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Update main.py
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main.py
CHANGED
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@@ -1,7 +1,7 @@
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from fastapi import FastAPI, HTTPException, WebSocket, WebSocketDisconnect
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from fastapi.middleware.cors import CORSMiddleware
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from pydantic import BaseModel
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from typing import Optional, List, Dict
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import os
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import math
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import chess
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@@ -10,83 +10,37 @@ import asyncio
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import json
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from contextlib import asynccontextmanager
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-
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-
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yield
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# Shutdown: Clean up the engine pool
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await pool.stop()
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app = FastAPI(title="Deepcastle Engine API", lifespan=lifespan)
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class ConnectionManager:
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def __init__(self):
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self.active_connections: Dict[str, List[WebSocket]] = {}
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async def connect(self, websocket: WebSocket, match_id: str):
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await websocket.accept()
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if match_id not in self.active_connections:
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self.active_connections[match_id] = []
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self.active_connections[match_id].append(websocket)
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def disconnect(self, websocket: WebSocket, match_id: str):
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if match_id in self.active_connections:
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if websocket in self.active_connections[match_id]:
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self.active_connections[match_id].remove(websocket)
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if not self.active_connections[match_id]:
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del self.active_connections[match_id]
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async def broadcast(self, message: str, match_id: str, exclude: WebSocket = None):
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if match_id in self.active_connections:
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for connection in self.active_connections[match_id]:
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if connection != exclude:
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try:
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await connection.send_text(message)
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except Exception:
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pass
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manager = ConnectionManager()
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await manager.broadcast(json.dumps({"type": "join"}), match_id, exclude=websocket)
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try:
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await manager.broadcast(data, match_id, exclude=websocket)
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except WebSocketDisconnect:
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manager.disconnect(websocket, match_id)
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await manager.broadcast(json.dumps({"type": "opponent_disconnected"}), match_id)
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except Exception:
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await manager.broadcast(json.dumps({"type": "opponent_disconnected"}), match_id)
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"],
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allow_methods=["*"],
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allow_headers=["*"],
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)
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#
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NNUE_PATH = os.environ.get("NNUE_PATH", "/app/engine/output.nnue")
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class MoveRequest(BaseModel):
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fen: str
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time: float = 1.0 #
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depth: Optional[int] = None
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class MoveResponse(BaseModel):
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bestmove: str
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score: float
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depth: int
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nodes: int
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nps: int
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pv: str
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mate_in: Optional[int] = None
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opening: Optional[str] = None
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@@ -100,196 +54,77 @@ class MoveAnalysis(BaseModel):
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move_num: int
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san: str
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best_move: str
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classification: str
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opening: Optional[str] = None
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cpl: float
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score_before: float
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score_after: float
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class AnalyzeResponse(BaseModel):
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accuracy: float
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estimated_elo: int
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moves: List[MoveAnalysis]
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counts: Dict[str, int]
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@app.get("/")
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def home():
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return {"status": "online", "engine": "Deepcastle Hybrid Neural", "platform": "Hugging Face Spaces"}
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if not os.path.exists(ENGINE_PATH):
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return {"status": "error", "message": "Engine binary not found"}
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return {"status": "ok", "engine": "Deepcastle"}
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class EnginePool:
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def __init__(self, size=4):
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self.size = size
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self.engines = asyncio.Queue()
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self.all_engines = []
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async def start(self):
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print(f"Initializing engine pool with {self.size} processes...")
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for i in range(self.size):
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try:
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engine = await self._create_engine()
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await self.engines.put(engine)
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self.all_engines.append(engine)
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print(f" [+] Engine {i+1}/{self.size} ready.")
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# Give the system some room to breathe between processes
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await asyncio.sleep(0.5)
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except Exception as e:
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print(f" [!] Failed to start engine {i+1}: {e}")
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async def _create_engine(self):
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if not os.path.exists(ENGINE_PATH):
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raise Exception("Engine binary not found")
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transport, engine = await chess.engine.popen_uci(ENGINE_PATH)
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if os.path.exists(NNUE_PATH):
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try:
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# Set Hash to 512 as requested, keep Threads to 1 to avoid CPU stalling
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await engine.configure({"EvalFile": NNUE_PATH, "Hash": 512, "Threads": 1})
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except Exception:
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pass
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return engine
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@asynccontextmanager
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async def acquire(self):
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engine = await self.engines.get()
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try:
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yield engine
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finally:
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# Check if engine is still alive, if not, restart it
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try:
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await self.engines.put(engine)
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except Exception:
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# If engine is dead, we could restart here, but for now just put back
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await self.engines.put(await self._create_engine())
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async def stop(self):
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print("Shutting down engine pool...")
