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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED
// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
// is done automatically. To get started type 'make help'.
//
// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
// need to be set manually:
//
// -DNDEBUG | Disable debugging mode. Always use this for release.
//
// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
// | run on some very old machines.
//
// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
// | only in 64-bit mode and requires hardware with popcnt support.
//
// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
// | only in 64-bit mode and requires hardware with pext support.
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <type_traits>
#include "misc.h"
#if defined(_MSC_VER)
// Disable some silly and noisy warnings from MSVC compiler
#pragma warning(disable: 4127) // Conditional expression is constant
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#endif
// Predefined macros hell:
//
// __GNUC__ Compiler is GCC, Clang or ICX
// __clang__ Compiler is Clang or ICX
// __INTEL_LLVM_COMPILER Compiler is ICX
// _MSC_VER Compiler is MSVC
// _WIN32 Building on Windows (any)
// _WIN64 Building on Windows 64 bit
// Enforce minimum GCC version
#if defined(__GNUC__) && !defined(__clang__) \
&& (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ < 3))
#error "Stockfish requires GCC 9.3 or later for correct compilation"
#endif
// Enforce minimum Clang version
#if defined(__clang__) && (__clang_major__ < 10)
#error "Stockfish requires Clang 10.0 or later for correct compilation"
#endif
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
#include <intrin.h> // Microsoft header for _BitScanForward64()
#define IS_64BIT
#endif
#if defined(USE_POPCNT) && defined(_MSC_VER)
#include <nmmintrin.h> // Microsoft header for _mm_popcnt_u64()
#endif
#if !defined(NO_PREFETCH) && defined(_MSC_VER)
#include <xmmintrin.h> // Microsoft header for _mm_prefetch()
#endif
#if defined(USE_PEXT)
#include <immintrin.h> // Header for _pext_u64() intrinsic
#define pext(b, m) _pext_u64(b, m)
#else
#define pext(b, m) 0
#endif
namespace Stockfish {
#ifdef USE_POPCNT
constexpr bool HasPopCnt = true;
#else
constexpr bool HasPopCnt = false;
#endif
#ifdef USE_PEXT
constexpr bool HasPext = true;
#else
constexpr bool HasPext = false;
#endif
#ifdef IS_64BIT
constexpr bool Is64Bit = true;
#else
constexpr bool Is64Bit = false;
#endif
using Key = uint64_t;
using Bitboard = uint64_t;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
enum Color : uint8_t {
WHITE,
BLACK,
COLOR_NB = 2
};
enum CastlingRights : uint8_t {
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
KING_SIDE = WHITE_OO | BLACK_OO,
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
CASTLING_RIGHT_NB = 16
};
enum Bound : uint8_t {
BOUND_NONE,
BOUND_UPPER,
BOUND_LOWER,
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
// Value is used as an alias for int, this is done to differentiate between a search
// value and any other integer value. The values used in search are always supposed
// to be in the range (-VALUE_NONE, VALUE_NONE] and should not exceed this range.
using Value = int;
constexpr Value VALUE_ZERO = 0;
constexpr Value VALUE_DRAW = 0;
constexpr Value VALUE_NONE = 32002;
constexpr Value VALUE_INFINITE = 32001;
constexpr Value VALUE_MATE = 32000;
constexpr Value VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY;
constexpr Value VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY;
constexpr Value VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1;
constexpr Value VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY;
constexpr Value VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY;
constexpr bool is_valid(Value value) { return value != VALUE_NONE; }
constexpr bool is_win(Value value) {
assert(is_valid(value));
return value >= VALUE_TB_WIN_IN_MAX_PLY;
}
constexpr bool is_loss(Value value) {
assert(is_valid(value));
return value <= VALUE_TB_LOSS_IN_MAX_PLY;
}
constexpr bool is_decisive(Value value) { return is_win(value) || is_loss(value); }
// In the code, we make the assumption that these values
// are such that non_pawn_material() can be used to uniquely
// identify the material on the board.
