reload
            setattr(self.sim_node, key, fileName)
            if hasattr(self.sim_node, '_load_image'):
                 self.sim_node._load_image()
            if hasattr(self.sim_node, 'setup_source'):
                 self.sim_node.setup_source()
            if hasattr(self.sim_node, 'update'):
                 self.sim_node.update()
    # --- END V5.1 ENHANCEMENT ---
    
    def get_config_dict(self):
        config = {}
        for attr_name, (w_type, widget, options) in self.widgets_map.items():
            if w_type == 'combo':
                # Grab the data stored in the combo box item
                config[attr_name] = widget.currentData()
            elif w_type == 'int':
                config[attr_name] = widget.value()
            elif w_type == 'float':
                config[attr_name] = widget.value()
            elif w_type == 'bool':
                config[attr_name] = widget.isChecked()
            elif w_type == 'text' or w_type == 'text_multi':
                text = widget.text() if w_type == 'text' else widget.toPlainText()
                try:
                    # Attempt to convert to int/float
                    fval = float(text)
                    if fval.is_integer():
                        config[attr_name] = int(fval)
                    else:
                        config[attr_name] = fval
                except ValueError:
                    config[attr_name] = text
        return config

# ==================== MAIN SCENE ====================

class PerceptionScene(QtWidgets.QGraphicsScene):
    def __init__(self):
        super().__init__()
        self.setBackgroundBrush(QtGui.QColor(30, 30, 30))
        self.nodes = []
        self.edges = []
        
        self.temp_edge = None
        self.connection_start_port = None
        
    def add_node(self, node_class, x=0, y=0, w=NODE_W, h=NODE_H):
        sim_node = node_class()
        
        # --- FIX: Set the file path on the instance ---
        if hasattr(node_class, '_NODE_SOURCE_FILE'):
            sim_node.node_file_path = node_class._NODE_SOURCE_FILE
        # ---------------------------------------------

        node_item = NodeItem(sim_node, w, h)
        node_item.setPos(x, y)
        self.addItem(node_item)
        self.nodes.append(node_item)
        node_item.update_display() 
        return node_item
        
    def remove_node(self, node_item):
        if node_item not in self.nodes:
            return
            
        for edge in list(self.edges):
            if edge.src.parentItem() == node_item or edge.tgt.parentItem() == node_item:
                self.removeItem(edge)
                self.edges.remove(edge)
                
        node_item.sim.close()
        self.removeItem(node_item)
        self.nodes.remove(node_item)
        
    def remove_edge(self, edge):
        """Helper for deleting edges"""
        if edge in self.edges:
            self.removeItem(edge)
            self.edges.remove(edge)
    
    def delete_selected_edges(self):
        selected_edges = [i for i in self.selectedItems() if isinstance(i, EdgeItem)]
        for edge in selected_edges:
            self.remove_edge(edge)
    
    def mousePressEvent(self, ev):
        """

        [v6 FIX]: The button/handle interaction logic is entirely handled by

        NodeItem.mousePressEvent, preventing the crash when 'item' is None.

        """
        if ev.button() != QtCore.Qt.MouseButton.LeftButton:
            super().mousePressEvent(ev)
            return
            
        item = self.itemAt(ev.scenePos(), QtGui.QTransform())
        
        if isinstance(item, PortItem):
            if self.connection_start_port is None:
                # First click - start connection from output port
                if item.is_output:
                    self.connection_start_port = item
                    self.temp_edge = EdgeItem(item)
                    self.addItem(self.temp_edge)
                    # Create animated preview
                    self.temp_edge.setPen(QtGui.QPen(
                        QtGui.QColor(255, 200, 60), 3.0, QtCore.Qt.PenStyle.DashLine
                    ))
                    ev.accept()
                    return
            else:
                # Second click - complete connection to input port
                if not item.is_output and item.parentItem() != self.connection_start_port.parentItem():
                    # Valid connection: output -> input, different nodes
                    if self.connection_start_port.port_type == item.port_type:
                        # Create permanent edge
                        edge = EdgeItem(self.connection_start_port, item)
                        self.addItem(edge)
                        self.edges.append(edge)
                        edge.update_path()
                    