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for engine in self.all_engines:
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try:
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await engine.quit()
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except:
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pass
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pool = EnginePool(size=4)
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def get_normalized_score(info) -> tuple[float, Optional[int]]:
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"""
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if "score" not in info:
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return 0.0, None
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raw = info["score"].white()
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if raw.is_mate():
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m = raw.mate() or 0
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return (10000.0 if m > 0 else -10000.0), m
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return raw.score() or 0.0, None
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# βββ Engine Inference Route ββββββββββββββββββββββββββββββββββββββββββββββββββββ
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@app.post("/move", response_model=MoveResponse)
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async def get_move(request: MoveRequest):
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try:
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async with pool.acquire() as engine:
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board = chess.Board(request.fen)
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limit = chess.engine.Limit(time=request.time, depth=request.depth)
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result = await engine.play(board, limit)
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info = await engine.analyse(board, limit)
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# From White's perspective in CP -> converted to Pawns for UI
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score_cp, mate_in = get_normalized_score(info)
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depth = info.get("depth", 0)
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nodes = info.get("nodes", 0)
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nps = info.get("nps", 0)
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pv_board = board.copy()
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pv_parts = []
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for m in info.get("pv", [])[:5]:
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if m in pv_board.legal_moves:
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try:
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pv_parts.append(pv_board.san(m))
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pv_board.push(m)
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except Exception:
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break
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else: break
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pv = " ".join(pv_parts)
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score_pawns = score_cp / 100.0 if abs(score_cp) < 9900 else (100.0 if score_cp > 0 else -100.0)
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board_fen_only = board.fen().split(" ")[0]
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opening_name = openings_db.get(board_fen_only)
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return MoveResponse(
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bestmove=result.move.uci(),
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score=score_pawns,
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depth=depth,
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nodes=nodes,
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nps=nps,
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pv=pv,
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mate_in=mate_in,
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opening=opening_name
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)
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except Exception as e:
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print(f"Error: {e}")
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raise HTTPException(status_code=500, detail=str(e))
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import math
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import json
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import os
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from typing import Optional, List, Tuple
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openings_db = {}
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openings_path = os.path.join(os.path.dirname(__file__), "openings.json")
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if os.path.exists(openings_path):
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try:
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with open(openings_path, "r", encoding="utf-8") as f:
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openings_db = json.load(f)
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except Exception as e:
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pass
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def get_win_percentage_from_cp(cp: int) -> float:
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cp_ceiled = max(-1000, min(1000, cp))
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MULTIPLIER = -0.00368208
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win_chances = 2.0 / (1.0 + math.exp(MULTIPLIER * cp_ceiled)) - 1.0
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return 50.0 + 50.0 * win_chances
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def get_move_accuracy(win_pct_before: float, win_pct_after: float, is_white_move: bool) -> float:
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"""Lichess-style
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if is_white_move:
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diff = win_pct_before - win_pct_after
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else:
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diff = (100.0 - win_pct_before) - (100.0 - win_pct_after)
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accuracy = 103.1668 * math.exp(-0.04354 * max(0.0, diff)) - 3.1669
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return max(0.0, min(100.0, accuracy))
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def get_win_percentage(info: dict) -> float:
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score = info.get("score")
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if not score:
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return 50.0
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white_score = score.white()
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if white_score.is_mate():
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mate_val = white_score.mate()
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return 100.0 if mate_val > 0 else 0.0
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return get_win_percentage_from_cp(white_score.score())
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is_losing = pos_win_pct < 50.0 if is_white_move else pos_win_pct > 50.0
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is_alt_winning = alt_win_pct > 97.0 if is_white_move else alt_win_pct < 3.0