constexpr Value PawnValue = 208;
constexpr Value KnightValue = 781;
constexpr Value BishopValue = 825;
constexpr Value RookValue = 1276;
constexpr Value QueenValue = 2538;
// clang-format off
enum PieceType : std::uint8_t {
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
PIECE_TYPE_NB = 8
};
enum Piece : std::uint8_t {
NO_PIECE,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
// clang-format on
constexpr Value PieceValue[PIECE_NB] = {
VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO};
using Depth = int;
// The following DEPTH_ constants are used for transposition table entries
// and quiescence search move generation stages. In regular search, the
// depth stored in the transposition table is literal: the search depth
// (effort) used to make the corresponding transposition table value. In
// quiescence search, however, the transposition table entries only store
// the current quiescence move generation stage (which should thus compare
// lower than any regular search depth).
constexpr Depth DEPTH_QS = 0;
// For transposition table entries where no searching at all was done
// (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus
// compare lower than any quiescence or regular depth. DEPTH_ENTRY_OFFSET
// is used only for the transposition table entry occupancy check (see tt.cpp),
// and should thus be lower than DEPTH_UNSEARCHED.
constexpr Depth DEPTH_UNSEARCHED = -2;
constexpr Depth DEPTH_ENTRY_OFFSET = -3;
// clang-format off
enum Square : uint8_t {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
SQUARE_ZERO = 0,
SQUARE_NB = 64
};
// clang-format on
enum Direction : int8_t {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
NORTH_EAST = NORTH + EAST,
SOUTH_EAST = SOUTH + EAST,
SOUTH_WEST = SOUTH + WEST,
NORTH_WEST = NORTH + WEST
};
enum File : uint8_t {
FILE_A,
FILE_B,
FILE_C,
FILE_D,
FILE_E,
FILE_F,
FILE_G,
FILE_H,
FILE_NB
};
enum Rank : uint8_t {
RANK_1,
RANK_2,
RANK_3,
RANK_4,
RANK_5,
RANK_6,
RANK_7,
RANK_8,
RANK_NB
};
// Keep track of what a move changes on the board (used by NNUE)
struct DirtyPiece {
Piece pc; // this is never allowed to be NO_PIECE
Square from, to; // to should be SQ_NONE for promotions
// if {add,remove}_sq is SQ_NONE, {add,remove}_pc is allowed to be
// uninitialized
// castling uses add_sq and remove_sq to remove and add the rook
Square remove_sq, add_sq;
Piece remove_pc, add_pc;
};
// Keep track of what threats change on the board (used by NNUE)
struct DirtyThreat {
static constexpr int PcSqOffset = 0;
static constexpr int ThreatenedSqOffset = 8;
static constexpr int ThreatenedPcOffset = 16;
static constexpr int PcOffset = 20;
DirtyThreat() { /* don't initialize data */ }
DirtyThreat(uint32_t raw) :
data(raw) {}
DirtyThreat(Piece pc, Piece threatened_pc, Square pc_sq, Square threatened_sq, bool add) {
data = (uint32_t(add) << 31) | (pc << PcOffset) | (threatened_pc << ThreatenedPcOffset)
| (threatened_sq << ThreatenedSqOffset) | (pc_sq << PcSqOffset);
}
Piece pc() const { return static_cast<Piece>(data >> PcOffset & 0xf); }
Piece threatened_pc() const { return static_cast<Piece>(data >> ThreatenedPcOffset & 0xf); }
Square threatened_sq() const { return static_cast<Square>(data >> ThreatenedSqOffset & 0xff); }
Square pc_sq() const { return static_cast<Square>(data >> PcSqOffset & 0xff); }
bool add() const { return data >> 31; }
uint32_t raw() const { return data; }
private:
uint32_t data;
};
// A piece can be involved in at most 8 outgoing attacks and 16 incoming attacks.
// Moving a piece also can reveal at most 8 discovered attacks.
// This implies that a non-castling move can change at most (8 + 16) * 3 + 8 = 80 features.
// By similar logic, a castling move can change at most (5 + 1 + 3 + 9) * 2 = 36 features.
