File size: 3,999 Bytes
d325ede
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/**
 * ModelViewer3D - Interactive 3D model viewer using React Three Fiber.
 */
import { Suspense, useEffect } from 'react';
import { Canvas, useFrame, useThree } from '@react-three/fiber';
import { useGLTF, OrbitControls, Html, Loader, Environment, ContactShadows } from '@react-three/drei';
import * as THREE from 'three';
import { motion } from 'framer-motion';
import type { LightPreset } from '../types';

interface ModelViewer3DProps {
  url: string;
  wireframe: boolean;
  lightPreset: LightPreset;
  autoRotate: boolean;
}

function AutoScaledModel({ url, wireframe }: { url: string; wireframe: boolean }) {
  const { scene } = useGLTF(url);

  useEffect(() => {
    const box = new THREE.Box3().setFromObject(scene);
    const center = new THREE.Vector3();
    box.getCenter(center);
    scene.position.sub(center);

    const size = new THREE.Vector3();
    box.getSize(size);
    const maxDim = Math.max(size.x, size.y, size.z);
    const scale = maxDim > 0 ? 2 / maxDim : 1;
    scene.scale.setScalar(scale);
  }, [scene]);

  useEffect(() => {
    scene.traverse((child) => {
      if ((child as THREE.Mesh).isMesh) {
        const mesh = child as THREE.Mesh;
        if (Array.isArray(mesh.material)) {
          mesh.material.forEach((m) => { (m as THREE.Material & { wireframe: boolean }).wireframe = wireframe; });
        } else {
          (mesh.material as THREE.Material & { wireframe: boolean }).wireframe = wireframe;
        }
      }
    });
  }, [wireframe, scene]);

  return <primitive object={scene} />;
}

function SceneLighting({ preset }: { preset: LightPreset }) {
  switch (preset) {
    case 'studio':
      return (
        <>
          <ambientLight intensity={0.4} />
          <directionalLight position={[5, 5, 5]} intensity={1} castShadow />
          <directionalLight position={[-5, 5, -5]} intensity={0.5} />
          <pointLight position={[0, -5, 0]} intensity={0.3} color="#6366f1" />
        </>
      );
    case 'outdoor':
      return (
        <>
          <ambientLight intensity={0.6} color="#b1d4e0" />
          <directionalLight position={[10, 20, 5]} intensity={1.5} color="#fff5e0" castShadow />
          <hemisphereLight args={['#87ceeb', '#8B7355', 0.4]} />
        </>
      );
    case 'dramatic':
      return (
        <>
          <ambientLight intensity={0.1} />
          <spotLight position={[5, 10, 5]} angle={0.3} penumbra={0.5} intensity={2} castShadow />
          <pointLight position={[-5, 0, -5]} intensity={0.5} color="#6366f1" />
        </>
      );
    default:
      return null;
  }
}

function Turntable({ autoRotate }: { autoRotate: boolean }) {
  const { scene } = useThree();

  useFrame((_, delta) => {
    if (autoRotate) {
      scene.rotation.y += delta * 0.5;
    }
  });

  return null;
}

export default function ModelViewer3D({
  url,
  wireframe,
  lightPreset,
  autoRotate,
}: ModelViewer3DProps) {
  return (
    <motion.div
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      className="relative w-full h-full min-h-[400px]"
    >
      <Canvas
        camera={{ position: [0, 0, 5], fov: 50 }}
        gl={{ antialias: true, preserveDrawingBuffer: true }}
        dpr={[1, 2]}
        shadows
      >
        <Suspense fallback={<Html center><Loader /></Html>}>
          <Environment preset="studio" />
          <SceneLighting preset={lightPreset} />
          <AutoScaledModel url={url} wireframe={wireframe} />
          <ContactShadows
            position={[0, -1.2, 0]}
            opacity={0.45}
            scale={10}
            blur={2.5}
            far={8}
            resolution={1024}
          />
          <Turntable autoRotate={autoRotate} />
        </Suspense>
        
        <OrbitControls
          enablePan={true}
          enableZoom={true}
          enableRotate={true}
          minDistance={0.5}
          maxDistance={10}
          touches={{ ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN }}
        />
      </Canvas>
    </motion.div>
  );
}