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| # The PEP 484 type hints stub file for the QtOpenGL module. | |
| # | |
| # Generated by SIP 6.14.0 | |
| # | |
| # Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com> | |
| # | |
| # This file is part of PyQt6. | |
| # | |
| # This file may be used under the terms of the GNU General Public License | |
| # version 3.0 as published by the Free Software Foundation and appearing in | |
| # the file LICENSE included in the packaging of this file. Please review the | |
| # following information to ensure the GNU General Public License version 3.0 | |
| # requirements will be met: http://www.gnu.org/copyleft/gpl.html. | |
| # | |
| # If you do not wish to use this file under the terms of the GPL version 3.0 | |
| # then you may purchase a commercial license. For more information contact | |
| # info@riverbankcomputing.com. | |
| # | |
| # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | |
| # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
| import collections, re, typing, enum | |
| try: | |
| from warnings import deprecated | |
| except ImportError: | |
| pass | |
| import PyQt6.sip | |
| from PyQt6 import QtCore | |
| from PyQt6 import QtGui | |
| # Support for QDate, QDateTime and QTime. | |
| import datetime | |
| # Convenient type aliases. | |
| PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] | |
| PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal] | |
| # Convenient aliases for complicated OpenGL types. | |
| PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], | |
| PyQt6.sip.Buffer, None] | |
| PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], | |
| typing.Sequence[float], PyQt6.sip.Buffer, int, None] | |
| PYQT_SHADER_ATTRIBUTE_ARRAY = typing.Union[typing.Sequence[QtGui.QVector2D], | |
| typing.Sequence[QtGui.QVector3D], typing.Sequence[QtGui.QVector4D], | |
| typing.Sequence[typing.Sequence[float]]] | |
| PYQT_SHADER_UNIFORM_VALUE_ARRAY = typing.Union[ | |
| typing.Sequence[QtGui.QVector2D], typing.Sequence[QtGui.QVector3D], | |
| typing.Sequence[QtGui.QVector4D], typing.Sequence[QtGui.QMatrix2x2], | |
| typing.Sequence[QtGui.QMatrix2x3], typing.Sequence[QtGui.QMatrix2x4], | |
| typing.Sequence[QtGui.QMatrix3x2], typing.Sequence[QtGui.QMatrix3x3], | |
| typing.Sequence[QtGui.QMatrix3x4], typing.Sequence[QtGui.QMatrix4x2], | |
| typing.Sequence[QtGui.QMatrix4x3], typing.Sequence[QtGui.QMatrix4x4], | |
| typing.Sequence[typing.Sequence[float]]] | |
| class QOpenGLBuffer(PyQt6.sip.simplewrapper): | |
| class RangeAccessFlag(enum.Flag): | |
| RangeRead = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| RangeWrite = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| RangeInvalidate = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| RangeInvalidateBuffer = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| RangeFlushExplicit = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| RangeUnsynchronized = ... # type: QOpenGLBuffer.RangeAccessFlag | |
| class Access(enum.Enum): | |
| ReadOnly = ... # type: QOpenGLBuffer.Access | |
| WriteOnly = ... # type: QOpenGLBuffer.Access | |
| ReadWrite = ... # type: QOpenGLBuffer.Access | |
| class UsagePattern(enum.Enum): | |
| StreamDraw = ... # type: QOpenGLBuffer.UsagePattern | |
| StreamRead = ... # type: QOpenGLBuffer.UsagePattern | |
| StreamCopy = ... # type: QOpenGLBuffer.UsagePattern | |
| StaticDraw = ... # type: QOpenGLBuffer.UsagePattern | |
| StaticRead = ... # type: QOpenGLBuffer.UsagePattern | |
| StaticCopy = ... # type: QOpenGLBuffer.UsagePattern | |
| DynamicDraw = ... # type: QOpenGLBuffer.UsagePattern | |
| DynamicRead = ... # type: QOpenGLBuffer.UsagePattern | |
| DynamicCopy = ... # type: QOpenGLBuffer.UsagePattern | |
| class Type(enum.Enum): | |
| VertexBuffer = ... # type: QOpenGLBuffer.Type | |
| IndexBuffer = ... # type: QOpenGLBuffer.Type | |
| PixelPackBuffer = ... # type: QOpenGLBuffer.Type | |
| PixelUnpackBuffer = ... # type: QOpenGLBuffer.Type | |
| def __init__(self) -> None: ... | |
| def __init__(self, type: 'QOpenGLBuffer.Type') -> None: ... | |
| def __init__(self, other: 'QOpenGLBuffer') -> None: ... | |
| def swap(self, other: 'QOpenGLBuffer') -> None: ... | |
| def mapRange(self, offset: int, count: int, access: 'QOpenGLBuffer.RangeAccessFlag') -> typing.Optional[PyQt6.sip.voidptr]: ... | |
| def unmap(self) -> bool: ... | |
| def map(self, access: 'QOpenGLBuffer.Access') -> typing.Optional[PyQt6.sip.voidptr]: ... | |
| def allocate(self, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ... | |
| def allocate(self, count: int) -> None: ... | |
| def write(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ... | |
| def read(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> bool: ... | |
| def __len__(self) -> int: ... | |
| def size(self) -> int: ... | |
| def bufferId(self) -> int: ... | |
| def release(self) -> None: ... | |
| def release(type: 'QOpenGLBuffer.Type') -> None: ... | |
| def bind(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def isCreated(self) -> bool: ... | |
| def create(self) -> bool: ... | |
| def setUsagePattern(self, value: 'QOpenGLBuffer.UsagePattern') -> None: ... | |
| def usagePattern(self) -> 'QOpenGLBuffer.UsagePattern': ... | |
| def type(self) -> 'QOpenGLBuffer.Type': ... | |
| class QOpenGLDebugMessage(PyQt6.sip.simplewrapper): | |
| class Severity(enum.Flag): | |
| InvalidSeverity = ... # type: QOpenGLDebugMessage.Severity | |
| HighSeverity = ... # type: QOpenGLDebugMessage.Severity | |
| MediumSeverity = ... # type: QOpenGLDebugMessage.Severity | |
| LowSeverity = ... # type: QOpenGLDebugMessage.Severity | |
| NotificationSeverity = ... # type: QOpenGLDebugMessage.Severity | |
| AnySeverity = ... # type: QOpenGLDebugMessage.Severity | |
| class Type(enum.Flag): | |
| InvalidType = ... # type: QOpenGLDebugMessage.Type | |
| ErrorType = ... # type: QOpenGLDebugMessage.Type | |
| DeprecatedBehaviorType = ... # type: QOpenGLDebugMessage.Type | |
| UndefinedBehaviorType = ... # type: QOpenGLDebugMessage.Type | |
| PortabilityType = ... # type: QOpenGLDebugMessage.Type | |
| PerformanceType = ... # type: QOpenGLDebugMessage.Type | |
| OtherType = ... # type: QOpenGLDebugMessage.Type | |
| MarkerType = ... # type: QOpenGLDebugMessage.Type | |
| GroupPushType = ... # type: QOpenGLDebugMessage.Type | |
| GroupPopType = ... # type: QOpenGLDebugMessage.Type | |
| AnyType = ... # type: QOpenGLDebugMessage.Type | |
| class Source(enum.Flag): | |
| InvalidSource = ... # type: QOpenGLDebugMessage.Source | |
| APISource = ... # type: QOpenGLDebugMessage.Source | |
| WindowSystemSource = ... # type: QOpenGLDebugMessage.Source | |
| ShaderCompilerSource = ... # type: QOpenGLDebugMessage.Source | |
| ThirdPartySource = ... # type: QOpenGLDebugMessage.Source | |
| ApplicationSource = ... # type: QOpenGLDebugMessage.Source | |
| OtherSource = ... # type: QOpenGLDebugMessage.Source | |
| AnySource = ... # type: QOpenGLDebugMessage.Source | |
| def __init__(self) -> None: ... | |
| def __init__(self, debugMessage: 'QOpenGLDebugMessage') -> None: ... | |
| def __ne__(self, other: object): ... | |
| def __eq__(self, other: object): ... | |
| def createThirdPartyMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ... | |
| def createApplicationMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ... | |
| def message(self) -> str: ... | |
| def id(self) -> int: ... | |
| def severity(self) -> 'QOpenGLDebugMessage.Severity': ... | |
| def type(self) -> 'QOpenGLDebugMessage.Type': ... | |
| def source(self) -> 'QOpenGLDebugMessage.Source': ... | |
| def swap(self, debugMessage: 'QOpenGLDebugMessage') -> None: ... | |
| class QOpenGLDebugLogger(QtCore.QObject): | |
| class LoggingMode(enum.Enum): | |
| AsynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode | |
| SynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode | |
| def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| messageLogged: typing.ClassVar[QtCore.pyqtSignal] | |
| def stopLogging(self) -> None: ... | |
| def startLogging(self, loggingMode: 'QOpenGLDebugLogger.LoggingMode' = ...) -> None: ... | |
| def logMessage(self, debugMessage: QOpenGLDebugMessage) -> None: ... | |
| def loggedMessages(self) -> list[QOpenGLDebugMessage]: ... | |
| def disableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ... | |
| def disableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ... | |
| def enableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ... | |
| def enableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ... | |
| def popGroup(self) -> None: ... | |
| def pushGroup(self, name: typing.Optional[str], id: int = ..., source: QOpenGLDebugMessage.Source = ...) -> None: ... | |
| def maximumMessageLength(self) -> int: ... | |
| def loggingMode(self) -> 'QOpenGLDebugLogger.LoggingMode': ... | |
| def isLogging(self) -> bool: ... | |
| def initialize(self) -> bool: ... | |
| class QOpenGLFramebufferObject(PyQt6.sip.simplewrapper): | |
| class FramebufferRestorePolicy(enum.Enum): | |
| DontRestoreFramebufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy | |
| RestoreFramebufferBindingToDefault = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy | |
| RestoreFrameBufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy | |
| class Attachment(enum.Enum): | |
| NoAttachment = ... # type: QOpenGLFramebufferObject.Attachment | |
| CombinedDepthStencil = ... # type: QOpenGLFramebufferObject.Attachment | |
| Depth = ... # type: QOpenGLFramebufferObject.Attachment | |
| def __init__(self, size: QtCore.QSize, target: int = ...) -> None: ... | |
| def __init__(self, width: int, height: int, target: int = ...) -> None: ... | |
| def __init__(self, size: QtCore.QSize, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ... | |
| def __init__(self, width: int, height: int, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ... | |
| def __init__(self, size: QtCore.QSize, format: 'QOpenGLFramebufferObjectFormat') -> None: ... | |
| def __init__(self, width: int, height: int, format: 'QOpenGLFramebufferObjectFormat') -> None: ... | |
| def sizes(self) -> list[QtCore.QSize]: ... | |
| def addColorAttachment(self, size: QtCore.QSize, internal_format: int = ...) -> None: ... | |
| def addColorAttachment(self, width: int, height: int, internal_format: int = ...) -> None: ... | |
| def takeTexture(self) -> int: ... | |
| def takeTexture(self, colorAttachmentIndex: int) -> int: ... | |
| def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int = ..., filter: int = ...) -> None: ... | |
| def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], source: typing.Optional['QOpenGLFramebufferObject'], buffers: int = ..., filter: int = ...) -> None: ... | |
| def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int) -> None: ... | |
| def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int, restorePolicy: 'QOpenGLFramebufferObject.FramebufferRestorePolicy') -> None: ... | |
| def hasOpenGLFramebufferBlit() -> bool: ... | |
| def hasOpenGLFramebufferObjects() -> bool: ... | |
| def bindDefault() -> bool: ... | |
| def handle(self) -> int: ... | |
| def setAttachment(self, attachment: 'QOpenGLFramebufferObject.Attachment') -> None: ... | |
| def attachment(self) -> 'QOpenGLFramebufferObject.Attachment': ... | |
| def toImage(self, flipped: bool = ...) -> QtGui.QImage: ... | |
| def toImage(self, flipped: bool, colorAttachmentIndex: int) -> QtGui.QImage: ... | |
| def size(self) -> QtCore.QSize: ... | |
| def textures(self) -> list[int]: ... | |
| def texture(self) -> int: ... | |
| def height(self) -> int: ... | |
| def width(self) -> int: ... | |
| def release(self) -> bool: ... | |
| def bind(self) -> bool: ... | |
| def isBound(self) -> bool: ... | |
| def isValid(self) -> bool: ... | |
| def format(self) -> 'QOpenGLFramebufferObjectFormat': ... | |
| class QOpenGLFramebufferObjectFormat(PyQt6.sip.simplewrapper): | |
| def __init__(self) -> None: ... | |
| def __init__(self, other: 'QOpenGLFramebufferObjectFormat') -> None: ... | |
| def __ne__(self, other: object): ... | |
| def __eq__(self, other: object): ... | |
| def internalTextureFormat(self) -> int: ... | |
| def setInternalTextureFormat(self, internalTextureFormat: int) -> None: ... | |
| def textureTarget(self) -> int: ... | |
| def setTextureTarget(self, target: int) -> None: ... | |
| def attachment(self) -> QOpenGLFramebufferObject.Attachment: ... | |
| def setAttachment(self, attachment: QOpenGLFramebufferObject.Attachment) -> None: ... | |
| def mipmap(self) -> bool: ... | |
| def setMipmap(self, enabled: bool) -> None: ... | |
| def samples(self) -> int: ... | |
| def setSamples(self, samples: int) -> None: ... | |
| class QOpenGLPaintDevice(QtGui.QPaintDevice): | |
| def __init__(self) -> None: ... | |
| def __init__(self, size: QtCore.QSize) -> None: ... | |
| def __init__(self, width: int, height: int) -> None: ... | |