// Thus, 80 should work as an upper bound. Finally, 16 entries are added to accommodate
// unmasked vector stores near the end of the list.
using DirtyThreatList = ValueList<DirtyThreat, 96>;
struct DirtyThreats {
DirtyThreatList list;
Color us;
Square prevKsq, ksq;
Bitboard threatenedSqs, threateningSqs;
};
#define ENABLE_INCR_OPERATORS_ON(T) \
constexpr T& operator++(T& d) { return d = T(int(d) + 1); } \
constexpr T& operator--(T& d) { return d = T(int(d) - 1); }
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank)
#undef ENABLE_INCR_OPERATORS_ON
constexpr Direction operator+(Direction d1, Direction d2) { return Direction(int(d1) + int(d2)); }
constexpr Direction operator*(int i, Direction d) { return Direction(i * int(d)); }
// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
constexpr Square& operator+=(Square& s, Direction d) { return s = s + d; }
constexpr Square& operator-=(Square& s, Direction d) { return s = s - d; }
// Toggle color
constexpr Color operator~(Color c) { return Color(c ^ BLACK); }
// Swap A1 <-> A8
constexpr Square flip_rank(Square s) { return Square(s ^ SQ_A8); }
// Swap A1 <-> H1
constexpr Square flip_file(Square s) { return Square(s ^ SQ_H1); }
// Swap color of piece B_KNIGHT <-> W_KNIGHT
constexpr Piece operator~(Piece pc) { return Piece(pc ^ 8); }
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
}
constexpr Value mate_in(int ply) { return VALUE_MATE - ply; }
constexpr Value mated_in(int ply) { return -VALUE_MATE + ply; }
constexpr Square make_square(File f, Rank r) { return Square((r << 3) + f); }
constexpr Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) + pt); }
constexpr PieceType type_of(Piece pc) { return PieceType(pc & 7); }
constexpr Color color_of(Piece pc) {
assert(pc != NO_PIECE);
return Color(pc >> 3);
}
constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; }
constexpr File file_of(Square s) { return File(s & 7); }
constexpr Rank rank_of(Square s) { return Rank(s >> 3); }
constexpr Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); }
constexpr Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); }
constexpr Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); }
constexpr Direction pawn_push(Color c) { return c == WHITE ? NORTH : SOUTH; }
// Based on a congruential pseudo-random number generator
constexpr Key make_key(uint64_t seed) {
return seed * 6364136223846793005ULL + 1442695040888963407ULL;
}
enum MoveType : uint16_t {
NORMAL,
PROMOTION = 1 << 14,
EN_PASSANT = 2 << 14,
CASTLING = 3 << 14
};
// A move needs 16 bits to be stored
//
// bit 0- 5: destination square (from 0 to 63)
// bit 6-11: origin square (from 0 to 63)
// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
// NOTE: en passant bit is set only when a pawn can be captured
//
// Special cases are Move::none() and Move::null(). We can sneak these in because
// in any normal move the destination square and origin square are always different,
// but Move::none() and Move::null() have the same origin and destination square.
class Move {
public:
Move() = default;
constexpr explicit Move(std::uint16_t d) :
data(d) {}
constexpr Move(Square from, Square to) :
data((from << 6) + to) {}
template<MoveType T>
static constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
}
constexpr Square from_sq() const {
assert(is_ok());
return Square((data >> 6) & 0x3F);
}
constexpr Square to_sq() const {
assert(is_ok());
return Square(data & 0x3F);
}
// Same as to_sq() but without assertion, for branchless code paths
// where the result is masked/ignored when move is not ok
constexpr Square to_sq_unchecked() const { return Square(data & 0x3F); }
constexpr MoveType type_of() const { return MoveType(data & (3 << 14)); }
constexpr PieceType promotion_type() const { return PieceType(((data >> 12) & 3) + KNIGHT); }
constexpr bool is_ok() const { return none().data != data && null().data != data; }
static constexpr Move null() { return Move(65); }
static constexpr Move none() { return Move(0); }
constexpr bool operator==(const Move& m) const { return data == m.data; }
constexpr bool operator!=(const Move& m) const { return data != m.data; }
constexpr explicit operator bool() const { return data != 0; }
constexpr std::uint16_t raw() const { return data; }
struct MoveHash {
std::size_t operator()(const Move& m) const { return make_key(m.data); }
};
protected:
std::uint16_t data;
};
template<typename T, typename... Ts>
struct is_all_same {
static constexpr bool value = (std::is_same_v<T, Ts> && ...);
};
template<typename... Ts>
constexpr auto is_all_same_v = is_all_same<Ts...>::value;
} // namespace Stockfish
#endif // #ifndef TYPES_H_INCLUDED
#include "tune.h" // Global visibility to tuning setup
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