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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Carrom Board Game</title>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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:root {
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--primary-red: #8B0000;
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| 11 |
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--light-brown: #D2B48C;
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| 12 |
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--orange: #FFA500;
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| 13 |
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--black: #000000;
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| 14 |
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--purple: #800080;
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| 15 |
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--green: #008000;
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--white: #FFFFFF;
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--gold: #FFD700;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: 'Arial', sans-serif;
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}
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body {
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background: linear-gradient(to bottom, var(--primary-red), #A0522D);
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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padding: 10px;
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color: white;
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+
overflow-x: hidden;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
.header {
|
| 39 |
+
width: 100%;
|
| 40 |
+
display: flex;
|
| 41 |
+
justify-content: space-between;
|
| 42 |
+
align-items: center;
|
| 43 |
+
padding: 15px 0;
|
| 44 |
+
margin-bottom: 10px;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
.player-info {
|
| 48 |
+
display: flex;
|
| 49 |
+
align-items: center;
|
| 50 |
+
gap: 10px;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
.player-avatar {
|
| 54 |
+
width: 50px;
|
| 55 |
+
height: 50px;
|
| 56 |
+
border-radius: 8px;
|
| 57 |
+
object-fit: cover;
|
| 58 |
+
border: 2px solid var(--gold);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.player-name {
|
| 62 |
+
font-size: 18px;
|
| 63 |
+
font-weight: bold;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.player-score {
|
| 67 |
+
font-size: 24px;
|
| 68 |
+
font-weight: bold;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.disc-icon {
|
| 72 |
+
width: 20px;
|
| 73 |
+
height: 20px;
|
| 74 |
+
border-radius: 50%;
|
| 75 |
+
margin-left: 5px;
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
.pot-container {
|
| 79 |
+
display: flex;
|
| 80 |
+
flex-direction: column;
|
| 81 |
+
align-items: center;
|
| 82 |
+
gap: 5px;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.pot-icon {
|
| 86 |
+
font-size: 30px;
|
| 87 |
+
color: var(--gold);
|
| 88 |
+
text-shadow: 0 0 5px rgba(255, 215, 0, 0.7);
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.pot-amount {
|
| 92 |
+
font-size: 18px;
|
| 93 |
+
font-weight: bold;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
.game-container {
|
| 97 |
+
width: 100%;
|
| 98 |
+
max-width: 500px;
|
| 99 |
+
aspect-ratio: 1/1;
|
| 100 |
+
position: relative;
|
| 101 |
+
background-color: var(--light-brown);
|
| 102 |
+
border-radius: 10px;
|
| 103 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
|
| 104 |
+
overflow: hidden;
|
| 105 |
+
background-image:
|
| 106 |
+
radial-gradient(circle at center, rgba(0,0,0,0.1) 1px, transparent 1px),
|
| 107 |
+
linear-gradient(45deg, rgba(0,0,0,0.05) 1px, transparent 1px),
|
| 108 |
+
linear-gradient(-45deg, rgba(0,0,0,0.05) 1px, transparent 1px);
|
| 109 |
+
background-size: 100px 100px, 20px 20px, 20px 20px;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
.board-border {
|
| 113 |
+
position: absolute;
|
| 114 |
+
top: 0;
|
| 115 |
+
left: 0;
|
| 116 |
+
width: 100%;
|
| 117 |
+
height: 100%;
|
| 118 |
+
border: 15px solid var(--orange);
|
| 119 |
+
border-radius: 10px;
|
| 120 |
+