                # Clean up temp edge regardless
                self.cancel_connection()
                ev.accept()
                return
        
        else:
            if self.connection_start_port is not None:
                self.cancel_connection()
            super().mousePressEvent(ev)
    
    def mouseMoveEvent(self, ev):
        """[v5 ENHANCED] Animate preview wire during connection"""
        if self.temp_edge and self.connection_start_port:
            class TempTarget:
                def __init__(self, pos): self._pos = pos
                def scenePos(self): return self._pos
            
            self.temp_edge.tgt = TempTarget(ev.scenePos())
            self.temp_edge.update_path()
            ev.accept()
            return
            
        super().mouseMoveEvent(ev)
    
    def mouseReleaseEvent(self, ev):
        super().mouseReleaseEvent(ev)
    
    def cancel_connection(self):
        """[v5] Clean up connection state"""
        if self.temp_edge:
            self.removeItem(self.temp_edge)
            self.temp_edge = None
        self.connection_start_port = None

# ==================== MAIN WINDOW ====================

# Base interval in milliseconds for the fastest setting (100%)
BASE_TIMER_INTERVAL_MS = 30 

class PerceptionLab(QtWidgets.QWidget):
    def __init__(self):
        super().__init__()
        # Updated window title for V9
        # Updated for V8/V9.1
        self.setWindowTitle("Antti's Perception Laboratory v9.1 - Complex Array Fix 🔮") 
        self.resize(1400, 800)
        
        self.scene = PerceptionScene()
        self.view = QtWidgets.QGraphicsView(self.scene)
        self.view.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing)
        self.view.setDragMode(QtWidgets.QGraphicsView.DragMode.RubberBandDrag)
        
        self.NODE_CLASS_MAP = {name: info for name, info in NODE_TYPES.items()}
        
        self.is_running = False
        self.coupling_strength = 0.7
        self.simulation_speed_factor = 1.0 # New property: 1.0 = normal (30ms), 0.1 = slow (300ms)
        
        main_layout = QtWidgets.QVBoxLayout(self)
        main_layout.setContentsMargins(0, 0, 0, 0)
        main_layout.setSpacing(0)
        
        # Top toolbar
        toolbar = QtWidgets.QWidget()
        toolbar.setStyleSheet("background: #2a2a2a; padding: 6px;")
        toolbar_layout = QtWidgets.QHBoxLayout(toolbar)
        toolbar_layout.setContentsMargins(8, 4, 8, 4)
        
        # Add Node button with menu
        self.btn_add = QtWidgets.QPushButton("➕ Add Node")
        self.btn_add.setStyleSheet("padding: 6px 12px; font-weight: bold; background: #3a5a8a; color: white; border-radius: 5px;")
        self.btn_add.clicked.connect(self.show_add_node_menu)
        toolbar_layout.addWidget(self.btn_add)
        
        toolbar_layout.addSpacing(10)
        
        # Run/Stop button
        self.btn_run = QtWidgets.QPushButton("▶ Start")
        self.btn_run.setStyleSheet("padding: 6px 12px; font-weight: bold; background: #2a5a2a; color: white; border-radius: 5px;")
        self.btn_run.clicked.connect(self.toggle_run)
        toolbar_layout.addWidget(self.btn_run)
        
        toolbar_layout.addSpacing(20)
        
        # --- NEW: Speed Slider ---
        toolbar_layout.addWidget(QtWidgets.QLabel("Speed:"))
        self.speed_slider = QtWidgets.QSlider(QtCore.Qt.Orientation.Horizontal)
        self.speed_slider.setRange(1, 100) # 1% (Slowest) to 100% (Fastest)
        self.speed_slider.setValue(100)
        self.speed_slider.setMaximumWidth(150)
        self.speed_slider.valueChanged.connect(self.update_speed)
        toolbar_layout.addWidget(self.speed_slider)
        
        self.speed_label = QtWidgets.QLabel("100%")
        self.speed_label.setMinimumWidth(40)
        toolbar_layout.addWidget(self.speed_label)

        toolbar_layout.addSpacing(20)
        # --- END NEW: Speed Slider ---
        
        # Coupling slider
        toolbar_layout.addWidget(QtWidgets.QLabel("Coupling:"))
        self.coupling_slider = QtWidgets.QSlider(QtCore.Qt.Orientation.Horizontal)
        self.coupling_slider.setRange(0, 100)
        self.coupling_slider.setValue(70)
        self.coupling_slider.setMaximumWidth(150)
        self.coupling_slider.valueChanged.connect(self.update_coupling)
        toolbar_layout.addWidget(self.coupling_slider)
        
        self.coupling_label = QtWidgets.QLabel("0.70")
        self.coupling_label.setMinimumWidth(40)
        toolbar_layout.addWidget(self.coupling_label)
        
        toolbar_layout.addStretch()
        
