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Runtime error
ango commited on
Commit ·
8cd632a
1
Parent(s): 7132222
:bug:(bugfix): fix merge conflict
Browse files- utils/parser.py +150 -100
utils/parser.py
CHANGED
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@@ -4,19 +4,17 @@ from base.constant import FRAME_PER_SECOND
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from schools import *
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from utils.lua import parse
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-
FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, PET_ID_TYPE = int, int, int, int
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CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE
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SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool
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-
SKILL_BUFFER_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_CRITICAL_TYPE]
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SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE]
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BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int
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BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE]
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-
STATUS_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE]
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-
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-
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TIMELINE_TYPE =
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SUB_RECORD_TYPE = Dict[
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RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
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LABEL_MAPPING = {
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@@ -35,30 +33,33 @@ LABEL_MAPPING = {
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}
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EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)}
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-
BUFFER_DELAY = 0
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-
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class Parser:
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current_player: PLAYER_ID_TYPE
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current_caster: CASTER_ID_TYPE
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current_frame: FRAME_TYPE
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frames: List[FRAME_TYPE]
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id2name: Dict[PLAYER_ID_TYPE, PLAYER_NAME_TYPE]
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name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE]
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pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE]
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records: Dict[PLAYER_ID_TYPE, RECORD_TYPE]
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-
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-
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status: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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stacks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]
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ticks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]
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-
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-
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-
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start_frame: FRAME_TYPE
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end_frame: FRAME_TYPE
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@@ -66,43 +67,59 @@ class Parser:
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select_talents: Dict[PLAYER_ID_TYPE, List[int]]
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select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]]
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-
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@property
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def current_school(self):
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return self.
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@property
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def current_records(self):
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return self.records[self.current_player]
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@property
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def current_hidden_buffs(self):
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return self.hidden_buffs[self.current_player]
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@property
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def
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return self.
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@property
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def current_snapshot(self):
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-
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@property
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def current_stacks(self):
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return self.stacks[self.current_player]
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@property
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def current_ticks(self):
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-
return self.ticks[self.current_player]
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@property
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def current_last_dot(self):
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-
return self.last_dot[self.current_player]
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@property
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def current_next_dot(self):
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-
return self.next_dot[self.current_player]
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@property
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def duration(self):
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@@ -111,29 +128,33 @@ class Parser:
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def reset(self):
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self.current_frame = 0
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-
self.frames = []
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-
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self.id2name = {}
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self.name2id = {}
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self.pets = {}
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-
self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(list)))
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self.
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self.
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self.status = defaultdict(lambda: defaultdict(int))
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self.
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self.
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self.
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self.
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self.next_dot = defaultdict(dict)
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self.start_frame = 0
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self.select_talents = {}
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self.select_equipments = {}
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-
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@staticmethod
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def parse_equipments(detail):
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@@ -155,70 +176,90 @@ class Parser:
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def parse_talents(detail):
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return [row[1] for row in detail]
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def
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detail = row.strip("{}").split(",")
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player_id, school_id = int(detail[0]), int(detail[3])
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if player_id in self.id2name or school_id not in SUPPORT_SCHOOL:
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return
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-
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player_name = detail[1]
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self.id2name[player_id] = player_name
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self.name2id[player_name] = player_id
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def parse_shift_buff(self, row):
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detail = row.strip("{}").split(",")
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player_id = int(detail[0])
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if player_id not in self.
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return
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buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
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if buff_id not in self.
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return
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frame_shift = self.
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if frame_shift:
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self.
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def parse_shift_status(self):
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for frame in list(self.
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if frame > self.current_frame:
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break
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for player_id,
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for buff, buff_stack in
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if buff_stack:
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self.
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else:
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self.
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def parse_hidden_buffs(self):
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for
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for
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self.
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def
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detail = row.strip("{}").split(",")
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player_id = int(detail[0])
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if player_id not in self.
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return
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buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
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if buff_id not in self.
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return
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frame_shift = self.
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if frame_shift:
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return
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if buff_stack:
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self.
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else:
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self.