pointer-events: none;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.pocket {
|
| 124 |
+
position: absolute;
|
| 125 |
+
width: 40px;
|
| 126 |
+
height: 40px;
|
| 127 |
+
background-color: var(--black);
|
| 128 |
+
border-radius: 50%;
|
| 129 |
+
z-index: 10;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
.pocket::before {
|
| 133 |
+
content: '';
|
| 134 |
+
position: absolute;
|
| 135 |
+
top: 50%;
|
| 136 |
+
left: 50%;
|
| 137 |
+
transform: translate(-50%, -50%);
|
| 138 |
+
width: 30px;
|
| 139 |
+
height: 30px;
|
| 140 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 141 |
+
border-radius: 50%;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
.bumper {
|
| 145 |
+
position: absolute;
|
| 146 |
+
width: 20px;
|
| 147 |
+
height: 20px;
|
| 148 |
+
background-color: var(--orange);
|
| 149 |
+
border-radius: 50%;
|
| 150 |
+
z-index: 5;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.center-circle {
|
| 154 |
+
position: absolute;
|
| 155 |
+
top: 50%;
|
| 156 |
+
left: 50%;
|
| 157 |
+
transform: translate(-50%, -50%);
|
| 158 |
+
width: 80px;
|
| 159 |
+
height: 80px;
|
| 160 |
+
border: 2px dashed rgba(0, 0, 0, 0.3);
|
| 161 |
+
border-radius: 50%;
|
| 162 |
+
z-index: 2;
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
.striker-zone {
|
| 166 |
+
position: absolute;
|
| 167 |
+
bottom: 20px;
|
| 168 |
+
left: 20px;
|
| 169 |
+
width: 80px;
|
| 170 |
+
height: 40px;
|
| 171 |
+
border: 2px dashed rgba(255, 255, 255, 0.7);
|
| 172 |
+
border-radius: 40px 40px 0 0;
|
| 173 |
+
background-color: rgba(255, 255, 255, 0.1);
|
| 174 |
+
z-index: 3;
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
.striker {
|
| 178 |
+
position: absolute;
|
| 179 |
+
width: 25px;
|
| 180 |
+
height: 25px;
|
| 181 |
+
background-color: var(--white);
|
| 182 |
+
border-radius: 50%;
|
| 183 |
+
background-image: radial-gradient(circle, rgba(255,255,255,0.8) 2px, transparent 2px);
|
| 184 |
+
background-size: 5px 5px;
|
| 185 |
+
z-index: 4;
|
| 186 |
+
cursor: grab;
|
| 187 |
+
touch-action: none;
|
| 188 |
+
box-shadow: 0 0 5px rgba(255, 255, 255, 0.7);
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.disc {
|
| 192 |
+
position: absolute;
|
| 193 |
+
width: 20px;
|
| 194 |
+
height: 20px;
|
| 195 |
+
border-radius: 50%;
|
| 196 |
+
z-index: 2;
|
| 197 |
+
transition: transform 0.1s linear;
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
.purple-disc {
|
| 201 |
+
background-color: var(--purple);
|
| 202 |
+
box-shadow: 0 0 5px rgba(128, 0, 128, 0.7);
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
.green-disc {
|
| 206 |
+
background-color: var(--green);
|
| 207 |
+
box-shadow: 0 0 5px rgba(0, 128, 0, 0.7);
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
.white-disc {
|
| 211 |
+
background-color: var(--white);
|
| 212 |
+
box-shadow: 0 0 5px rgba(255, 255, 255, 0.7);
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
.queen-disc {
|
| 216 |
+
background-color: #FF0000;
|
| 217 |
+
box-shadow: 0 0 10px rgba(255, 0, 0, 0.9);
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
.trajectory-line {
|
| 221 |
+
position: absolute;
|
| 222 |
+
height: 2px;
|
| 223 |
+
background-color: rgba(255, 255, 255, 0.7);
|
| 224 |
+
z-index: 1;
|
| 225 |
+
pointer-events: none;
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
.trajectory-arrow {
|
| 229 |
+
position: absolute;
|
| 230 |
+
width: 0;
|
| 231 |
+
height: 0;
|
| 232 |
+
border-left: 8px solid transparent;
|
| 233 |
+
border-right: 8px solid transparent;
|
| 234 |
+
border-top: 12px solid var(--orange);
|
| 235 |
+
z-index: 1;
|
| 236 |
+
pointer-events: none;
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
.controls {
|
| 240 |
+
margin-top: 20px;
|
| 241 |
+
display: flex;
|
| 242 |
+
gap: 15px;
|
| 243 |
+
flex-wrap: wrap;
|
| 244 |
+
justify-content: center;
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
.btn {
|
| 248 |
+
padding: 10px 20px;
|
| 249 |
+
border: none;
|
| 250 |
+
border-radius: 5px;
|
| 251 |
+
font-weight: bold;
|
| 252 |
+
cursor: pointer;
|
| 253 |
+
transition: all 0.3s;
|
| 254 |
+
background-color: var(--orange);
|
| 255 |
+
color: white;
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
.btn:hover {
|
| 259 |
+
background-color: #FF8C00;
|
| 260 |
+
transform: scale(1.05);
