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Browse files- Dockerfile +36 -0
- main.py +98 -0
- src.zip +3 -0
Dockerfile
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# Use Python 3.12 slim for smaller image
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FROM python:3.12-slim
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# Install compilation tools and dependencies
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RUN apt-get update && apt-get install -y \
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build-essential \
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make \
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g++ \
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wget \
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git \
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&& rm -rf /var/lib/apt/lists/*
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# Set working directory
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WORKDIR /app
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# Copy the whole repository (to build the engine)
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COPY . .
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# Build the C++ Engine
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WORKDIR /app/engine/src
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RUN make -j$(nproc) build ARCH=x86-64-sse41-popcnt
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RUN mv stockfish /app/engine/deepcastle
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# Copy NNUE (It should be in the engine/ folder in the host)
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# If it's missing, you can add a wget command here to download it from a URL.
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# COPY ../engine/output.nnue /app/engine/output.nnue
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# Setup Python environment
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WORKDIR /app/server
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RUN pip install --no-cache-dir fastapi uvicorn python-chess pydantic
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# Expose Hugging Face mandatory port
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EXPOSE 7860
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# Run FastAPI on 0.0.0.0:7860 (Hugging Face default)
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CMD ["uvicorn", "main:app", "--host", "0.0.0.0", "--port", "7860"]
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main.py
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from fastapi import FastAPI, HTTPException
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from fastapi.middleware.cors import CORSMiddleware
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from pydantic import BaseModel
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import os
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import chess
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import chess.engine
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import asyncio
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from typing import Optional
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app = FastAPI(title="Deepcastle v7 Engine API")
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# Allow ALL for easy testing (we can restrict this later if needed)
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"],
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Paths relative to the Docker container
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ENGINE_PATH = os.environ.get("ENGINE_PATH", "/app/engine/deepcastle")
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NNUE_PATH = os.environ.get("NNUE_PATH", "/app/engine/output.nnue")
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class MoveRequest(BaseModel):
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fen: str
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time: float = 1.0 # seconds
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depth: Optional[int] = None
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class MoveResponse(BaseModel):
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bestmove: str
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score: float
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depth: int
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nodes: int
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nps: int
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pv: str
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@app.get("/")
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def home():
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return {"status": "online", "engine": "Deepcastle v7 Hybrid Neural", "platform": "Hugging Face Spaces"}
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@app.get("/health")
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def health():
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if not os.path.exists(ENGINE_PATH):
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return {"status": "error", "message": "Engine binary not found"}
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return {"status": "ok", "engine": "Deepcastle v7"}
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@app.post("/move", response_model=MoveResponse)
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async def get_move(request: MoveRequest):
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if not os.path.exists(ENGINE_PATH):
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raise HTTPException(status_code=500, detail="Engine binary not found")
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try:
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# Start Engine
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transport, engine = await chess.engine.popen_uci(ENGINE_PATH)
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# Configure NNUE
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if os.path.exists(NNUE_PATH):
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await engine.configure({"EvalFile": NNUE_PATH})
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# Optimization for server environment
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await engine.configure({"Hash": 512, "Threads": 2})
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board = chess.Board(request.fen)
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# ANALYSIS FOR STATS + BEST MOVE
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limit = chess.engine.Limit(time=request.time, depth=request.depth)
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# Get result
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result = await engine.play(board, limit)
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# Get info for stats (analysing briefly to get score/pv)
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info_list = await engine.analyse(board, limit)
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info = info_list # analyse returns a list in async context if using multipv, but simple by default
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# Extract stats
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score = info["score"].relative.score(mate_score=10000) / 100.0 if "score" in info else 0.0
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depth = info.get("depth", 0)
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nodes = info.get("nodes", 0)
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nps = info.get("nps", 0)
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pv = " ".join([board.san(m) for m in info.get("pv", [])[:5]])
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await engine.quit()
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return MoveResponse(
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bestmove=result.move.uci(),
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score=score,
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depth=depth,
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nodes=nodes,
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nps=nps,
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pv=pv
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)
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except Exception as e:
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print(f"Error: {e}")
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raise HTTPException(status_code=500, detail=str(e))
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if __name__ == "__main__":
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import uvicorn
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# Hugging Face Spaces port is 7860
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uvicorn.run(app, host="0.0.0.0", port=7860)
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src.zip
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2a67b4ccdc7a179506f33641de77ef2e70448c151ec439385075cce4b3dadb4c
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size 260583
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