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| from dataclasses import dataclass | |
| from typing import Dict, List, Type, Union, Tuple | |
| from collections import defaultdict | |
| from base.attribute import Attribute | |
| from base.buff import Buff | |
| from base.gain import Gain | |
| from base.skill import Skill, DotSkill, DotConsumeSkill, Damage, DotDamage | |
| from schools import bei_ao_jue, shan_hai_xin_jue | |
| from utils.lua import parse | |
| SKILL_TYPE = Tuple[int, int, int] | |
| BUFF_TYPE = Tuple[int, int, int] | |
| TIMELINE_TYPE = List[Tuple[int, bool]] | |
| SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE] | |
| RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE] | |
| STATUS_TYPE = Dict[Tuple[int, int], int] | |
| SNAPSHOT_TYPE = Dict[int, STATUS_TYPE] | |
| class School: | |
| school: str | |
| major: str | |
| kind: str | |
| attribute: Type[Attribute] | |
| formation: str | |
| skills: Dict[int, Skill] | |
| buffs: Dict[int, Buff] | |
| talent_gains: Dict[int, Gain] | |
| talents: List[List[int]] | |
| talent_decoder: Dict[int, str] | |
| talent_encoder: Dict[str, int] | |
| recipe_gains: Dict[str, Dict[str, Gain]] | |
| recipes: Dict[str, List[str]] | |
| gains: Dict[Union[Tuple[int, int], int], Gain] | |
| display_attrs: Dict[str, str] | |
| def attr_content(self, attribute): | |
| content = [] | |
| for attr, name in self.display_attrs.items(): | |
| value = getattr(attribute, attr) | |
| if isinstance(value, int): | |
| content.append([name, f"{value}"]) | |
| else: | |
| content.append([name, f"{round(value * 100, 2)}%"]) | |
| return content | |
| SUPPORT_SCHOOL = { | |
| 10464: School( | |
| school="霸刀", | |
| major="力道", | |
| kind="外功", | |
| attribute=bei_ao_jue.BeiAoJue, | |
| formation="霜岚洗锋阵", | |
| skills=bei_ao_jue.SKILLS, | |
| buffs=bei_ao_jue.BUFFS, | |
| talent_gains=bei_ao_jue.TALENT_GAINS, | |
| talents=bei_ao_jue.TALENTS, | |
| talent_decoder=bei_ao_jue.TALENT_DECODER, | |
| talent_encoder=bei_ao_jue.TALENT_ENCODER, | |
| recipe_gains=bei_ao_jue.RECIPE_GAINS, | |
| recipes=bei_ao_jue.RECIPES, | |
| gains=bei_ao_jue.GAINS, | |
| display_attrs={ | |
| "strength": "力道", | |
| "base_physical_attack_power": "基础攻击", | |
| "physical_attack_power": "攻击", | |
| "base_physical_critical_strike": "会心等级", | |
| "physical_critical_strike": "会心", | |
| "physical_critical_power_base": "会效等级", | |
| "physical_critical_power": "会效", | |
| "base_physical_overcome": "基础破防", | |
| "final_physical_overcome": "最终破防", | |
| "physical_overcome": "破防", | |
| "weapon_damage_base": "基础武器伤害", | |
| "weapon_damage_rand": "浮动武器伤害", | |
| "strain_base": "无双等级", | |
| "strain": "无双", | |
| "surplus": "破招", | |
| } | |
| ), | |
| 10756: School( | |
| school="万灵", | |
| major="身法", | |
| kind="外功", | |
| attribute=shan_hai_xin_jue.ShanHaiXinJue, | |
| formation="苍梧引灵阵", | |
| skills=shan_hai_xin_jue.SKILLS, | |
| buffs=shan_hai_xin_jue.BUFFS, | |
| talent_gains=shan_hai_xin_jue.TALENT_GAINS, | |
| talents=shan_hai_xin_jue.TALENTS, | |
| talent_decoder=shan_hai_xin_jue.TALENT_DECODER, | |
| talent_encoder=shan_hai_xin_jue.TALENT_ENCODER, | |
| recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, | |
| recipes=shan_hai_xin_jue.RECIPES, | |
| gains=shan_hai_xin_jue.GAINS, | |
| display_attrs={ | |
| "agility": "身法", | |
| "base_physical_attack_power": "基础攻击", | |
| "physical_attack_power": "攻击", | |
| "base_physical_critical_strike": "会心等级", | |
| "physical_critical_strike": "会心", | |
| "physical_critical_power_base": "会效等级", | |
| "physical_critical_power": "会效", | |
| "base_physical_overcome": "基础破防", | |
| "final_physical_overcome": "最终破防", | |
| "physical_overcome": "破防", | |
| "weapon_damage_base": "基础武器伤害", | |
| "weapon_damage_rand": "浮动武器伤害", | |
| "strain_base": "无双等级", | |
| "strain": "无双", | |
| "surplus": "破招", | |
| } | |
| ) | |
| } | |
| LABEL_MAPPING = { | |
| 2: "远程武器", | |
| 3: "上衣", | |
| 4: "帽子", | |
| 5: "项链", | |
| 6: "戒指1", | |