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
.btn:active {
|
| 264 |
+
transform: scale(0.95);
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
.game-status {
|
| 268 |
+
margin-top: 15px;
|
| 269 |
+
padding: 10px;
|
| 270 |
+
background-color: rgba(0, 0, 0, 0.3);
|
| 271 |
+
border-radius: 5px;
|
| 272 |
+
text-align: center;
|
| 273 |
+
font-size: 16px;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
.anycoder-link {
|
| 277 |
+
position: fixed;
|
| 278 |
+
bottom: 10px;
|
| 279 |
+
right: 10px;
|
| 280 |
+
color: white;
|
| 281 |
+
text-decoration: none;
|
| 282 |
+
font-size: 12px;
|
| 283 |
+
background-color: rgba(0, 0, 0, 0.3);
|
| 284 |
+
padding: 5px 10px;
|
| 285 |
+
border-radius: 5px;
|
| 286 |
+
z-index: 100;
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
@media (max-width: 400px) {
|
| 290 |
+
.player-info {
|
| 291 |
+
flex-direction: column;
|
| 292 |
+
align-items: flex-start;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
.player-avatar {
|
| 296 |
+
width: 40px;
|
| 297 |
+
height: 40px;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
.player-name {
|
| 301 |
+
font-size: 16px;
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
.player-score {
|
| 305 |
+
font-size: 20px;
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
.pot-icon {
|
| 309 |
+
font-size: 25px;
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
</style>
|
| 313 |
+
</head>
|
| 314 |
+
<body>
|
| 315 |
+
<div class="header">
|
| 316 |
+
<div class="player-info">
|
| 317 |
+
<img src="https://via.placeholder.com/50x50/808080/FFFFFF?text=A" alt="Ash Avatar" class="player-avatar">
|
| 318 |
+
<div>
|
| 319 |
+
<div class="player-name">Ash</div>
|
| 320 |
+
<div class="player-score">0 <div class="disc-icon" style="background-color: var(--purple);"></div></div>
|
| 321 |
+
</div>
|
| 322 |
+
</div>
|
| 323 |
+
|
| 324 |
+
<div class="pot-container">
|
| 325 |
+
<i class="fas fa-coins pot-icon"></i>
|
| 326 |
+
<div class="pot-amount">1000</div>
|
| 327 |
+
</div>
|
| 328 |
+
|
| 329 |
+
<div class="player-info">
|
| 330 |
+
<div>
|
| 331 |
+
<div class="player-name">MD</div>
|
| 332 |
+
<div class="player-score">1 <div class="disc-icon" style="background-color: var(--green);"></div></div>
|
| 333 |
+
</div>
|
| 334 |
+
<img src="https://via.placeholder.com/50x50/D2B48C/000000?text=MD" alt="MD Avatar" class="player-avatar">
|
| 335 |
+
</div>
|
| 336 |
+
</div>
|
| 337 |
+
|
| 338 |
+
<div class="game-container">
|
| 339 |
+
<div class="board-border"></div>
|
| 340 |
+
|
| 341 |
+
<!-- Pockets -->
|
| 342 |
+
<div class="pocket" style="top: 10px; left: 10px;"></div>
|
| 343 |
+
<div class="pocket" style="top: 10px; right: 10px;"></div>
|
| 344 |
+
<div class="pocket" style="bottom: 10px; left: 10px;"></div>
|
| 345 |
+
<div class="pocket" style="bottom: 10px; right: 10px;"></div>
|
| 346 |
+
|
| 347 |
+
<!-- Bumpers -->
|
| 348 |
+
<div class="bumper" style="top: 30px; left: 50%; transform: translateX(-50%);"></div>
|
| 349 |
+
<div class="bumper" style="top: 50%; left: 30px; transform: translateY(-50%);"></div>
|
| 350 |
+
<div class="bumper" style="bottom: 30px; left: 50%; transform: translateX(-50%);"></div>
|
| 351 |
+
<div class="bumper" style="top: 50%; right: 30px; transform: translateY(-50%);"></div>
|
| 352 |
+
|
| 353 |
+
<!-- Center Circle -->
|
| 354 |
+
<div class="center-circle"></div>
|
| 355 |
+
|
| 356 |
+
<!-- Striker Zone -->
|
| 357 |
+
<div class="striker-zone"></div>
|
| 358 |
+
|
| 359 |
+
<!-- Striker -->
|
| 360 |
+
<div class="striker" id="striker"></div>
|
| 361 |
+
|
| 362 |
+
<!-- Trajectory Line and Arrow -->
|
| 363 |
+
<div class="trajectory-line" id="trajectoryLine"></div>
|
| 364 |
+
<div class="trajectory-arrow" id="trajectoryArrow"></div>
|
| 365 |
+
|
| 366 |
+
<!-- Discs will be added by JavaScript -->
|
| 367 |
+
</div>
|
| 368 |
+
|
| 369 |
+
<div class="controls">
|
| 370 |
+
<button class="btn" id="resetBtn">Reset Game</button>
|
| 371 |
+
<button class="btn" id="aiBtn">AI Opponent</button>
|
| 372 |
+
<button class="btn" id="shootBtn">Shoot</button>
|
| 373 |
+
</div>
|
| 374 |
+
|
| 375 |
+
<div class="game-status" id="gameStatus">
|
| 376 |
+
Player Ash's turn. Drag the striker to aim and shoot!
