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| from collections import defaultdict | |
| from base.constant import FRAME_PER_SECOND | |
| from schools import * | |
| from utils.lua import parse | |
| FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, PET_ID_TYPE = int, int, int, int | |
| SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool | |
| SKILL_BUFFER_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_CRITICAL_TYPE] | |
| SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE] | |
| BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int | |
| STATUS_BUFFER_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE] | |
| STATUS_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE] | |
| SNAPSHOT_TYPE = Dict[SKILL_ID_TYPE, List[STATUS_TYPE]] | |
| TIMELINE_TYPE = List[Tuple[FRAME_TYPE, SKILL_CRITICAL_TYPE]] | |
| SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE] | |
| RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE] | |
| LABEL_MAPPING = { | |
| 2: "远程武器", | |
| 3: "上衣", | |
| 4: "帽子", | |
| 5: "项链", | |
| 6: "戒指1", | |
| 7: "戒指2", | |
| 8: "腰带", | |
| 9: "腰坠", | |
| 10: "下装", | |
| 11: "鞋子", | |
| 12: "护腕", | |
| 0: "近战武器" | |
| } | |
| EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)} | |
| BUFFER_DELAY = 0 | |
| class Parser: | |
| current_player: PLAYER_ID_TYPE | |
| current_frame: FRAME_TYPE | |
| frames: List[FRAME_TYPE] | |
| id2name: Dict[PLAYER_ID_TYPE, PLAYER_NAME_TYPE] | |
| name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE] | |
| pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE] | |
| records: Dict[PLAYER_ID_TYPE, RECORD_TYPE] | |
| skills: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, List[SKILL_BUFFER_TYPE]]] | |
| status_buffer: Dict[PLAYER_ID_TYPE, Dict[STATUS_BUFFER_TYPE, Tuple[BUFF_STACK_TYPE, FRAME_TYPE]]] | |
| status: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, List[STATUS_TYPE]]] | |
| stacks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]] | |
| ticks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]] | |
| snapshot: Dict[PLAYER_ID_TYPE, SNAPSHOT_TYPE] | |
| last_dot: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Tuple[SKILL_TYPE, Tuple[tuple, tuple]]]] | |
| start_frame: FRAME_TYPE | |
| end_frame: FRAME_TYPE | |
| select_talents: Dict[PLAYER_ID_TYPE, List[int]] | |
| select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]] | |
| school: Dict[PLAYER_ID_TYPE, School] | |
| def current_records(self): | |
| return self.records[self.current_player] | |
| def current_skills(self): | |
| return self.skills[self.current_frame][self.current_player] | |
| def current_status(self): | |
| return self.status[self.current_frame][self.current_player] | |
| def current_snapshot(self): | |
| return self.snapshot[self.current_player] | |
| def current_stacks(self): | |
| return self.stacks[self.current_player] | |
| def current_ticks(self): | |
| return self.ticks[self.current_player] | |
| def current_last_dot(self): | |
| return self.last_dot[self.current_player] | |
| def duration(self): | |
| return round((self.end_frame - self.start_frame) / FRAME_PER_SECOND, 3) | |
| def reset(self): | |
| self.current_frame = 0 | |
| self.frames = [] | |
| self.id2name = {} | |
| self.name2id = {} | |
| self.pets = {} | |
| self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(list))) | |
| self.skills = defaultdict(lambda: defaultdict(list)) | |
| self.status_buffer = defaultdict(dict) | |
| self.status = defaultdict(lambda: defaultdict(list)) | |
| self.stacks = defaultdict(lambda: defaultdict(lambda: 1)) | |
| self.ticks = defaultdict(lambda: defaultdict(lambda: 0)) | |
| self.snapshot = defaultdict(dict) | |
| self.last_dot = defaultdict(dict) | |
| self.start_frame = 0 | |
| self.select_talents = {} | |
| self.select_equipments = {} | |
| self.school = {} | |
| def parse_equipments(detail): | |
| select_equipments = {} | |
| for row in detail: | |
| if not (label := LABEL_MAPPING.get(row[0])): | |
| continue | |
| select_equipment = select_equipments[label] = {} | |
| select_equipment['equipment'] = row[2] | |
| select_equipment['strength_level'] = row[3] | |
| if isinstance(row[4], list): | |
| select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
| else: | |
| select_equipment['embed_levels'] = [] | |
| select_equipment['enchant'] = row[5] | |
| return select_equipments | |
| def parse_talents(detail): | |
| return [row[1] for row in detail] | |
| def parse_info(self, row): | |
| detail = row.strip("{}").split(",") | |
| player_id, school_id = int(detail[0]), int(detail[3]) | |
| if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
| return | |
| if isinstance(detail := parse(row), list): | |
| player_name = detail[1] | |
| self.id2name[player_id] = player_name | |
| self.name2id[player_name] = player_id | |
| if school := SUPPORT_SCHOOL.get(detail[3]): | |