| def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ... | |
| def setDevicePixelRatio(self, devicePixelRatio: float) -> None: ... | |
| def ensureActiveTarget(self) -> None: ... | |
| def paintFlipped(self) -> bool: ... | |
| def setPaintFlipped(self, flipped: bool) -> None: ... | |
| def setDotsPerMeterY(self, a0: float) -> None: ... | |
| def setDotsPerMeterX(self, a0: float) -> None: ... | |
| def dotsPerMeterY(self) -> float: ... | |
| def dotsPerMeterX(self) -> float: ... | |
| def setSize(self, size: QtCore.QSize) -> None: ... | |
| def size(self) -> QtCore.QSize: ... | |
| def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ... | |
| def paintEngine(self) -> typing.Optional[QtGui.QPaintEngine]: ... | |
| class QOpenGLPixelTransferOptions(PyQt6.sip.simplewrapper): | |
| def __init__(self) -> None: ... | |
| def __init__(self, a0: 'QOpenGLPixelTransferOptions') -> None: ... | |
| def isSwapBytesEnabled(self) -> bool: ... | |
| def setSwapBytesEnabled(self, swapBytes: bool) -> None: ... | |
| def isLeastSignificantBitFirst(self) -> bool: ... | |
| def setLeastSignificantByteFirst(self, lsbFirst: bool) -> None: ... | |
| def rowLength(self) -> int: ... | |
| def setRowLength(self, rowLength: int) -> None: ... | |
| def imageHeight(self) -> int: ... | |
| def setImageHeight(self, imageHeight: int) -> None: ... | |
| def skipPixels(self) -> int: ... | |
| def setSkipPixels(self, skipPixels: int) -> None: ... | |
| def skipRows(self) -> int: ... | |
| def setSkipRows(self, skipRows: int) -> None: ... | |
| def skipImages(self) -> int: ... | |
| def setSkipImages(self, skipImages: int) -> None: ... | |
| def alignment(self) -> int: ... | |
| def setAlignment(self, alignment: int) -> None: ... | |
| def swap(self, other: 'QOpenGLPixelTransferOptions') -> None: ... | |
| class QOpenGLShader(QtCore.QObject): | |
| class ShaderTypeBit(enum.Flag): | |
| Vertex = ... # type: QOpenGLShader.ShaderTypeBit | |
| Fragment = ... # type: QOpenGLShader.ShaderTypeBit | |
| Geometry = ... # type: QOpenGLShader.ShaderTypeBit | |
| TessellationControl = ... # type: QOpenGLShader.ShaderTypeBit | |
| TessellationEvaluation = ... # type: QOpenGLShader.ShaderTypeBit | |
| Compute = ... # type: QOpenGLShader.ShaderTypeBit | |
| def __init__(self, type: 'QOpenGLShader.ShaderTypeBit', parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| def hasOpenGLShaders(type: 'QOpenGLShader.ShaderTypeBit', context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ... | |
| def shaderId(self) -> int: ... | |
| def log(self) -> str: ... | |
| def isCompiled(self) -> bool: ... | |
| def sourceCode(self) -> QtCore.QByteArray: ... | |
| def compileSourceFile(self, fileName: typing.Optional[str]) -> bool: ... | |
| def compileSourceCode(self, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... | |
| def compileSourceCode(self, source: typing.Optional[str]) -> bool: ... | |
| def shaderType(self) -> 'QOpenGLShader.ShaderTypeBit': ... | |
| class QOpenGLShaderProgram(QtCore.QObject): | |
| def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| def addCacheableShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ... | |
| def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... | |
| def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ... | |
| def create(self) -> bool: ... | |
| def defaultInnerTessellationLevels(self) -> list[float]: ... | |
| def setDefaultInnerTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ... | |
| def defaultOuterTessellationLevels(self) -> list[float]: ... | |
| def setDefaultOuterTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ... | |
| def patchVertexCount(self) -> int: ... | |
| def setPatchVertexCount(self, count: int) -> None: ... | |
| def maxGeometryOutputVertices(self) -> int: ... | |
| def hasOpenGLShaderPrograms(context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ... | |
| def setUniformValueArray(self, location: int, values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ... | |
| def setUniformValueArray(self, name: typing.Optional[str], values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ... | |
| def setUniformValue(self, location: int, value: int) -> None: ... | |
| def setUniformValue(self, location: int, value: float) -> None: ... | |
| def setUniformValue(self, location: int, x: float, y: float) -> None: ... | |
| def setUniformValue(self, location: int, x: float, y: float, z: float) -> None: ... | |
| def setUniformValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QVector2D) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QVector3D) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QVector4D) -> None: ... | |
| def setUniformValue(self, location: int, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... | |
| def setUniformValue(self, location: int, point: QtCore.QPoint) -> None: ... | |
| def setUniformValue(self, location: int, point: QtCore.QPointF) -> None: ... | |
| def setUniformValue(self, location: int, size: QtCore.QSize) -> None: ... | |
| def setUniformValue(self, location: int, size: QtCore.QSizeF) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix2x2) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix2x3) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix2x4) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix3x2) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix3x3) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix3x4) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix4x2) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix4x3) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QMatrix4x4) -> None: ... | |
| def setUniformValue(self, location: int, value: QtGui.QTransform) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: int) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: float) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], x: float, y: float) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPoint) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPointF) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSize) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSizeF) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x2) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x3) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x4) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x2) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x3) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x4) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x2) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x3) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x4) -> None: ... | |
| def setUniformValue(self, name: typing.Optional[str], value: QtGui.QTransform) -> None: ... | |
| def uniformLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ... | |
| def uniformLocation(self, name: typing.Optional[str]) -> int: ... | |
| def disableAttributeArray(self, location: int) -> None: ... | |
| def disableAttributeArray(self, name: typing.Optional[str]) -> None: ... | |
| def enableAttributeArray(self, location: int) -> None: ... | |
| def enableAttributeArray(self, name: typing.Optional[str]) -> None: ... | |
| def setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ... | |
| def setAttributeBuffer(self, name: typing.Optional[str], type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ... | |
| def setAttributeArray(self, location: int, values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ... | |
| def setAttributeArray(self, name: typing.Optional[str], values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ... | |
| def setAttributeValue(self, location: int, value: float) -> None: ... | |
| def setAttributeValue(self, location: int, x: float, y: float) -> None: ... | |
| def setAttributeValue(self, location: int, x: float, y: float, z: float) -> None: ... | |
| def setAttributeValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def setAttributeValue(self, location: int, value: QtGui.QVector2D) -> None: ... | |
| def setAttributeValue(self, location: int, value: QtGui.QVector3D) -> None: ... | |
| def setAttributeValue(self, location: int, value: QtGui.QVector4D) -> None: ... | |
| def setAttributeValue(self, location: int, value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], value: float) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], x: float, y: float) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ... | |
| def setAttributeValue(self, name: typing.Optional[str], value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... | |
| def attributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ... | |
| def attributeLocation(self, name: typing.Optional[str]) -> int: ... | |
| def bindAttributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview], location: int) -> None: ... | |
| def bindAttributeLocation(self, name: typing.Optional[str], location: int) -> None: ... | |
| def programId(self) -> int: ... | |
| def release(self) -> None: ... | |
| def bind(self) -> bool: ... | |
| def log(self) -> str: ... | |
| def isLinked(self) -> bool: ... | |
| def link(self) -> bool: ... | |
| def removeAllShaders(self) -> None: ... | |
| def addShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ... | |
| def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... | |
| def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ... | |
| def shaders(self) -> list[QOpenGLShader]: ... | |
| def removeShader(self, shader: typing.Optional[QOpenGLShader]) -> None: ... | |
| def addShader(self, shader: typing.Optional[QOpenGLShader]) -> bool: ... | |
| class QOpenGLTexture(PyQt6.sip.simplewrapper): | |
| class ComparisonMode(enum.Enum): | |
| CompareRefToTexture = ... # type: QOpenGLTexture.ComparisonMode | |
| CompareNone = ... # type: QOpenGLTexture.ComparisonMode | |
| class ComparisonFunction(enum.Enum): | |
| CompareLessEqual = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareGreaterEqual = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareLess = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareGreater = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareEqual = ... # type: QOpenGLTexture.ComparisonFunction | |
| CommpareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareAlways = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareNever = ... # type: QOpenGLTexture.ComparisonFunction | |
| CompareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction | |
| class CoordinateDirection(enum.Enum): | |
| DirectionS = ... # type: QOpenGLTexture.CoordinateDirection | |
| DirectionT = ... # type: QOpenGLTexture.CoordinateDirection | |
| DirectionR = ... # type: QOpenGLTexture.CoordinateDirection | |
| class WrapMode(enum.Enum): | |
| Repeat = ... # type: QOpenGLTexture.WrapMode | |
| MirroredRepeat = ... # type: QOpenGLTexture.WrapMode | |
| ClampToEdge = ... # type: QOpenGLTexture.WrapMode | |
| ClampToBorder = ... # type: QOpenGLTexture.WrapMode | |
| class Filter(enum.Enum): | |
| Nearest = ... # type: QOpenGLTexture.Filter | |
| Linear = ... # type: QOpenGLTexture.Filter | |
| NearestMipMapNearest = ... # type: QOpenGLTexture.Filter | |
| NearestMipMapLinear = ... # type: QOpenGLTexture.Filter | |
| LinearMipMapNearest = ... # type: QOpenGLTexture.Filter | |
| LinearMipMapLinear = ... # type: QOpenGLTexture.Filter | |
| class DepthStencilMode(enum.Enum): | |
| DepthMode = ... # type: QOpenGLTexture.DepthStencilMode | |
| StencilMode = ... # type: QOpenGLTexture.DepthStencilMode | |
| class SwizzleValue(enum.Enum): | |
| RedValue = ... # type: QOpenGLTexture.SwizzleValue | |
| GreenValue = ... # type: QOpenGLTexture.SwizzleValue | |
| BlueValue = ... # type: QOpenGLTexture.SwizzleValue | |
| AlphaValue = ... # type: QOpenGLTexture.SwizzleValue | |
| ZeroValue = ... # type: QOpenGLTexture.SwizzleValue | |
| OneValue = ... # type: QOpenGLTexture.SwizzleValue | |
| class SwizzleComponent(enum.Enum): | |
| SwizzleRed = ... # type: QOpenGLTexture.SwizzleComponent | |
| SwizzleGreen = ... # type: QOpenGLTexture.SwizzleComponent | |
| SwizzleBlue = ... # type: QOpenGLTexture.SwizzleComponent | |
| SwizzleAlpha = ... # type: QOpenGLTexture.SwizzleComponent | |
| class Feature(enum.Flag): | |
| ImmutableStorage = ... # type: QOpenGLTexture.Feature | |
| ImmutableMultisampleStorage = ... # type: QOpenGLTexture.Feature | |
| TextureRectangle = ... # type: QOpenGLTexture.Feature | |
| TextureArrays = ... # type: QOpenGLTexture.Feature | |
| Texture3D = ... # type: QOpenGLTexture.Feature | |
| TextureMultisample = ... # type: QOpenGLTexture.Feature | |
| TextureBuffer = ... # type: QOpenGLTexture.Feature | |
| TextureCubeMapArrays = ... # type: QOpenGLTexture.Feature | |
| Swizzle = ... # type: QOpenGLTexture.Feature | |
| StencilTexturing = ... # type: QOpenGLTexture.Feature | |
| AnisotropicFiltering = ... # type: QOpenGLTexture.Feature | |
