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// qsgmaterialshader.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSGMaterialShader
{
%TypeHeaderCode
#include <qsgmaterialshader.h>
%End
public:
class RenderState
{
%TypeHeaderCode
#include <qsgmaterialshader.h>
%End
public:
enum DirtyState /BaseType=Flag/
{
DirtyMatrix,
DirtyOpacity,
DirtyCachedMaterialData,
DirtyAll,
};
typedef QFlags<QSGMaterialShader::RenderState::DirtyState> DirtyStates;
QSGMaterialShader::RenderState::DirtyStates dirtyStates() const;
bool isMatrixDirty() const;
bool isOpacityDirty() const;
float opacity() const;
QMatrix4x4 combinedMatrix() const;
QMatrix4x4 modelViewMatrix() const;
QMatrix4x4 projectionMatrix() const;
QRect viewportRect() const;
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
QByteArray *uniformData();
};
struct GraphicsPipelineState
{
%TypeHeaderCode
#include <qsgmaterialshader.h>
%End
enum BlendFactor
{
Zero,
One,
SrcColor,
OneMinusSrcColor,
DstColor,
OneMinusDstColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
SrcAlphaSaturate,
Src1Color,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
};
%If (Qt_6_8_0 -)
enum class BlendOp
{
Add,
Subtract,
ReverseSubtract,
Min,
Max,
};
%End
enum ColorMaskComponent /BaseType=Flag/
{
R,
G,
B,
A,
};
typedef QFlags<QSGMaterialShader::GraphicsPipelineState::ColorMaskComponent> ColorMask;
enum CullMode
{
CullNone,
CullFront,
CullBack,
};
%If (Qt_6_4_0 -)
enum PolygonMode
{
Fill,
Line,
};
%End
QColor blendConstant;
bool blendEnable;
QSGMaterialShader::GraphicsPipelineState::ColorMask colorWrite;
QSGMaterialShader::GraphicsPipelineState::CullMode cullMode;
%If (Qt_6_5_0 -)
QSGMaterialShader::GraphicsPipelineState::BlendFactor dstAlpha;
%End
QSGMaterialShader::GraphicsPipelineState::BlendFactor dstColor;
%If (Qt_6_4_0 -)
QSGMaterialShader::GraphicsPipelineState::PolygonMode polygonMode;
%End
%If (Qt_6_5_0 -)
QSGMaterialShader::GraphicsPipelineState::BlendFactor srcAlpha;
%End
QSGMaterialShader::GraphicsPipelineState::BlendFactor srcColor;
%If (Qt_6_8_0 -)
QSGMaterialShader::GraphicsPipelineState::BlendOp opAlpha;
%End
%If (Qt_6_8_0 -)
QSGMaterialShader::GraphicsPipelineState::BlendOp opColor;
%End
%If (Qt_6_5_0 -)
bool separateBlendFactors;
%End
};
enum Flag /BaseType=Flag/
{
UpdatesGraphicsPipelineState,
};
typedef QFlags<QSGMaterialShader::Flag> Flags;
enum Stage
{
VertexStage,
FragmentStage,
};
QSGMaterialShader();
virtual ~QSGMaterialShader();
virtual bool updateUniformData(QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual void updateSampledImage(QSGMaterialShader::RenderState &state, int binding, QSGTexture **texture /Out/, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual bool updateGraphicsPipelineState(QSGMaterialShader::RenderState &state, QSGMaterialShader::GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
QSGMaterialShader::Flags flags() const;
void setFlag(QSGMaterialShader::Flags flags, bool on = true);
void setFlags(QSGMaterialShader::Flags flags);
%If (Qt_6_4_0 -)
int combinedImageSamplerCount(int binding) const;
%End
protected:
void setShaderFileName(QSGMaterialShader::Stage stage, const QString &filename);
%If (Qt_6_8_0 -)
void setShaderFileName(QSGMaterialShader::Stage stage, const QString &filename, int viewCount);
%End
private:
QSGMaterialShader(const QSGMaterialShader &);
};
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