        # File operations
        btn_clear = QtWidgets.QPushButton("🗑 Clear All")
        btn_clear.setStyleSheet("padding: 6px 12px; background: #dc2626; color: white; border-radius: 5px;")
        btn_clear.clicked.connect(self.clear_graph)
        toolbar_layout.addWidget(btn_clear)
        
        btn_save = QtWidgets.QPushButton("💾 Save")
        btn_save.setStyleSheet("padding: 6px 12px; background: #2563eb; color: white; border-radius: 5px;")
        self.btn_save = btn_save # Store reference for use in status update
        self.btn_save.clicked.connect(self.save_graph)
        toolbar_layout.addWidget(self.btn_save)
        
        btn_load = QtWidgets.QPushButton("📁 Load")
        btn_load.setStyleSheet("padding: 6px 12px; background: #7c3aed; color: white; border-radius: 5px;")
        btn_load.clicked.connect(self.load_graph)
        toolbar_layout.addWidget(btn_load)
        
        main_layout.addWidget(toolbar)
        main_layout.addWidget(self.view)
        
        # Status bar
        status_bar = QtWidgets.QWidget()
        status_bar.setStyleSheet("background: #2a2a2a; padding: 4px;")
        status_layout = QtWidgets.QHBoxLayout(status_bar)
        status_layout.setContentsMargins(8, 2, 8, 2)
        
        self.status = QtWidgets.QLabel("Ready - Add nodes to begin")
        self.status.setStyleSheet("color: #aaa; font-size: 10px;")
        status_layout.addWidget(self.status)
        status_layout.addStretch()
        
        # Updated version label for V9
        version_label = QtWidgets.QLabel("v9.1 - Complex Array Fix 🔮")
        version_label.setStyleSheet("color: #6495ed; font-size: 10px; font-weight: bold;")
        status_layout.addWidget(version_label)
        
        main_layout.addWidget(status_bar)
        
        # Context menu
        self.view.setContextMenuPolicy(QtCore.Qt.ContextMenuPolicy.CustomContextMenu)
        self.view.customContextMenuRequested.connect(self.show_context_menu)
        
        # Simulation timer
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.simulation_step)
        
    def show_add_node_menu(self):
        menu = QtWidgets.QMenu(self)
        
        categories = {}
        for name, info in self.NODE_CLASS_MAP.items():
            cat = info.get('category', 'Uncategorized')
            if cat not in categories:
                categories[cat] = []
            categories[cat].append((name, info))
        
        for cat in sorted(categories.keys()):
            submenu = menu.addMenu(cat)
            for name, info in sorted(categories[cat], key=lambda x: x[0]):
                action = submenu.addAction(name)
                action.triggered.connect(lambda checked, n=name: self.add_node(n))
        
        menu.exec(QtGui.QCursor.pos())
    
    def add_node(self, class_name):
        if class_name not in self.NODE_CLASS_MAP:
            return
            
        node_class = self.NODE_CLASS_MAP[class_name]['class']
        center = self.view.mapToScene(self.view.viewport().rect().center())
        
        # Check if node has w/h attributes to set initial size from config
        temp_node_instance = node_class()
        w = getattr(temp_node_instance, 'w', NODE_W) if hasattr(temp_node_instance, 'w') else NODE_W
        h = getattr(temp_node_instance, 'h', NODE_H) if hasattr(temp_node_instance, 'h') else NODE_H
        del temp_node_instance
        
        node = self.scene.add_node(node_class, center.x() - w/2, center.y() - h/2, w=w, h=h)
        
        if hasattr(node.sim, 'open_stream'):
            node.sim.open_stream()
        if hasattr(node.sim, 'setup_source'):
            node.sim.setup_source()
            
        self.status.setText(f"✓ Added {class_name}")
    
    def show_context_menu(self, pos):
        scene_pos = self.view.mapToScene(pos)
        item = self.scene.itemAt(scene_pos, QtGui.QTransform())
        
        selected_nodes = [i for i in self.scene.selectedItems() if isinstance(i, NodeItem)]
        clicked_node_item = None

        if isinstance(item, NodeItem):
            clicked_node_item = item
        elif isinstance(item, PortItem) and hasattr(item.parentItem(), 'sim'):
            clicked_node_item = item.parentItem()
            
        if clicked_node_item and clicked_node_item not in selected_nodes:
             self.scene.clearSelection()
             clicked_node_item.setSelected(True)
             selected_nodes = [clicked_node_item]
        
        menu = QtWidgets.QMenu(self)
        
        if selected_nodes:
            # Delete Action
            delete_action = menu.addAction(f"🗑️ Delete Selected Node{'s' if len(selected_nodes) > 1 else ''} ({len(selected_nodes)})")
            delete_action.triggered.connect(lambda: self.delete_selected_nodes())
            