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return is_losing or is_alt_winning
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def get_has_changed_outcome(last_win_pct
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diff = (pos_win_pct - last_win_pct) * (1 if is_white_move else -1)
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return diff > 10.0 and ((last_win_pct < 50.0 and pos_win_pct > 50.0) or (last_win_pct > 50.0 and pos_win_pct < 50.0))
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def get_is_only_good_move(pos_win_pct
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diff = (pos_win_pct - alt_win_pct) * (1 if is_white_move else -1)
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return diff > 10.0
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def is_simple_recapture(fen_two_moves_ago
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if previous_move.to_square != played_move.to_square:
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return False
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b = chess.Board(fen_two_moves_ago)
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return b.piece_at(previous_move.to_square) is not None
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@@ -299,229 +134,232 @@ def get_material_difference(board: chess.Board) -> int:
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b = sum(values.get(p.piece_type, 0) for p in board.piece_map().values() if p.color == chess.BLACK)
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return w - b
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def get_is_piece_sacrifice(board: chess.Board, played_move
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if
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start_diff = get_material_difference(board)
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white_to_play = board.turn == chess.WHITE
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sim_board = board.copy()
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moves = [played_move] + best_pv
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if len(moves) % 2 == 1:
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captured_w = []
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captured_b = []
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non_capturing = 1
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for m in moves:
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if m in sim_board.legal_moves:
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captured_piece = sim_board.piece_at(m.to_square)
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if sim_board.is_en_passant(m):
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captured_piece = chess.Piece(chess.PAWN, not sim_board.turn)
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if captured_piece:
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if sim_board.turn == chess.WHITE:
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else:
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captured_w.append(captured_piece.piece_type)
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non_capturing = 1
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else:
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non_capturing -= 1
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if non_capturing < 0:
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break
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sim_board.push(m)
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else:
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break
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for p in captured_w[:]:
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if p in captured_b:
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captured_w.remove(p)
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captured_b.remove(p)
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if abs(len(captured_w) - len(captured_b)) <= 1 and all(p == chess.PAWN for p in captured_w + captured_b):
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return False
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-
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end_diff = get_material_difference(sim_board)
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mat_diff = end_diff - start_diff
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player_rel = mat_diff if white_to_play else -mat_diff
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return player_rel < 0
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def get_move_classification(
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pos_win_pct: float,
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is_white_move: bool,
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played_move: chess.Move,
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best_move_before: chess.Move,
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alt_win_pct: Optional[float],
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fen_two_moves_ago: Optional[str],
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uci_next_two_moves: Optional[Tuple[chess.Move, chess.Move]],
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board_before_move: chess.Board,
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best_pv_after: list
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) -> str:
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diff = (pos_win_pct - last_win_pct) * (1 if is_white_move else -1)
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-
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if alt_win_pct is not None and diff >= -2.0:
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if get_is_piece_sacrifice(board_before_move, played_move, best_pv_after):
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if not is_losing_or_alt_winning(pos_win_pct, alt_win_pct, is_white_move):
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return "Brilliant"
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if alt_win_pct is not None and diff >= -2.0:
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is_recapture = False
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if fen_two_moves_ago and uci_next_two_moves:
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is_recapture = is_simple_recapture(fen_two_moves_ago, uci_next_two_moves[0], uci_next_two_moves[1])
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if not is_recapture and not is_losing_or_alt_winning(pos_win_pct, alt_win_pct, is_white_move):
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if get_has_changed_outcome(last_win_pct, pos_win_pct, is_white_move) or get_is_only_good_move(pos_win_pct, alt_win_pct, is_white_move):
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if best_move_before and played_move == best_move_before:
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return "Best"
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-
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if diff < -20.0: return "Blunder"
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if diff < -10.0: return "Mistake"
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if diff < -5.0: return "Inaccuracy"
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if diff < -2.0: return "Good"
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return "Excellent"
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| 388 |
@app.post("/analyze-game", response_model=AnalyzeResponse)
|
