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title: TwoTh
emoji: "πΏ"
colorFrom: blue
colorTo: indigo
sdk: gradio
sdk_version: "5.33.0"
python_version: "3.10"
suggested_hardware: "t4-small"
app_file: app.py
pinned: false
---
# TwoTh - Multi-View 3D Object Reconstruction Web App
A production-grade, visually impressive full-stack web application that allows users to upload photos of physical objects and generates interactive 3D models viewable in the browser.




---
## π Architecture
```
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Browser β
β βββββββββββββββ ββββββββββββββββ βββββββββββββββββββββββ β
β β UploadZone βββββΆβ ImagePreview βββββΆβ ModelViewer3D β β
β βββββββββββββββ ββββββββββββββββ βββββββββββββββββββββββ β
β β β β β
β ββββββββββββββββββΌβββββββββββββββββββββββββ β
β βΌ β
β React + Three.js β
βββββββββββββββββββββββββββββββ¬βββββββββββββββββββββββββββββββββββββββββ
β HTTP / SSE
βΌ
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β FastAPI Backend β
β ββββββββββββββ βββββββββββββββββββ βββββββββββββββββββββ β
β β Upload βββββΆβ Reconstruct βββββΆβ Download β β
β ββββββββββββββ βββββββββββββββββββ βββββββββββββββββββββ β
β β β β β
β βββββββββββββββββββββΌβββββββββββββββββββββββ β
β βΌ β
β COLMAP Pipeline β
β (SfM + MVS + Meshing) β
β β β
β βΌ β
β Open3D / trimesh β
β β β
β βΌ β
β .GLB Output β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
```
---
## π― Features
### Upload Experience
- Drag-and-drop zone accepting 6β30 images simultaneously
- Real-time thumbnail previews with angle labels
- Client-side validation (JPG/PNG only, max 10MB each)
- Animated upload progress bar
### 3D Viewer
- Load and display .GLB models with auto-centering and auto-scaling
- OrbitControls: rotate, zoom, pan
- Toggle wireframe mode
- 3 lighting presets (Studio, Outdoor, Dramatic)
- Download model as .GLB or .OBJ
- Screenshot functionality
- Auto-rotate (turntable) mode
### Visual Design
- Dark, modern UI with neon accent colors
- Smooth Framer Motion transitions
- Animated processing screen with rotating 3D cube
- Glassmorphism panels
- Fully responsive
---
## π οΈ Prerequisites
- **Docker** & Docker Compose
- **Node.js** 18+ (for local frontend development)
- **Python** 3.11+ (for local backend development)
- **COLMAP** (installed in backend container)
---
## π Quick Start
### Development (Docker Compose)
```bash
# Clone and navigate to project
cd TwoTh
# Start all services
docker-compose up --build
# Access at:
# Frontend: http://localhost:5173
# Backend API: http://localhost:8000
# API Docs: http://localhost:8000/docs
```
### Manual Setup
#### Backend
```bash
cd backend
# Create virtual environment
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
# Install dependencies
pip install -r requirements.txt
# Set environment variables (see .env.example)
export COLMAP_PATH=colmap
export SIMULATION_MODE=false
export UPLOAD_DIR=./uploads
export OUTPUT_DIR=./outputs
# Run server
uvicorn backend.main:app --reload
```
#### Frontend
```bash
cd frontend
# Install dependencies
npm install
# Create .env.local (create from .env.local)
echo "VITE_API_BASE=http://localhost:8000" > .env.local
# Run development server
npm run dev
```
---
## π API Documentation
### Endpoints
| Method | Path | Description |
|--------|------|-------------|
| POST | `/api/upload` | Upload 6-30 images |
| POST | `/api/reconstruct/{job_id}` | Start reconstruction |
| GET | `/api/status/{job_id}` | SSE status stream |
| GET | `/api/model/{job_id}` | Download GLB model |
| GET | `/api/model/{job_id}/obj` | Download OBJ model |
| GET | `/api/stats/{job_id}` | Get model statistics |
| GET | `/api/health` | Health check |
### Example Usage
#### Upload Images
```bash
curl -X POST http://localhost:8000/api/upload \
-F "images=@photo1.jpg" \
-F "images=@photo2.jpg" \
# ... add 6+ images
```
**Response:**
```json
{
"job_id": "550e8400-e29b-41d4-a716-446655440000",
"image_count": 8,
"images": ["photo1.jpg", "photo2.jpg", ...]
