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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "movepick.h"
#include <cassert>
#include <limits>
#include <utility>
#include "bitboard.h"
#include "misc.h"
#include "position.h"
namespace Stockfish {
namespace {
enum Stages {
// generate main search moves
MAIN_TT,
CAPTURE_INIT,
GOOD_CAPTURE,
QUIET_INIT,
GOOD_QUIET,
BAD_CAPTURE,
BAD_QUIET,
// generate evasion moves
EVASION_TT,
EVASION_INIT,
EVASION,
// generate probcut moves
PROBCUT_TT,
PROBCUT_INIT,
PROBCUT,
// generate qsearch moves
QSEARCH_TT,
QCAPTURE_INIT,
QCAPTURE
};
// Sort moves in descending order up to and including a given limit.
// The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
ExtMove tmp = *p, *q;
*p = *++sortedEnd;
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
*q = *(q - 1);
*q = tmp;
}
}
} // namespace
// Constructors of the MovePicker class. As arguments, we pass information
// to decide which class of moves to emit, to help sorting the (presumably)
// good moves first, and how important move ordering is at the current node.
// MovePicker constructor for the main search and for the quiescence search
MovePicker::MovePicker(const Position& p,
Move ttm,
Depth d,
const ButterflyHistory* mh,
const LowPlyHistory* lph,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
const SharedHistories* sh,
int pl) :
pos(p),
mainHistory(mh),
lowPlyHistory(lph),
captureHistory(cph),
continuationHistory(ch),
sharedHistory(sh),
ttMove(ttm),
depth(d),
ply(pl) {
if (pos.checkers())
stage = EVASION_TT + !(ttm && pos.pseudo_legal(ttm));
else
stage = (depth > 0 ? MAIN_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
}
// MovePicker constructor for ProbCut: we generate captures with Static Exchange
// Evaluation (SEE) greater than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
pos(p),
captureHistory(cph),
ttMove(ttm),
threshold(th) {
assert(!pos.checkers());
stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm));
}
// Assigns a numerical value to each move in a list, used for sorting.
// Captures are ordered by Most Valuable Victim (MVV), preferring captures
// with a good history. Quiets moves are ordered using the history tables.
template<GenType Type>
ExtMove* MovePicker::score(MoveList<Type>& ml) {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
Color us = pos.side_to_move();
[[maybe_unused]] Bitboard threatByLesser[KING + 1];
if constexpr (Type == QUIETS)
{
threatByLesser[PAWN] = 0;
threatByLesser[KNIGHT] = threatByLesser[BISHOP] = pos.attacks_by<PAWN>(~us);
threatByLesser[ROOK] =
pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatByLesser[KNIGHT];
threatByLesser[QUEEN] = pos.attacks_by<ROOK>(~us) | threatByLesser[ROOK];
threatByLesser[KING] = 0;
}
ExtMove* it = cur;
for (auto move : ml)
{
ExtMove& m = *it++;
m = move;
const Square from = m.from_sq();
const Square to = m.to_sq();
const Piece pc = pos.moved_piece(m);
const PieceType pt = type_of(pc);
const Piece capturedPiece = pos.piece_on(to);
if constexpr (Type == CAPTURES)
m.value = (*captureHistory)[pc][to][type_of(capturedPiece)]
+ 7 * int(PieceValue[capturedPiece]);
else if constexpr (Type == QUIETS)
{
// histories
m.value = 2 * (*mainHistory)[us][m.raw()];
m.value += 2 * sharedHistory->pawn_entry(pos)[pc][to];
m.value += (*continuationHistory[0])[pc][to];
m.value += (*continuationHistory[1])[pc][to];
m.value += (*continuationHistory[2])[pc][to];
m.value += (*continuationHistory[3])[pc][to];
m.value += (*continuationHistory[5])[pc][to];
// bonus for checks
m.value += (bool(pos.check_squares(pt) & to) && pos.see_ge(m, -75)) * 16384;
// penalty for moving to a square threatened by a lesser piece
// or bonus for escaping an attack by a lesser piece.
int v = 20 * (bool(threatByLesser[pt] & from) - bool(threatByLesser[pt] & to));
m.value += PieceValue[pt] * v;
if (ply < LOW_PLY_HISTORY_SIZE)
m.value += 8 * (*lowPlyHistory)[ply][m.raw()] / (1 + ply);
}
else // Type == EVASIONS
{
if (pos.capture_stage(m))
m.value = PieceValue[capturedPiece] + (1 << 28);
else
m.value = (*mainHistory)[us][m.raw()] + (*continuationHistory[0])[pc][to];
}
}
return it;
}
// Returns the next move satisfying a predicate function.
// This never returns the TT move, as it was emitted before.
template<typename Pred>
Move MovePicker::select(Pred filter) {
for (; cur < endCur; ++cur)
if (*cur != ttMove && filter())
return *cur++;
return Move::none();
}
// This is the most important method of the MovePicker class. We emit one
// new pseudo-legal move on every call until there are no more moves left,
// picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move() {
constexpr int goodQuietThreshold = -14000;
top:
switch (stage)
{
case MAIN_TT :
case EVASION_TT :
case QSEARCH_TT :
case PROBCUT_TT :
++stage;
return ttMove;
case CAPTURE_INIT :
case PROBCUT_INIT :
case QCAPTURE_INIT : {
MoveList<CAPTURES> ml(pos);
cur = endBadCaptures = moves;
endCur = endCaptures = score<CAPTURES>(ml);
partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
++stage;
goto top;
}
case GOOD_CAPTURE :
if (select([&]() {
if (pos.see_ge(*cur, -cur->value / 18))
return true;
std::swap(*endBadCaptures++, *cur);
return false;
}))
return *(cur - 1);
++stage;
[[fallthrough]];
case QUIET_INIT :
if (!skipQuiets)
{
MoveList<QUIETS> ml(pos);
endCur = endGenerated = score<QUIETS>(ml);
partial_insertion_sort(cur, endCur, -3560 * depth);
}
++stage;
[[fallthrough]];
case GOOD_QUIET :
if (!skipQuiets && select([&]() { return cur->value > goodQuietThreshold; }))
return *(cur - 1);
// Prepare the pointers to loop over the bad captures
cur = moves;
endCur = endBadCaptures;
++stage;
[[fallthrough]];
case BAD_CAPTURE :
if (select([]() { return true; }))
return *(cur - 1);
// Prepare the pointers to loop over quiets again
cur = endCaptures;
endCur = endGenerated;
++stage;
[[fallthrough]];
case BAD_QUIET :
if (!skipQuiets)
return select([&]() { return cur->value <= goodQuietThreshold; });
return Move::none();
case EVASION_INIT : {
MoveList<EVASIONS> ml(pos);
cur = moves;
endCur = endGenerated = score<EVASIONS>(ml);
partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
++stage;
[[fallthrough]];
}
case EVASION :
case QCAPTURE :
return select([]() { return true; });
case PROBCUT :
return select([&]() { return pos.see_ge(*cur, threshold); });
}
assert(false);
return Move::none(); // Silence warning
}
void MovePicker::skip_quiet_moves() { skipQuiets = true; }
} // namespace Stockfish
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