| NPOTTextures = ... # type: QOpenGLTexture.Feature | |
| NPOTTextureRepeat = ... # type: QOpenGLTexture.Feature | |
| Texture1D = ... # type: QOpenGLTexture.Feature | |
| TextureComparisonOperators = ... # type: QOpenGLTexture.Feature | |
| TextureMipMapLevel = ... # type: QOpenGLTexture.Feature | |
| class PixelType(enum.Enum): | |
| NoPixelType = ... # type: QOpenGLTexture.PixelType | |
| Int8 = ... # type: QOpenGLTexture.PixelType | |
| UInt8 = ... # type: QOpenGLTexture.PixelType | |
| Int16 = ... # type: QOpenGLTexture.PixelType | |
| UInt16 = ... # type: QOpenGLTexture.PixelType | |
| Int32 = ... # type: QOpenGLTexture.PixelType | |
| UInt32 = ... # type: QOpenGLTexture.PixelType | |
| Float16 = ... # type: QOpenGLTexture.PixelType | |
| Float16OES = ... # type: QOpenGLTexture.PixelType | |
| Float32 = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RGB9_E5 = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RG11B10F = ... # type: QOpenGLTexture.PixelType | |
| UInt8_RG3B2 = ... # type: QOpenGLTexture.PixelType | |
| UInt8_RG3B2_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt16_RGB5A1 = ... # type: QOpenGLTexture.PixelType | |
| UInt16_RGB5A1_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt16_R5G6B5 = ... # type: QOpenGLTexture.PixelType | |
| UInt16_R5G6B5_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt16_RGBA4 = ... # type: QOpenGLTexture.PixelType | |
| UInt16_RGBA4_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RGB10A2 = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RGB10A2_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RGBA8 = ... # type: QOpenGLTexture.PixelType | |
| UInt32_RGBA8_Rev = ... # type: QOpenGLTexture.PixelType | |
| UInt32_D24S8 = ... # type: QOpenGLTexture.PixelType | |
| Float32_D32_UInt32_S8_X24 = ... # type: QOpenGLTexture.PixelType | |
| class PixelFormat(enum.Enum): | |
| NoSourceFormat = ... # type: QOpenGLTexture.PixelFormat | |
| Red = ... # type: QOpenGLTexture.PixelFormat | |
| RG = ... # type: QOpenGLTexture.PixelFormat | |
| RGB = ... # type: QOpenGLTexture.PixelFormat | |
| BGR = ... # type: QOpenGLTexture.PixelFormat | |
| RGBA = ... # type: QOpenGLTexture.PixelFormat | |
| BGRA = ... # type: QOpenGLTexture.PixelFormat | |
| Red_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| RG_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| RGB_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| BGR_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| RGBA_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| BGRA_Integer = ... # type: QOpenGLTexture.PixelFormat | |
| Depth = ... # type: QOpenGLTexture.PixelFormat | |
| DepthStencil = ... # type: QOpenGLTexture.PixelFormat | |
| Alpha = ... # type: QOpenGLTexture.PixelFormat | |
| Luminance = ... # type: QOpenGLTexture.PixelFormat | |
| LuminanceAlpha = ... # type: QOpenGLTexture.PixelFormat | |
| Stencil = ... # type: QOpenGLTexture.PixelFormat | |
| class CubeMapFace(enum.Enum): | |
| CubeMapPositiveX = ... # type: QOpenGLTexture.CubeMapFace | |
| CubeMapNegativeX = ... # type: QOpenGLTexture.CubeMapFace | |
| CubeMapPositiveY = ... # type: QOpenGLTexture.CubeMapFace | |
| CubeMapNegativeY = ... # type: QOpenGLTexture.CubeMapFace | |
| CubeMapPositiveZ = ... # type: QOpenGLTexture.CubeMapFace | |
| CubeMapNegativeZ = ... # type: QOpenGLTexture.CubeMapFace | |
| class TextureFormat(enum.Enum): | |
| NoFormat = ... # type: QOpenGLTexture.TextureFormat | |
| R8_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG8_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA8_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R16_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG16_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB16_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA16_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R8_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG8_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA8_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R16_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG16_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB16_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA16_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R8U = ... # type: QOpenGLTexture.TextureFormat | |
| RG8U = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8U = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA8U = ... # type: QOpenGLTexture.TextureFormat | |
| R16U = ... # type: QOpenGLTexture.TextureFormat | |
| RG16U = ... # type: QOpenGLTexture.TextureFormat | |
| RGB16U = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA16U = ... # type: QOpenGLTexture.TextureFormat | |
| R32U = ... # type: QOpenGLTexture.TextureFormat | |
| RG32U = ... # type: QOpenGLTexture.TextureFormat | |
| RGB32U = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA32U = ... # type: QOpenGLTexture.TextureFormat | |
| R8I = ... # type: QOpenGLTexture.TextureFormat | |
| RG8I = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8I = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA8I = ... # type: QOpenGLTexture.TextureFormat | |
| R16I = ... # type: QOpenGLTexture.TextureFormat | |
| RG16I = ... # type: QOpenGLTexture.TextureFormat | |
| RGB16I = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA16I = ... # type: QOpenGLTexture.TextureFormat | |
| R32I = ... # type: QOpenGLTexture.TextureFormat | |
| RG32I = ... # type: QOpenGLTexture.TextureFormat | |
| RGB32I = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA32I = ... # type: QOpenGLTexture.TextureFormat | |
| R16F = ... # type: QOpenGLTexture.TextureFormat | |
| RG16F = ... # type: QOpenGLTexture.TextureFormat | |
| RGB16F = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA16F = ... # type: QOpenGLTexture.TextureFormat | |
| R32F = ... # type: QOpenGLTexture.TextureFormat | |
| RG32F = ... # type: QOpenGLTexture.TextureFormat | |
| RGB32F = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA32F = ... # type: QOpenGLTexture.TextureFormat | |
| RGB9E5 = ... # type: QOpenGLTexture.TextureFormat | |
| RG11B10F = ... # type: QOpenGLTexture.TextureFormat | |
| RG3B2 = ... # type: QOpenGLTexture.TextureFormat | |
| R5G6B5 = ... # type: QOpenGLTexture.TextureFormat | |
| RGB5A1 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA4 = ... # type: QOpenGLTexture.TextureFormat | |
| RGB10A2 = ... # type: QOpenGLTexture.TextureFormat | |
| D16 = ... # type: QOpenGLTexture.TextureFormat | |
| D24 = ... # type: QOpenGLTexture.TextureFormat | |
| D24S8 = ... # type: QOpenGLTexture.TextureFormat | |
| D32 = ... # type: QOpenGLTexture.TextureFormat | |
| D32F = ... # type: QOpenGLTexture.TextureFormat | |
| D32FS8X24 = ... # type: QOpenGLTexture.TextureFormat | |
| RGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_DXT1 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_DXT3 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_DXT5 = ... # type: QOpenGLTexture.TextureFormat | |
| R_ATI1N_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R_ATI1N_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG_ATI2N_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG_ATI2N_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB_BP_UNSIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat | |
| RGB_BP_SIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat | |
| RGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB_Alpha_DXT1 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB_Alpha_DXT3 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB_Alpha_DXT5 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| DepthFormat = ... # type: QOpenGLTexture.TextureFormat | |
| AlphaFormat = ... # type: QOpenGLTexture.TextureFormat | |
| RGBFormat = ... # type: QOpenGLTexture.TextureFormat | |
| RGBAFormat = ... # type: QOpenGLTexture.TextureFormat | |
| LuminanceFormat = ... # type: QOpenGLTexture.TextureFormat | |
| LuminanceAlphaFormat = ... # type: QOpenGLTexture.TextureFormat | |
| S8 = ... # type: QOpenGLTexture.TextureFormat | |
| R11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| R11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RG11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat | |
| RGB8_ETC1 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat | |
| RGBA_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat | |
| SRGB8_Alpha8_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat | |
| class TextureUnitReset(enum.Enum): | |
| ResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset | |
| DontResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset | |
| class MipMapGeneration(enum.Enum): | |
| GenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration | |
| DontGenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration | |
| class BindingTarget(enum.Enum): | |
| BindingTarget1D = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget1DArray = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget2D = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget2DArray = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget3D = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTargetCubeMap = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTargetCubeMapArray = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget2DMultisample = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTarget2DMultisampleArray = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTargetRectangle = ... # type: QOpenGLTexture.BindingTarget | |
| BindingTargetBuffer = ... # type: QOpenGLTexture.BindingTarget | |
| class Target(enum.Enum): | |
| Target1D = ... # type: QOpenGLTexture.Target | |
| Target1DArray = ... # type: QOpenGLTexture.Target | |
| Target2D = ... # type: QOpenGLTexture.Target | |
| Target2DArray = ... # type: QOpenGLTexture.Target | |
| Target3D = ... # type: QOpenGLTexture.Target | |
| TargetCubeMap = ... # type: QOpenGLTexture.Target | |
| TargetCubeMapArray = ... # type: QOpenGLTexture.Target | |
| Target2DMultisample = ... # type: QOpenGLTexture.Target | |
| Target2DMultisampleArray = ... # type: QOpenGLTexture.Target | |
| TargetRectangle = ... # type: QOpenGLTexture.Target | |
| TargetBuffer = ... # type: QOpenGLTexture.Target | |
| def __init__(self, target: 'QOpenGLTexture.Target') -> None: ... | |
| def __init__(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ... | |
| def comparisonMode(self) -> 'QOpenGLTexture.ComparisonMode': ... | |
| def setComparisonMode(self, mode: 'QOpenGLTexture.ComparisonMode') -> None: ... | |
| def comparisonFunction(self) -> 'QOpenGLTexture.ComparisonFunction': ... | |
| def setComparisonFunction(self, function: 'QOpenGLTexture.ComparisonFunction') -> None: ... | |
| def isFixedSamplePositions(self) -> bool: ... | |
| def setFixedSamplePositions(self, fixed: bool) -> None: ... | |
| def samples(self) -> int: ... | |
| def setSamples(self, samples: int) -> None: ... | |
| def target(self) -> 'QOpenGLTexture.Target': ... | |
| def levelofDetailBias(self) -> float: ... | |
| def setLevelofDetailBias(self, bias: float) -> None: ... | |
| def levelOfDetailRange(self) -> tuple[float, float]: ... | |
| def setLevelOfDetailRange(self, min: float, max: float) -> None: ... | |
| def maximumLevelOfDetail(self) -> float: ... | |
| def setMaximumLevelOfDetail(self, value: float) -> None: ... | |
| def minimumLevelOfDetail(self) -> float: ... | |
| def setMinimumLevelOfDetail(self, value: float) -> None: ... | |
| def borderColor(self) -> QtGui.QColor: ... | |
| def setBorderColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... | |
| def wrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection') -> 'QOpenGLTexture.WrapMode': ... | |
| def setWrapMode(self, mode: 'QOpenGLTexture.WrapMode') -> None: ... | |
| def setWrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection', mode: 'QOpenGLTexture.WrapMode') -> None: ... | |
| def maximumAnisotropy(self) -> float: ... | |
| def setMaximumAnisotropy(self, anisotropy: float) -> None: ... | |
| def minMagFilters(self) -> tuple['QOpenGLTexture.Filter', 'QOpenGLTexture.Filter']: ... | |
| def setMinMagFilters(self, minificationFilter: 'QOpenGLTexture.Filter', magnificationFilter: 'QOpenGLTexture.Filter') -> None: ... | |
| def magnificationFilter(self) -> 'QOpenGLTexture.Filter': ... | |
| def setMagnificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ... | |
| def minificationFilter(self) -> 'QOpenGLTexture.Filter': ... | |
| def setMinificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ... | |
| def depthStencilMode(self) -> 'QOpenGLTexture.DepthStencilMode': ... | |
| def setDepthStencilMode(self, mode: 'QOpenGLTexture.DepthStencilMode') -> None: ... | |
| def swizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent') -> 'QOpenGLTexture.SwizzleValue': ... | |