|
| 377 |
+
</div>
|
| 378 |
+
|
| 379 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" class="anycoder-link" target="_blank">Built with anycoder</a>
|
| 380 |
+
|
| 381 |
+
<script>
|
| 382 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 383 |
+
// Game state
|
| 384 |
+
const gameState = {
|
| 385 |
+
currentPlayer: 'Ash',
|
| 386 |
+
scores: {
|
| 387 |
+
Ash: 0,
|
| 388 |
+
MD: 0
|
| 389 |
+
},
|
| 390 |
+
discs: [],
|
| 391 |
+
striker: {
|
| 392 |
+
x: 30,
|
| 393 |
+
y: 85,
|
| 394 |
+
angle: 0,
|
| 395 |
+
power: 0,
|
| 396 |
+
isDragging: false
|
| 397 |
+
},
|
| 398 |
+
queenPocketed: false,
|
| 399 |
+
gameOver: false
|
| 400 |
+
};
|
| 401 |
+
|
| 402 |
+
// DOM elements
|
| 403 |
+
const gameContainer = document.querySelector('.game-container');
|
| 404 |
+
const striker = document.getElementById('striker');
|
| 405 |
+
const trajectoryLine = document.getElementById('trajectoryLine');
|
| 406 |
+
const trajectoryArrow = document.getElementById('trajectoryArrow');
|
| 407 |
+
const gameStatus = document.getElementById('gameStatus');
|
| 408 |
+
const resetBtn = document.getElementById('resetBtn');
|
| 409 |
+
const aiBtn = document.getElementById('aiBtn');
|
| 410 |
+
const shootBtn = document.getElementById('shootBtn');
|
| 411 |
+
const ashScore = document.querySelector('.player-info:first-child .player-score');
|
| 412 |
+
const mdScore = document.querySelector('.player-info:last-child .player-score');
|
| 413 |
+
|
| 414 |
+
// Initialize the game
|
| 415 |
+
function initGame() {
|
| 416 |
+
// Clear existing discs
|
| 417 |
+
document.querySelectorAll('.disc').forEach(disc => disc.remove());
|
| 418 |
+
gameState.discs = [];
|
| 419 |
+
|
| 420 |
+
// Create discs
|
| 421 |
+
createDiscs();
|
| 422 |
+
|
| 423 |
+
// Reset striker position
|
| 424 |
+
striker.style.left = `${gameState.striker.x}%`;
|
| 425 |
+
striker.style.top = `${gameState.striker.y}%`;
|
| 426 |
+
|
| 427 |
+
// Reset game state
|
| 428 |
+
gameState.currentPlayer = 'Ash';
|
| 429 |
+
gameState.queenPocketed = false;
|
| 430 |
+
gameState.gameOver = false;
|
| 431 |
+
|
| 432 |
+
// Update UI
|
| 433 |
+
updateGameStatus();
|
| 434 |
+
updateScores();
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
// Create discs
|
| 438 |
+
function createDiscs() {
|
| 439 |
+
const centerX = 50;
|
| 440 |
+
const centerY = 50;
|
| 441 |
+
const radius = 15;
|
| 442 |
+
const discSize = 20;
|
| 443 |
+
|
| 444 |
+
// Create queen disc (red)
|
| 445 |
+
const queen = document.createElement('div');
|
| 446 |
+
queen.className = 'disc queen-disc';
|
| 447 |
+
queen.style.left = `${centerX}%`;
|
| 448 |
+
queen.style.top = `${centerY}%`;
|
| 449 |
+
queen.style.width = `${discSize}px`;
|
| 450 |
+
queen.style.height = `${discSize}px`;
|
| 451 |
+
queen.style.transform = 'translate(-50%, -50%)';
|
| 452 |
+
queen.dataset.type = 'queen';
|
| 453 |
+
gameContainer.appendChild(queen);
|
| 454 |
+
gameState.discs.push({
|
| 455 |
+
element: queen,
|
| 456 |
+
x: centerX,
|
| 457 |
+
y: centerY,
|
| 458 |
+
type: 'queen',
|
| 459 |
+
pocketed: false
|
| 460 |
+
});
|
| 461 |
+
|
| 462 |
+
// Create player discs in a circle around the queen
|
| 463 |
+
const discCount = 9;
|
| 464 |
+
const angleStep = (2 * Math.PI) / discCount;
|
| 465 |
+
|
| 466 |
+