            if len(selected_nodes) == 1:
                menu.addSeparator()
                # Configure Action
                config_act = menu.addAction("⚙️ Configure")
                config_act.triggered.connect(lambda: self.configure_node(selected_nodes[0]))
                
        else:
            # Add Node menu
            # Re-implementing the add node menu logic to be a submenu instead of recursive action
            categories = {}
            for name, info in self.NODE_CLASS_MAP.items():
                cat = info.get('category', 'Uncategorized')
                if cat not in categories:
                    categories[cat] = []
                categories[cat].append((name, info['class']))
            
            for cat in sorted(categories.keys()):
                submenu = menu.addMenu(cat)
                for name, cls in sorted(categories[cat], key=lambda x: x[0]):
                    action = submenu.addAction(name)
                    action.triggered.connect(lambda checked, nc=cls, sp=scene_pos: self.add_node_at_pos(nc, sp))
            
            
        global_pos = self.view.mapToGlobal(pos)
        menu.exec(global_pos)

    def add_node_at_pos(self, node_class, scene_pos):
        # Check if node has w/h attributes to set initial size from config
        temp_node_instance = node_class()
        w = getattr(temp_node_instance, 'w', NODE_W) if hasattr(temp_node_instance, 'w') else NODE_W
        h = getattr(temp_node_instance, 'h', NODE_H) if hasattr(temp_node_instance, 'h') else NODE_H
        del temp_node_instance
        
        node = self.scene.add_node(node_class, scene_pos.x() - w/2, scene_pos.y() - h/2, w=w, h=h)
        
        if hasattr(node.sim, 'open_stream'):
            node.sim.open_stream()
        if hasattr(node.sim, 'setup_source'):
            node.sim.setup_source()
            
        self.status.setText(f"✓ Added {node.sim.node_title}")
        
    def delete_selected_nodes(self):
        selected_nodes = [i for i in self.scene.selectedItems() if isinstance(i, NodeItem)]
        for node in selected_nodes:
            self.scene.remove_node(node)
        self.status.setText("✓ Deleted selected nodes")
        
    def keyPressEvent(self, event):
        if event.key() == QtCore.Qt.Key.Key_Delete or event.key() == QtCore.Qt.Key.Key_Backspace:
            self.delete_selected_nodes()
            # Also delete selected edges
            self.scene.delete_selected_edges()
            return
        super().keyPressEvent(event)
        
    def configure_node(self, node_item):
        dialog = NodeConfigDialog(node_item, self)
        if dialog.exec():
            config = dialog.get_config_dict()
            for key, val in config.items():
                setattr(node_item.sim, key, val)
            
            # Re-run setup/open if configuration changes require it
            if hasattr(node_item.sim, 'open_stream'):
                node_item.sim.open_stream()
            if hasattr(node_item.sim, 'setup_source'):
                node_item.sim.setup_source()
            
            node_item.update_display()
            node_item.update_port_positions()
            self.status.setText(f"✓ Configured {node_item.sim.node_title}")
    
    def delete_edge(self, edge):
        self.scene.removeItem(edge)
        self.scene.edges.remove(edge)
        self.status.setText("✓ Connection deleted")
    
    def clear_edges(self):
        for edge in list(self.scene.edges):
            self.scene.removeItem(edge)
        self.scene.edges.clear()

    # --- NEW: Speed control logic ---
    def update_speed(self, value):
        # 100% (value=100) -> 1.0 factor -> 30ms interval
        # 1% (value=1) -> 0.01 factor -> 3000ms interval
        self.simulation_speed_factor = value / 100.0
        self.speed_label.setText(f"{value}%")
        
        if self.is_running:
            # Recalculate and restart the timer with the new interval
            self.restart_timer()
            
    def restart_timer(self):
        if self.is_running:
            self.timer.stop()
            # The interval is BASE_TIMER_INTERVAL_MS / self.simulation_speed_factor
            # We enforce a minimum interval of 1ms
            interval = max(1, int(BASE_TIMER_INTERVAL_MS / self.simulation_speed_factor))
            self.timer.start(interval)
            self.status.setText(f"▶ Running... | Interval: {interval}ms")
            self.last_time = QtCore.QTime.currentTime()
            self.frame_count = 0
    # --- END NEW: Speed control logic ---
    
    def update_coupling(self, value):
        self.coupling_strength = value / 100.0
        self.coupling_label.setText(f"{self.coupling_strength:.2f}")
    
