arca-processor / app.py
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#!/usr/bin/env python3
"""
ArcaThread Processor v1.0
- Generates pre-computed champion stats from matchup-matrix data
- Runs hourly to update stats for new patches
- Creates champ-stats/{patch}/{champion}.json files
"""
import os
import json
import time
import re
import threading
import traceback
from datetime import datetime
from typing import Dict, List, Optional, Any
from collections import defaultdict
from fastapi import FastAPI
import uvicorn
import pandas as pd
import numpy as np
from huggingface_hub import hf_hub_download, CommitOperationAdd, list_repo_files
from hf_client import get_hf_api, get_hf_config
HF_CFG = get_hf_config()
HF_TOKEN = HF_CFG.token
DATASET_REPO = HF_CFG.dataset_repo
PROCESS_INTERVAL_SECONDS = max(60, int(os.environ.get("PROCESS_INTERVAL_SECONDS", "3600")))
MIN_SAMPLE_SIZE = int(os.environ.get("MIN_SAMPLE_SIZE", "100"))
DATASET_FILE_CACHE_SECONDS = max(30, int(os.environ.get("DATASET_FILE_CACHE_SECONDS", "300")))
TIER_MIN_GAMES = max(1, int(os.environ.get("TIER_MIN_GAMES", "500")))
TIER_CALIBRATION_MODE = str(os.environ.get("TIER_CALIBRATION_MODE", "quantile")).strip().lower()
TIER_STATIC_THRESHOLDS = (
float(os.environ.get("TIER_STATIC_S_MIN_WR", "0.54")),
float(os.environ.get("TIER_STATIC_A_MIN_WR", "0.52")),
float(os.environ.get("TIER_STATIC_B_MIN_WR", "0.50")),
float(os.environ.get("TIER_STATIC_C_MIN_WR", "0.48")),
)
RANKS = [
"IRON", "BRONZE", "SILVER", "GOLD", "PLATINUM",
"EMERALD", "DIAMOND", "MASTER", "GRANDMASTER", "CHALLENGER"
]
# Global state
is_running = True
last_processing = None
commit_cooldown_until = 0.0
stats = {
"processings": 0,
"champions_processed": 0,
"patches_processed": [],
"last_processing_per_patch": {},
"processing_history": []
}
state_lock = threading.Lock()
dataset_file_cache_lock = threading.Lock()
dataset_file_cache = {
"timestamp": 0.0,
"files": [],
}
app = FastAPI(title="ArcaThread Processor v1.0")
MAX_HISTORY = 20
def log(msg: str):
"""Thread-safe logging"""
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
print(f"[{timestamp}] {msg}", flush=True)
def _normalize_patch_token(value: str) -> Optional[str]:
"""Extract major.minor from patch string"""
text = str(value or "").strip()
match = re.match(r"^(\d+)\.(\d+)", text)
if not match:
return None
return f"{match.group(1)}.{match.group(2)}"
def list_dataset_files(force_refresh: bool = False) -> List[str]:
"""List dataset files with a short-lived cache."""
now = time.time()
with dataset_file_cache_lock:
cached_files = dataset_file_cache.get("files", [])
cached_at = float(dataset_file_cache.get("timestamp", 0.0) or 0.0)
if (
not force_refresh
and cached_files
and (now - cached_at) < DATASET_FILE_CACHE_SECONDS
):
return list(cached_files)
files = list_repo_files(DATASET_REPO, repo_type="dataset", token=HF_TOKEN)
with dataset_file_cache_lock:
dataset_file_cache["files"] = list(files)
dataset_file_cache["timestamp"] = now
return files
def load_existing_patch_meta(patch: str) -> Optional[Dict[str, Any]]:
"""Load existing meta for a patch if present."""
meta_path = f"champ-stats/{patch}/meta.json"
try:
local_path = hf_hub_download(
repo_id=DATASET_REPO,
filename=meta_path,
repo_type="dataset",
token=HF_TOKEN,
local_dir="/tmp",
)
with open(local_path, "r", encoding="utf-8") as handle:
payload = json.load(handle)
if isinstance(payload, dict):
return payload
except Exception:
return None
return None
def load_matchup_data_for_patch(patch: str) -> pd.DataFrame:
"""Load all matchup data for a specific patch across all ranks"""
log(f"Loading matchup data for patch {patch}...")