for (let i = 0; i < discCount; i++) {
|
| 467 |
+
const angle = i * angleStep;
|
| 468 |
+
const x = centerX + radius * Math.cos(angle);
|
| 469 |
+
const y = centerY + radius * Math.sin(angle);
|
| 470 |
+
|
| 471 |
+
// Alternate between purple and green/white discs
|
| 472 |
+
const discType = i % 2 === 0 ? 'purple' : (i % 3 === 0 ? 'green' : 'white');
|
| 473 |
+
|
| 474 |
+
const disc = document.createElement('div');
|
| 475 |
+
disc.className = `disc ${discType}-disc`;
|
| 476 |
+
disc.style.left = `${x}%`;
|
| 477 |
+
disc.style.top = `${y}%`;
|
| 478 |
+
disc.style.width = `${discSize}px`;
|
| 479 |
+
disc.style.height = `${discSize}px`;
|
| 480 |
+
disc.style.transform = 'translate(-50%, -50%)';
|
| 481 |
+
disc.dataset.type = discType;
|
| 482 |
+
gameContainer.appendChild(disc);
|
| 483 |
+
|
| 484 |
+
gameState.discs.push({
|
| 485 |
+
element: disc,
|
| 486 |
+
x: x,
|
| 487 |
+
y: y,
|
| 488 |
+
type: discType,
|
| 489 |
+
pocketed: false
|
| 490 |
+
});
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
// Update game status display
|
| 495 |
+
function updateGameStatus() {
|
| 496 |
+
if (gameState.gameOver) {
|
| 497 |
+
const winner = gameState.scores.Ash > gameState.scores.MD ? 'Ash' : 'MD';
|
| 498 |
+
gameStatus.textContent = `Game Over! ${winner} wins!`;
|
| 499 |
+
return;
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
gameStatus.textContent = `Player ${gameState.currentPlayer}'s turn. Drag the striker to aim and shoot!`;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
// Update scores display
|
| 506 |
+
function updateScores() {
|
| 507 |
+
ashScore.innerHTML = `${gameState.scores.Ash} <div class="disc-icon" style="background-color: var(--purple);"></div>`;
|
| 508 |
+
mdScore.innerHTML = `${gameState.scores.MD} <div class="disc-icon" style="background-color: var(--green);"></div>`;
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
// Check if a disc is pocketed
|
| 512 |
+
function checkPocketed(disc) {
|
| 513 |
+
const pockets = [
|
| 514 |
+
{ x: 5, y: 5 }, // Top-left
|
| 515 |
+
{ x: 95, y: 5 }, // Top-right
|
| 516 |
+
{ x: 5, y: 95 }, // Bottom-left
|
| 517 |
+
{ x: 95, y: 95 } // Bottom-right
|
| 518 |
+
];
|
| 519 |
+
|
| 520 |
+
for (const pocket of pockets) {
|
| 521 |
+
const distance = Math.sqrt(
|
| 522 |
+
Math.pow(disc.x - pocket.x, 2) +
|
| 523 |
+
Math.pow(disc.y - pocket.y, 2)
|
| 524 |
+
);
|
| 525 |
+
|
| 526 |
+
if (distance < 3) { // Pocket radius is about 3% of container
|
| 527 |
+
return true;
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
return false;
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
// Handle disc movement physics
|
| 534 |
+
function moveDiscs() {
|
| 535 |
+
const friction = 0.98;
|
| 536 |
+
const gravity = 0.1;
|
| 537 |
+
|
| 538 |
+
let allStopped = true;
|
| 539 |
+
|
| 540 |
+
gameState.discs.forEach(disc => {
|
| 541 |
+
if (disc.pocketed) return;
|
| 542 |
+
|
| 543 |
+
const element = disc.element;
|
| 544 |
+
|
| 545 |
+
// Get current velocity from data attributes
|
| 546 |
+
let vx = parseFloat(element.dataset.vx) || 0;
|
| 547 |
+
let vy = parseFloat(element.dataset.vy) || 0;
|
| 548 |
+
|
| 549 |
+
// Apply friction
|
| 550 |
+
vx *= friction;
|
| 551 |
+
vy *= friction;
|
| 552 |
+
|
| 553 |
+
// Apply gravity (slight downward pull)
|
| 554 |
+