    def toggle_run(self):
        self.is_running = not self.is_running
        if self.is_running:
            self.restart_timer()
            self.btn_run.setText("⏸ Stop")
            self.btn_run.setStyleSheet("padding: 6px 12px; font-weight: bold; background: #5a2a2a; color: white; border-radius: 5px;")
            self.status.setText("▶ Simulation running...")
            self.last_time = QtCore.QTime.currentTime()
            self.frame_count = 0
        else:
            self.timer.stop()
            self.btn_run.setText("▶ Start")
            self.btn_run.setStyleSheet("padding: 6px 12px; font-weight: bold; background: #2a5a2a; color: white; border-radius: 5px;")
            self.status.setText("⏸ Simulation paused")
    
    def simulation_step(self):
        """[v5 FIX] Enhanced error handling and NaN protection throughout pipeline"""
        # Step 1: Prepare all nodes
        for node_item in self.scene.nodes:
            node_item.sim.pre_step()
        
        # Step 2: Transfer data through edges
        for edge in self.scene.edges:
            src_node = edge.src.parentItem().sim
            tgt_node = edge.tgt.parentItem().sim
            
            try:
                output_val = src_node.get_output(edge.src.name)
                
                # [v5 FIX] Robust effect calculation with NaN protection
                edge.effect_val = 0.0
                
                # [V6.1 FIX] Use the Learned Weight from the optimizer
                # Defaults to 1.0 if no optimizer is running
                learned_weight = getattr(edge, 'learned_weight', 1.0)
                
                if output_val is not None:
                    tgt_node.set_input(
                        edge.tgt.name, 
                        output_val, 
                        edge.port_type, 
                        self.coupling_strength * learned_weight # <--- The Logic Modification
                    )
                    
                    # Calculate visual effect safely
                    if isinstance(output_val, (int, float)):
                        if np.isfinite(output_val):
                            edge.effect_val = abs(float(output_val))
                    elif isinstance(output_val, np.ndarray):
                        if output_val.size > 0:
                            mean_val = np.mean(np.abs(output_val))
                            if np.isfinite(mean_val):
                                edge.effect_val = float(mean_val)
                                
                    # Set a base effect value for non-signal types
                    if edge.port_type in ['image', 'spectrum', 'complex_spectrum']:
                        edge.effect_val = max(edge.effect_val * 0.1, 0.5) 
                
                edge.update_path() # Calls update_style
                
            except Exception as e:
                # [v5 FIX] Non-fatal error handling
                print(f"Warning: Edge transfer error ({edge.src.name} -> {edge.tgt.name}): {e}")
                edge.effect_val = 0.0
                edge.update_path()
        
        # Step 3: Execute node logic
        for node_item in self.scene.nodes:
            try:
                node_item.sim.step()
                node_item.update_display()
            except Exception as e:
                # [v5 FIX] Keep simulation running even if one node fails
                print(f"Error in {node_item.sim.node_title}: {e}")
                # Optionally show error state in node
                continue
        
        # Step 4: Update FPS
        if hasattr(self, 'frame_count'):
            self.frame_count += 1
            # Check if 30 frames have passed to calculate FPS
            if self.frame_count % 30 == 0:
                current_time = QtCore.QTime.currentTime()
                elapsed = self.last_time.msecsTo(current_time) / 1000.0
                if elapsed > 0:
                    fps = 30.0 / elapsed
                    # Get current interval for display
                    current_interval = self.timer.interval()
                    self.status.setText(f"▶ Running... | FPS: {fps:.1f} (I: {current_interval}ms)")
                self.last_time = current_time
    
    def clear_graph(self):
        reply = QtWidgets.QMessageBox.question(
            self, 
            "Clear Graph?",
            "This will delete all nodes and connections. Continue?",
            QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No,
            QtWidgets.QMessageBox.StandardButton.No
        )
        
        if reply == QtWidgets.QMessageBox.StandardButton.Yes:
            if self.is_running:
                self.toggle_run()
            self.clear_edges()
            for node in list(self.scene.nodes):
                self.scene.remove_node(node)
            self.status.setText("✓ Graph cleared - Ready for new workflow")

    def save_graph(self):
        if self.is_running:
            self.toggle_run()
            
        # Temporarily disable the save button to prevent double-click issues
        self.btn_save.setEnabled(False)

        # --- NEW: Node Export Dialog ---
        # Ask the user if they want to export node files
        export_msg_box = QtWidgets.QMessageBox(self)
        export_msg_box.setWindowTitle("Export Node Files?")
        export_msg_box.setText("Do you want to export the source Python files for the nodes used in this workflow?")
        export_msg_box.setInformativeText("This is recommended for sharing the workflow with others.")
        