| def setSwizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent', value: 'QOpenGLTexture.SwizzleValue') -> None: ... | |
| def setSwizzleMask(self, r: 'QOpenGLTexture.SwizzleValue', g: 'QOpenGLTexture.SwizzleValue', b: 'QOpenGLTexture.SwizzleValue', a: 'QOpenGLTexture.SwizzleValue') -> None: ... | |
| def generateMipMaps(self) -> None: ... | |
| def generateMipMaps(self, baseLevel: int, resetBaseLevel: bool = ...) -> None: ... | |
| def isAutoMipMapGenerationEnabled(self) -> bool: ... | |
| def setAutoMipMapGenerationEnabled(self, enabled: bool) -> None: ... | |
| def mipLevelRange(self) -> tuple[int, int]: ... | |
| def setMipLevelRange(self, baseLevel: int, maxLevel: int) -> None: ... | |
| def mipMaxLevel(self) -> int: ... | |
| def setMipMaxLevel(self, maxLevel: int) -> None: ... | |
| def mipBaseLevel(self) -> int: ... | |
| def setMipBaseLevel(self, baseLevel: int) -> None: ... | |
| def hasFeature(feature: 'QOpenGLTexture.Feature') -> bool: ... | |
| def setCompressedData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setCompressedData(self, mipLevel: int, layer: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setCompressedData(self, mipLevel: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setCompressedData(self, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setCompressedData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ... | |
| def setData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', layerCount: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... | |
| def isTextureView(self) -> bool: ... | |
| def createTextureView(self, target: 'QOpenGLTexture.Target', viewFormat: 'QOpenGLTexture.TextureFormat', minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> typing.Optional['QOpenGLTexture']: ... | |
| def isStorageAllocated(self) -> bool: ... | |
| def allocateStorage(self) -> None: ... | |
| def allocateStorage(self, pixelFormat: 'QOpenGLTexture.PixelFormat', pixelType: 'QOpenGLTexture.PixelType') -> None: ... | |
| def faces(self) -> int: ... | |
| def layers(self) -> int: ... | |
| def setLayers(self, layers: int) -> None: ... | |
| def maximumMipLevels(self) -> int: ... | |
| def mipLevels(self) -> int: ... | |
| def setMipLevels(self, levels: int) -> None: ... | |
| def depth(self) -> int: ... | |
| def height(self) -> int: ... | |
| def width(self) -> int: ... | |
| def setSize(self, width: int, height: int = ..., depth: int = ...) -> None: ... | |
| def format(self) -> 'QOpenGLTexture.TextureFormat': ... | |
| def setFormat(self, format: 'QOpenGLTexture.TextureFormat') -> None: ... | |
| def boundTextureId(target: 'QOpenGLTexture.BindingTarget') -> int: ... | |
| def boundTextureId(unit: int, target: 'QOpenGLTexture.BindingTarget') -> int: ... | |
| def isBound(self) -> bool: ... | |
| def isBound(self, unit: int) -> bool: ... | |
| def release(self) -> None: ... | |
| def release(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ... | |
| def bind(self) -> None: ... | |
| def bind(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ... | |
| def textureId(self) -> int: ... | |
| def isCreated(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def create(self) -> bool: ... | |
| class QOpenGLTextureBlitter(PyQt6.sip.simplewrapper): | |
| class Origin(enum.Enum): | |
| OriginBottomLeft = ... # type: QOpenGLTextureBlitter.Origin | |
| OriginTopLeft = ... # type: QOpenGLTextureBlitter.Origin | |
| def __init__(self) -> None: ... | |
| def supportsRectangleTarget(self) -> bool: ... | |
| def sourceTransform(subTexture: QtCore.QRectF, textureSize: QtCore.QSize, origin: 'QOpenGLTextureBlitter.Origin') -> QtGui.QMatrix3x3: ... | |
| def targetTransform(target: QtCore.QRectF, viewport: QtCore.QRect) -> QtGui.QMatrix4x4: ... | |
| def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceOrigin: 'QOpenGLTextureBlitter.Origin') -> None: ... | |
| def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceTransform: QtGui.QMatrix3x3) -> None: ... | |
| def setOpacity(self, opacity: float) -> None: ... | |
| def setRedBlueSwizzle(self, swizzle: bool) -> None: ... | |
| def release(self) -> None: ... | |
| def bind(self, target: int = ...) -> None: ... | |
| def supportsExternalOESTarget(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def isCreated(self) -> bool: ... | |
| def create(self) -> bool: ... | |
| class QOpenGLTimerQuery(QtCore.QObject): | |
| def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| def waitForResult(self) -> int: ... | |
| def isResultAvailable(self) -> bool: ... | |
| def recordTimestamp(self) -> None: ... | |
| def waitForTimestamp(self) -> int: ... | |
| def end(self) -> None: ... | |
| def begin(self) -> None: ... | |
| def objectId(self) -> int: ... | |
| def isCreated(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def create(self) -> bool: ... | |
| class QOpenGLTimeMonitor(QtCore.QObject): | |
| def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| def reset(self) -> None: ... | |
| def waitForIntervals(self) -> list[int]: ... | |
| def waitForSamples(self) -> list[int]: ... | |
| def isResultAvailable(self) -> bool: ... | |
| def recordSample(self) -> int: ... | |
| def objectIds(self) -> list[int]: ... | |
| def isCreated(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def create(self) -> bool: ... | |
| def sampleCount(self) -> int: ... | |
| def setSampleCount(self, sampleCount: int) -> None: ... | |
| class QAbstractOpenGLFunctions(PyQt6.sip.wrapper): ... | |
| class QOpenGLVersionFunctionsFactory(PyQt6.sip.simplewrapper): | |
| def __init__(self) -> None: ... | |
| def __init__(self, a0: 'QOpenGLVersionFunctionsFactory') -> None: ... | |
| def get(versionProfile: 'QOpenGLVersionProfile' = ..., context: typing.Optional[QtGui.QOpenGLContext] = ...) -> QAbstractOpenGLFunctions: ... | |
| class QOpenGLVertexArrayObject(QtCore.QObject): | |
| class Binder(PyQt6.sip.simplewrapper): | |
| def __init__(self, v: typing.Optional['QOpenGLVertexArrayObject']) -> None: ... | |
| def __exit__(self, type: typing.Any, value: typing.Any, traceback: typing.Any) -> None: ... | |
| def __enter__(self) -> typing.Any: ... | |
| def rebind(self) -> None: ... | |
| def release(self) -> None: ... | |
| def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... | |
| def release(self) -> None: ... | |
| def bind(self) -> None: ... | |
| def objectId(self) -> int: ... | |
| def isCreated(self) -> bool: ... | |
| def destroy(self) -> None: ... | |
| def create(self) -> bool: ... | |
| class QOpenGLWindow(QtGui.QPaintDeviceWindow): | |
| class UpdateBehavior(enum.Enum): | |
| NoPartialUpdate = ... # type: QOpenGLWindow.UpdateBehavior | |
| PartialUpdateBlit = ... # type: QOpenGLWindow.UpdateBehavior | |
| PartialUpdateBlend = ... # type: QOpenGLWindow.UpdateBehavior | |
| def __init__(self, updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... | |
| def __init__(self, shareContext: typing.Optional[QtGui.QOpenGLContext], updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... | |
| def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ... | |
| def resizeEvent(self, event: typing.Optional[QtGui.QResizeEvent]) -> None: ... | |
| def paintEvent(self, event: typing.Optional[QtGui.QPaintEvent]) -> None: ... | |
| def paintOverGL(self) -> None: ... | |
| def paintUnderGL(self) -> None: ... | |
| def paintGL(self) -> None: ... | |
| def resizeGL(self, w: int, h: int) -> None: ... | |
| def initializeGL(self) -> None: ... | |
| frameSwapped: typing.ClassVar[QtCore.pyqtSignal] | |
| def shareContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ... | |
| def grabFramebuffer(self) -> QtGui.QImage: ... | |
| def defaultFramebufferObject(self) -> int: ... | |
| def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ... | |
| def doneCurrent(self) -> None: ... | |
| def makeCurrent(self) -> None: ... | |
| def isValid(self) -> bool: ... | |
| def updateBehavior(self) -> 'QOpenGLWindow.UpdateBehavior': ... | |
| class QOpenGLFunctions_2_0(QAbstractOpenGLFunctions): | |
| def __init__(self) -> None: ... | |
| def glVertexAttrib1d(self, index: int, x: float) -> None: ... | |
| def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib1f(self, index: int, x: float) -> None: ... | |
| def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib1s(self, index: int, x: int) -> None: ... | |
| def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ... | |
| def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ... | |
| def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ... | |
| def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ... | |
| def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ... | |
| def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ... | |
| def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordf(self, coord: float) -> None: ... | |
| def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordd(self, coord: float) -> None: ... | |
| def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ... | |
| def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ... | |
| def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2d(self, x: float, y: float) -> None: ... | |
| def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2f(self, x: float, y: float) -> None: ... | |
| def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2i(self, x: int, y: int) -> None: ... | |
| def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2s(self, x: int, y: int) -> None: ... | |
| def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3d(self, x: float, y: float, z: float) -> None: ... | |
| def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3f(self, x: float, y: float, z: float) -> None: ... | |
| def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3i(self, x: int, y: int, z: int) -> None: ... | |
| def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3s(self, x: int, y: int, z: int) -> None: ... | |
| def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glClientActiveTexture(self, texture: int) -> None: ... | |
| def glMultiTexCoord1d(self, target: int, s: float) -> None: ... | |
| def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1f(self, target: int, s: float) -> None: ... | |
| def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1i(self, target: int, s: int) -> None: ... | |
| def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1s(self, target: int, s: int) -> None: ... | |
| def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ... | |
| def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ... | |
| def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ... | |
| def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ... | |
| def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ... | |
| def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ... | |
| def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ... | |
| def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ... | |
| def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ... | |
| def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ... | |
| def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ... | |
| def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ... | |
| def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... | |
| def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ... | |
| def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ... | |
| def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ... | |
| def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... | |
| def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ... | |
| def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ... | |
| def glResetHistogram(self, target: int) -> None: ... | |
| def glResetMinmax(self, target: int) -> None: ... | |
| def glArrayElement(self, i: int) -> None: ... | |
| def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glDisableClientState(self, array: int) -> None: ... | |
| def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glEnableClientState(self, array: int) -> None: ... | |
| def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glPopClientAttrib(self) -> None: ... | |
| def glPushClientAttrib(self, mask: int) -> None: ... | |
| def glNewList(self, list: int, mode: int) -> None: ... | |
| def glEndList(self) -> None: ... | |
| def glCallList(self, list: int) -> None: ... | |
| def glDeleteLists(self, list: int, range: int) -> None: ... | |
| def glGenLists(self, range: int) -> int: ... | |
| def glListBase(self, base: int) -> None: ... | |
| def glBegin(self, mode: int) -> None: ... | |
| def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3b(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3d(self, red: float, green: float, blue: float) -> None: ... | |
| def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3f(self, red: float, green: float, blue: float) -> None: ... | |