| 389 |
async def analyze_game(request: AnalyzeRequest):
|
|
|
|
| 390 |
try:
|
| 391 |
async with pool.acquire() as engine:
|
| 392 |
board = chess.Board(request.start_fen) if request.start_fen else chess.Board()
|
| 393 |
limit = chess.engine.Limit(time=request.time_per_move)
|
| 394 |
-
|
| 395 |
analysis_results = []
|
| 396 |
infos_before = await engine.analyse(board, limit, multipv=2)
|
| 397 |
infos_before = infos_before if isinstance(infos_before, list) else [infos_before]
|
| 398 |
-
|
| 399 |
-
counts = {
|
| 400 |
-
"Book": 0, "Brilliant": 0, "Great": 0, "Best": 0,
|
| 401 |
-
"Excellent": 0, "Good": 0, "Inaccuracy": 0,
|
| 402 |
-
"Mistake": 0, "Blunder": 0
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
player_is_white = (request.player_color.lower() == "white")
|
| 406 |
-
fen_history = [board.fen()]
|
| 407 |
-
|
| 408 |
-
player_move_accuracies: List[float] = []
|
| 409 |
-
player_cpls: List[float] = [] # keep for estimated_elo
|
| 410 |
current_score, _ = get_normalized_score(infos_before[0])
|
| 411 |
-
|
| 412 |
for i, san_move in enumerate(request.moves):
|
| 413 |
is_white_turn = board.turn == chess.WHITE
|
| 414 |
is_player_turn = is_white_turn if player_is_white else not is_white_turn
|
| 415 |
-
|
| 416 |
score_before = current_score
|
| 417 |
-
try:
|
| 418 |
-
|
| 419 |
-
except Exception:
|
| 420 |
-
break
|
| 421 |
-
|
| 422 |
info_dict = infos_before[0]
|
| 423 |
-
|
| 424 |
-
best_move_before = pv_list[0] if pv_list else None
|
| 425 |
-
|
| 426 |
-
score_before, _ = get_normalized_score(info_dict)
|
| 427 |
win_pct_before = get_win_percentage(info_dict)
|
| 428 |
-
alt_win_pct_before
|
| 429 |
if len(infos_before) > 1:
|
| 430 |
for line in infos_before:
|
| 431 |
if line.get("pv") and line.get("pv")[0] != move:
|
| 432 |
-
alt_win_pct_before = get_win_percentage(line)
|
| 433 |
-
break
|
| 434 |
-
|
| 435 |
board_before_move = board.copy()
|
| 436 |
-
board.push(move)
|
| 437 |
-
|
| 438 |
-
move_history.append(move)
|
| 439 |
-
fen_history.append(board.fen())
|
| 440 |
-
|
| 441 |
infos_after_raw = await engine.analyse(board, limit, multipv=2)
|
| 442 |
-
infos_after
|
| 443 |
-
|
| 444 |
-
|
| 445 |
-
win_pct_after = get_win_percentage(info_after_dict)
|
| 446 |
-
score_after, _ = get_normalized_score(info_after_dict)
|
| 447 |
current_score = score_after
|
| 448 |
-
|
| 449 |
-
|
| 450 |
-
fen_two_moves_ago = None
|
| 451 |
-
uci_next_two_moves = None
|
| 452 |
-
if len(move_history) >= 2:
|
| 453 |
-
fen_two_moves_ago = fen_history[-3]
|
| 454 |
-
uci_next_two_moves = (move_history[-2], move_history[-1])
|
| 455 |
-
|
| 456 |
-
cls = "Book"
|
| 457 |
-
opening_name = None
|
| 458 |
board_fen_only = board.fen().split(" ")[0]
|
| 459 |
if board_fen_only in openings_db:
|
| 460 |
-
cls = "Book"
|
| 461 |
-
opening_name = openings_db[board_fen_only]
|
| 462 |
else:
|
| 463 |
-
cls = get_move_classification(
|
| 464 |
-
last_win_pct=win_pct_before,
|
| 465 |
-
pos_win_pct=win_pct_after,
|
| 466 |
-
is_white_move=is_white_turn,
|
| 467 |
-
played_move=move,
|
| 468 |
-
best_move_before=best_move_before,
|
| 469 |
-
alt_win_pct=alt_win_pct_before,
|
| 470 |
-
fen_two_moves_ago=fen_two_moves_ago,
|
| 471 |
-
uci_next_two_moves=uci_next_two_moves,
|
| 472 |
-
board_before_move=board_before_move,
|
| 473 |
-
best_pv_after=best_pv_after
|
| 474 |
-
)
|
| 475 |
-
|
| 476 |
move_gain = score_after - score_before if is_white_turn else score_before - score_after
|
| 477 |
cpl = max(0.0, min(1000.0, -move_gain))
|
| 478 |
-
|
| 479 |
-
# Lichess-style per-move accuracy using win%
|
| 480 |
move_acc = get_move_accuracy(win_pct_before, win_pct_after, is_white_turn)
|
| 481 |
-
|
| 482 |
if is_player_turn:
|
| 483 |
-
player_move_accuracies.append(move_acc)
|
| 484 |
-
player_cpls.append(cpl)
|
| 485 |
counts[cls] = counts.get(cls, 0) + 1
|
| 486 |
-
|
| 487 |
-
analysis_results.append(MoveAnalysis(
|
| 488 |
-
move_num=i+1,
|
| 489 |
-
san=san_move,
|
| 490 |
-
fen=board.fen(),
|
| 491 |
-
classification=cls,
|
| 492 |
-
cpl=float(cpl),
|
| 493 |
-
score_before=float(score_before / 100.0),
|
| 494 |
-
score_after=float(score_after / 100.0),
|
| 495 |
-
best_move=best_move_before.uci() if best_move_before else "",
|
| 496 |
-
opening=opening_name
|
| 497 |
-
))
|
| 498 |
infos_before = infos_after
|
| 499 |
-
|
| 500 |
-
# NEW β Lichess win%-based accuracy
|
| 501 |
if player_move_accuracies:
|
| 502 |
-
|
| 503 |
-
|
| 504 |
-
harmonic_mean = len(player_move_accuracies) / sum(1.0 / max(a, 0.1) for a in player_move_accuracies)
|
| 505 |
-
accuracy = (arithmetic_mean + harmonic_mean) / 2.0
|
| 506 |
-
else:
|
| 507 |
-
accuracy = 0.0
|
| 508 |
-
|
| 509 |
-
# Elo from avg CPL using exponential decay calibrated to your 3600 engine
|
| 510 |
-
# Toughened constant from -0.01 to -0.015 for more realistic scoring
|
| 511 |
avg_cpl = sum(player_cpls) / max(1, len(player_cpls))
|
| 512 |
estimated_elo = int(max(400, min(3600, round(3600 * math.exp(-0.015 * avg_cpl)))))
|
| 513 |
-
|
| 514 |
-
return AnalyzeResponse(
|
| 515 |
-
accuracy=round(accuracy, 1),
|
| 516 |
-
estimated_elo=estimated_elo,
|
| 517 |
-
moves=analysis_results,
|
| 518 |
-
counts=counts
|
| 519 |
-
)
|
| 520 |
except Exception as e:
|
| 521 |
-
print(f"Analysis Error: {e}")
|
| 522 |
raise HTTPException(status_code=500, detail=str(e))
|
| 523 |
|
| 524 |
-
|
| 525 |
if __name__ == "__main__":
|
| 526 |
import uvicorn
|
| 527 |
uvicorn.run(app, host="0.0.0.0", port=7860)
|
|
|
|
| 1 |
from fastapi import FastAPI, HTTPException, WebSocket, WebSocketDisconnect
|
| 2 |
from fastapi.middleware.cors import CORSMiddleware
|
| 3 |
from pydantic import BaseModel
|
| 4 |
+
from typing import Optional, List, Dict, Tuple
|
| 5 |
import os
|
| 6 |
import math
|
| 7 |
import chess
|
|
|
|
| 10 |
import json
|
| 11 |
from contextlib import asynccontextmanager
|
| 12 |
|
| 13 |
+
# βββ 1. SERVER CONFIGURATION βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 14 |
+
# These variables define the paths for the engine and the neural network weights.
|
| 15 |
+
ENGINE_PATH = os.environ.get("ENGINE_PATH", "/app/engine/deepcastle")
|
| 16 |
+
NNUE_PATH = os.environ.get("NNUE_PATH", "/app/engine/output.nnue")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
| 17 |
|
| 18 |
+
# βββ 2. OPENINGS DATABASE βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 19 |
+
# This loads a pre-populated opening book so the bot can respond instantly during theory.
|
| 20 |
+
openings_db = {}
|
| 21 |
+
openings_path = os.path.join(os.path.dirname(__file__), "openings.json")
|
| 22 |
+
if os.path.exists(openings_path):
|
|
|
|
| 23 |
try:
|
| 24 |
+
with open(openings_path, "r", encoding="utf-8") as f:
|
| 25 |
+
openings_db = json.load(f)
|
|
|
|
|
|
|
|
|
|
|
|
|
| 26 |
except Exception:
|
| 27 |
+
pass
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 28 |
|
| 29 |
+
# βββ 3. PYDANTIC MODELS (Data Structures) βββββββββββββββββββββββββββββββββββββββββββ
|
| 30 |
+
# Used for input validation and defining the exact format of the JSON responses.
|
|
|
|
| 31 |
|
| 32 |
class MoveRequest(BaseModel):
|
| 33 |
fen: str
|
| 34 |
+
time: float = 1.0 # Seconds the engine will search
|
| 35 |
depth: Optional[int] = None
|
| 36 |
|
| 37 |
class MoveResponse(BaseModel):
|
| 38 |
bestmove: str
|
| 39 |
+
score: float # Pawns (+1.0 for White, -1.0 for Black)
|
| 40 |
depth: int
|
| 41 |
nodes: int
|
| 42 |
nps: int
|
| 43 |
+
pv: str # Principal Variation (best sequence of moves)
|
| 44 |
mate_in: Optional[int] = None
|
| 45 |
opening: Optional[str] = None
|
| 46 |
|
|
|
|
| 54 |
move_num: int
|
| 55 |
san: str
|
| 56 |
best_move: str
|
| 57 |
+
classification: str # "Brilliant", "Great", "Best", etc.