try:
all_files = list_dataset_files()
# Filter for this patch's matchup files
patch_files = [
f for f in all_files
if f.startswith(f"matchup-matrix/")
and f"/{patch}/" in f
and f.endswith('.parquet')
]
log(f"Found {len(patch_files)} matchup files for patch {patch}")
if not patch_files:
return pd.DataFrame()
# Download and combine all files
all_data = []
for file_path in patch_files:
try:
local_path = hf_hub_download(
repo_id=DATASET_REPO,
filename=file_path,
repo_type="dataset",
token=HF_TOKEN,
local_dir="/tmp",
)
df = pd.read_parquet(local_path)
all_data.append(df)
log(f" Loaded {file_path}: {len(df)} rows")
except Exception as e:
log(f" Failed to load {file_path}: {e}")
continue
if not all_data:
return pd.DataFrame()
combined = pd.concat(all_data, ignore_index=True)
log(f"Combined patch {patch} data: {len(combined)} total rows")
return combined
except Exception as e:
log(f"Error loading data for patch {patch}: {e}")
log(traceback.format_exc())
return pd.DataFrame()
def get_latest_patches(n: int = 3) -> List[str]:
"""Get the n latest patches from the dataset"""
try:
all_files = list_dataset_files()
patches = set()
for f in all_files:
if not f.startswith("matchup-matrix/"):
continue
parts = f.split("/")
if len(parts) >= 3:
patch = _normalize_patch_token(parts[2])
if patch:
patches.add(patch)
# Sort by version number (newest first)
sorted_patches = sorted(patches, key=lambda p: [int(x) for x in p.split(".")], reverse=True)
return sorted_patches[:n]
except Exception as e:
log(f"Error getting latest patches: {e}")
return []
def compute_champion_stats(df: pd.DataFrame) -> Dict[str, Dict[str, Any]]:
"""Compute aggregated stats per champion from matchup data"""
if df.empty:
return {}
champion_stats = defaultdict(lambda: {
"champion_id": 0,
"total_games": 0,
"wins": 0,
"by_role": defaultdict(lambda: {"games": 0, "wins": 0}),
"by_rank": defaultdict(lambda: {"games": 0, "wins": 0}),
"matchups": defaultdict(lambda: {"games": 0, "wins": 0}),
})
for _, row in df.iterrows():
champ_id = int(row.get('champion_id', 0))
enemy_id = int(row.get('enemy_champion_id', 0))
wins = float(row.get('wins', 0))
sample_size = int(row.get('sample_size', 0))
role = str(row.get('role', 'UNKNOWN')).upper()
rank = str(row.get('rank', 'UNKNOWN')).upper()
if champ_id <= 0 or sample_size <= 0:
continue
stats_entry = champion_stats[champ_id]
stats_entry["champion_id"] = champ_id
stats_entry["total_games"] += sample_size
stats_entry["wins"] += wins
# By role
stats_entry["by_role"][role]["games"] += sample_size
stats_entry["by_role"][role]["wins"] += wins
# By rank
stats_entry["by_rank"][rank]["games"] += sample_size
stats_entry["by_rank"][rank]["wins"] += wins
# Matchups
if enemy_id > 0:
matchup_key = str(enemy_id)
stats_entry["matchups"][matchup_key]["games"] += sample_size
stats_entry["matchups"][matchup_key]["wins"] += wins
# Convert to final format with win rates
result = {}
for champ_id, data in champion_stats.items():
total_games = data["total_games"]
if total_games < MIN_SAMPLE_SIZE:
continue
win_rate = data["wins"] / total_games if total_games > 0 else 0.5
# Process by_role
by_role = {}
for role, role_data in data["by_role"].items():
if role_data["games"] >= MIN_SAMPLE_SIZE // 2:
by_role[role] = {
"games": role_data["games"],
"win_rate": round(role_data["wins"] / role_data["games"], 4)
}
# Process by_rank
by_rank = {}
for rank, rank_data in data["by_rank"].items():
if rank_data["games"] >= MIN_SAMPLE_SIZE // 2:
by_rank[rank] = {
"games": rank_data["games"],