| self.school[player_id] = school | |
| self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
| self.select_talents[player_id] = self.parse_talents(detail[6]) | |
| def parse_pet(self, row): | |
| detail = row.strip("{}").split(",") | |
| pet_id, player_id = int(detail[0]), int(detail[3]) | |
| if player_id in self.school: | |
| self.pets[pet_id] = player_id | |
| def parse_buff(self, row): | |
| detail = row.strip("{}").split(",") | |
| player_id = int(detail[0]) | |
| if player_id not in self.school: | |
| return | |
| buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
| if buff_id not in self.school[player_id].buffs: | |
| return | |
| buff = self.school[player_id].buffs[buff_id] | |
| frame_shift = buff.frame_shift | |
| if (buff_id, buff_level) in self.status_buffer[player_id]: | |
| buffer_stack, start_frame = self.status_buffer[player_id][(buff_id, buff_level)] | |
| if buff_stack == buffer_stack: | |
| return | |
| end_frame = self.current_frame + frame_shift | |
| self.refresh_status(start_frame, end_frame, player_id, buff_id, buff_level, buffer_stack) | |
| self.status_buffer[player_id].pop((buff_id, buff_level)) | |
| # self.status_buffer[player_id][(buff_id, buff_level, buffer_stack)] = self.status_buffer[player_id].get( | |
| # (buff_id, buff_level, buffer_stack), []) + [(start_frame, self.current_frame)] | |
| if buff_stack: | |
| self.status_buffer[player_id][(buff_id, buff_level)] = (buff_stack, self.current_frame + frame_shift) | |
| def refresh_status(self, start_frame, end_frame, player_id, buff_id, buff_level, buff_stack): | |
| for frame in range(start_frame, end_frame + 1): | |
| self.status[frame][player_id].append((buff_id, buff_level, buff_stack)) | |
| def clear_status_buffer(self): | |
| self.end_frame = self.current_frame | |
| for player_id, status in self.status_buffer.items(): | |
| for (buff_id, buff_level), (buff_stack, start_frame) in status.items(): | |
| self.refresh_status(start_frame, self.end_frame, player_id, buff_id, buff_level, buff_stack) | |
| def parse_skill(self, row): | |
| detail = row.strip("{}").split(",") | |
| caster_id = int(detail[0]) | |
| if caster_id in self.pets: | |
| player_id = self.pets[caster_id] | |
| else: | |
| player_id = caster_id | |
| if player_id not in self.school: | |
| return | |
| react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true" | |
| if react or skill_id not in self.school[player_id].skills: | |
| return | |
| self.skills[self.current_frame][player_id].append((skill_id, skill_level, critical)) | |
| if not self.start_frame: | |
| self.start_frame = self.current_frame | |
| def available_status(self, skill_id): | |
| current_status = [] | |
| for buff_id, buff_level, buff_stack in self.current_status: | |
| buff = self.school[self.current_player].buffs[buff_id] | |
| if buff.gain_attributes: | |
| current_status.append((buff_id, buff_level, buff_stack)) | |
| elif buff.gain_skills and skill_id in buff.gain_skills: | |
| current_status.append((buff_id, buff_level, buff_stack)) | |
| snapshot_status = [] | |
| for buff_id, buff_level, buff_stack in self.current_snapshot.get(skill_id, []): | |
| buff = self.school[self.current_player].buffs[buff_id] | |
| if buff.gain_attributes: | |
| snapshot_status.append((buff_id, buff_level, buff_stack)) | |
| elif buff.gain_skills and skill_id in buff.gain_skills: | |
| snapshot_status.append((buff_id, buff_level, buff_stack)) | |
| return tuple(current_status), tuple(snapshot_status) | |
| def __call__(self, file_name): | |
| self.reset() | |
| lines = open(file_name).readlines() | |
| for line in lines: | |
| row = line.split("\t") | |
| if row[4] == "4": | |
| self.parse_info(row[-1]) | |
| self.current_frame = int(lines[0].split("\t")[1]) | |
| for player_id, school in self.school.items(): | |
| school.prepare(self, player_id) | |
| for talent_id in self.select_talents[player_id]: | |
| school.talent_gains[talent_id].add_skills(school.skills) | |
| for line in lines: | |
| row = line.split("\t") | |
| self.current_frame = int(row[1]) | |
| match row[4]: | |
| case "8": | |
| self.parse_pet(row[-1]) | |
| case "13": | |
| self.parse_buff(row[-1]) | |
| case "21": | |
| self.parse_skill(row[-1]) | |
| self.clear_status_buffer() | |
| for frame, players in self.skills.items(): | |
| self.current_frame = frame | |
| for player_id, skills in players.items(): | |
| self.current_player = player_id | |
| for skill_id, skill_level, critical in skills: | |
| skill = self.school[player_id].skills[skill_id] | |
| skill.record(skill_level, critical, self) | |
| for player_id, school in self.school.items(): | |
| for talent_id in self.select_talents[player_id]: | |
| school.talent_gains[talent_id].sub_skills(school.skills) | |
| if __name__ == '__main__': | |
| parser = Parser() | |
| parser("../new.jcl") | |
| print(1) | |