/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "movegen.h" #include #include #include "bitboard.h" #include "position.h" #if defined(USE_AVX512ICL) #include #include #include #endif namespace Stockfish { namespace { #if defined(USE_AVX512ICL) inline Move* write_moves(Move* moveList, uint32_t mask, __m512i vector) { // Avoid _mm512_mask_compressstoreu_epi16() as it's 256 uOps on Zen4 _mm512_storeu_si512(reinterpret_cast<__m512i*>(moveList), _mm512_maskz_compress_epi16(mask, vector)); return moveList + popcount(mask); } template inline Move* splat_pawn_moves(Move* moveList, Bitboard to_bb) { alignas(64) static constexpr auto SPLAT_TABLE = [] { std::array table{}; for (int i = 0; i < 64; i++) { Square from{uint8_t(std::clamp(i - offset, 0, 63))}; table[i] = {Move(from, Square{uint8_t(i)})}; } return table; }(); auto table = reinterpret_cast(SPLAT_TABLE.data()); moveList = write_moves(moveList, static_cast(to_bb >> 0), _mm512_load_si512(table + 0)); moveList = write_moves(moveList, static_cast(to_bb >> 32), _mm512_load_si512(table + 1)); return moveList; } inline Move* splat_moves(Move* moveList, Square from, Bitboard to_bb) { alignas(64) static constexpr auto SPLAT_TABLE = [] { std::array table{}; for (uint8_t i = 0; i < 64; i++) table[i] = {Move(SQUARE_ZERO, Square{i})}; return table; }(); __m512i fromVec = _mm512_set1_epi16(Move(from, SQUARE_ZERO).raw()); auto table = reinterpret_cast(SPLAT_TABLE.data()); moveList = write_moves(moveList, static_cast(to_bb >> 0), _mm512_or_si512(_mm512_load_si512(table + 0), fromVec)); moveList = write_moves(moveList, static_cast(to_bb >> 32), _mm512_or_si512(_mm512_load_si512(table + 1), fromVec)); return moveList; } #else template inline Move* splat_pawn_moves(Move* moveList, Bitboard to_bb) { while (to_bb) { Square to = pop_lsb(to_bb); *moveList++ = Move(to - offset, to); } return moveList; } inline Move* splat_moves(Move* moveList, Square from, Bitboard to_bb) { while (to_bb) *moveList++ = Move(from, pop_lsb(to_bb)); return moveList; } #endif template Move* make_promotions(Move* moveList, [[maybe_unused]] Square to) { constexpr bool all = Type == EVASIONS || Type == NON_EVASIONS; if constexpr (Type == CAPTURES || all) *moveList++ = Move::make(to - D, to, QUEEN); if constexpr ((Type == CAPTURES && Enemy) || (Type == QUIETS && !Enemy) || all) { *moveList++ = Move::make(to - D, to, ROOK); *moveList++ = Move::make(to - D, to, BISHOP); *moveList++ = Move::make(to - D, to, KNIGHT); } return moveList; } template Move* generate_pawn_moves(const Position& pos, Move* moveList, Bitboard target) { constexpr Color Them = ~Us; constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); constexpr Direction Up = pawn_push(Us); constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); const Bitboard emptySquares = ~pos.pieces(); const Bitboard enemies = Type == EVASIONS ? pos.checkers() : pos.pieces(Them); Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; // Single and double pawn pushes, no promotions if constexpr (Type != CAPTURES) { Bitboard b1 = shift(pawnsNotOn7) & emptySquares; Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; if constexpr (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } moveList = splat_pawn_moves(moveList, b1); moveList = splat_pawn_moves(moveList, b2); } // Promotions and underpromotions if (pawnsOn7) { Bitboard b1 = shift(pawnsOn7) & enemies; Bitboard b2 = shift(pawnsOn7) & enemies; Bitboard b3 = shift(pawnsOn7) & emptySquares; if constexpr (Type == EVASIONS) b3 &= target; while (b1) moveList = make_promotions(moveList, pop_lsb(b1)); while (b2) moveList = make_promotions(moveList, pop_lsb(b2)); while (b3) moveList = make_promotions(moveList, pop_lsb(b3)); } // Standard and en passant captures if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { Bitboard b1 = shift(pawnsNotOn7) & enemies; Bitboard b2 = shift(pawnsNotOn7) & enemies; moveList = splat_pawn_moves(moveList, b1); moveList = splat_pawn_moves(moveList, b2); if (pos.ep_square() != SQ_NONE) { assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); // An en passant capture cannot resolve a discovered check if (Type == EVASIONS && (target & (pos.ep_square() + Up))) return moveList; b1 = pawnsNotOn7 & attacks_bb(pos.ep_square(), Them); assert(b1); while (b1) *moveList++ = Move::make(pop_lsb(b1), pos.ep_square()); } } return moveList; } template Move* generate_moves(const Position& pos, Move* moveList, Bitboard target) { static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); Bitboard bb = pos.pieces(Us, Pt); while (bb) { Square from = pop_lsb(bb); Bitboard b = attacks_bb(from, pos.pieces()) & target; moveList = splat_moves(moveList, from, b); } return moveList; } template Move* generate_all(const Position& pos, Move* moveList) { static_assert(Type != LEGAL, "Unsupported type in generate_all()"); const Square ksq = pos.square(Us); Bitboard target; // Skip generating non-king moves when in double check if (Type != EVASIONS || !more_than_one(pos.checkers())) { target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers())) : Type == NON_EVASIONS ? ~pos.pieces(Us) : Type == CAPTURES ? pos.pieces(~Us) : ~pos.pieces(); // QUIETS moveList = generate_pawn_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, target); } Bitboard b = attacks_bb(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target); moveList = splat_moves(moveList, ksq, b); if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING)) for (CastlingRights cr : {Us & KING_SIDE, Us & QUEEN_SIDE}) if (!pos.castling_impeded(cr) && pos.can_castle(cr)) *moveList++ = Move::make(ksq, pos.castling_rook_square(cr)); return moveList; } } // namespace // Generates all pseudo-legal captures plus queen promotions // Generates all pseudo-legal non-captures and underpromotions // Generates all pseudo-legal check evasions // Generates all pseudo-legal captures and non-captures // // Returns a pointer to the end of the move list. template Move* generate(const Position& pos, Move* moveList) { static_assert(Type != LEGAL, "Unsupported type in generate()"); assert((Type == EVASIONS) == bool(pos.checkers())); Color us = pos.side_to_move(); return us == WHITE ? generate_all(pos, moveList) : generate_all(pos, moveList); } // Explicit template instantiations template Move* generate(const Position&, Move*); template Move* generate(const Position&, Move*); template Move* generate(const Position&, Move*); template Move* generate(const Position&, Move*); // generate generates all the legal moves in the given position template<> Move* generate(const Position& pos, Move* moveList) { Color us = pos.side_to_move(); Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); Square ksq = pos.square(us); Move* cur = moveList; moveList = pos.checkers() ? generate(pos, moveList) : generate(pos, moveList); while (cur != moveList) if (((pinned & cur->from_sq()) || cur->from_sq() == ksq || cur->type_of() == EN_PASSANT) && !pos.legal(*cur)) *cur = *(--moveList); else ++cur; return moveList; } } // namespace Stockfish