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Browse files- server/README.md +8 -8
server/README.md
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@@ -28,7 +28,7 @@ Types can be `client -> server`, `server -> client <private | room>`.
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Private messages are sent directly to client
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Room messages are sent to everyone in a room
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##
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**Type:** `client -> server`
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**Payload:**
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"route": "test_connection"
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}
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```
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##
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**Type:** `client -> server`
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**Payload:**
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```typescript
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}
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```
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##
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**Type:** `client -> server`
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**Description:** Used to enter a room. Join an existing room by including roomId, or if room doesn't exist, create one with that roomId
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}
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```
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##
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**Type:** `client -> server`
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**Description:** Used to enter a room.
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}
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```
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##
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**Type:** `client -> server`
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**Description:** Used to get list of joined rooms
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}
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```
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##
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**Type:** `server -> client <room>`
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**Description:** Server message that is sent when the room gets updated such as someone joins or leaves
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}
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```
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##
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**Type:** `client -> server`
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**Description:** Used to send touch/vibration data to room. Client assigns a number for an ID. That ID is then used to update the vibration. Re-use `send_touch` to update previous vibration. Use `"type": "disable"` to disable the vibration. If an update isn't sent within 1 second of creatin/last update it will automatically be disabled.
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}
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```
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##
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**Type:** `server -> client <room>`
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**Description:**
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Private messages are sent directly to client
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Room messages are sent to everyone in a room
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## Test Connection
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**Type:** `client -> server`
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**Payload:**
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"route": "test_connection"
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}
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```
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## Set Username
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**Type:** `client -> server`
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**Payload:**
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```typescript
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}
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```
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## Join Room
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**Type:** `client -> server`
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**Description:** Used to enter a room. Join an existing room by including roomId, or if room doesn't exist, create one with that roomId
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}
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```
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## Leave Room
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**Type:** `client -> server`
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**Description:** Used to enter a room.
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}
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```
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## Get Rooms
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**Type:** `client -> server`
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**Description:** Used to get list of joined rooms
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}
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```
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## Room Update
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**Type:** `server -> client <room>`
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**Description:** Server message that is sent when the room gets updated such as someone joins or leaves
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}
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```
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## Send Touch
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**Type:** `client -> server`
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**Description:** Used to send touch/vibration data to room. Client assigns a number for an ID. That ID is then used to update the vibration. Re-use `send_touch` to update previous vibration. Use `"type": "disable"` to disable the vibration. If an update isn't sent within 1 second of creatin/last update it will automatically be disabled.
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}
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```
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## Receive Touch
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**Type:** `server -> client <room>`
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**Description:**
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