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/qopengltexture.sip
| // qopengltexture.sip generated by MetaSIP | |
| // | |
| // This file is part of the QtOpenGL Python extension module. | |
| // | |
| // Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com> | |
| // | |
| // This file is part of PyQt6. | |
| // | |
| // This file may be used under the terms of the GNU General Public License | |
| // version 3.0 as published by the Free Software Foundation and appearing in | |
| // the file LICENSE included in the packaging of this file. Please review the | |
| // following information to ensure the GNU General Public License version 3.0 | |
| // requirements will be met: http://www.gnu.org/copyleft/gpl.html. | |
| // | |
| // If you do not wish to use this file under the terms of the GPL version 3.0 | |
| // then you may purchase a commercial license. For more information contact | |
| // info@riverbankcomputing.com. | |
| // | |
| // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | |
| // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
| class QOpenGLTexture | |
| { | |
| %TypeHeaderCode | |
| #include <qopengltexture.h> | |
| %End | |
| public: | |
| enum Target | |
| { | |
| Target1D, | |
| Target1DArray, | |
| Target2D, | |
| Target2DArray, | |
| Target3D, | |
| TargetCubeMap, | |
| TargetCubeMapArray, | |
| Target2DMultisample, | |
| Target2DMultisampleArray, | |
| TargetRectangle, | |
| TargetBuffer, | |
| }; | |
| enum BindingTarget | |
| { | |
| BindingTarget1D, | |
| BindingTarget1DArray, | |
| BindingTarget2D, | |
| BindingTarget2DArray, | |
| BindingTarget3D, | |
| BindingTargetCubeMap, | |
| BindingTargetCubeMapArray, | |
| BindingTarget2DMultisample, | |
| BindingTarget2DMultisampleArray, | |
| BindingTargetRectangle, | |
| BindingTargetBuffer, | |
| }; | |
| enum MipMapGeneration | |
| { | |
| GenerateMipMaps, | |
| DontGenerateMipMaps, | |
| }; | |
| enum TextureUnitReset | |
| { | |
| ResetTextureUnit, | |
| DontResetTextureUnit, | |
| }; | |
| explicit QOpenGLTexture(QOpenGLTexture::Target target); | |
| QOpenGLTexture(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps); | |
| ~QOpenGLTexture(); | |
| bool create(); | |
| void destroy(); | |
| bool isCreated() const; | |
| GLuint textureId() const; | |
| void bind(); | |
| void bind(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit); | |
| void release(); | |
| void release(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit); | |
| bool isBound() const; | |
| bool isBound(uint unit); | |
| static GLuint boundTextureId(QOpenGLTexture::BindingTarget target); | |
| static GLuint boundTextureId(uint unit, QOpenGLTexture::BindingTarget target); | |
| enum TextureFormat | |
| { | |
| NoFormat, | |
| R8_UNorm, | |
| RG8_UNorm, | |
| RGB8_UNorm, | |
| RGBA8_UNorm, | |
| R16_UNorm, | |
| RG16_UNorm, | |
| RGB16_UNorm, | |
| RGBA16_UNorm, | |
| R8_SNorm, | |
| RG8_SNorm, | |
| RGB8_SNorm, | |
| RGBA8_SNorm, | |
| R16_SNorm, | |
