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Update main.py
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main.py
CHANGED
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@@ -10,6 +10,7 @@ import asyncio
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import json
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app = FastAPI(title="Deepcastle Engine API")
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# βββ Multiplaying / Challenge Manager ββββββββββββββββββββββββββββββββββββββββββ
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class ConnectionManager:
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@@ -120,17 +121,65 @@ def health():
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return {"status": "error", "message": "Engine binary not found"}
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return {"status": "ok", "engine": "Deepcastle"}
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try:
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def get_normalized_score(info) -> tuple[float, Optional[int]]:
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"""Returns the score from White's perspective in centipawns."""
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@@ -145,61 +194,49 @@ def get_normalized_score(info) -> tuple[float, Optional[int]]:
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# βββ Engine Inference Route ββββββββββββββββββββββββββββββββββββββββββββββββββββ
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@app.post("/move", response_model=MoveResponse)
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async def get_move(request: MoveRequest):
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engine = None
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try:
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nps=nps,
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pv=pv,
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mate_in=mate_in,
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opening=opening_name
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except Exception as e:
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print(f"Error: {e}")
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raise HTTPException(status_code=500, detail=str(e))
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finally:
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if engine:
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try:
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await engine.quit()
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except Exception:
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pass
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import math
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@app.post("/analyze-game", response_model=AnalyzeResponse)
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async def analyze_game(request: AnalyzeRequest):
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engine = None
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try:
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analysis_results = []
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infos_before = await engine.analyse(board, limit, multipv=2)
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infos_before = infos_before if isinstance(infos_before, list) else [infos_before]
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counts = {
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"Book": 0, "Brilliant": 0, "Great": 0, "Best": 0,
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"Excellent": 0, "Good": 0, "Inaccuracy": 0,
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"Mistake": 0, "Blunder": 0
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}
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player_is_white = (request.player_color.lower() == "white")
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fen_history = [board.fen()]
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move_history = []
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total_cpl = 0.0
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player_moves_count = 0
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current_score, _ = get_normalized_score(infos_before[0])
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for i, san_move in enumerate(request.moves):
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is_white_turn = board.turn == chess.WHITE
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is_player_turn = is_white_turn if player_is_white else not is_white_turn
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board_before_move = board.copy()
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board.push(move)
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move_history.append(move)
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fen_history.append(board.fen())
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infos_after_raw = await engine.analyse(board, limit, multipv=2)
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infos_after: List[dict] = infos_after_raw if isinstance(infos_after_raw, list) else [infos_after_raw]
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info_after_dict: dict = infos_after[0]
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win_pct_after = get_win_percentage(info_after_dict)
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score_after, _ = get_normalized_score(info_after_dict)
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current_score = score_after
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best_pv_after = info_after_dict.get("pv", [])
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fen_two_moves_ago = None
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uci_next_two_moves = None
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if len(move_history) >= 2:
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fen_two_moves_ago = fen_history[-3]
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uci_next_two_moves = (move_history[-2], move_history[-1])
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cls = "Book"
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opening_name = None
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board_fen_only = board.fen().split(" ")[0]
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if board_fen_only in openings_db:
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cls = "Book"
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opening_name =
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return AnalyzeResponse(
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accuracy=round(accuracy, 1),
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estimated_elo=estimated_elo,
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moves=analysis_results,
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counts=counts
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except Exception as e:
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print(f"Analysis Error: {e}")
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raise HTTPException(status_code=500, detail=str(e))
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finally:
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if engine:
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try:
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await engine.quit()
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except Exception:
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pass
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if __name__ == "__main__":
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import json
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app = FastAPI(title="Deepcastle Engine API")
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from contextlib import asynccontextmanager
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# βββ Multiplaying / Challenge Manager ββββββββββββββββββββββββββββββββββββββββββ
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class ConnectionManager:
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return {"status": "error", "message": "Engine binary not found"}
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return {"status": "ok", "engine": "Deepcastle"}
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class EnginePool:
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def __init__(self, size=4):
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self.size = size
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self.engines = asyncio.Queue()
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self.all_engines = []
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async def start(self):
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print(f"Initializing engine pool with {self.size} processes...")
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for i in range(self.size):
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try:
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engine = await self._create_engine()
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await self.engines.put(engine)
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self.all_engines.append(engine)
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print(f" [+] Engine {i+1}/{self.size} ready.")