vy += gravity;
|
| 555 |
+
|
| 556 |
+
// Update position
|
| 557 |
+
disc.x += vx;
|
| 558 |
+
disc.y += vy;
|
| 559 |
+
|
| 560 |
+
// Check boundaries
|
| 561 |
+
const containerWidth = gameContainer.offsetWidth;
|
| 562 |
+
const containerHeight = gameContainer.offsetHeight;
|
| 563 |
+
const discSize = parseInt(element.style.width);
|
| 564 |
+
|
| 565 |
+
// Bounce off walls
|
| 566 |
+
if (disc.x - discSize/2 < 5 || disc.x + discSize/2 > 95) {
|
| 567 |
+
vx *= -0.8; // Bounce with some energy loss
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
if (disc.y - discSize/2 < 5 || disc.y + discSize/2 > 95) {
|
| 571 |
+
vy *= -0.8; // Bounce with some energy loss
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
// Check if pocketed
|
| 575 |
+
if (checkPocketed(disc)) {
|
| 576 |
+
disc.pocketed = true;
|
| 577 |
+
element.style.display = 'none';
|
| 578 |
+
|
| 579 |
+
// Update score
|
| 580 |
+
if (disc.type === 'queen') {
|
| 581 |
+
gameState.queenPocketed = true;
|
| 582 |
+
} else if (disc.type === 'purple' && gameState.currentPlayer === 'Ash') {
|
| 583 |
+
gameState.scores.Ash++;
|
| 584 |
+
} else if ((disc.type === 'green' || disc.type === 'white') && gameState.currentPlayer === 'MD') {
|
| 585 |
+
gameState.scores.MD++;
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
updateScores();
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
// Update element position
|
| 592 |
+
element.style.left = `${disc.x}%`;
|
| 593 |
+
element.style.top = `${disc.y}%`;
|
| 594 |
+
|
| 595 |
+
// Store velocity for next frame
|
| 596 |
+
element.dataset.vx = vx;
|
| 597 |
+
element.dataset.vy = vy;
|
| 598 |
+
|
| 599 |
+
// Check if any disc is still moving
|
| 600 |
+
if (Math.abs(vx) > 0.01 || Math.abs(vy) > 0.01) {
|
| 601 |
+
allStopped = false;
|
| 602 |
+
}
|
| 603 |
+
});
|
| 604 |
+
|
| 605 |
+
// If all discs stopped, switch player
|
| 606 |
+
if (allStopped && !gameState.gameOver) {
|
| 607 |
+
gameState.currentPlayer = gameState.currentPlayer === 'Ash' ? 'MD' : 'Ash';
|
| 608 |
+
updateGameStatus();
|
| 609 |
+
|
| 610 |
+
// Check for game over conditions
|
| 611 |
+
if (gameState.queenPocketed) {
|
| 612 |
+
// Simple game over condition: queen pocketed and player has at least one disc
|
| 613 |
+
const currentPlayerDiscs = gameState.discs.filter(d =>
|
| 614 |
+
!d.pocketed &&
|
| 615 |
+
((d.type === 'purple' && gameState.currentPlayer === 'Ash') ||
|
| 616 |
+
((d.type === 'green' || d.type === 'white') && gameState.currentPlayer === 'MD'))
|
| 617 |
+
);
|
| 618 |
+
|
| 619 |
+
if (currentPlayerDiscs.length === 0) {
|
| 620 |
+
gameState.gameOver = true;
|
| 621 |
+
updateGameStatus();
|
| 622 |
+
}
|
| 623 |
+
}
|
| 624 |
+
} else if (!allStopped) {
|
| 625 |
+
// Continue animation if discs are still moving
|
| 626 |
+
requestAnimationFrame(moveDiscs);
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
// Handle striker drag
|
| 631 |
+
function handleStrikerDrag(e) {
|
| 632 |
+
if (gameState.gameOver) return;
|
| 633 |
+
|
| 634 |
+
const rect = gameContainer.getBoundingClientRect();
|
| 635 |
+
const x = ((e.clientX || e.touches[0].clientX) - rect.left) / rect.width * 100;
|
| 636 |
+
const y = ((e.clientY || e.touches[0].clientY) - rect.top) / rect.height * 100;
|
| 637 |
+
|
| 638 |
+
// Calculate angle and distance from striker zone center