| RG16_SNorm, | |
| RGB16_SNorm, | |
| RGBA16_SNorm, | |
| R8U, | |
| RG8U, | |
| RGB8U, | |
| RGBA8U, | |
| R16U, | |
| RG16U, | |
| RGB16U, | |
| RGBA16U, | |
| R32U, | |
| RG32U, | |
| RGB32U, | |
| RGBA32U, | |
| R8I, | |
| RG8I, | |
| RGB8I, | |
| RGBA8I, | |
| R16I, | |
| RG16I, | |
| RGB16I, | |
| RGBA16I, | |
| R32I, | |
| RG32I, | |
| RGB32I, | |
| RGBA32I, | |
| R16F, | |
| RG16F, | |
| RGB16F, | |
| RGBA16F, | |
| R32F, | |
| RG32F, | |
| RGB32F, | |
| RGBA32F, | |
| RGB9E5, | |
| RG11B10F, | |
| RG3B2, | |
| R5G6B5, | |
| RGB5A1, | |
| RGBA4, | |
| RGB10A2, | |
| D16, | |
| D24, | |
| D24S8, | |
| D32, | |
| D32F, | |
| D32FS8X24, | |
| RGB_DXT1, | |
| RGBA_DXT1, | |
| RGBA_DXT3, | |
| RGBA_DXT5, | |
| R_ATI1N_UNorm, | |
| R_ATI1N_SNorm, | |
| RG_ATI2N_UNorm, | |
| RG_ATI2N_SNorm, | |
| RGB_BP_UNSIGNED_FLOAT, | |
| RGB_BP_SIGNED_FLOAT, | |
| RGB_BP_UNorm, | |
| SRGB8, | |
| SRGB8_Alpha8, | |
| SRGB_DXT1, | |
| SRGB_Alpha_DXT1, | |
| SRGB_Alpha_DXT3, | |
| SRGB_Alpha_DXT5, | |
| SRGB_BP_UNorm, | |
| DepthFormat, | |
| AlphaFormat, | |
| RGBFormat, | |
| RGBAFormat, | |
| LuminanceFormat, | |
| LuminanceAlphaFormat, | |
| S8, | |
| R11_EAC_UNorm, | |
| R11_EAC_SNorm, | |
| RG11_EAC_UNorm, | |
| RG11_EAC_SNorm, | |
| RGB8_ETC2, | |
| SRGB8_ETC2, | |
| RGB8_PunchThrough_Alpha1_ETC2, | |
| SRGB8_PunchThrough_Alpha1_ETC2, | |
| RGBA8_ETC2_EAC, | |
| SRGB8_Alpha8_ETC2_EAC, | |
| RGB8_ETC1, | |
| RGBA_ASTC_4x4, | |
| RGBA_ASTC_5x4, | |
| RGBA_ASTC_5x5, | |
| RGBA_ASTC_6x5, | |
| RGBA_ASTC_6x6, | |
| RGBA_ASTC_8x5, | |
| RGBA_ASTC_8x6, | |
| RGBA_ASTC_8x8, | |
| RGBA_ASTC_10x5, | |
| RGBA_ASTC_10x6, | |
| RGBA_ASTC_10x8, | |
| RGBA_ASTC_10x10, | |
| RGBA_ASTC_12x10, | |
| RGBA_ASTC_12x12, | |
| SRGB8_Alpha8_ASTC_4x4, | |
| SRGB8_Alpha8_ASTC_5x4, | |
| SRGB8_Alpha8_ASTC_5x5, | |
| SRGB8_Alpha8_ASTC_6x5, | |
| SRGB8_Alpha8_ASTC_6x6, | |
| SRGB8_Alpha8_ASTC_8x5, | |
| SRGB8_Alpha8_ASTC_8x6, | |
| SRGB8_Alpha8_ASTC_8x8, | |
| SRGB8_Alpha8_ASTC_10x5, | |
| SRGB8_Alpha8_ASTC_10x6, | |
| SRGB8_Alpha8_ASTC_10x8, | |
| SRGB8_Alpha8_ASTC_10x10, | |
| SRGB8_Alpha8_ASTC_12x10, | |
| SRGB8_Alpha8_ASTC_12x12, | |
| }; | |
| void setFormat(QOpenGLTexture::TextureFormat format); | |
| QOpenGLTexture::TextureFormat format() const; | |
| void setSize(int width, int height = 1, int depth = 1); | |
| int width() const; | |
| int height() const; | |
| int depth() const; | |
| void setMipLevels(int levels); | |
| int mipLevels() const; | |
| int maximumMipLevels() const; | |
| void setLayers(int layers); | |
| int layers() const; | |
| int faces() const; | |
| void allocateStorage(); | |
| void allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType); | |
| bool isStorageAllocated() const; | |
| QOpenGLTexture *createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat, int minimumMipmapLevel, int maximumMipmapLevel, int minimumLayer, int maximumLayer) const /Factory/; | |
| bool isTextureView() const; | |
| enum CubeMapFace | |