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def parse_skill(self, row):
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detail = row.strip("{}").split(",")
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@@ -228,51 +269,56 @@ class Parser:
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else:
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player_id = caster_id
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if player_id not in self.
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return
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react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
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if react or skill_id not in self.
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return
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if not self.start_frame:
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self.start_frame = self.current_frame
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self.current_player = player_id
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self.current_caster = caster_id
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def available_status(self, skill_id, snapshot_id=None):
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if not snapshot_id:
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snapshot_id = skill_id
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current_status = []
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for (buff_id, buff_level), buff_stack in self.
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buff = self.current_school.buffs[buff_id]
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if buff.gain_attributes:
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current_status.append((buff_id, buff_level, buff_stack))
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elif buff.gain_skills and skill_id in buff.gain_skills:
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current_status.append((buff_id, buff_level, buff_stack))
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snapshot_status = []
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for (buff_id, buff_level), buff_stack in self.current_snapshot.
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buff = self.current_school.buffs[buff_id]
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if buff.gain_attributes:
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snapshot_status.append((buff_id, buff_level, buff_stack))
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elif buff.gain_skills and skill_id in buff.gain_skills:
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snapshot_status.append((buff_id, buff_level, buff_stack))
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def __call__(self, file_name):
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self.reset()
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lines = open(file_name).readlines()
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rows = []
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@@ -280,9 +326,11 @@ class Parser:
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row = line.split("\t")
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rows.append(row)
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if row[4] == "4":
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self.
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for player_id, school in self.
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school.prepare(self, player_id)
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for talent_id in self.select_talents[player_id]:
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school.talent_gains[talent_id].add_skills(school.skills)
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if row[4] == "8":
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self.parse_pet(row[-1])
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elif row[4] == "13":
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self.
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elif row[4] == "21":
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self.parse_skill(row[-1])
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self.end_frame = self.current_frame
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for player_id, school in self.
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for talent_id in self.select_talents[player_id]:
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school.talent_gains[talent_id].sub_skills(school.skills)
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from schools import *
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from utils.lua import parse
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+
FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, TARGET_ID_TYPE, PET_ID_TYPE = int, int, int, int, int
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CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE
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SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool
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SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE]
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BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int