| 7: "戒指2", | |
| 8: "腰带", | |
| 9: "腰坠", | |
| 10: "下装", | |
| 11: "鞋子", | |
| 12: "护腕", | |
| 0: "近战武器" | |
| } | |
| EMBED_MAPPING = {(5, 24449 - i): 8 - i for i in range(8)} | |
| class Parser: | |
| current_player: int | |
| id2name: Dict[int, str] | |
| name2id: Dict[str, int] | |
| records: Dict[int, List[RECORD_TYPE]] | |
| status: Dict[int, STATUS_TYPE] | |
| snapshot: Dict[int, SNAPSHOT_TYPE] | |
| last_dot: Dict[int, Dict[int, Tuple[Tuple[int, int, int], Tuple[tuple, tuple]]]] | |
| stacks: Dict[int, Dict[int, int]] | |
| ticks: Dict[int, Dict[int, int]] | |
| pets: Dict[int, int] | |
| fight_flag: Dict[int, bool] | |
| start_time: Dict[int, List[int]] | |
| end_time: Dict[int, List[int]] | |
| record_index: Dict[int, Dict[str, int]] | |
| select_talents: Dict[int, List[int]] | |
| select_equipments: Dict[int, Dict[int, Dict[str, int | list]]] | |
| school: Dict[int, School] | |
| def duration(self, player_id, i): | |
| return round((self.end_time[player_id][i] - self.start_time[player_id][i]) / 1000, 3) | |
| def available_status(self, player_id, skill_id): | |
| current_status = [] | |
| for (buff_id, buff_level), buff_stack in self.status[player_id].items(): | |
| buff = self.school[player_id].buffs[buff_id] | |
| if buff.gain_attributes: | |
| current_status.append((buff_id, buff_level, buff_stack)) | |
| elif buff.gain_skills and skill_id in buff.gain_skills: | |
| current_status.append((buff_id, buff_level, buff_stack)) | |
| snapshot_status = [] | |
| for (buff_id, buff_level), buff_stack in self.snapshot[player_id].get(skill_id, {}).items(): | |
| buff = self.school[player_id].buffs[buff_id] | |
| if buff.gain_attributes: | |
| snapshot_status.append((buff_id, buff_level, buff_stack)) | |
| elif buff.gain_skills and skill_id in buff.gain_skills: | |
| snapshot_status.append((buff_id, buff_level, buff_stack)) | |
| return tuple(current_status), tuple(snapshot_status) | |
| def reset(self): | |
| self.id2name = {} | |
| self.name2id = {} | |
| self.records = defaultdict(list) | |
| self.status = defaultdict(dict) | |
| self.snapshot = defaultdict(dict) | |
| self.last_dot = defaultdict(dict) | |
| self.stacks = defaultdict(lambda: defaultdict(lambda: 1)) | |
| self.ticks = defaultdict(lambda: defaultdict(int)) | |
| self.pets = {} | |
| self.fight_flag = defaultdict(bool) | |
| self.start_time = defaultdict(list) | |
| self.end_time = defaultdict(list) | |
| self.select_talents = {} | |
| self.select_equipments = {} | |
| self.school = {} | |
| def parse_equipments(detail): | |
| select_equipments = {} | |
| for row in detail: | |
| if not (label := LABEL_MAPPING.get(row[0])): | |
| continue | |
| select_equipment = select_equipments[label] = {} | |
| select_equipment['equipment'] = row[2] | |
| select_equipment['strength_level'] = row[3] | |
| select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
| select_equipment['enchant'] = row[5] | |
| return select_equipments | |
| def parse_talents(detail): | |
| return [row[1] for row in detail] | |
| def parse_info(self, row): | |
| detail = row.strip("{}").split(",") | |
| player_id, school_id = int(detail[0]), int(detail[3]) | |
| if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
| return | |
| if isinstance(detail := parse(row), list): | |
| player_name = detail[1] | |
| self.id2name[player_id] = player_name | |
| self.name2id[player_name] = player_id | |
| if school := SUPPORT_SCHOOL.get(detail[3]): | |
| self.school[player_id] = school | |
| self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
| self.select_talents[player_id] = self.parse_talents(detail[6]) | |
| def parse_pet(self, row): | |
| detail = row.strip("{}").split(",") | |
| pet_id, player_id = int(detail[0]), int(detail[3]) | |
| if player_id in self.school: | |
| self.pets[pet_id] = player_id | |
| def parse_time(self, row, timestamp): | |
| detail = row.strip("{}").split(",") | |
| player_id = int(detail[0]) | |
| if player_id not in self.school: | |