| def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3i(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3s(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3ub(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3ui(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3us(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEdgeFlag(self, flag: int) -> None: ... | |
| def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEnd(self) -> None: ... | |
| def glIndexd(self, c: float) -> None: ... | |
| def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexf(self, c: float) -> None: ... | |
| def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexi(self, c: int) -> None: ... | |
| def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexs(self, c: int) -> None: ... | |
| def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ... | |
| def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ... | |
| def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2d(self, x: float, y: float) -> None: ... | |
| def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2f(self, x: float, y: float) -> None: ... | |
| def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2i(self, x: int, y: int) -> None: ... | |
| def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2s(self, x: int, y: int) -> None: ... | |
| def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3d(self, x: float, y: float, z: float) -> None: ... | |
| def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3f(self, x: float, y: float, z: float) -> None: ... | |
| def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3i(self, x: int, y: int, z: int) -> None: ... | |
| def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3s(self, x: int, y: int, z: int) -> None: ... | |
| def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ... | |
| def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ... | |
| def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ... | |
| def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ... | |
| def glTexCoord1d(self, s: float) -> None: ... | |
| def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1f(self, s: float) -> None: ... | |
| def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1i(self, s: int) -> None: ... | |
| def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1s(self, s: int) -> None: ... | |
| def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2d(self, s: float, t: float) -> None: ... | |
| def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2f(self, s: float, t: float) -> None: ... | |
| def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2i(self, s: int, t: int) -> None: ... | |
| def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2s(self, s: int, t: int) -> None: ... | |
| def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3d(self, s: float, t: float, r: float) -> None: ... | |
| def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3f(self, s: float, t: float, r: float) -> None: ... | |
| def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3i(self, s: int, t: int, r: int) -> None: ... | |
| def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3s(self, s: int, t: int, r: int) -> None: ... | |
| def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ... | |
| def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ... | |
| def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ... | |
| def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ... | |
| def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2d(self, x: float, y: float) -> None: ... | |
| def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2f(self, x: float, y: float) -> None: ... | |
| def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2i(self, x: int, y: int) -> None: ... | |
| def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2s(self, x: int, y: int) -> None: ... | |
| def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3d(self, x: float, y: float, z: float) -> None: ... | |
| def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3f(self, x: float, y: float, z: float) -> None: ... | |
| def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3i(self, x: int, y: int, z: int) -> None: ... | |
| def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3s(self, x: int, y: int, z: int) -> None: ... | |
| def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorMaterial(self, face: int, mode: int) -> None: ... | |
| def glFogf(self, pname: int, param: float) -> None: ... | |
| def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogi(self, pname: int, param: int) -> None: ... | |
| def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightf(self, light: int, pname: int, param: float) -> None: ... | |
| def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLighti(self, light: int, pname: int, param: int) -> None: ... | |
| def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightModelf(self, pname: int, param: float) -> None: ... | |
| def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightModeli(self, pname: int, param: int) -> None: ... | |
| def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLineStipple(self, factor: int, pattern: int) -> None: ... | |
| def glMaterialf(self, face: int, pname: int, param: float) -> None: ... | |
| def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMateriali(self, face: int, pname: int, param: int) -> None: ... | |
| def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glShadeModel(self, mode: int) -> None: ... | |
| def glTexEnvf(self, target: int, pname: int, param: float) -> None: ... | |
| def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexEnvi(self, target: int, pname: int, param: int) -> None: ... | |
| def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGend(self, coord: int, pname: int, param: float) -> None: ... | |
| def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGenf(self, coord: int, pname: int, param: float) -> None: ... | |
| def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGeni(self, coord: int, pname: int, param: int) -> None: ... | |
| def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRenderMode(self, mode: int) -> int: ... | |
| def glInitNames(self) -> None: ... | |
| def glLoadName(self, name: int) -> None: ... | |
| def glPassThrough(self, token: float) -> None: ... | |
| def glPopName(self) -> None: ... | |
| def glPushName(self, name: int) -> None: ... | |
| def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glClearIndex(self, c: float) -> None: ... | |
| def glIndexMask(self, mask: int) -> None: ... | |
| def glAccum(self, op: int, value: float) -> None: ... | |
| def glPopAttrib(self) -> None: ... | |
| def glPushAttrib(self, mask: int) -> None: ... | |
| def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ... | |
| def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ... | |
| def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... | |
| def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... | |
| def glEvalCoord1d(self, u: float) -> None: ... | |
| def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord1f(self, u: float) -> None: ... | |
| def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord2d(self, u: float, v: float) -> None: ... | |
| def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord2f(self, u: float, v: float) -> None: ... | |
| def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ... | |
| def glEvalPoint1(self, i: int) -> None: ... | |
| def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ... | |
| def glEvalPoint2(self, i: int, j: int) -> None: ... | |
| def glAlphaFunc(self, func: int, ref: float) -> None: ... | |
| def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ... | |
| def glPixelTransferf(self, pname: int, param: float) -> None: ... | |
| def glPixelTransferi(self, pname: int, param: int) -> None: ... | |
| def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ... | |
| def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ... | |
| def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... | |
| def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... | |
| def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... | |
| def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... | |
| def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glIsList(self, list: int) -> int: ... | |
| def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... | |
| def glLoadIdentity(self) -> None: ... | |
| def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMatrixMode(self, mode: int) -> None: ... | |
| def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... | |
| def glPopMatrix(self) -> None: ... | |
| def glPushMatrix(self) -> None: ... | |
| def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ... | |
| def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ... | |
| def glScaled(self, x: float, y: float, z: float) -> None: ... | |
| def glScalef(self, x: float, y: float, z: float) -> None: ... | |
| def glTranslated(self, x: float, y: float, z: float) -> None: ... | |
| def glTranslatef(self, x: float, y: float, z: float) -> None: ... | |
| def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... | |
| def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... | |
| def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... | |
| def glAttachShader(self, program: int, shader: int) -> None: ... | |
| def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... | |
| def glCompileShader(self, shader: int) -> None: ... | |
| def glCreateProgram(self) -> int: ... | |
| def glCreateShader(self, type: int) -> int: ... | |
| def glDeleteProgram(self, program: int) -> None: ... | |
| def glDeleteShader(self, shader: int) -> None: ... | |
| def glDetachShader(self, program: int, shader: int) -> None: ... | |
| def glDisableVertexAttribArray(self, index: int) -> None: ... | |
| def glEnableVertexAttribArray(self, index: int) -> None: ... | |
| def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... | |
| def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... | |
| def glGetProgramInfoLog(self, program: int) -> bytes: ... | |
| def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... | |
| def glGetShaderInfoLog(self, shader: int) -> bytes: ... | |
| def glGetShaderSource(self, shader: int) -> bytes: ... | |
| def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glIsProgram(self, program: int) -> int: ... | |
| def glIsShader(self, shader: int) -> int: ... | |
| def glLinkProgram(self, program: int) -> None: ... | |
| def glUseProgram(self, program: int) -> None: ... | |
| def glUniform1f(self, location: int, v0: float) -> None: ... | |
| def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... | |
| def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... | |
| def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... | |
| def glUniform1i(self, location: int, v0: int) -> None: ... | |
| def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... | |
| def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glValidateProgram(self, program: int) -> None: ... | |
| def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIsQuery(self, id: int) -> int: ... | |
| def glBeginQuery(self, target: int, id: int) -> None: ... | |
| def glEndQuery(self, target: int) -> None: ... | |
| def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBindBuffer(self, target: int, buffer: int) -> None: ... | |
| def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsBuffer(self, buffer: int) -> int: ... | |
| def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... | |
| def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUnmapBuffer(self, target: int) -> int: ... | |
| def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... | |
| def glPointParameterf(self, pname: int, param: float) -> None: ... | |
| def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPointParameteri(self, pname: int, param: int) -> None: ... | |
| def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glActiveTexture(self, texture: int) -> None: ... | |
| def glSampleCoverage(self, value: float, invert: int) -> None: ... | |
| def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glBlendEquation(self, mode: int) -> None: ... | |
| def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... | |
| def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPolygonOffset(self, factor: float, units: float) -> None: ... | |
| def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... | |
| def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... | |
| def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... | |
| def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBindTexture(self, target: int, texture: int) -> None: ... | |
| def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsTexture(self, texture: int) -> int: ... | |
| def glIndexub(self, c: int) -> None: ... | |