| { | |
| CubeMapPositiveX, | |
| CubeMapNegativeX, | |
| CubeMapPositiveY, | |
| CubeMapNegativeY, | |
| CubeMapPositiveZ, | |
| CubeMapNegativeZ, | |
| }; | |
| enum PixelFormat | |
| { | |
| NoSourceFormat, | |
| Red, | |
| RG, | |
| RGB, | |
| BGR, | |
| RGBA, | |
| BGRA, | |
| Red_Integer, | |
| RG_Integer, | |
| RGB_Integer, | |
| BGR_Integer, | |
| RGBA_Integer, | |
| BGRA_Integer, | |
| Depth, | |
| DepthStencil, | |
| Alpha, | |
| Luminance, | |
| LuminanceAlpha, | |
| Stencil, | |
| }; | |
| enum PixelType | |
| { | |
| NoPixelType, | |
| Int8, | |
| UInt8, | |
| Int16, | |
| UInt16, | |
| Int32, | |
| UInt32, | |
| Float16, | |
| Float16OES, | |
| Float32, | |
| UInt32_RGB9_E5, | |
| UInt32_RG11B10F, | |
| UInt8_RG3B2, | |
| UInt8_RG3B2_Rev, | |
| UInt16_RGB5A1, | |
| UInt16_RGB5A1_Rev, | |
| UInt16_R5G6B5, | |
| UInt16_R5G6B5_Rev, | |
| UInt16_RGBA4, | |
| UInt16_RGBA4_Rev, | |
| UInt32_RGB10A2, | |
| UInt32_RGB10A2_Rev, | |
| UInt32_RGBA8, | |
| UInt32_RGBA8_Rev, | |
| UInt32_D24S8, | |
| Float32_D32_UInt32_S8_X24, | |
| }; | |
| void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps); | |
| void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setCompressedData(int mipLevel, int layer, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setCompressedData(int mipLevel, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setCompressedData(int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| enum Feature /BaseType=Flag/ | |
| { | |
| ImmutableStorage, | |
| ImmutableMultisampleStorage, | |
| TextureRectangle, | |
| TextureArrays, | |
| Texture3D, | |
| TextureMultisample, | |
| TextureBuffer, | |
| TextureCubeMapArrays, | |
| Swizzle, | |
| StencilTexturing, | |
| AnisotropicFiltering, | |
| NPOTTextures, | |
| NPOTTextureRepeat, | |
| Texture1D, | |
| TextureComparisonOperators, | |
| TextureMipMapLevel, | |
| }; | |
| typedef QFlags<QOpenGLTexture::Feature> Features; | |
| static bool hasFeature(QOpenGLTexture::Feature feature); | |
| void setMipBaseLevel(int baseLevel); | |
| int mipBaseLevel() const; | |
| void setMipMaxLevel(int maxLevel); | |
| int mipMaxLevel() const; | |
| void setMipLevelRange(int baseLevel, int maxLevel); | |
| std::pair<int, int> mipLevelRange() const; | |
| void setAutoMipMapGenerationEnabled(bool enabled); | |
| bool isAutoMipMapGenerationEnabled() const; | |
| void generateMipMaps(); | |
| void generateMipMaps(int baseLevel, bool resetBaseLevel = true); | |
| enum SwizzleComponent | |
| { | |
| SwizzleRed, | |
| SwizzleGreen, | |
| SwizzleBlue, | |
| SwizzleAlpha, | |
| }; | |
| enum SwizzleValue | |
| { | |
| RedValue, | |
| GreenValue, | |
| BlueValue, | |
| AlphaValue, | |
| ZeroValue, | |
| OneValue, | |
| }; | |
| void setSwizzleMask(QOpenGLTexture::SwizzleComponent component, QOpenGLTexture::SwizzleValue value); | |
| void setSwizzleMask(QOpenGLTexture::SwizzleValue r, QOpenGLTexture::SwizzleValue g, QOpenGLTexture::SwizzleValue b, QOpenGLTexture::SwizzleValue a); | |