}
```
#### Start Reconstruction
```bash
curl -X POST http://localhost:8000/api/reconstruct/550e8400-e29b-41d4-a716-446655440000
```
**Response:**
```json
{
"message": "Reconstruction started",
"job_id": "550e8400-e29b-41d4-a716-446655440000"
}
```
#### Status Stream (SSE)
```javascript
const eventSource = new EventSource('http://localhost:8000/api/status/{job_id}');
eventSource.onmessage = (event) => {
const data = JSON.parse(event.data);
console.log(data); // { step: "extracting", progress: 20, message: "Extracting features..." }
};
```
---
## π¬ How It Works
### Structure from Motion (SfM)
SfM finds matching keypoints across multiple photos and estimates camera positions:
1. **Feature Extraction**: Identifies corners/edges in each image
2. **Matching**: Finds common features between image pairs
3. **Sparse Reconstruction**: Builds a 3D point cloud with camera poses
### Multi-View Stereo (MVS)
MVS generates dense 3D geometry from SfM results:
1. **Undistortion**: Corrects lens distortion
2. **Depth Estimation**: Computes depth for each pixel
3. **Stereo Fusion**: Merges depth maps into a dense point cloud
### Mesh Generation
1. **Poisson Surface Reconstruction**: Creates a watertight mesh
2. **Format Conversion**: Converts PLY to GLB for browser rendering
---
## π‘ Tips for Best Results
1. **Image Count**: Use 8-12 images for optimal reconstruction
2. **Coverage**: Capture images in a circle around the object (every 15-20Β°)
3. **Overlap**: Ensure >70% overlap between consecutive shots
4. **Lighting**: Use consistent, diffuse lighting (avoid harsh shadows)
5. **Avoid**: Reflective surfaces, transparent objects, textureless areas
6. **Stability**: Keep the object stationary during capture
---
## β οΈ Known Limitations
1. **CPU Performance**: Dense reconstruction on CPU is slow (10-30 mins)
2. **GPU Required**: For faster results, enable GPU in docker-compose
3. **Object Size**: Works best for objects that fit on a table
4. **Complex Surfaces**: May struggle with highly reflective materials
## π©Ί Troubleshooting
1. **Output always looks like a random spiky blob/cube**: Ensure `SIMULATION_MODE=false` in backend env (`docker-compose.yml` or `.env`).
2. **Reconstruction fails quickly with COLMAP errors**: Verify COLMAP is installed and `COLMAP_PATH` points to a valid executable.
3. **"No images with matches" / "No good initial image pair"**: Your images likely have too little overlap or too many near-duplicates. Use 8-12 distinct views around the object with 60-80% overlap between adjacent shots.
4. **Upload accepted files but reconstruction still weak**: Avoid repeating the same frame; include all sides and keep focus sharp with consistent lighting.
---
## π§° Tech Stack
### Frontend
- React 18 + Vite + TypeScript
- Tailwind CSS (dark theme)
- React Three Fiber + Drei
- Framer Motion
### Backend
- Python 3.11 + FastAPI
- COLMAP (SfM + MVS)
- Open3D + trimesh (mesh processing)
### Infrastructure
- Docker + Docker Compose
- Server-Sent Events (SSE)
---
## π License
MIT License - College Project
---
## π Acknowledgments
- [COLMAP](https://colmap.github.io/) - Structure-from-Motion library
- [Three.js](https://threejs.org/) - 3D graphics library
- [React Three Fiber](https://docs.pmnd.rs/react-three-fiber) - React renderer for Three.js
READMEOF
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