| return | |
| if detail[1] == "true": | |
| self.start_time[player_id].append(int(timestamp)) | |
| self.records[player_id].append(defaultdict(lambda: defaultdict(list))) | |
| self.fight_flag[player_id] = True | |
| else: | |
| self.end_time[player_id].append(int(timestamp)) | |
| self.fight_flag[player_id] = False | |
| def parse_buff(self, row): | |
| detail = row.strip("{}").split(",") | |
| player_id = int(detail[0]) | |
| if player_id not in self.school: | |
| return | |
| buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
| if buff_id not in self.school[player_id].buffs: | |
| return | |
| if not buff_stack: | |
| self.status[player_id].pop((buff_id, buff_level), None) | |
| else: | |
| self.status[player_id][(buff_id, buff_level)] = buff_stack | |
| def parse_skill(self, row, timestamp): | |
| detail = row.strip("{}").split(",") | |
| caster_id = int(detail[0]) | |
| if caster_id in self.pets: | |
| player_id = self.pets[caster_id] | |
| else: | |
| player_id = caster_id | |
| if not self.fight_flag[player_id] or player_id not in self.school: | |
| return | |
| skill_id, skill_level, critical = int(detail[4]), int(detail[5]), detail[6] == "true" | |
| if skill_id not in self.school[player_id].skills: | |
| return | |
| timestamp = int(timestamp) - self.start_time[player_id][-1] | |
| skill_stack = self.stacks[player_id][skill_id] | |
| skill = self.school[player_id].skills[skill_id] | |
| if isinstance(skill, DotSkill): | |
| bind_skill = skill.bind_skill | |
| if not self.ticks[player_id][bind_skill]: | |
| self.stacks[player_id][bind_skill] = 0 | |
| self.ticks[player_id][bind_skill] = skill.tick | |
| self.stacks[player_id][bind_skill] = min(self.stacks[player_id][bind_skill] + 1, skill.max_stack) | |
| self.snapshot[player_id][bind_skill] = self.status[player_id].copy() | |
| elif isinstance(skill, DotConsumeSkill): | |
| bind_skill = skill.bind_skill | |
| skill_tuple, status_tuple = self.last_dot[player_id][bind_skill] | |
| skill_id, skill_level, skill_stack = skill_tuple | |
| self.ticks[player_id][skill_id] += 1 | |
| tick = min(self.ticks[player_id][skill_id], skill.tick) | |
| current_record = self.records[player_id][len(self.start_time) - 1] | |
| current_record[(skill_id, skill_level, skill_stack * tick)][status_tuple].append( | |
| current_record[skill_tuple][status_tuple].pop() | |
| ) | |
| self.ticks[player_id][skill_id] -= tick | |
| elif isinstance(skill, Damage): | |
| skill_tuple = (skill_id, skill_level, skill_stack) | |
| status_tuple = self.available_status(player_id, skill_id) | |
| current_record = self.records[player_id][len(self.start_time) - 1] | |
| current_record[skill_tuple][status_tuple].append((timestamp, critical)) | |
| if isinstance(skill, DotDamage): | |
| self.last_dot[player_id][skill_id] = (skill_tuple, status_tuple) | |
| self.ticks[player_id][skill_id] -= 1 | |
| def __call__(self, file_name): | |
| self.reset() | |
| lines = open(file_name).readlines() | |
| for line in lines: | |
| row = line.split("\t") | |
| if row[4] == "4": | |
| self.parse_info(row[-1]) | |
| for player_id, school in self.school.items(): | |
| for talent_id in self.select_talents[player_id]: | |
| school.talent_gains[talent_id].add_skills(school.skills) | |
| for line in lines: | |
| row = line.split("\t") | |
| if row[4] == "5": | |
| self.parse_time(row[-1], row[3]) | |
| if row[4] == "8": | |
| self.parse_pet(row[-1]) | |
| elif row[4] == "13": | |
| self.parse_buff(row[-1]) | |
| elif row[4] == "21": | |
| self.parse_skill(row[-1], row[3]) | |
| for player_id, school in self.school.items(): | |
| for talent_id in self.select_talents[player_id]: | |
| school.talent_gains[talent_id].sub_skills(school.skills) | |
| self.record_index = { | |
| player_id: { | |
| f"{i + 1}:{round((end_time - self.start_time[player_id][i]) / 1000, 3)}": i | |
| for i, end_time in enumerate(self.end_time[player_id]) | |
| } | |
| for player_id in self.end_time | |
| } | |