"win_rate": round(rank_data["wins"] / rank_data["games"], 4)
}
# Process matchups (top 10 most played)
matchups = []
for enemy_id, matchup_data in data["matchups"].items():
if matchup_data["games"] >= MIN_SAMPLE_SIZE // 5:
matchups.append({
"enemy_champion_id": int(enemy_id),
"games": matchup_data["games"],
"win_rate": round(matchup_data["wins"] / matchup_data["games"], 4)
})
# Sort matchups by games played and take top 20
matchups.sort(key=lambda x: x["games"], reverse=True)
matchups = matchups[:20]
result[str(champ_id)] = {
"champion_id": champ_id,
"total_games": total_games,
"win_rate": round(win_rate, 4),
"by_role": by_role,
"by_rank": by_rank,
"matchups": matchups,
}
return result
def _resolve_tier_thresholds(win_rates: List[float]) -> tuple:
"""
Resolve tier thresholds.
- quantile mode: patch-adaptive cutoffs from current win-rate distribution.
- static mode: fixed win-rate cutoffs.
"""
if TIER_CALIBRATION_MODE == "quantile" and len(win_rates) >= 10:
quantiles = np.quantile(np.asarray(win_rates, dtype=np.float32), [0.8, 0.6, 0.4, 0.2])
s_min, a_min, b_min, c_min = [float(v) for v in quantiles]
return s_min, a_min, b_min, c_min, "quantile"
s_min, a_min, b_min, c_min = TIER_STATIC_THRESHOLDS
return float(s_min), float(a_min), float(b_min), float(c_min), "static"
def _assign_tier(win_rate: float, thresholds: tuple) -> str:
s_min, a_min, b_min, c_min = thresholds
if win_rate >= s_min:
return "S"
if win_rate >= a_min:
return "A"
if win_rate >= b_min:
return "B"
if win_rate >= c_min:
return "C"
return "D"
def generate_tier_list(
stats_by_champion: Dict[str, Dict],
min_games: Optional[int] = None
) -> tuple[List[Dict], Dict[str, Any]]:
"""Generate tier list from champion stats with explicit calibration metadata."""
minimum_games = max(1, int(min_games if min_games is not None else TIER_MIN_GAMES))
candidates = [
data for data in stats_by_champion.values()
if int(data.get("total_games", 0) or 0) >= minimum_games
]
if not candidates:
calibration = {
"mode": "none",
"min_games": minimum_games,
"thresholds": {"S": None, "A": None, "B": None, "C": None},
"eligible_champions": 0,
}
return [], calibration
win_rates = [float(data.get("win_rate", 0.5) or 0.5) for data in candidates]
s_min, a_min, b_min, c_min, used_mode = _resolve_tier_thresholds(win_rates)
thresholds = (s_min, a_min, b_min, c_min)
tiers = []
for data in candidates:
win_rate = float(data.get("win_rate", 0.5) or 0.5)
tier = _assign_tier(win_rate, thresholds)
tiers.append({
"champion_id": int(data.get("champion_id", 0) or 0),
"tier": tier,
"win_rate": win_rate,
"games": int(data.get("total_games", 0) or 0),
})
tiers.sort(key=lambda x: x["win_rate"], reverse=True)
calibration = {
"mode": used_mode,
"min_games": minimum_games,
"thresholds": {
"S": round(s_min, 4),
"A": round(a_min, 4),
"B": round(b_min, 4),
"C": round(c_min, 4),
},
"eligible_champions": len(candidates),
}
return tiers, calibration
def build_upload_operation(local_path: str, repo_path: str) -> Optional[CommitOperationAdd]:
"""Validate and build a single upload operation"""
if not os.path.exists(local_path):
log(f"File not found: {local_path}")
return None
size = os.path.getsize(local_path)
if size == 0:
log(f"File is empty: {local_path}")
return None
return CommitOperationAdd(path_in_repo=repo_path, path_or_fileobj=local_path)
def upload_operations(operations: List[CommitOperationAdd], commit_message: str) -> bool:
"""Upload files to HF dataset"""
global commit_cooldown_until
if not operations:
return True
now = time.time()
if now < commit_cooldown_until:
remaining = int(commit_cooldown_until - now)
log(f"Skipping upload (commit cooldown active for {remaining}s)")
return False
try:
api = get_hf_api()
api.create_commit(
repo_id=DATASET_REPO,
repo_type="dataset",
operations=operations,
commit_message=commit_message,
)
log(f"Uploaded {len(operations)} files")
return True
except Exception as e:
err_text = str(e)
if "429" in err_text or "Too Many Requests" in err_text:
commit_cooldown_until = time.time() + 3600
log(f"Upload rate-limited. Pausing for 1 hour")
log(f"Upload failed: {e}")
return False
def process_patch(patch: str) -> int:
"""Process a single patch and generate champion stats"""
log(f"=" * 60)
log(f"Processing patch: {patch}")
log(f"=" * 60)
# Load matchup data
df = load_matchup_data_for_patch(patch)
if df.empty:
log(f"No data found for patch {patch}")
return 0
log(f"Computing champion stats from {len(df)} rows...")
champion_stats = compute_champion_stats(df)
log(f"Generated stats for {len(champion_stats)} champions")
if not champion_stats:
log("No champions met the minimum sample size requirement")
return 0
# Generate tier list
tier_list, tier_calibration = generate_tier_list(champion_stats)
log(f"Generated tier list with {len(tier_list)} champions")
total_games = int(df['sample_size'].sum()) if 'sample_size' in df.columns else 0
meta_core = {
"patch": patch,
"champions_count": len(champion_stats),
"total_games": total_games,
"min_sample_size": MIN_SAMPLE_SIZE,
}
existing_meta = load_existing_patch_meta(patch)
if existing_meta:
existing_core = {
"patch": str(existing_meta.get("patch", "")),
"champions_count": int(existing_meta.get("champions_count", -1) or -1),
"total_games": int(existing_meta.get("total_games", -1) or -1),
"min_sample_size": int(existing_meta.get("min_sample_size", -1) or -1),
}
if existing_core == meta_core:
log(f"No material changes for patch {patch}; skipping upload")
return len(champion_stats)
# Save files locally
temp_dir = f"/tmp/champ-stats/{patch}"
os.makedirs(temp_dir, exist_ok=True)
# Save individual champion files
operations = []
for champ_id, data in champion_stats.items():
file_path = f"{temp_dir}/{champ_id}.json"
with open(file_path, 'w') as f:
json.dump(data, f, indent=2)
repo_path = f"champ-stats/{patch}/{champ_id}.json"
op = build_upload_operation(file_path, repo_path)
if op:
operations.append(op)
# Save tier list
tier_list_path = f"{temp_dir}/tier-list.json"
with open(tier_list_path, 'w') as f:
json.dump({
"patch": patch,
"generated_at": datetime.now().isoformat(),
"total_champions": len(tier_list),
"calibration": tier_calibration,
"tiers": tier_list,
}, f, indent=2)
tier_op = build_upload_operation(tier_list_path, f"champ-stats/{patch}/tier-list.json")
if tier_op:
operations.append(tier_op)
# Save patch metadata
meta_path = f"{temp_dir}/meta.json"
with open(meta_path, 'w') as f:
json.dump({
"patch": patch,
"generated_at": datetime.now().isoformat(),
"champions_count": len(champion_stats),
"total_games": total_games,
"min_sample_size": MIN_SAMPLE_SIZE,
}, f, indent=2)
meta_op = build_upload_operation(meta_path, f"champ-stats/{patch}/meta.json")
if meta_op:
operations.append(meta_op)
# Upload to HF
if operations:
commit_msg = f"Update champ-stats for patch {patch} - {datetime.now().isoformat()}"
success = upload_operations(operations, commit_msg)
if success:
log(f"Successfully uploaded {len(operations)} files for patch {patch}")
return len(champion_stats)
return 0
def run_processing_cycle():
"""Run a complete processing cycle for latest patches"""