|
| 58 |
opening: Optional[str] = None
|
| 59 |
+
cpl: float # Centipawn Loss (0 = perfect)
|
| 60 |
score_before: float
|
| 61 |
score_after: float
|
| 62 |
|
| 63 |
class AnalyzeResponse(BaseModel):
|
| 64 |
+
accuracy: float # Lichess-style (0-100)
|
| 65 |
+
estimated_elo: int # Calibrated Performance Rating
|
| 66 |
moves: List[MoveAnalysis]
|
| 67 |
+
counts: Dict[str, int] # Count of each classification (2 Blunders, etc.)
|
|
|
|
|
|
|
|
|
|
|
|
|
| 68 |
|
| 69 |
+
# βββ 4. CORE MATH & LOGIC HELPERS ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 70 |
+
# These functions calculate win percentages, accuracy, and calibrated Elo scores.
|
|
|
|
|
|
|
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|
|
|
| 71 |
|
| 72 |
def get_normalized_score(info) -> tuple[float, Optional[int]]:
|
| 73 |
+
"""Normalizes UCI score to centipawns from White's perspective."""
|
| 74 |
if "score" not in info:
|
| 75 |
return 0.0, None
|
| 76 |
raw = info["score"].white()
|
| 77 |
if raw.is_mate():
|
| 78 |
m = raw.mate() or 0
|
| 79 |
return (10000.0 if m > 0 else -10000.0), m
|
| 80 |
+
return float(raw.score() or 0.0), None
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
| 81 |
|
| 82 |
def get_win_percentage_from_cp(cp: int) -> float:
|
| 83 |
+
"""AS-UCI win chance formula (0.0 to 100.0)."""
|
| 84 |
cp_ceiled = max(-1000, min(1000, cp))
|
| 85 |
MULTIPLIER = -0.00368208
|
| 86 |
win_chances = 2.0 / (1.0 + math.exp(MULTIPLIER * cp_ceiled)) - 1.0
|
| 87 |
return 50.0 + 50.0 * win_chances
|
| 88 |
|
| 89 |
def get_move_accuracy(win_pct_before: float, win_pct_after: float, is_white_move: bool) -> float:
|
| 90 |
+
"""Lichess-style per-move accuracy calculation using exponential decay."""
|
| 91 |
if is_white_move:
|
| 92 |
diff = win_pct_before - win_pct_after
|
| 93 |
else:
|
| 94 |
diff = (100.0 - win_pct_before) - (100.0 - win_pct_after)
|
| 95 |
|
| 96 |
+
# Formula: 103.16 * exp(-0.04 * diff) - 3.16
|
| 97 |
accuracy = 103.1668 * math.exp(-0.04354 * max(0.0, diff)) - 3.1669
|
| 98 |
return max(0.0, min(100.0, accuracy))
|
| 99 |
|
| 100 |
def get_win_percentage(info: dict) -> float:
|
| 101 |
+
"""Extracts win percentage from engine info dictionary."""
|
| 102 |
score = info.get("score")
|
| 103 |
+
if not score: return 50.0
|
|
|
|
| 104 |
white_score = score.white()
|
| 105 |
if white_score.is_mate():
|
| 106 |
mate_val = white_score.mate()
|
| 107 |
return 100.0 if mate_val > 0 else 0.0
|
| 108 |
+
return get_win_percentage_from_cp(white_score.score() or 0)
|
| 109 |
|
| 110 |
+
# βββ 5. MOVE CLASSIFICATION HELPERS βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 111 |
+
# These identify Brilliant moves, Sacrifices, Blunders, and Book moves.
|
| 112 |
+
|
| 113 |
+
def is_losing_or_alt_winning(pos_win_pct, alt_win_pct, is_white_move) -> bool:
|
| 114 |
is_losing = pos_win_pct < 50.0 if is_white_move else pos_win_pct > 50.0
|
| 115 |
is_alt_winning = alt_win_pct > 97.0 if is_white_move else alt_win_pct < 3.0
|
| 116 |
return is_losing or is_alt_winning
|
| 117 |
|
| 118 |
+
def get_has_changed_outcome(last_win_pct, pos_win_pct, is_white_move) -> bool:
|
| 119 |
diff = (pos_win_pct - last_win_pct) * (1 if is_white_move else -1)
|
| 120 |
return diff > 10.0 and ((last_win_pct < 50.0 and pos_win_pct > 50.0) or (last_win_pct > 50.0 and pos_win_pct < 50.0))
|
| 121 |
|
| 122 |
+
def get_is_only_good_move(pos_win_pct, alt_win_pct, is_white_move) -> bool:
|
| 123 |
diff = (pos_win_pct - alt_win_pct) * (1 if is_white_move else -1)
|
| 124 |
return diff > 10.0
|
| 125 |
|
| 126 |
+
def is_simple_recapture(fen_two_moves_ago, previous_move, played_move) -> bool:
|
| 127 |
+
if previous_move.to_square != played_move.to_square: return False
|
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|
| 128 |
b = chess.Board(fen_two_moves_ago)
|
| 129 |
return b.piece_at(previous_move.to_square) is not None
|
| 130 |
|
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|
| 134 |
b = sum(values.get(p.piece_type, 0) for p in board.piece_map().values() if p.color == chess.BLACK)
|
| 135 |
return w - b
|
| 136 |
|
| 137 |
+
def get_is_piece_sacrifice(board: chess.Board, played_move, best_pv: list) -> bool:
|
| 138 |
+
"""Checks if a move is a genuine piece sacrifice by looking at the resulting PV material."""