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BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE]
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CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE = tuple, tuple, tuple
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STATUS_TUPLE = Tuple[CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE]
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TIMELINE_TYPE = Tuple[FRAME_TYPE, SKILL_CRITICAL_TYPE]
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SUB_RECORD_TYPE = Dict[STATUS_TUPLE, List[TIMELINE_TYPE]]
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RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
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LABEL_MAPPING = {
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}
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EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)}
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class Parser:
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current_player: PLAYER_ID_TYPE
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current_caster: CASTER_ID_TYPE
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current_target: TARGET_ID_TYPE
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current_skill: SKILL_ID_TYPE
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current_frame: FRAME_TYPE
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id2name: Dict[PLAYER_ID_TYPE | TARGET_ID_TYPE, PLAYER_NAME_TYPE]
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name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE | TARGET_ID_TYPE]
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pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE]
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records: Dict[PLAYER_ID_TYPE, Dict[TARGET_ID_TYPE, RECORD_TYPE]]
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shift_buffs: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
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hidden_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]]]
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player_buffs: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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target_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
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stacks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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ticks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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pet_snapshot: Dict[PET_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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dot_snapshot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]]
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last_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Tuple[SKILL_TYPE, Tuple[tuple, tuple]]]]]
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next_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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start_frame: FRAME_TYPE
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end_frame: FRAME_TYPE
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select_talents: Dict[PLAYER_ID_TYPE, List[int]]
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select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]]
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players: Dict[PLAYER_ID_TYPE, School]
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targets: Dict[PLAYER_ID_TYPE, List[TARGET_ID_TYPE]]
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@property
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def current_school(self):
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return self.players[self.current_player]
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@property
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def current_targets(self):
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return self.targets[self.current_player]
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@property
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def current_records(self):
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return self.records[self.current_player][self.current_target]
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@property
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def current_hidden_buffs(self):
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return self.hidden_buffs[self.current_target][self.current_player]
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@property
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def current_player_buffs(self):
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return self.player_buffs[self.current_player]
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@property
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def current_target_buffs(self):
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return self.target_buffs[self.current_target][self.current_player]
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@property
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def current_snapshot(self):