| QOpenGLTexture::SwizzleValue swizzleMask(QOpenGLTexture::SwizzleComponent component) const; | |
| enum DepthStencilMode | |
| { | |
| DepthMode, | |
| StencilMode, | |
| }; | |
| void setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode); | |
| QOpenGLTexture::DepthStencilMode depthStencilMode() const; | |
| enum Filter | |
| { | |
| Nearest, | |
| Linear, | |
| NearestMipMapNearest, | |
| NearestMipMapLinear, | |
| LinearMipMapNearest, | |
| LinearMipMapLinear, | |
| }; | |
| void setMinificationFilter(QOpenGLTexture::Filter filter); | |
| QOpenGLTexture::Filter minificationFilter() const; | |
| void setMagnificationFilter(QOpenGLTexture::Filter filter); | |
| QOpenGLTexture::Filter magnificationFilter() const; | |
| void setMinMagFilters(QOpenGLTexture::Filter minificationFilter, QOpenGLTexture::Filter magnificationFilter); | |
| std::pair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> minMagFilters() const; | |
| void setMaximumAnisotropy(float anisotropy); | |
| float maximumAnisotropy() const; | |
| enum WrapMode | |
| { | |
| Repeat, | |
| MirroredRepeat, | |
| ClampToEdge, | |
| ClampToBorder, | |
| }; | |
| enum CoordinateDirection | |
| { | |
| DirectionS, | |
| DirectionT, | |
| DirectionR, | |
| }; | |
| void setWrapMode(QOpenGLTexture::WrapMode mode); | |
| void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode); | |
| QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const; | |
| void setBorderColor(const QColor &color); | |
| QColor borderColor() const; | |
| void setMinimumLevelOfDetail(float value); | |
| float minimumLevelOfDetail() const; | |
| void setMaximumLevelOfDetail(float value); | |
| float maximumLevelOfDetail() const; | |
| void setLevelOfDetailRange(float min, float max); | |
| std::pair<float, float> levelOfDetailRange() const; | |
| void setLevelofDetailBias(float bias); | |
| float levelofDetailBias() const; | |
| QOpenGLTexture::Target target() const; | |
| void setSamples(int samples); | |
| int samples() const; | |
| void setFixedSamplePositions(bool fixed); | |
| bool isFixedSamplePositions() const; | |
| enum ComparisonFunction | |
| { | |
| CompareLessEqual, | |
| CompareGreaterEqual, | |
| CompareLess, | |
| CompareGreater, | |
| CompareEqual, | |
| CommpareNotEqual, | |
| CompareAlways, | |
| CompareNever, | |
| %If (Qt_6_1_0 -) | |
| CompareNotEqual, | |
| %End | |
| }; | |
| void setComparisonFunction(QOpenGLTexture::ComparisonFunction function); | |
| QOpenGLTexture::ComparisonFunction comparisonFunction() const; | |
| enum ComparisonMode | |
| { | |
| CompareRefToTexture, | |
| CompareNone, | |
| }; | |
| void setComparisonMode(QOpenGLTexture::ComparisonMode mode); | |
| QOpenGLTexture::ComparisonMode comparisonMode() const; | |
| void setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int layerCount, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0); | |
| private: | |
| QOpenGLTexture(const QOpenGLTexture &); | |
| }; | |