|
| 139 |
+
if not best_pv: return False
|
| 140 |
start_diff = get_material_difference(board)
|
| 141 |
white_to_play = board.turn == chess.WHITE
|
|
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|
| 142 |
sim_board = board.copy()
|
| 143 |
moves = [played_move] + best_pv
|
| 144 |
+
if len(moves) % 2 == 1: moves = moves[:-1]
|
| 145 |
+
captured_w, captured_b = [], []
|
|
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|
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|
|
| 146 |
for m in moves:
|
| 147 |
if m in sim_board.legal_moves:
|
| 148 |
captured_piece = sim_board.piece_at(m.to_square)
|
| 149 |
+
if sim_board.is_en_passant(m): captured_piece = chess.Piece(chess.PAWN, not sim_board.turn)
|
|
|
|
|
|
|
| 150 |
if captured_piece:
|
| 151 |
+
if sim_board.turn == chess.WHITE: captured_b.append(captured_piece.piece_type)
|
| 152 |
+
else: captured_w.append(captured_piece.piece_type)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
| 153 |
sim_board.push(m)
|
| 154 |
+
else: break
|
|
|
|
|
|
|
| 155 |
for p in captured_w[:]:
|
| 156 |
if p in captured_b:
|
| 157 |
+
captured_w.remove(p); captured_b.remove(p)
|
|
|
|
|
|
|
| 158 |
if abs(len(captured_w) - len(captured_b)) <= 1 and all(p == chess.PAWN for p in captured_w + captured_b):
|
| 159 |
return False
|
|
|
|
| 160 |
end_diff = get_material_difference(sim_board)
|
| 161 |
mat_diff = end_diff - start_diff
|
| 162 |
player_rel = mat_diff if white_to_play else -mat_diff
|
|
|
|
| 163 |
return player_rel < 0
|
| 164 |
|
| 165 |
+
def get_move_classification(last_win_pct, pos_win_pct, is_white_move, played_move, best_move_before, alt_win_pct, fen_two_moves_ago, uci_next_two_moves, board_before_move, best_pv_after) -> str:
|
| 166 |
+
"""Classifies a move based on win% change and engine principal variation."""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 167 |
diff = (pos_win_pct - last_win_pct) * (1 if is_white_move else -1)
|
|
|
|
| 168 |
if alt_win_pct is not None and diff >= -2.0:
|
| 169 |
if get_is_piece_sacrifice(board_before_move, played_move, best_pv_after):
|
| 170 |
+
if not is_losing_or_alt_winning(pos_win_pct, alt_win_pct, is_white_move): return "Brilliant"
|
|
|
|
|
|
|
|
|
|
| 171 |
is_recapture = False
|
| 172 |
if fen_two_moves_ago and uci_next_two_moves:
|
| 173 |
is_recapture = is_simple_recapture(fen_two_moves_ago, uci_next_two_moves[0], uci_next_two_moves[1])
|
|
|
|
| 174 |
if not is_recapture and not is_losing_or_alt_winning(pos_win_pct, alt_win_pct, is_white_move):
|
| 175 |
+
if get_has_changed_outcome(last_win_pct, pos_win_pct, is_white_move) or get_is_only_good_move(pos_win_pct, alt_win_pct, is_white_move): return "Great"
|
| 176 |
+
if best_move_before and played_move == best_move_before: return "Best"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 177 |
if diff < -20.0: return "Blunder"
|
| 178 |
if diff < -10.0: return "Mistake"
|
| 179 |
if diff < -5.0: return "Inaccuracy"
|
| 180 |
if diff < -2.0: return "Good"
|
| 181 |
return "Excellent"
|
| 182 |
|
| 183 |
+
# βββ 6. MULTIPLAYER CONNECTION MANAGER βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 184 |
+
# Handles websocket routing for playing against friends in real-time rooms.
|
| 185 |
+
class ConnectionManager:
|
| 186 |
+
def __init__(self):
|
| 187 |
+
self.active_connections: Dict[str, List[WebSocket]] = {}
|
| 188 |
+
async def connect(self, websocket: WebSocket, match_id: str):
|
| 189 |
+
await websocket.accept()
|
| 190 |
+
if match_id not in self.active_connections: self.active_connections[match_id] = []
|
| 191 |
+
self.active_connections[match_id].append(websocket)
|
| 192 |
+
def disconnect(self, websocket: WebSocket, match_id: str):
|
| 193 |
+
if match_id in self.active_connections:
|
| 194 |
+
if websocket in self.active_connections[match_id]: self.active_connections[match_id].remove(websocket)
|
| 195 |
+
if not self.active_connections[match_id]: del self.active_connections[match_id]
|
| 196 |
+
async def broadcast(self, message: str, match_id: str, exclude: WebSocket = None):
|
| 197 |
+
if match_id in self.active_connections:
|
| 198 |
+
for connection in self.active_connections[match_id]:
|
| 199 |
+
if connection != exclude:
|
| 200 |
+
try: await connection.send_text(message)
|
| 201 |
+
except Exception: pass
|
| 202 |
+
|
| 203 |
+
manager = ConnectionManager()
|
| 204 |
+
|
| 205 |
+
# βββ 7. ENGINE POOL (Orchestrator) ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 206 |
+
# Maintains 4 persistent engine processes for high-concurrency instant response.
|
| 207 |
+
class EnginePool:
|
| 208 |
+
def __init__(self, size=4):
|
| 209 |
+
self.size = size
|
| 210 |
+
self.engines = asyncio.Queue()
|
| 211 |
+
self.all_engines = []
|
| 212 |
+
async def start(self):
|
| 213 |
+
print(f"Initializing bulletproof engine pool with {self.size} processes...")
|
| 214 |
+
for i in range(self.size):
|
| 215 |
+
try:
|
| 216 |
+
engine = await self._create_engine()
|
| 217 |
+
await self.engines.put(engine)
|
| 218 |
+
self.all_engines.append(engine)
|
| 219 |
+
print(f" [+] Engine {i+1}/{self.size} ready.")