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except Exception as e:
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print(f" [!] Failed to start engine {i+1}: {e}")
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async def _create_engine(self):
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if not os.path.exists(ENGINE_PATH):
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raise Exception("Engine binary not found")
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transport, engine = await chess.engine.popen_uci(ENGINE_PATH)
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if os.path.exists(NNUE_PATH):
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try:
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# Set Hash to 512 as requested, keep Threads to 1 to avoid CPU stalling
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await engine.configure({"EvalFile": NNUE_PATH, "Hash": 512, "Threads": 1})
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except Exception:
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pass
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return engine
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@asynccontextmanager
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async def acquire(self):
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engine = await self.engines.get()
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try:
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yield engine
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finally:
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# Check if engine is still alive, if not, restart it
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try:
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await self.engines.put(engine)
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except Exception:
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# If engine is dead, we could restart here, but for now just put back
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await self.engines.put(await self._create_engine())
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async def stop(self):
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print("Shutting down engine pool...")
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for engine in self.all_engines:
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try:
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await engine.quit()
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except:
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pass
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pool = EnginePool(size=8)
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@app.on_event("startup")
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async def startup_event():
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await pool.start()
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@app.on_event("shutdown")
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async def shutdown_event():
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await pool.stop()
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def get_normalized_score(info) -> tuple[float, Optional[int]]:
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"""Returns the score from White's perspective in centipawns."""
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# βββ Engine Inference Route ββββββββββββββββββββββββββββββββββββββββββββββββββββ
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@app.post("/move", response_model=MoveResponse)
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async def get_move(request: MoveRequest):
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try:
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async with pool.acquire() as engine:
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board = chess.Board(request.fen)
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limit = chess.engine.Limit(time=request.time, depth=request.depth)
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result = await engine.play(board, limit)
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info = await engine.analyse(board, limit)
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# From White's perspective in CP -> converted to Pawns for UI
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score_cp, mate_in = get_normalized_score(info)
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depth = info.get("depth", 0)
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nodes = info.get("nodes", 0)
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nps = info.get("nps", 0)
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pv_board = board.copy()
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pv_parts = []
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for m in info.get("pv", [])[:5]:
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if m in pv_board.legal_moves:
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try:
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pv_parts.append(pv_board.san(m))
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pv_board.push(m)
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except Exception:
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break
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else: break
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pv = " ".join(pv_parts)
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score_pawns = score_cp / 100.0 if abs(score_cp) < 9900 else (100.0 if score_cp > 0 else -100.0)
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board_fen_only = board.fen().split(" ")[0]
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opening_name = openings_db.get(board_fen_only)
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return MoveResponse(
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bestmove=result.move.uci(),
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score=score_pawns,
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depth=depth,
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nodes=nodes,
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nps=nps,
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pv=pv,
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mate_in=mate_in,
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opening=opening_name
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)
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except Exception as e:
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print(f"Error: {e}")
