File size: 9,254 Bytes
dc7e9f2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
/*
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)

  Stockfish is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  Stockfish is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "movepick.h"

#include <cassert>
#include <limits>
#include <utility>

#include "bitboard.h"
#include "misc.h"
#include "position.h"

namespace Stockfish {

namespace {

enum Stages {
    // generate main search moves
    MAIN_TT,
    CAPTURE_INIT,
    GOOD_CAPTURE,
    QUIET_INIT,
    GOOD_QUIET,
    BAD_CAPTURE,
    BAD_QUIET,

    // generate evasion moves
    EVASION_TT,
    EVASION_INIT,
    EVASION,

    // generate probcut moves
    PROBCUT_TT,
    PROBCUT_INIT,
    PROBCUT,

    // generate qsearch moves
    QSEARCH_TT,
    QCAPTURE_INIT,
    QCAPTURE
};


// Sort moves in descending order up to and including a given limit.
// The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {

    for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
        if (p->value >= limit)
        {
            ExtMove tmp = *p, *q;
            *p          = *++sortedEnd;
            for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
                *q = *(q - 1);
            *q = tmp;
        }
}

}  // namespace


// Constructors of the MovePicker class. As arguments, we pass information
// to decide which class of moves to emit, to help sorting the (presumably)
// good moves first, and how important move ordering is at the current node.

// MovePicker constructor for the main search and for the quiescence search
MovePicker::MovePicker(const Position&              p,
                       Move                         ttm,
                       Depth                        d,
                       const ButterflyHistory*      mh,
                       const LowPlyHistory*         lph,
                       const CapturePieceToHistory* cph,
                       const PieceToHistory**       ch,
                       const SharedHistories*       sh,
                       int                          pl) :
    pos(p),
    mainHistory(mh),
    lowPlyHistory(lph),
    captureHistory(cph),
    continuationHistory(ch),
    sharedHistory(sh),
    ttMove(ttm),
    depth(d),
    ply(pl) {

    if (pos.checkers())
        stage = EVASION_TT + !(ttm && pos.pseudo_legal(ttm));

    else
        stage = (depth > 0 ? MAIN_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
}

// MovePicker constructor for ProbCut: we generate captures with Static Exchange
// Evaluation (SEE) greater than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
    pos(p),
    captureHistory(cph),
    ttMove(ttm),
    threshold(th) {
    assert(!pos.checkers());

    stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm));
}

// Assigns a numerical value to each move in a list, used for sorting.
// Captures are ordered by Most Valuable Victim (MVV), preferring captures
// with a good history. Quiets moves are ordered using the history tables.
template<GenType Type>
ExtMove* MovePicker::score(MoveList<Type>& ml) {

    static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");

    Color us = pos.side_to_move();

    [[maybe_unused]] Bitboard threatByLesser[KING + 1];
    if constexpr (Type == QUIETS)
    {
        threatByLesser[PAWN]   = 0;
        threatByLesser[KNIGHT] = threatByLesser[BISHOP] = pos.attacks_by<PAWN>(~us);
        threatByLesser[ROOK] =
          pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatByLesser[KNIGHT];
        threatByLesser[QUEEN] = pos.attacks_by<ROOK>(~us) | threatByLesser[ROOK];
        threatByLesser[KING]  = 0;
    }

    ExtMove* it = cur;
    for (auto move : ml)
    {
        ExtMove& m = *it++;
        m          = move;

        const Square    from          = m.from_sq();
        const Square    to            = m.to_sq();
        const Piece     pc            = pos.moved_piece(m);
        const PieceType pt            = type_of(pc);
        const Piece     capturedPiece = pos.piece_on(to);

        if constexpr (Type == CAPTURES)
            m.value = (*captureHistory)[pc][to][type_of(capturedPiece)]
                    + 7 * int(PieceValue[capturedPiece]);

        else if constexpr (Type == QUIETS)
        {
            // histories
            m.value = 2 * (*mainHistory)[us][m.raw()];
            m.value += 2 * sharedHistory->pawn_entry(pos)[pc][to];
            m.value += (*continuationHistory[0])[pc][to];
            m.value += (*continuationHistory[1])[pc][to];
            m.value += (*continuationHistory[2])[pc][to];
            m.value += (*continuationHistory[3])[pc][to];
            m.value += (*continuationHistory[5])[pc][to];