        btn_yes = export_msg_box.addButton("Yes, Export Nodes", QtWidgets.QMessageBox.ButtonRole.YesRole)
        btn_no = export_msg_box.addButton("No, Just Save Graph", QtWidgets.QMessageBox.ButtonRole.NoRole)
        export_msg_box.setIcon(QtWidgets.QMessageBox.Icon.Question)
        
        export_msg_box.exec()
        export_nodes = export_msg_box.clickedButton() == btn_yes
        # --- END NEW: Node Export Dialog ---

        fileName, _ = QtWidgets.QFileDialog.getSaveFileName(
            self, "Save Graph", "", "JSON Files (*.json)")
        if not fileName:
            self.btn_save.setEnabled(True) # Re-enable if save is canceled
            return

        # 1. Prepare Data Folder for Heavy States (W-Matrices, etc.)
        base_name = os.path.splitext(os.path.basename(fileName))[0]
        save_dir = os.path.dirname(fileName)
        data_folder = os.path.join(save_dir, f"{base_name}_data")
        
        if not os.path.exists(data_folder):
            os.makedirs(data_folder, exist_ok=True)
            
        # --- NEW: Node Export Folder Logic ---
        node_export_folder = None
        if export_nodes:
            # Create a dedicated 'nodes' subfolder next to the JSON
            node_export_folder = os.path.join(save_dir, f"{base_name}_nodes")
            if not os.path.exists(node_export_folder):
                os.makedirs(node_export_folder, exist_ok=True)
            
            exported_files = set()
            for node_item in self.scene.nodes:
                sim_node = node_item.sim
                source_path = sim_node.node_file_path # This is now correctly set on the instance
                
                if source_path and source_path not in exported_files:
                    try:
                        # Copy the Python file
                        shutil.copy2(source_path, node_export_folder)
                        exported_files.add(source_path)
                    except Exception as e:
                        print(f"Error copying node file {os.path.basename(source_path)}: {e}")
                        self.status.setText(f"❌ Partial Save: Failed to export node file: {os.path.basename(source_path)}")
                        # Continue trying to save the graph JSON regardless
                        
            if exported_files:
                self.status.setText(f"✓ {len(exported_files)} node file(s) exported to {os.path.basename(node_export_folder)}")
            else:
                 if export_nodes: # Only print this warning if the user requested the export
                     print("Warning: No external node files were found to export.")
        # --- END NEW: Node Export Folder Logic ---

        graph_data = {
            "global_settings": {
                "coupling": self.coupling_slider.value(),
                # --- NEW: Save Speed Setting ---
                "speed": self.speed_slider.value()
                # --- END NEW: Save Speed Setting ---
            },
            "nodes": [],
            "edges": []
        }

        node_to_id = {}
        for i, node_item in enumerate(self.scene.nodes):
            sim_node = node_item.sim
            node_id = i
            node_to_id[node_item] = node_id
            
            # --- NEW: Handle Custom Binary State (The Freeze State) ---
            saved_state_filename = None
            if hasattr(sim_node, 'save_custom_state') and callable(sim_node.save_custom_state):
                # The node is responsible for saving its heavy data to the folder
                # It returns the filename used, which we store in the JSON
                saved_state_filename = sim_node.save_custom_state(data_folder, node_id)

            config_data = {}
            # NOTE: We are intentionally NOT saving node_file_path or _NODE_SOURCE_FILE 
            # in the config, as the host needs to load from its local 'nodes' folder 
            # or the user needs to put the exported nodes there.
            for key, value in sim_node.__dict__.items():
                # Skip heavy arrays in config, they should be handled by custom state
                # Also skip the internal node_file_path we just added
                # Skip private tracking variables (_last_*, _prev_*) as they cause reload issues
                if key == 'node_file_path':
                    continue
                if key.startswith('_last_') or key.startswith('_prev_'):
                    continue
                if isinstance(value, (int, float, str, bool)):
                    config_data[key] = value
                elif isinstance(value, (list, dict)):
                    try: 
                        json.dumps(value)
                        config_data[key] = value
                    except TypeError:
                        pass
            
            graph_data["nodes"].append({
                "id": node_id,
                "class_name": sim_node.__class__.__name__,
                "pos_x": node_item.pos().x(),
                "pos_y": node_item.pos().y(),
                "width": node_item.rect.width(),
                "height": node_item.rect.height(),
                "config": config_data,
                "custom_state_file": saved_state_filename  # <--- Link JSON to NPY
            })

        for edge in self.scene.edges:
            src_node_item = edge.src.parentItem()
            tgt_node_item = edge.tgt.parentItem()
            
            if src_node_item in node_to_id and tgt_node_item in node_to_id:
                graph_data["edges"].append({
                    "from_node_id": node_to_id[src_node_item],
                    "from_port": edge.src.name,
                    "to_node_id": node_to_id[tgt_node_item],
                    "to_port": edge.tgt.name,
                    "learned_weight": getattr(edge, 'learned_weight', 1.0) 
                })

        try:
            with open(fileName, 'w') as f:
                json.dump(graph_data, f, indent=2)
            