global stats, last_processing
log("=" * 60)
log("STARTING PROCESSING CYCLE")
log("=" * 60)
list_dataset_files(force_refresh=True)
# Get latest patches
patches = get_latest_patches(n=3)
log(f"Found patches to process: {patches}")
total_champions = 0
processed_patches = []
for patch in patches:
if not is_running:
break
try:
count = process_patch(patch)
if count > 0:
total_champions += count
processed_patches.append(patch)
with state_lock:
stats["last_processing_per_patch"][patch] = datetime.now().isoformat()
# Small delay between patches
time.sleep(2)
except Exception as e:
log(f"Error processing patch {patch}: {e}")
log(traceback.format_exc())
continue
cycle_finished_at = datetime.now().isoformat()
with state_lock:
stats["processings"] += 1
stats["champions_processed"] = total_champions
stats["patches_processed"] = processed_patches
cycle_history = {
"timestamp": cycle_finished_at,
"patches": processed_patches,
"champions": total_champions,
}
stats["processing_history"].append(cycle_history)
if len(stats["processing_history"]) > MAX_HISTORY:
stats["processing_history"] = stats["processing_history"][-MAX_HISTORY:]
last_processing = cycle_finished_at
log("=" * 60)
log(f"PROCESSING CYCLE COMPLETE - {total_champions} champions across {len(processed_patches)} patches")
log("=" * 60)
def processing_loop():
"""Main processing loop - runs every PROCESS_INTERVAL_SECONDS"""
log("Processing loop starting...")
if not HF_TOKEN:
log("ERROR: HF_TOKEN not set!")
return
# Initial processing
try:
log("Running initial processing...")
run_processing_cycle()
except Exception as e:
log(f"Initial processing failed: {e}")
log(traceback.format_exc())
# Then every configured interval
while is_running:
log(f"Sleeping {PROCESS_INTERVAL_SECONDS} seconds until next cycle...")
for _ in range(PROCESS_INTERVAL_SECONDS):
if not is_running:
break
time.sleep(1)
if not is_running:
break
try:
run_processing_cycle()
except Exception as e:
log(f"Processing cycle failed: {e}")
log(traceback.format_exc())
@app.get("/")
def root():
with state_lock:
history = list(stats.get("processing_history", []))
return {
"message": "ArcaThread Processor v1.0 - use /health for status",
"recent_history": history[-5:],
}
@app.get("/health")
def health():
with state_lock:
return {
"status": "healthy",
"last_processing": last_processing,
"stats": {
"processings": stats["processings"],
"champions_processed": stats["champions_processed"],
"patches_processed": stats["patches_processed"],
},
"config": {
"process_interval_seconds": PROCESS_INTERVAL_SECONDS,
"min_sample_size": MIN_SAMPLE_SIZE,
"tier_min_games": TIER_MIN_GAMES,
"tier_calibration_mode": TIER_CALIBRATION_MODE,
}
}
@app.get("/trigger")
def trigger_processing():
"""Manually trigger a processing cycle"""
log("Manual processing trigger received")
thread = threading.Thread(target=run_processing_cycle, daemon=True)
thread.start()
return {"status": "processing_triggered"}
@app.get("/patch/{patch}")
def get_patch_status(patch: str):
"""Get processing status for a specific patch"""
with state_lock:
last_proc = stats["last_processing_per_patch"].get(patch)
return {
"patch": patch,
"last_processing": last_proc,
"dataset_url": f"https://huggingface.co/datasets/{DATASET_REPO}/tree/main/champ-stats/{patch}"
}
@app.on_event("startup")
def startup():
log("ArcaThread Processor v1.0 starting...")
thread = threading.Thread(target=processing_loop, daemon=True, name="Processor")
thread.start()
if __name__ == "__main__":
uvicorn.run(app, host="0.0.0.0", port=7860)