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raise HTTPException(status_code=500, detail=str(e))
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import math
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@app.post("/analyze-game", response_model=AnalyzeResponse)
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async def analyze_game(request: AnalyzeRequest):
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try:
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async with pool.acquire() as engine:
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board = chess.Board(request.start_fen) if request.start_fen else chess.Board()
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limit = chess.engine.Limit(time=request.time_per_move)
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analysis_results = []
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infos_before = await engine.analyse(board, limit, multipv=2)
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infos_before = infos_before if isinstance(infos_before, list) else [infos_before]
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counts = {
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"Book": 0, "Brilliant": 0, "Great": 0, "Best": 0,
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"Excellent": 0, "Good": 0, "Inaccuracy": 0,
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"Mistake": 0, "Blunder": 0
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}
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player_is_white = (request.player_color.lower() == "white")
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fen_history = [board.fen()]
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move_history = []
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total_cpl = 0.0
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player_moves_count = 0
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current_score, _ = get_normalized_score(infos_before[0])
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for i, san_move in enumerate(request.moves):
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is_white_turn = board.turn == chess.WHITE
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is_player_turn = is_white_turn if player_is_white else not is_white_turn
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score_before = current_score
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try:
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move = board.parse_san(san_move)
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except Exception:
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break
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info_dict = infos_before[0]
|
| 418 |
+
pv_list = info_dict.get("pv", [])
|
| 419 |
+
best_move_before = pv_list[0] if pv_list else None
|
| 420 |
+
|
| 421 |
+
score_before, _ = get_normalized_score(info_dict)
|
| 422 |
+
win_pct_before = get_win_percentage(info_dict)
|
| 423 |
+
alt_win_pct_before: Optional[float] = None
|
| 424 |
+
if len(infos_before) > 1:
|
| 425 |
+
for line in infos_before:
|
| 426 |
+
if line.get("pv") and line.get("pv")[0] != move:
|
| 427 |
+
alt_win_pct_before = get_win_percentage(line)
|
| 428 |
+
break
|
| 429 |
+
|
| 430 |
+
board_before_move = board.copy()
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| 431 |
+
board.push(move)
|
| 432 |
+
|
| 433 |
+
move_history.append(move)
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| 434 |
+
fen_history.append(board.fen())
|
| 435 |
+
|
| 436 |
+
infos_after_raw = await engine.analyse(board, limit, multipv=2)
|
| 437 |
+
infos_after: List[dict] = infos_after_raw if isinstance(infos_after_raw, list) else [infos_after_raw]
|
| 438 |
+
|
| 439 |
+
info_after_dict: dict = infos_after[0]
|
| 440 |
+
win_pct_after = get_win_percentage(info_after_dict)
|
| 441 |
+
score_after, _ = get_normalized_score(info_after_dict)
|
| 442 |
+
current_score = score_after
|
| 443 |
+
best_pv_after = info_after_dict.get("pv", [])
|
| 444 |
+
|
| 445 |
+
fen_two_moves_ago = None
|
| 446 |
+
uci_next_two_moves = None
|
| 447 |
+
if len(move_history) >= 2:
|
| 448 |
+
fen_two_moves_ago = fen_history[-3]
|
| 449 |
+
uci_next_two_moves = (move_history[-2], move_history[-1])
|
| 450 |
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|
| 451 |
cls = "Book"
|
| 452 |
+
opening_name = None
|
| 453 |
+
board_fen_only = board.fen().split(" ")[0]
|
| 454 |
+
if board_fen_only in openings_db:
|
| 455 |
+
cls = "Book"
|
| 456 |
+
opening_name = openings_db[board_fen_only]
|
| 457 |
+
else:
|
| 458 |
+
cls = get_move_classification(
|
| 459 |
+
last_win_pct=win_pct_before,
|
| 460 |
+
pos_win_pct=win_pct_after,
|
| 461 |
+
is_white_move=is_white_turn,
|
| 462 |
+
played_move=move,
|
| 463 |
+
best_move_before=best_move_before,
|
| 464 |
+
alt_win_pct=alt_win_pct_before,
|
| 465 |
+
fen_two_moves_ago=fen_two_moves_ago,
|
| 466 |
+
uci_next_two_moves=uci_next_two_moves,
|
| 467 |
+
board_before_move=board_before_move,
|
| 468 |
+
best_pv_after=best_pv_after
|
| 469 |
+
)
|
| 470 |
+
|
| 471 |
+
move_gain = score_after - score_before if is_white_turn else score_before - score_after
|
| 472 |
+
cpl = max(0, -move_gain)
|
| 473 |
+
cpl = min(cpl, 1000.0)
|
| 474 |
+
|
| 475 |
+
if is_player_turn:
|
| 476 |
+
total_cpl += cpl
|
| 477 |
+
player_moves_count += 1
|
| 478 |
+
counts[cls] = counts.get(cls, 0) + 1
|
| 479 |
+
|
| 480 |
+
analysis_results.append(MoveAnalysis(
|
| 481 |
+
move_num=i+1,
|
| 482 |
+
san=san_move,
|
| 483 |
+
fen=board.fen(),
|
| 484 |
+
classification=cls,
|
| 485 |
+
cpl=float(cpl),
|
| 486 |
+
score_before=float(score_before / 100.0),
|
| 487 |
+
score_after=float(score_after / 100.0),
|
| 488 |
+
best_move=best_move_before.uci() if best_move_before else "",
|
| 489 |
+
opening=opening_name
|
| 490 |
+
))
|
| 491 |
+
infos_before = infos_after
|
| 492 |
+
|
| 493 |
+
avg_cpl = total_cpl / max(1, player_moves_count)
|
| 494 |
+
accuracy = max(10.0, min(100.0, 100.0 * math.exp(-0.005 * avg_cpl)))
|
| 495 |
+
estimated_elo = int(max(400, min(3600, 3600 - (avg_cpl * 20))))
|
| 496 |
+
|
| 497 |
+
return AnalyzeResponse(
|
| 498 |
+
accuracy=round(accuracy, 1),
|
| 499 |
+
estimated_elo=estimated_elo,
|
| 500 |
+
moves=analysis_results,
|
| 501 |
+
counts=counts
|
| 502 |
+
)
|
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|
| 503 |
except Exception as e:
|
| 504 |
print(f"Analysis Error: {e}")
|
| 505 |
raise HTTPException(status_code=500, detail=str(e))
|
|
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|
| 506 |
|
| 507 |
|
| 508 |
if __name__ == "__main__":
|