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if self.current_caster in self.pet_snapshot:
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return self.pet_snapshot[self.current_caster]
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else:
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return self.dot_snapshot[self.current_target][self.current_player].get(self.current_skill, {})
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@property
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def current_dot_snapshot(self):
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return self.dot_snapshot[self.current_target][self.current_player]
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@property
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def current_stacks(self):
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return self.stacks[self.current_target][self.current_player]
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@property
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def current_ticks(self):
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return self.ticks[self.current_target][self.current_player]
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@property
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def current_last_dot(self):
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return self.last_dot[self.current_target][self.current_player]
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@property
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def current_next_dot(self):
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return self.next_dot[self.current_target][self.current_player]
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@property
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def duration(self):
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|
| 128 |
def reset(self):
|
| 129 |
self.current_frame = 0
|
| 130 |
|
|
|
|
|
|
|
| 131 |
self.id2name = {}
|
| 132 |
self.name2id = {}
|
| 133 |
self.pets = {}
|
| 134 |
|
| 135 |
+
self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: defaultdict(list))))
|
| 136 |
+
|
| 137 |
+
self.hidden_buffs = defaultdict(lambda: defaultdict(dict))
|
| 138 |
+
self.shift_buffs = defaultdict(lambda: defaultdict(dict))
|
| 139 |
+
|
| 140 |
+
self.player_buffs = defaultdict(dict)
|
| 141 |
+
self.target_buffs = defaultdict(lambda: defaultdict(dict))
|
| 142 |
|
| 143 |
+
self.stacks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 1)))
|
| 144 |
+
self.ticks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 0)))
|
|
|
|
| 145 |
|
| 146 |
+
self.pet_snapshot = dict()
|
| 147 |
+
self.dot_snapshot = defaultdict(lambda: defaultdict(dict))
|
| 148 |
+
self.last_dot = defaultdict(lambda: defaultdict(dict))
|
| 149 |
+
self.next_dot = defaultdict(lambda: defaultdict(dict))
|
|
|
|
| 150 |
|
| 151 |
self.start_frame = 0
|
| 152 |
|
| 153 |
self.select_talents = {}
|
| 154 |
self.select_equipments = {}
|
| 155 |
+
|
| 156 |
+
self.players = {}
|
| 157 |
+
self.targets = defaultdict(list)
|
| 158 |
|
| 159 |
@staticmethod
|
| 160 |
def parse_equipments(detail):
|
|
|
|
| 176 |
def parse_talents(detail):
|
| 177 |
return [row[1] for row in detail]
|
| 178 |
|
| 179 |
+
def parse_player(self, row):
|
| 180 |
detail = row.strip("{}").split(",")
|
| 181 |
player_id, school_id = int(detail[0]), int(detail[3])
|
| 182 |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL:
|
| 183 |
return
|
| 184 |
+
|
| 185 |
+
if isinstance(detail := parse(row), list) and (school := SUPPORT_SCHOOL.get(detail[3])):
|
| 186 |
player_name = detail[1]
|
| 187 |
self.id2name[player_id] = player_name
|
| 188 |
self.name2id[player_name] = player_id
|
| 189 |
+
self.select_equipments[player_id] = self.parse_equipments(detail[5])
|
| 190 |
+
self.select_talents[player_id] = self.parse_talents(detail[6])
|
| 191 |
+
if any(talent not in school.talent_gains for talent in self.select_talents[player_id]):
|
| 192 |
+
return
|
| 193 |
+
self.players[player_id] = school
|
| 194 |
+
|
| 195 |
+
def parse_npc(self, row):
|
| 196 |
+
detail = row.strip("{}").split(",")
|
| 197 |
+
npc_id, player_id = int(detail[0]), int(detail[3])
|
| 198 |
+
if npc_id in self.id2name:
|
| 199 |
+
return
|
| 200 |
+
|
| 201 |
+
npc_name = detail[1]
|
| 202 |
+
self.id2name[npc_id] = npc_name
|
| 203 |
+
self.name2id[npc_name] = npc_id
|
| 204 |
+
if player_id:
|
| 205 |
+
self.pets[npc_id] = player_id
|
| 206 |
+
|
| 207 |
+
def parse_pet(self, row):
|
| 208 |
+
detail = row.strip("{}").split(",")
|
| 209 |
+
pet_id, player_id = int(detail[0]), int(detail[3])
|
| 210 |
+
if pet_id in self.pets:
|
| 211 |
+
self.pet_snapshot[pet_id] = self.player_buffs[player_id].copy()
|
| 212 |
|
| 213 |
def parse_shift_buff(self, row):
|
| 214 |
detail = row.strip("{}").split(",")
|
| 215 |
player_id = int(detail[0])
|
| 216 |
+
if player_id not in self.players:
|
| 217 |
return
|
| 218 |
+
|
| 219 |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
|
| 220 |
+
if buff_id not in self.players[player_id].buffs:
|
| 221 |
return
|
| 222 |
|
| 223 |
+
frame_shift = self.players[player_id].buffs[buff_id].frame_shift
|
| 224 |
if frame_shift:
|
| 225 |
+
self.shift_buffs[self.current_frame + frame_shift][player_id][(buff_id, buff_level)] = buff_stack
|
| 226 |
|
| 227 |