|
| 220 |
+
await asyncio.sleep(0.5) # Prevent CPU thrashing on boot
|
| 221 |
+
except Exception as e:
|
| 222 |
+
print(f" [!] Failed to start engine {i+1}: {e}")
|
| 223 |
+
async def _create_engine(self):
|
| 224 |
+
if not os.path.exists(ENGINE_PATH): raise Exception("Engine binary not found")
|
| 225 |
+
transport, engine = await chess.engine.popen_uci(ENGINE_PATH)
|
| 226 |
+
if os.path.exists(NNUE_PATH):
|
| 227 |
+
try: await engine.configure({"EvalFile": NNUE_PATH, "Hash": 512, "Threads": 1})
|
| 228 |
+
except Exception: pass
|
| 229 |
+
return engine
|
| 230 |
+
@asynccontextmanager
|
| 231 |
+
async def acquire(self):
|
| 232 |
+
"""Yields an engine from the pool and ensures it's returned or restarted."""
|
| 233 |
+
engine = await self.engines.get()
|
| 234 |
+
try: yield engine
|
| 235 |
+
finally:
|
| 236 |
+
try: await self.engines.put(engine)
|
| 237 |
+
except Exception: await self.engines.put(await self._create_engine())
|
| 238 |
+
async def stop(self):
|
| 239 |
+
for engine in self.all_engines:
|
| 240 |
+
try: await engine.quit()
|
| 241 |
+
except: pass
|
| 242 |
+
|
| 243 |
+
pool = EnginePool(size=4)
|
| 244 |
+
|
| 245 |
+
# βββ 8. FASTAPI LIFESPAN CONTROLLER ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 246 |
+
# Controls what happens when the server starts and stops on Hugging Face.
|
| 247 |
+
@asynccontextmanager
|
| 248 |
+
async def lifespan(app: FastAPI):
|
| 249 |
+
# Initialize the engine pool first
|
| 250 |
+
await pool.start()
|
| 251 |
+
yield
|
| 252 |
+
# Cleanup on shutdown
|
| 253 |
+
await pool.stop()
|
| 254 |
+
|
| 255 |
+
app = FastAPI(title="Deepcastle Engine API", lifespan=lifespan)
|
| 256 |
+
app.add_middleware(CORSMiddleware, allow_origins=["*"], allow_methods=["*"], allow_headers=["*"])
|
| 257 |
+
|
| 258 |
+
# βββ 9. API ROUTES ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 259 |
+
|
| 260 |
+
@app.websocket("/ws/{match_id}")
|
| 261 |
+
async def websocket_endpoint(websocket: WebSocket, match_id: str):
|
| 262 |
+
"""Handles real-time friend play relay."""
|
| 263 |
+
await manager.connect(websocket, match_id)
|
| 264 |
+
await manager.broadcast(json.dumps({"type": "join"}), match_id, exclude=websocket)
|
| 265 |
+
try:
|
| 266 |
+
while True:
|
| 267 |
+
data = await websocket.receive_text()
|
| 268 |
+
await manager.broadcast(data, match_id, exclude=websocket)
|
| 269 |
+
except WebSocketDisconnect:
|
| 270 |
+
manager.disconnect(websocket, match_id)
|
| 271 |
+
await manager.broadcast(json.dumps({"type": "opponent_disconnected"}), match_id)
|
| 272 |
+
except Exception:
|
| 273 |
+
manager.disconnect(websocket, match_id)
|
| 274 |
+
|
| 275 |
+
@app.get("/")
|
| 276 |
+
def home():
|
| 277 |
+
return {"status": "online", "engine": "Deepcastle Pro", "platform": "Hugging Face"}
|
| 278 |
+
|
| 279 |
+
@app.post("/move", response_model=MoveResponse)
|
| 280 |
+
async def get_move(request: MoveRequest):
|
| 281 |
+
"""Fetches the best engine move for a given FEN position."""
|
| 282 |
+
try:
|
| 283 |
+
async with pool.acquire() as engine:
|
| 284 |
+
board = chess.Board(request.fen)
|
| 285 |
+
limit = chess.engine.Limit(time=request.time, depth=request.depth)
|
| 286 |
+
result = await engine.play(board, limit)
|
| 287 |
+
info = await engine.analyse(board, limit)
|
| 288 |
+
score_cp, mate_in = get_normalized_score(info)
|
| 289 |
+
pv_board = board.copy()
|
| 290 |
+
pv_parts = []
|
| 291 |
+
for m in info.get("pv", [])[:5]:
|
| 292 |
+
if m in pv_board.legal_moves:
|
| 293 |
+
try:
|
| 294 |
+
pv_parts.append(pv_board.san(m)); pv_board.push(m)
|
| 295 |
+
except Exception: break
|
| 296 |
+
else: break
|
| 297 |
+
score_pawns = score_cp / 100.0 if abs(score_cp) < 9900 else (100.0 if score_cp > 0 else -100.0)
|
| 298 |
+
return MoveResponse(bestmove=result.move.uci(), score=score_pawns, depth=info.get("depth", 0), nodes=info.get("nodes", 0), nps=info.get("nps", 0), pv=" ".join(pv_parts), mate_in=mate_in, opening=openings_db.get(board.fen().split(" ")[0]))
|
| 299 |
+
except Exception as e:
|
| 300 |
+
raise HTTPException(status_code=500, detail=str(e))
|
| 301 |
+
|
| 302 |
@app.post("/analyze-game", response_model=AnalyzeResponse)
|
| 303 |
async def analyze_game(request: AnalyzeRequest):
|
| 304 |
+
"""Performs deep game analysis, classifies moves, and estimates performance Elo."""