| def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCullFace(self, mode: int) -> None: ... | |
| def glFrontFace(self, mode: int) -> None: ... | |
| def glHint(self, target: int, mode: int) -> None: ... | |
| def glLineWidth(self, width: float) -> None: ... | |
| def glPointSize(self, size: float) -> None: ... | |
| def glPolygonMode(self, face: int, mode: int) -> None: ... | |
| def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... | |
| def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... | |
| def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glDrawBuffer(self, mode: int) -> None: ... | |
| def glClear(self, mask: int) -> None: ... | |
| def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glClearStencil(self, s: int) -> None: ... | |
| def glClearDepth(self, depth: float) -> None: ... | |
| def glStencilMask(self, mask: int) -> None: ... | |
| def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glDepthMask(self, flag: int) -> None: ... | |
| def glDisable(self, cap: int) -> None: ... | |
| def glEnable(self, cap: int) -> None: ... | |
| def glFinish(self) -> None: ... | |
| def glFlush(self) -> None: ... | |
| def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... | |
| def glLogicOp(self, opcode: int) -> None: ... | |
| def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... | |
| def glDepthFunc(self, func: int) -> None: ... | |
| def glPixelStoref(self, pname: int, param: float) -> None: ... | |
| def glPixelStorei(self, pname: int, param: int) -> None: ... | |
| def glReadBuffer(self, mode: int) -> None: ... | |
| def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... | |
| def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... | |
| def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetError(self) -> int: ... | |
| def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glGetString(self, name: int) -> typing.Optional[str]: ... | |
| def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... | |
| def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... | |
| def glIsEnabled(self, cap: int) -> int: ... | |
| def glDepthRange(self, nearVal: float, farVal: float) -> None: ... | |
| def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def initializeOpenGLFunctions(self) -> bool: ... | |
| class QOpenGLFunctions_2_1(QAbstractOpenGLFunctions): | |
| def __init__(self) -> None: ... | |
| def glVertexAttrib1d(self, index: int, x: float) -> None: ... | |
| def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib1f(self, index: int, x: float) -> None: ... | |
| def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib1s(self, index: int, x: int) -> None: ... | |
| def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ... | |
| def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ... | |
| def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ... | |
| def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ... | |
| def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ... | |
| def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ... | |
| def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordf(self, coord: float) -> None: ... | |
| def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordd(self, coord: float) -> None: ... | |
| def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ... | |
| def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ... | |
| def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ... | |
| def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2d(self, x: float, y: float) -> None: ... | |
| def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2f(self, x: float, y: float) -> None: ... | |
| def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2i(self, x: int, y: int) -> None: ... | |
| def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos2s(self, x: int, y: int) -> None: ... | |
| def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3d(self, x: float, y: float, z: float) -> None: ... | |
| def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3f(self, x: float, y: float, z: float) -> None: ... | |
| def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3i(self, x: int, y: int, z: int) -> None: ... | |
| def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glWindowPos3s(self, x: int, y: int, z: int) -> None: ... | |
| def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glClientActiveTexture(self, texture: int) -> None: ... | |
| def glMultiTexCoord1d(self, target: int, s: float) -> None: ... | |
| def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1f(self, target: int, s: float) -> None: ... | |
| def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1i(self, target: int, s: int) -> None: ... | |
| def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord1s(self, target: int, s: int) -> None: ... | |
| def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ... | |
| def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ... | |
| def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ... | |
| def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ... | |
| def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ... | |
| def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ... | |
| def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ... | |
| def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ... | |
| def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ... | |
| def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ... | |
| def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ... | |
| def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ... | |
| def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... | |
| def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ... | |
| def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ... | |
| def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ... | |
| def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... | |
| def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ... | |
| def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ... | |
| def glResetHistogram(self, target: int) -> None: ... | |
| def glResetMinmax(self, target: int) -> None: ... | |
| def glArrayElement(self, i: int) -> None: ... | |
| def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glDisableClientState(self, array: int) -> None: ... | |
| def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glEnableClientState(self, array: int) -> None: ... | |
| def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glPopClientAttrib(self) -> None: ... | |
| def glPushClientAttrib(self, mask: int) -> None: ... | |
| def glNewList(self, list: int, mode: int) -> None: ... | |
| def glEndList(self) -> None: ... | |
| def glCallList(self, list: int) -> None: ... | |
| def glDeleteLists(self, list: int, range: int) -> None: ... | |
| def glGenLists(self, range: int) -> int: ... | |
| def glListBase(self, base: int) -> None: ... | |
| def glBegin(self, mode: int) -> None: ... | |
| def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3b(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3d(self, red: float, green: float, blue: float) -> None: ... | |
| def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3f(self, red: float, green: float, blue: float) -> None: ... | |
| def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3i(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3s(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3ub(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3ui(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor3us(self, red: int, green: int, blue: int) -> None: ... | |
| def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEdgeFlag(self, flag: int) -> None: ... | |
| def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEnd(self) -> None: ... | |
| def glIndexd(self, c: float) -> None: ... | |
| def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexf(self, c: float) -> None: ... | |
| def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexi(self, c: int) -> None: ... | |
| def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIndexs(self, c: int) -> None: ... | |
| def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ... | |
| def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ... | |
| def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ... | |
| def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2d(self, x: float, y: float) -> None: ... | |
| def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2f(self, x: float, y: float) -> None: ... | |
| def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2i(self, x: int, y: int) -> None: ... | |
| def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos2s(self, x: int, y: int) -> None: ... | |
| def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3d(self, x: float, y: float, z: float) -> None: ... | |
| def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3f(self, x: float, y: float, z: float) -> None: ... | |
| def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3i(self, x: int, y: int, z: int) -> None: ... | |
| def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos3s(self, x: int, y: int, z: int) -> None: ... | |
| def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ... | |
| def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ... | |
| def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ... | |
| def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ... | |
| def glTexCoord1d(self, s: float) -> None: ... | |
| def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1f(self, s: float) -> None: ... | |
| def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1i(self, s: int) -> None: ... | |
| def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord1s(self, s: int) -> None: ... | |
| def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2d(self, s: float, t: float) -> None: ... | |
| def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2f(self, s: float, t: float) -> None: ... | |
| def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2i(self, s: int, t: int) -> None: ... | |
| def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord2s(self, s: int, t: int) -> None: ... | |
| def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3d(self, s: float, t: float, r: float) -> None: ... | |
| def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3f(self, s: float, t: float, r: float) -> None: ... | |
| def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3i(self, s: int, t: int, r: int) -> None: ... | |
| def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord3s(self, s: int, t: int, r: int) -> None: ... | |
| def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ... | |
| def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ... | |
| def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ... | |
| def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ... | |
| def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2d(self, x: float, y: float) -> None: ... | |
| def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2f(self, x: float, y: float) -> None: ... | |
| def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2i(self, x: int, y: int) -> None: ... | |
| def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex2s(self, x: int, y: int) -> None: ... | |
| def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3d(self, x: float, y: float, z: float) -> None: ... | |
| def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3f(self, x: float, y: float, z: float) -> None: ... | |
| def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3i(self, x: int, y: int, z: int) -> None: ... | |
| def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex3s(self, x: int, y: int, z: int) -> None: ... | |
| def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ... | |
| def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ... | |
| def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glColorMaterial(self, face: int, mode: int) -> None: ... | |
| def glFogf(self, pname: int, param: float) -> None: ... | |
| def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glFogi(self, pname: int, param: int) -> None: ... | |
| def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightf(self, light: int, pname: int, param: float) -> None: ... | |
| def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLighti(self, light: int, pname: int, param: int) -> None: ... | |
| def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightModelf(self, pname: int, param: float) -> None: ... | |
| def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLightModeli(self, pname: int, param: int) -> None: ... | |
| def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLineStipple(self, factor: int, pattern: int) -> None: ... | |
| def glMaterialf(self, face: int, pname: int, param: float) -> None: ... | |