|
| 639 |
+
const zoneCenterX = 30;
|
| 640 |
+
const zoneCenterY = 85;
|
| 641 |
+
const dx = x - zoneCenterX;
|
| 642 |
+
const dy = y - zoneCenterY;
|
| 643 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 644 |
+
|
| 645 |
+
// Limit striker movement to within the striker zone
|
| 646 |
+
if (distance <= 15) { // 15% radius for striker zone
|
| 647 |
+
striker.style.left = `${x}%`;
|
| 648 |
+
striker.style.top = `${y}%`;
|
| 649 |
+
|
| 650 |
+
// Update striker position in game state
|
| 651 |
+
gameState.striker.x = x;
|
| 652 |
+
gameState.striker.y = y;
|
| 653 |
+
|
| 654 |
+
// Calculate angle for trajectory
|
| 655 |
+
const angle = Math.atan2(dy, dx);
|
| 656 |
+
gameState.striker.angle = angle;
|
| 657 |
+
|
| 658 |
+
// Calculate power based on distance from center
|
| 659 |
+
const power = Math.min(distance / 15 * 100, 100);
|
| 660 |
+
gameState.striker.power = power;
|
| 661 |
+
|
| 662 |
+
// Update trajectory line
|
| 663 |
+
updateTrajectory();
|
| 664 |
+
}
|
| 665 |
+
}
|
| 666 |
+
|
| 667 |
+
// Update trajectory line
|
| 668 |
+
function updateTrajectory() {
|
| 669 |
+
const angle = gameState.striker.angle;
|
| 670 |
+
const power = gameState.striker.power;
|
| 671 |
+
|
| 672 |
+
// Calculate end point of trajectory
|
| 673 |
+
const length = 50 + power * 0.5; // Base length + power factor
|
| 674 |
+
const endX = gameState.striker.x + Math.cos(angle) * length;
|
| 675 |
+
const endY = gameState.striker.y + Math.sin(angle) * length;
|
| 676 |
+
|
| 677 |
+
// Update trajectory line
|
| 678 |
+
trajectoryLine.style.left = `${gameState.striker.x}%`;
|
| 679 |
+
trajectoryLine.style.top = `${gameState.striker.y}%`;
|
| 680 |
+
trajectoryLine.style.width = `${length}%`;
|
| 681 |
+
trajectoryLine.style.transform = `rotate(${angle}rad)`;
|
| 682 |
+
trajectoryLine.style.transformOrigin = '0 50%';
|
| 683 |
+
|
| 684 |
+
// Update trajectory arrow
|
| 685 |
+
trajectoryArrow.style.left = `${endX}%`;
|
| 686 |
+
trajectoryArrow.style.top = `${endY}%`;
|
| 687 |
+
trajectoryArrow.style.transform = `rotate(${angle + Math.PI/2}rad) translateY(-50%)`;
|
| 688 |
+
}
|
| 689 |
+
|
| 690 |
+
// Handle shoot
|
| 691 |
+
function handleShoot() {
|
| 692 |
+
if (gameState.gameOver) return;
|
| 693 |
+
|
| 694 |
+
// Calculate velocity based on angle and power
|
| 695 |
+
const angle = gameState.striker.angle;
|
| 696 |
+
const power = gameState.striker.power / 20; // Scale down power
|
| 697 |
+
|
| 698 |
+
const vx = Math.cos(angle) * power;
|
| 699 |
+
const vy = Math.sin(angle) * power;
|
| 700 |
+
|
| 701 |
+
// Apply velocity to striker
|
| 702 |
+
striker.dataset.vx = vx;
|
| 703 |
+
striker.dataset.vy = vy;
|
| 704 |
+
|
| 705 |
+
// Add striker to discs for physics
|
| 706 |
+
gameState.discs.push({
|
| 707 |
+
element: striker,
|
| 708 |
+
x: gameState.striker.x,
|
| 709 |
+
y: gameState.striker.y,
|
| 710 |
+
type: 'striker',
|
| 711 |
+
pocketed: false
|
| 712 |
+
});
|
| 713 |
+
|
| 714 |
+
// Start disc movement
|
| 715 |
+
moveDiscs();
|
| 716 |
+
|
| 717 |
+
// Hide trajectory
|
| 718 |
+
trajectoryLine.style.display = 'none';
|
| 719 |
+
trajectoryArrow.style.display = 'none';
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
// AI opponent move
|
| 723 |
+
function aiMove() {
|
| 724 |
+