            // bonus for checks
            m.value += (bool(pos.check_squares(pt) & to) && pos.see_ge(m, -75)) * 16384;

            // penalty for moving to a square threatened by a lesser piece
            // or bonus for escaping an attack by a lesser piece.
            int v = 20 * (bool(threatByLesser[pt] & from) - bool(threatByLesser[pt] & to));
            m.value += PieceValue[pt] * v;


            if (ply < LOW_PLY_HISTORY_SIZE)
                m.value += 8 * (*lowPlyHistory)[ply][m.raw()] / (1 + ply);
        }

        else  // Type == EVASIONS
        {
            if (pos.capture_stage(m))
                m.value = PieceValue[capturedPiece] + (1 << 28);
            else
                m.value = (*mainHistory)[us][m.raw()] + (*continuationHistory[0])[pc][to];
        }
    }
    return it;
}

// Returns the next move satisfying a predicate function.
// This never returns the TT move, as it was emitted before.
template<typename Pred>
Move MovePicker::select(Pred filter) {

    for (; cur < endCur; ++cur)
        if (*cur != ttMove && filter())
            return *cur++;

    return Move::none();
}

// This is the most important method of the MovePicker class. We emit one
// new pseudo-legal move on every call until there are no more moves left,
// picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move() {

    constexpr int goodQuietThreshold = -14000;
top:
    switch (stage)
    {

    case MAIN_TT :
    case EVASION_TT :
    case QSEARCH_TT :
    case PROBCUT_TT :
        ++stage;
        return ttMove;

    case CAPTURE_INIT :
    case PROBCUT_INIT :
    case QCAPTURE_INIT : {
        MoveList<CAPTURES> ml(pos);

        cur = endBadCaptures = moves;
        endCur = endCaptures = score<CAPTURES>(ml);

        partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
        ++stage;
        goto top;
    }

    case GOOD_CAPTURE :
        if (select([&]() {
                if (pos.see_ge(*cur, -cur->value / 18))
                    return true;
                std::swap(*endBadCaptures++, *cur);
                return false;
            }))
            return *(cur - 1);

        ++stage;
        [[fallthrough]];

    case QUIET_INIT :
        if (!skipQuiets)
        {
            MoveList<QUIETS> ml(pos);

            endCur = endGenerated = score<QUIETS>(ml);

            partial_insertion_sort(cur, endCur, -3560 * depth);
        }

        ++stage;
        [[fallthrough]];

    case GOOD_QUIET :
        if (!skipQuiets && select([&]() { return cur->value > goodQuietThreshold; }))
            return *(cur - 1);

        // Prepare the pointers to loop over the bad captures
        cur    = moves;
        endCur = endBadCaptures;

        ++stage;
        [[fallthrough]];

    case BAD_CAPTURE :
        if (select([]() { return true; }))
            return *(cur - 1);

        // Prepare the pointers to loop over quiets again
        cur    = endCaptures;
        endCur = endGenerated;

        ++stage;
        [[fallthrough]];

    case BAD_QUIET :
        if (!skipQuiets)
            return select([&]() { return cur->value <= goodQuietThreshold; });

        return Move::none();

    case EVASION_INIT : {
        MoveList<EVASIONS> ml(pos);

        cur    = moves;
        endCur = endGenerated = score<EVASIONS>(ml);

        partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
        ++stage;
        [[fallthrough]];
    }

    case EVASION :
    case QCAPTURE :
        return select([]() { return true; });

    case PROBCUT :
        return select([&]() { return pos.see_ge(*cur, threshold); });
    }

    assert(false);
    return Move::none();  // Silence warning
}

void MovePicker::skip_quiet_moves() { skipQuiets = true; }

}  // namespace Stockfish