| def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMateriali(self, face: int, pname: int, param: int) -> None: ... | |
| def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glShadeModel(self, mode: int) -> None: ... | |
| def glTexEnvf(self, target: int, pname: int, param: float) -> None: ... | |
| def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexEnvi(self, target: int, pname: int, param: int) -> None: ... | |
| def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGend(self, coord: int, pname: int, param: float) -> None: ... | |
| def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGenf(self, coord: int, pname: int, param: float) -> None: ... | |
| def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexGeni(self, coord: int, pname: int, param: int) -> None: ... | |
| def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glRenderMode(self, mode: int) -> int: ... | |
| def glInitNames(self) -> None: ... | |
| def glLoadName(self, name: int) -> None: ... | |
| def glPassThrough(self, token: float) -> None: ... | |
| def glPopName(self) -> None: ... | |
| def glPushName(self, name: int) -> None: ... | |
| def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glClearIndex(self, c: float) -> None: ... | |
| def glIndexMask(self, mask: int) -> None: ... | |
| def glAccum(self, op: int, value: float) -> None: ... | |
| def glPopAttrib(self) -> None: ... | |
| def glPushAttrib(self, mask: int) -> None: ... | |
| def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ... | |
| def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ... | |
| def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... | |
| def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... | |
| def glEvalCoord1d(self, u: float) -> None: ... | |
| def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord1f(self, u: float) -> None: ... | |
| def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord2d(self, u: float, v: float) -> None: ... | |
| def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalCoord2f(self, u: float, v: float) -> None: ... | |
| def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ... | |
| def glEvalPoint1(self, i: int) -> None: ... | |
| def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ... | |
| def glEvalPoint2(self, i: int, j: int) -> None: ... | |
| def glAlphaFunc(self, func: int, ref: float) -> None: ... | |
| def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ... | |
| def glPixelTransferf(self, pname: int, param: float) -> None: ... | |
| def glPixelTransferi(self, pname: int, param: int) -> None: ... | |
| def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ... | |
| def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ... | |
| def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... | |
| def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... | |
| def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... | |
| def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... | |
| def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glIsList(self, list: int) -> int: ... | |
| def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... | |
| def glLoadIdentity(self) -> None: ... | |
| def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMatrixMode(self, mode: int) -> None: ... | |
| def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... | |
| def glPopMatrix(self) -> None: ... | |
| def glPushMatrix(self) -> None: ... | |
| def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ... | |
| def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ... | |
| def glScaled(self, x: float, y: float, z: float) -> None: ... | |
| def glScalef(self, x: float, y: float, z: float) -> None: ... | |
| def glTranslated(self, x: float, y: float, z: float) -> None: ... | |
| def glTranslatef(self, x: float, y: float, z: float) -> None: ... | |
| def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... | |
| def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... | |
| def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... | |
| def glAttachShader(self, program: int, shader: int) -> None: ... | |
| def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... | |
| def glCompileShader(self, shader: int) -> None: ... | |
| def glCreateProgram(self) -> int: ... | |
| def glCreateShader(self, type: int) -> int: ... | |
| def glDeleteProgram(self, program: int) -> None: ... | |
| def glDeleteShader(self, shader: int) -> None: ... | |
| def glDetachShader(self, program: int, shader: int) -> None: ... | |
| def glDisableVertexAttribArray(self, index: int) -> None: ... | |
| def glEnableVertexAttribArray(self, index: int) -> None: ... | |
| def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... | |
| def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... | |
| def glGetProgramInfoLog(self, program: int) -> bytes: ... | |
| def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... | |
| def glGetShaderInfoLog(self, shader: int) -> bytes: ... | |
| def glGetShaderSource(self, shader: int) -> bytes: ... | |
| def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glIsProgram(self, program: int) -> int: ... | |
| def glIsShader(self, shader: int) -> int: ... | |
| def glLinkProgram(self, program: int) -> None: ... | |
| def glUseProgram(self, program: int) -> None: ... | |
| def glUniform1f(self, location: int, v0: float) -> None: ... | |
| def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... | |
| def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... | |
| def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... | |
| def glUniform1i(self, location: int, v0: int) -> None: ... | |
| def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... | |
| def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glValidateProgram(self, program: int) -> None: ... | |
| def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIsQuery(self, id: int) -> int: ... | |
| def glBeginQuery(self, target: int, id: int) -> None: ... | |
| def glEndQuery(self, target: int) -> None: ... | |
| def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBindBuffer(self, target: int, buffer: int) -> None: ... | |
| def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsBuffer(self, buffer: int) -> int: ... | |
| def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... | |
| def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUnmapBuffer(self, target: int) -> int: ... | |
| def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... | |
| def glPointParameterf(self, pname: int, param: float) -> None: ... | |
| def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPointParameteri(self, pname: int, param: int) -> None: ... | |
| def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glActiveTexture(self, texture: int) -> None: ... | |
| def glSampleCoverage(self, value: float, invert: int) -> None: ... | |
| def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glBlendEquation(self, mode: int) -> None: ... | |
| def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... | |
| def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPolygonOffset(self, factor: float, units: float) -> None: ... | |
| def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... | |
| def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... | |
| def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... | |
| def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBindTexture(self, target: int, texture: int) -> None: ... | |
| def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsTexture(self, texture: int) -> int: ... | |
| def glIndexub(self, c: int) -> None: ... | |
| def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCullFace(self, mode: int) -> None: ... | |
| def glFrontFace(self, mode: int) -> None: ... | |
| def glHint(self, target: int, mode: int) -> None: ... | |
| def glLineWidth(self, width: float) -> None: ... | |
| def glPointSize(self, size: float) -> None: ... | |
| def glPolygonMode(self, face: int, mode: int) -> None: ... | |
| def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... | |
| def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... | |
| def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glDrawBuffer(self, mode: int) -> None: ... | |
| def glClear(self, mask: int) -> None: ... | |
| def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glClearStencil(self, s: int) -> None: ... | |
| def glClearDepth(self, depth: float) -> None: ... | |
| def glStencilMask(self, mask: int) -> None: ... | |
| def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glDepthMask(self, flag: int) -> None: ... | |
| def glDisable(self, cap: int) -> None: ... | |
| def glEnable(self, cap: int) -> None: ... | |
| def glFinish(self) -> None: ... | |
| def glFlush(self) -> None: ... | |
| def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... | |
| def glLogicOp(self, opcode: int) -> None: ... | |
| def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... | |
| def glDepthFunc(self, func: int) -> None: ... | |
| def glPixelStoref(self, pname: int, param: float) -> None: ... | |
| def glPixelStorei(self, pname: int, param: int) -> None: ... | |
| def glReadBuffer(self, mode: int) -> None: ... | |
| def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... | |
| def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... | |
| def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetError(self) -> int: ... | |
| def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glGetString(self, name: int) -> typing.Optional[str]: ... | |
| def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... | |
| def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... | |
| def glIsEnabled(self, cap: int) -> int: ... | |
| def glDepthRange(self, nearVal: float, farVal: float) -> None: ... | |
| def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def initializeOpenGLFunctions(self) -> bool: ... | |
| class QOpenGLFunctions_4_1_Core(QAbstractOpenGLFunctions): | |
| def __init__(self) -> None: ... | |
| def glReleaseShaderCompiler(self) -> None: ... | |
| def glDepthRangef(self, n: float, f: float) -> None: ... | |
| def glClearDepthf(self, dd: float) -> None: ... | |
| def glProgramParameteri(self, program: int, pname: int, value: int) -> None: ... | |
| def glUseProgramStages(self, pipeline: int, stages: int, program: int) -> None: ... | |
| def glActiveShaderProgram(self, pipeline: int, program: int) -> None: ... | |
| def glBindProgramPipeline(self, pipeline: int) -> None: ... | |
| def glIsProgramPipeline(self, pipeline: int) -> int: ... | |
| def glProgramUniform1i(self, program: int, location: int, v0: int) -> None: ... | |
| def glProgramUniform1f(self, program: int, location: int, v0: float) -> None: ... | |
| def glProgramUniform1d(self, program: int, location: int, v0: float) -> None: ... | |
| def glProgramUniform1ui(self, program: int, location: int, v0: int) -> None: ... | |
| def glProgramUniform2i(self, program: int, location: int, v0: int, v1: int) -> None: ... | |
| def glProgramUniform2f(self, program: int, location: int, v0: float, v1: float) -> None: ... | |
| def glProgramUniform2d(self, program: int, location: int, v0: float, v1: float) -> None: ... | |
| def glProgramUniform2ui(self, program: int, location: int, v0: int, v1: int) -> None: ... | |
| def glProgramUniform3i(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glProgramUniform3f(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ... | |
| def glProgramUniform3d(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ... | |
| def glProgramUniform3ui(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glProgramUniform4i(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glProgramUniform4f(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... | |
| def glProgramUniform4d(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... | |
| def glProgramUniform4ui(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glValidateProgramPipeline(self, pipeline: int) -> None: ... | |
| def glVertexAttribL1d(self, index: int, x: float) -> None: ... | |
| def glVertexAttribL2d(self, index: int, x: float, y: float) -> None: ... | |
| def glVertexAttribL3d(self, index: int, x: float, y: float, z: float) -> None: ... | |
| def glVertexAttribL4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glViewportIndexedf(self, index: int, x: float, y: float, w: float, h: float) -> None: ... | |
| def glScissorIndexed(self, index: int, left: int, bottom: int, width: int, height: int) -> None: ... | |
| def glDepthRangeIndexed(self, index: int, n: float, f: float) -> None: ... | |
| def glMinSampleShading(self, value: float) -> None: ... | |
| def glBlendEquationi(self, buf: int, mode: int) -> None: ... | |
| def glBlendEquationSeparatei(self, buf: int, modeRGB: int, modeAlpha: int) -> None: ... | |