if (gameState.currentPlayer !== 'MD' || gameState.gameOver) return;
|
| 725 |
+
|
| 726 |
+
gameStatus.textContent = "AI is thinking...";
|
| 727 |
+
|
| 728 |
+
// Simple AI: target a random disc
|
| 729 |
+
setTimeout(() => {
|
| 730 |
+
const targetDisc = gameState.discs.find(d =>
|
| 731 |
+
!d.pocketed &&
|
| 732 |
+
(d.type === 'green' || d.type === 'white') &&
|
| 733 |
+
d.element.style.display !== 'none'
|
| 734 |
+
);
|
| 735 |
+
|
| 736 |
+
if (targetDisc) {
|
| 737 |
+
// Calculate angle to target disc
|
| 738 |
+
const dx = targetDisc.x - 30; // Striker zone center X
|
| 739 |
+
const dy = targetDisc.y - 85; // Striker zone center Y
|
| 740 |
+
const angle = Math.atan2(dy, dx);
|
| 741 |
+
|
| 742 |
+
// Set striker position (slightly offset from center)
|
| 743 |
+
const offsetX = 30 + Math.cos(angle) * 5;
|
| 744 |
+
const offsetY = 85 + Math.sin(angle) * 5;
|
| 745 |
+
|
| 746 |
+
striker.style.left = `${offsetX}%`;
|
| 747 |
+
striker.style.top = `${offsetY}%`;
|
| 748 |
+
|
| 749 |
+
gameState.striker.x = offsetX;
|
| 750 |
+
gameState.striker.y = offsetY;
|
| 751 |
+
gameState.striker.angle = angle;
|
| 752 |
+
gameState.striker.power = 50 + Math.random() * 50; // Random power
|
| 753 |
+
|
| 754 |
+
updateTrajectory();
|
| 755 |
+
|
| 756 |
+
// Shoot after a short delay
|
| 757 |
+
setTimeout(handleShoot, 1000);
|
| 758 |
+
} else {
|
| 759 |
+
// No discs to target, end turn
|
| 760 |
+
gameState.currentPlayer = 'Ash';
|
| 761 |
+
updateGameStatus();
|
| 762 |
+
}
|
| 763 |
+
}, 1500);
|
| 764 |
+
}
|
| 765 |
+
|
| 766 |
+
// Event listeners
|
| 767 |
+
striker.addEventListener('mousedown', () => {
|
| 768 |
+
gameState.striker.isDragging = true;
|
| 769 |
+
trajectoryLine.style.display = 'block';
|
| 770 |
+
trajectoryArrow.style.display = 'block';
|
| 771 |
+
});
|
| 772 |
+
|
| 773 |
+
striker.addEventListener('touchstart', (e) => {
|
| 774 |
+
e.preventDefault();
|
| 775 |
+
gameState.striker.isDragging = true;
|
| 776 |
+
trajectoryLine.style.display = 'block';
|
| 777 |
+
trajectoryArrow.style.display = 'block';
|
| 778 |
+
});
|
| 779 |
+
|
| 780 |
+
document.addEventListener('mousemove', (e) => {
|
| 781 |
+
if (gameState.striker.isDragging) {
|
| 782 |
+
handleStrikerDrag(e);
|
| 783 |
+
}
|
| 784 |
+
});
|
| 785 |
+
|
| 786 |
+
document.addEventListener('touchmove', (e) => {
|
| 787 |
+
if (gameState.striker.isDragging) {
|
| 788 |
+
e.preventDefault();
|
| 789 |
+
handleStrikerDrag(e);
|
| 790 |
+
}
|
| 791 |
+
});
|
| 792 |
+
|
| 793 |
+
document.addEventListener('mouseup', () => {
|
| 794 |
+
gameState.striker.isDragging = false;
|
| 795 |
+
});
|
| 796 |
+
|
| 797 |
+
document.addEventListener('touchend', () => {
|
| 798 |
+
gameState.striker.isDragging = false;
|
| 799 |
+
});
|
| 800 |
+
|
| 801 |
+
shootBtn.addEventListener('click', handleShoot);
|
| 802 |
+
|
| 803 |
+
resetBtn.addEventListener('click', initGame);
|
| 804 |
+
|
| 805 |
+
aiBtn.addEventListener('click', () => {
|
| 806 |
+
if (gameState.currentPlayer === 'MD') {
|
| 807 |
+
aiMove();
|
| 808 |
+
} else {
|
| 809 |
+
gameStatus.textContent = "It's not the AI's turn yet!";
|
| 810 |
+
}
|
| 811 |
+
});
|
| 812 |
+
|
| 813 |
+
// Initialize the game
|
| 814 |
+
initGame();
|
| 815 |
+
});
|
| 816 |
+
</script>
|
| 817 |
+
</body>
|
| 818 |
+
</html>
|