            # Update status after JSON save and optional node export
            status_text = f"✓ Graph & States saved to {os.path.basename(fileName)}"
            if export_nodes:
                status_text += f" | Nodes exported to {os.path.basename(node_export_folder)}"
            self.status.setText(status_text)
            
        except Exception as e:
            self.status.setText(f"❌ Error saving graph: {e}")
            print(f"Error saving graph: {e}")
            
        self.btn_save.setEnabled(True) # Re-enable button after successful save/failure

    def load_graph(self):
        fileName, _ = QtWidgets.QFileDialog.getOpenFileName(
            self, "Load Graph", "", "JSON Files (*.json)")
        if not fileName:
            return
            
        try:
            with open(fileName, 'r') as f:
                graph_data = json.load(f)
        except Exception as e:
            self.status.setText(f"❌ Error loading file: {e}")
            return

        # Prepare Data Folder path
        base_name = os.path.splitext(os.path.basename(fileName))[0]
        data_folder = os.path.join(os.path.dirname(fileName), f"{base_name}_data")

        self.clear_edges()
        for node in list(self.scene.nodes):
            self.scene.remove_node(node)
        
        id_to_node_item = {}

        for node_data in graph_data.get("nodes", []):
            class_name = node_data["class_name"]
            node_info = self.NODE_CLASS_MAP.get(class_name) 
            
            if node_info:
                node_class = node_info["class"]
                pos_x = node_data.get("pos_x", 0)
                pos_y = node_data.get("pos_y", 0)
                width = node_data.get("width", NODE_W)
                height = node_data.get("height", NODE_H)
                config = node_data.get("config", {})
                custom_state_file = node_data.get("custom_state_file", None)
                
                node_item = self.scene.add_node(node_class, x=pos_x, y=pos_y, w=width, h=height)
                
                # 1. Apply Config - use set_config_options if available for proper initialization
                if hasattr(node_item.sim, 'set_config_options') and callable(node_item.sim.set_config_options):
                    # Let the node handle config with proper initialization logic
                    node_item.sim.set_config_options(config)
                    # Also set any remaining attributes that might not be in get_config_options
                    for key, value in config.items():
                        # Skip private tracking variables (they cause file reload issues)
                        if key.startswith('_last_') or key.startswith('_prev_'):
                            continue
                        if hasattr(node_item.sim, key):
                            current_val = getattr(node_item.sim, key, None)
                            # Only set if value differs (set_config_options may have already handled it)
                            if current_val != value:
                                setattr(node_item.sim, key, value)
                else:
                    # Fallback: direct attribute setting for simple nodes
                    for key, value in config.items():
                        # Skip private tracking variables (they cause file reload issues)
                        if key.startswith('_last_') or key.startswith('_prev_'):
                            continue
                        if hasattr(node_item.sim, key):
                            setattr(node_item.sim, key, value)
                
                # 2. Apply Custom Heavy State (Matrices)
                if custom_state_file and hasattr(node_item.sim, 'load_custom_state') and callable(node_item.sim.load_custom_state):
                    full_path = os.path.join(data_folder, custom_state_file)
                    if os.path.exists(full_path):
                        node_item.sim.load_custom_state(full_path)
                        # print(f"Loaded state for {class_name}") # Keeping print statement for debug
                    else:
                        print(f"Warning: Custom state file not found for {class_name}: {full_path}")


                if hasattr(node_item.sim, 'open_stream'):
                    node_item.sim.open_stream()
                if hasattr(node_item.sim, 'setup_source'):
                    node_item.sim.setup_source()
                
                node_item.update()
                node_item.update_port_positions()
                id_to_node_item[node_data["id"]] = node_item
            else:
                print(f"Warning: Node class '{class_name}' not found. Skipping. Please ensure '{class_name}.py' is in your 'nodes' folder or the saved node folder.") # Enhanced warning
        
        # NOTE: The host must be restarted to load any newly added node files.
        # This is a limitation of Python's import system after the app has started.