| def glBlendFunci(self, buf: int, src: int, dst: int) -> None: ... | |
| def glBlendFuncSeparatei(self, buf: int, srcRGB: int, dstRGB: int, srcAlpha: int, dstAlpha: int) -> None: ... | |
| def glUniform1d(self, location: int, x: float) -> None: ... | |
| def glUniform2d(self, location: int, x: float, y: float) -> None: ... | |
| def glUniform3d(self, location: int, x: float, y: float, z: float) -> None: ... | |
| def glUniform4d(self, location: int, x: float, y: float, z: float, w: float) -> None: ... | |
| def glPatchParameteri(self, pname: int, value: int) -> None: ... | |
| def glBindTransformFeedback(self, target: int, id: int) -> None: ... | |
| def glIsTransformFeedback(self, id: int) -> int: ... | |
| def glPauseTransformFeedback(self) -> None: ... | |
| def glResumeTransformFeedback(self) -> None: ... | |
| def glDrawTransformFeedback(self, mode: int, id: int) -> None: ... | |
| def glDrawTransformFeedbackStream(self, mode: int, id: int, stream: int) -> None: ... | |
| def glBeginQueryIndexed(self, target: int, index: int, id: int) -> None: ... | |
| def glEndQueryIndexed(self, target: int, index: int) -> None: ... | |
| def glVertexAttribDivisor(self, index: int, divisor: int) -> None: ... | |
| def glIsSampler(self, sampler: int) -> int: ... | |
| def glBindSampler(self, unit: int, sampler: int) -> None: ... | |
| def glSamplerParameteri(self, sampler: int, pname: int, param: int) -> None: ... | |
| def glSamplerParameterf(self, sampler: int, pname: int, param: float) -> None: ... | |
| def glQueryCounter(self, id: int, target: int) -> None: ... | |
| def glVertexAttribP1ui(self, index: int, type: int, normalized: int, value: int) -> None: ... | |
| def glVertexAttribP2ui(self, index: int, type: int, normalized: int, value: int) -> None: ... | |
| def glVertexAttribP3ui(self, index: int, type: int, normalized: int, value: int) -> None: ... | |
| def glVertexAttribP4ui(self, index: int, type: int, normalized: int, value: int) -> None: ... | |
| def glFramebufferTexture(self, target: int, attachment: int, texture: int, level: int) -> None: ... | |
| def glProvokingVertex(self, mode: int) -> None: ... | |
| def glTexImage2DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, fixedsamplelocations: int) -> None: ... | |
| def glTexImage3DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, depth: int, fixedsamplelocations: int) -> None: ... | |
| def glSampleMaski(self, index: int, mask: int) -> None: ... | |
| def glDrawArraysInstanced(self, mode: int, first: int, count: int, instancecount: int) -> None: ... | |
| def glTexBuffer(self, target: int, internalformat: int, buffer: int) -> None: ... | |
| def glPrimitiveRestartIndex(self, index: int) -> None: ... | |
| def glUniformBlockBinding(self, program: int, uniformBlockIndex: int, uniformBlockBinding: int) -> None: ... | |
| def glColorMaski(self, index: int, r: int, g: int, b: int, a: int) -> None: ... | |
| def glEnablei(self, target: int, index: int) -> None: ... | |
| def glDisablei(self, target: int, index: int) -> None: ... | |
| def glIsEnabledi(self, target: int, index: int) -> int: ... | |
| def glBeginTransformFeedback(self, primitiveMode: int) -> None: ... | |
| def glEndTransformFeedback(self) -> None: ... | |
| def glBindBufferBase(self, target: int, index: int, buffer: int) -> None: ... | |
| def glClampColor(self, target: int, clamp: int) -> None: ... | |
| def glBeginConditionalRender(self, id: int, mode: int) -> None: ... | |
| def glEndConditionalRender(self) -> None: ... | |
| def glUniform1ui(self, location: int, v0: int) -> None: ... | |
| def glUniform2ui(self, location: int, v0: int, v1: int) -> None: ... | |
| def glUniform3ui(self, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glUniform4ui(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glClearBufferfi(self, buffer: int, drawbuffer: int, depth: float, stencil: int) -> None: ... | |
| def glIsRenderbuffer(self, renderbuffer: int) -> int: ... | |
| def glBindRenderbuffer(self, target: int, renderbuffer: int) -> None: ... | |
| def glRenderbufferStorage(self, target: int, internalformat: int, width: int, height: int) -> None: ... | |
| def glIsFramebuffer(self, framebuffer: int) -> int: ... | |
| def glBindFramebuffer(self, target: int, framebuffer: int) -> None: ... | |
| def glCheckFramebufferStatus(self, target: int) -> int: ... | |
| def glFramebufferTexture1D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ... | |
| def glFramebufferTexture2D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ... | |
| def glFramebufferTexture3D(self, target: int, attachment: int, textarget: int, texture: int, level: int, zoffset: int) -> None: ... | |
| def glFramebufferRenderbuffer(self, target: int, attachment: int, renderbuffertarget: int, renderbuffer: int) -> None: ... | |
| def glGenerateMipmap(self, target: int) -> None: ... | |
| def glBlitFramebuffer(self, srcX0: int, srcY0: int, srcX1: int, srcY1: int, dstX0: int, dstY0: int, dstX1: int, dstY1: int, mask: int, filter: int) -> None: ... | |
| def glRenderbufferStorageMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int) -> None: ... | |
| def glFramebufferTextureLayer(self, target: int, attachment: int, texture: int, level: int, layer: int) -> None: ... | |
| def glBindVertexArray(self, array: int) -> None: ... | |
| def glIsVertexArray(self, array: int) -> int: ... | |
| def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... | |
| def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... | |
| def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... | |
| def glAttachShader(self, program: int, shader: int) -> None: ... | |
| def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... | |
| def glCompileShader(self, shader: int) -> None: ... | |
| def glCreateProgram(self) -> int: ... | |
| def glCreateShader(self, type: int) -> int: ... | |
| def glDeleteProgram(self, program: int) -> None: ... | |
| def glDeleteShader(self, shader: int) -> None: ... | |
| def glDetachShader(self, program: int, shader: int) -> None: ... | |
| def glDisableVertexAttribArray(self, index: int) -> None: ... | |
| def glEnableVertexAttribArray(self, index: int) -> None: ... | |
| def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... | |
| def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... | |
| def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... | |
| def glGetProgramInfoLog(self, program: int) -> bytes: ... | |
| def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... | |
| def glGetShaderInfoLog(self, shader: int) -> bytes: ... | |
| def glGetShaderSource(self, shader: int) -> bytes: ... | |
| def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... | |
| def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glIsProgram(self, program: int) -> int: ... | |
| def glIsShader(self, shader: int) -> int: ... | |
| def glLinkProgram(self, program: int) -> None: ... | |
| def glUseProgram(self, program: int) -> None: ... | |
| def glUniform1f(self, location: int, v0: float) -> None: ... | |
| def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... | |
| def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... | |
| def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... | |
| def glUniform1i(self, location: int, v0: int) -> None: ... | |
| def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... | |
| def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... | |
| def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... | |
| def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glValidateProgram(self, program: int) -> None: ... | |
| def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... | |
| def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glIsQuery(self, id: int) -> int: ... | |
| def glBeginQuery(self, target: int, id: int) -> None: ... | |
| def glEndQuery(self, target: int) -> None: ... | |
| def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBindBuffer(self, target: int, buffer: int) -> None: ... | |
| def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsBuffer(self, buffer: int) -> int: ... | |
| def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... | |
| def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glUnmapBuffer(self, target: int) -> int: ... | |
| def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... | |
| def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... | |
| def glPointParameterf(self, pname: int, param: float) -> None: ... | |
| def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPointParameteri(self, pname: int, param: int) -> None: ... | |
| def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glActiveTexture(self, texture: int) -> None: ... | |
| def glSampleCoverage(self, value: float, invert: int) -> None: ... | |
| def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glBlendEquation(self, mode: int) -> None: ... | |
| def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... | |
| def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glPolygonOffset(self, factor: float, units: float) -> None: ... | |
| def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... | |
| def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... | |
| def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... | |
| def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glBindTexture(self, target: int, texture: int) -> None: ... | |
| def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glIsTexture(self, texture: int) -> int: ... | |
| def glCullFace(self, mode: int) -> None: ... | |
| def glFrontFace(self, mode: int) -> None: ... | |
| def glHint(self, target: int, mode: int) -> None: ... | |
| def glLineWidth(self, width: float) -> None: ... | |
| def glPointSize(self, size: float) -> None: ... | |
| def glPolygonMode(self, face: int, mode: int) -> None: ... | |
| def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... | |
| def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... | |
| def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... | |
| def glDrawBuffer(self, mode: int) -> None: ... | |
| def glClear(self, mask: int) -> None: ... | |
| def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... | |
| def glClearStencil(self, s: int) -> None: ... | |
| def glClearDepth(self, depth: float) -> None: ... | |
| def glStencilMask(self, mask: int) -> None: ... | |
| def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... | |
| def glDepthMask(self, flag: int) -> None: ... | |
| def glDisable(self, cap: int) -> None: ... | |
| def glEnable(self, cap: int) -> None: ... | |
| def glFinish(self) -> None: ... | |
| def glFlush(self) -> None: ... | |
| def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... | |
| def glLogicOp(self, opcode: int) -> None: ... | |
| def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... | |
| def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... | |
| def glDepthFunc(self, func: int) -> None: ... | |
| def glPixelStoref(self, pname: int, param: float) -> None: ... | |
| def glPixelStorei(self, pname: int, param: int) -> None: ... | |
| def glReadBuffer(self, mode: int) -> None: ... | |
| def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... | |
| def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... | |
| def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetError(self) -> int: ... | |
| def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... | |
| def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... | |
| def glGetString(self, name: int) -> typing.Optional[str]: ... | |
| def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... | |
| def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... | |
| def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... | |
| def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... | |
| def glIsEnabled(self, cap: int) -> int: ... | |
| def glDepthRange(self, nearVal: float, farVal: float) -> None: ... | |
| def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... | |
| def initializeOpenGLFunctions(self) -> bool: ... | |
| class QOpenGLVersionProfile(PyQt6.sip.simplewrapper): | |
| def __init__(self) -> None: ... | |
| def __init__(self, format: QtGui.QSurfaceFormat) -> None: ... | |
| def __init__(self, other: 'QOpenGLVersionProfile') -> None: ... | |
| def __eq__(self, other: object): ... | |
| def __ne__(self, other: object): ... | |
| def __hash__(self) -> int: ... | |
| def isValid(self) -> bool: ... | |
| def isLegacyVersion(self) -> bool: ... | |
| def hasProfiles(self) -> bool: ... | |
| def setProfile(self, profile: QtGui.QSurfaceFormat.OpenGLContextProfile) -> None: ... | |
| def profile(self) -> QtGui.QSurfaceFormat.OpenGLContextProfile: ... | |
| def setVersion(self, majorVersion: int, minorVersion: int) -> None: ... | |
| def version(self) -> tuple[int, int]: ... | |