def parse_shift_status(self):
|
| 228 |
+
for frame in list(self.shift_buffs):
|
| 229 |
if frame > self.current_frame:
|
| 230 |
break
|
| 231 |
+
for player_id, shift_buffs in self.shift_buffs.pop(frame).items():
|
| 232 |
+
for buff, buff_stack in shift_buffs.items():
|
| 233 |
if buff_stack:
|
| 234 |
+
self.player_buffs[player_id][buff] = buff_stack
|
| 235 |
else:
|
| 236 |
+
self.player_buffs[player_id].pop(buff, None)
|
| 237 |
|
| 238 |
def parse_hidden_buffs(self):
|
| 239 |
+
for target_id in self.hidden_buffs:
|
| 240 |
+
for player_id, hidden_buffs in self.hidden_buffs[target_id].items():
|
| 241 |
+
for buff, end_frame in hidden_buffs.items():
|
| 242 |
+
if end_frame < self.current_frame:
|
| 243 |
+
self.target_buffs[target_id][player_id].pop(buff, None)
|
| 244 |
|
| 245 |
+
def parse_buff(self, row):
|
| 246 |
detail = row.strip("{}").split(",")
|
| 247 |
player_id = int(detail[0])
|
| 248 |
+
if player_id not in self.players:
|
| 249 |
return
|
| 250 |
|
| 251 |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
|
| 252 |
+
if buff_id not in self.players[player_id].buffs:
|
| 253 |
return
|
| 254 |
|
| 255 |
+
frame_shift = self.players[player_id].buffs[buff_id].frame_shift
|
| 256 |
if frame_shift:
|
| 257 |
return
|
| 258 |
|
| 259 |
if buff_stack:
|
| 260 |
+
self.player_buffs[player_id][(buff_id, buff_level)] = buff_stack
|
| 261 |
else:
|
| 262 |
+
self.player_buffs[player_id].pop((buff_id, buff_level), None)
|
| 263 |
|
| 264 |
def parse_skill(self, row):
|
| 265 |
detail = row.strip("{}").split(",")
|
|
|
|
| 269 |
else:
|
| 270 |
player_id = caster_id
|
| 271 |
|
| 272 |
+
if player_id not in self.players:
|
| 273 |
return
|
| 274 |
|
| 275 |
react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
|
| 276 |
+
if react or skill_id not in self.players[player_id].skills:
|
| 277 |
return
|
| 278 |
|
| 279 |
if not self.start_frame:
|
| 280 |
+
self.start_frame = self.current_frame
|
| 281 |
|
| 282 |
self.current_player = player_id
|
| 283 |
self.current_caster = caster_id
|
| 284 |
+
if target_id not in self.current_targets:
|
| 285 |
+
self.current_targets.append(target_id)
|
| 286 |
+
self.current_target = target_id
|
| 287 |
+
self.current_skill = skill_id
|
| 288 |
+
skill = self.players[player_id].skills[skill_id]
|
| 289 |
+
skill.skill_level = skill_level
|
| 290 |
+
skill.record(critical, self)
|
| 291 |
+
|
| 292 |
+
def status(self, skill_id):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 293 |
current_status = []
|
| 294 |
+
for (buff_id, buff_level), buff_stack in self.current_player_buffs.items():
|
| 295 |
buff = self.current_school.buffs[buff_id]
|
| 296 |
if buff.gain_attributes:
|
| 297 |
current_status.append((buff_id, buff_level, buff_stack))
|
| 298 |
elif buff.gain_skills and skill_id in buff.gain_skills:
|
| 299 |
current_status.append((buff_id, buff_level, buff_stack))
|
| 300 |
|
| 301 |
+
self.current_skill = skill_id
|
| 302 |
snapshot_status = []
|
| 303 |
+
for (buff_id, buff_level), buff_stack in self.current_snapshot.items():
|
| 304 |
buff = self.current_school.buffs[buff_id]
|
| 305 |
if buff.gain_attributes:
|
| 306 |
snapshot_status.append((buff_id, buff_level, buff_stack))
|
| 307 |
elif buff.gain_skills and skill_id in buff.gain_skills:
|
| 308 |
snapshot_status.append((buff_id, buff_level, buff_stack))
|
| 309 |
|
| 310 |
+
target_status = []
|
| 311 |
+
for (buff_id, buff_level), buff_stack in self.current_target_buffs.items():
|
| 312 |
+
buff = self.current_school.buffs[buff_id]
|
| 313 |
+
if buff.gain_attributes:
|
| 314 |
+
target_status.append((buff_id, buff_level, buff_stack))
|
| 315 |
+
elif buff.gain_skills and skill_id in buff.gain_skills:
|
| 316 |
+
target_status.append((buff_id, buff_level, buff_stack))
|
| 317 |
+
|
| 318 |
+
return tuple(current_status), tuple(snapshot_status), tuple(target_status)
|
| 319 |
|
| 320 |
def __call__(self, file_name):
|
| 321 |
+
self.file_name = file_name
|
| 322 |
self.reset()
|
| 323 |
lines = open(file_name).readlines()
|
| 324 |
rows = []
|
|
|
|
| 326 |
row = line.split("\t")
|
| 327 |
rows.append(row)
|
| 328 |
if row[4] == "4":
|
| 329 |
+
self.parse_player(row[-1])
|
| 330 |
+
elif row[4] == "8":
|
| 331 |
+
self.parse_npc(row[-1])
|
| 332 |
|
| 333 |
+
for player_id, school in self.players.items():
|
| 334 |
school.prepare(self, player_id)
|
| 335 |
for talent_id in self.select_talents[player_id]:
|
| 336 |
school.talent_gains[talent_id].add_skills(school.skills)
|
|
|
|
| 347 |
if row[4] == "8":
|
| 348 |
self.parse_pet(row[-1])
|
| 349 |
elif row[4] == "13":
|
| 350 |
+
self.parse_buff(row[-1])
|
| 351 |
elif row[4] == "21":
|
| 352 |
self.parse_skill(row[-1])
|
| 353 |
|
| 354 |
self.end_frame = self.current_frame
|
| 355 |
|
| 356 |
+
for player_id, school in self.players.items():
|
| 357 |
for talent_id in self.select_talents[player_id]:
|
| 358 |
school.talent_gains[talent_id].sub_skills(school.skills)
|
| 359 |
|
| 360 |
+
for player_id in self.records:
|
| 361 |
+
player_record = defaultdict(lambda: defaultdict(list))
|
| 362 |
+
for target_id, records in self.records[player_id].items():
|
| 363 |
+
for skill_tuple, status in records.items():
|
| 364 |
+
for status_tuple, timeline in status.items():
|
| 365 |
+
player_record[skill_tuple][status_tuple] += timeline
|
| 366 |
+
self.records[player_id][0] = player_record
|