        for edge_data in graph_data.get("edges", []):
            try:
                src_node_item = id_to_node_item[edge_data["from_node_id"]]
                tgt_node_item = id_to_node_item[edge_data["to_node_id"]]
                src_port = src_node_item.out_ports[edge_data["from_port"]]
                tgt_port = tgt_node_item.in_ports[edge_data["to_port"]]
                
                edge = EdgeItem(src_port, tgt_port)
                # Restore learned weights if present
                if "learned_weight" in edge_data:
                    edge.learned_weight = edge_data["learned_weight"]
                    
                self.scene.addItem(edge)
                self.scene.edges.append(edge)
                edge.update_path()
            except Exception as e:
                print(f"Error loading edge: {e}")

        settings = graph_data.get("global_settings", {})
        # Restore settings
        self.coupling_slider.setValue(settings.get("coupling", 70))
        # --- NEW: Restore Speed Setting ---
        self.speed_slider.setValue(settings.get("speed", 100))
        # --- END NEW: Restore Speed Setting ---


        self.status.setText(f"✓ Graph loaded from {os.path.basename(fileName)}")
        
    def closeEvent(self, event):
        self.timer.stop()
        for node in self.scene.nodes:
            node.sim.close()
        if PA_INSTANCE:
            try:
                PA_INSTANCE.terminate()
            except Exception as e:
                print(f"Error terminating PyAudio: {e}")
        super().closeEvent(event)

# ==================== APPLICATION ENTRY ====================

def main():
    app = QtWidgets.QApplication(sys.argv)
    
    app.setStyle('Fusion')
    palette = QtGui.QPalette()
    palette.setColor(QtGui.QPalette.ColorRole.Window, QtGui.QColor(30, 30, 30))
    palette.setColor(QtGui.QPalette.ColorRole.WindowText, QtGui.QColor(220, 220, 220))
    palette.setColor(QtGui.QPalette.ColorRole.Base, QtGui.QColor(25, 25, 25))
    palette.setColor(QtGui.QPalette.ColorRole.AlternateBase, QtGui.QColor(45, 45, 45))
    palette.setColor(QtGui.QPalette.ColorRole.ToolTipBase, QtGui.QColor(220, 220, 220))
    palette.setColor(QtGui.QPalette.ColorRole.ToolTipText, QtGui.QColor(220, 220, 220))
    palette.setColor(QtGui.QPalette.ColorRole.Text, QtGui.QColor(220, 220, 220))
    palette.setColor(QtGui.QPalette.ColorRole.Button, QtGui.QColor(45, 45, 45))
    palette.setColor(QtGui.QPalette.ColorRole.ButtonText, QtGui.QColor(220, 220, 220))
    palette.setColor(QtGui.QPalette.ColorRole.BrightText, QtGui.QColor(255, 80, 80))
    palette.setColor(QtGui.QPalette.ColorRole.Link, QtGui.QColor(100, 150, 255))
    palette.setColor(QtGui.QPalette.ColorRole.Highlight, QtGui.QColor(100, 150, 255))
    palette.setColor(QtGui.QPalette.ColorRole.HighlightedText, QtGui.QColor(20, 20, 20))
    app.setPalette(palette)
    
    app.setStyleSheet("""

        QWidget {

            font-family: 'Segoe UI', Arial, sans-serif;

        }

        QPushButton {

            background: #4a4a4a;

            border: 1px solid #555;

            color: #ddd;

            border-radius: 4px;

        }

        QPushButton:hover {

            background: #5a5a5a;

        }

        QPushButton:pressed {

            background: #3a3a3a;

        }

        QMenu {

            background: #2a2a2a;

            border: 1px solid #444;

            font-size: 11px;

        }

        QMenu::item {

            padding: 6px 20px;

        }

        QMenu::item:selected {

            background: #3a5a8a;

        }

        QSlider::groove:horizontal {

            height: 4px;

            background: #3a3a3a;

            border-radius: 2px;

        }

        QSlider::handle:horizontal {

            background: #6495ed;

            width: 14px;

            margin: -5px 0;

            border-radius: 7px;

        }

        QSlider::handle:horizontal:hover {

            background: #7ab5ff;

        }

        QLineEdit, QComboBox {

            background: #3a3a3a;

            border: 1px solid #555;

            padding: 4px;

            color: #ddd;

            border-radius: 4px;

            font-size: 11px;

        }

        QTextEdit {

            background: #3a3a3a;

            border: 1px solid #555;

            padding: 4px;

            color: #ddd;

            border-radius: 4px;

            font-size: 11px;

        }

    """)
    
    window = PerceptionLab()
    window.show()
    
    sys.exit(app.exec())

if __name__ == "__main__":
    main()