|
| 305 |
try:
|
| 306 |
async with pool.acquire() as engine:
|
| 307 |
board = chess.Board(request.start_fen) if request.start_fen else chess.Board()
|
| 308 |
limit = chess.engine.Limit(time=request.time_per_move)
|
|
|
|
| 309 |
analysis_results = []
|
| 310 |
infos_before = await engine.analyse(board, limit, multipv=2)
|
| 311 |
infos_before = infos_before if isinstance(infos_before, list) else [infos_before]
|
| 312 |
+
counts = {"Book": 0, "Brilliant": 0, "Great": 0, "Best": 0, "Excellent": 0, "Good": 0, "Inaccuracy": 0, "Mistake": 0, "Blunder": 0}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 313 |
player_is_white = (request.player_color.lower() == "white")
|
| 314 |
+
fen_history, move_history = [board.fen()], []
|
| 315 |
+
player_move_accuracies, player_cpls = [], []
|
|
|
|
|
|
|
| 316 |
current_score, _ = get_normalized_score(infos_before[0])
|
|
|
|
| 317 |
for i, san_move in enumerate(request.moves):
|
| 318 |
is_white_turn = board.turn == chess.WHITE
|
| 319 |
is_player_turn = is_white_turn if player_is_white else not is_white_turn
|
|
|
|
| 320 |
score_before = current_score
|
| 321 |
+
try: move = board.parse_san(san_move)
|
| 322 |
+
except Exception: break
|
|
|
|
|
|
|
|
|
|
| 323 |
info_dict = infos_before[0]
|
| 324 |
+
best_move_before = info_dict.get("pv", [None])[0]
|
|
|
|
|
|
|
|
|
|
| 325 |
win_pct_before = get_win_percentage(info_dict)
|
| 326 |
+
alt_win_pct_before = None
|
| 327 |
if len(infos_before) > 1:
|
| 328 |
for line in infos_before:
|
| 329 |
if line.get("pv") and line.get("pv")[0] != move:
|
| 330 |
+
alt_win_pct_before = get_win_percentage(line); break
|
|
|
|
|
|
|
| 331 |
board_before_move = board.copy()
|
| 332 |
+
board.push(move); move_history.append(move); fen_history.append(board.fen())
|
|
|
|
|
|
|
|
|
|
|
|
|
| 333 |
infos_after_raw = await engine.analyse(board, limit, multipv=2)
|
| 334 |
+
infos_after = infos_after_raw if isinstance(infos_after_raw, list) else [infos_after_raw]
|
| 335 |
+
info_after_dict = infos_after[0]
|
| 336 |
+
win_pct_after, (score_after, _) = get_win_percentage(info_after_dict), get_normalized_score(info_after_dict)
|
|
|
|
|
|
|
| 337 |
current_score = score_after
|
| 338 |
+
fen_two_moves_ago = fen_history[-3] if len(move_history) >= 2 else None
|
| 339 |
+
uci_next_two_moves = (move_history[-2], move_history[-1]) if len(move_history) >= 2 else None
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 340 |
board_fen_only = board.fen().split(" ")[0]
|
| 341 |
if board_fen_only in openings_db:
|
| 342 |
+
cls, opening_name = "Book", openings_db[board_fen_only]
|
|
|
|
| 343 |
else:
|
| 344 |
+
cls, opening_name = get_move_classification(win_pct_before, win_pct_after, is_white_turn, move, best_move_before, alt_win_pct_before, fen_two_moves_ago, uci_next_two_moves, board_before_move, info_after_dict.get("pv", [])), None
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 345 |
move_gain = score_after - score_before if is_white_turn else score_before - score_after
|
| 346 |
cpl = max(0.0, min(1000.0, -move_gain))
|
|
|
|
|
|
|
| 347 |
move_acc = get_move_accuracy(win_pct_before, win_pct_after, is_white_turn)
|
|
|
|
| 348 |
if is_player_turn:
|
| 349 |
+
player_move_accuracies.append(move_acc); player_cpls.append(cpl)
|
|
|
|
| 350 |
counts[cls] = counts.get(cls, 0) + 1
|
| 351 |
+
analysis_results.append(MoveAnalysis(move_num=i+1, san=san_move, best_move=best_move_before.uci() if best_move_before else "", classification=cls, opening=opening_name, cpl=float(cpl), score_before=float(score_before / 100.0), score_after=float(score_after / 100.0)))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 352 |
infos_before = infos_after
|
|
|
|
|
|
|
| 353 |
if player_move_accuracies:
|
| 354 |
+
accuracy = ( (sum(player_move_accuracies) / len(player_move_accuracies)) + (len(player_move_accuracies) / sum(1.0 / max(a, 0.1) for a in player_move_accuracies)) ) / 2.0
|
| 355 |
+
else: accuracy = 0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 356 |
avg_cpl = sum(player_cpls) / max(1, len(player_cpls))
|
| 357 |
estimated_elo = int(max(400, min(3600, round(3600 * math.exp(-0.015 * avg_cpl)))))
|
| 358 |
+
return AnalyzeResponse(accuracy=round(accuracy, 1), estimated_elo=estimated_elo, moves=analysis_results, counts=counts)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 359 |
except Exception as e:
|
|
|
|
| 360 |
raise HTTPException(status_code=500, detail=str(e))
|
| 361 |
|
| 362 |
+
# βββ 10. MAIN ENTRY POINT ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 363 |
if __name__ == "__main__":
|
| 364 |
import uvicorn
|
| 365 |
uvicorn.run(app, host="0.0.0.0", port=7860)
|