chessvision-pro / index.html
Artificial35's picture
now add live playing and adding more context of adding a live game of chess with deepseek and other player
b722814 verified
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>ChessVision Pro - Ultimate Chess Experience</title>
<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<script src="https://unpkg.com/feather-icons"></script>
<style>
.chess-board {
display: grid;
grid-template-columns: repeat(8, 1fr);
grid-template-rows: repeat(8, 1fr);
width: min(90vw, 600px);
height: min(90vw, 600px);
border: 4px solid #8B4513;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);
}
.chess-square {
display: flex;
align-items: center;
justify-content: center;
font-size: 2rem;
transition: all 0.2s ease;
cursor: pointer;
}
.chess-square:hover {
transform: scale(1.05);
z-index: 10;
}
.white-square {
background-color: #F0D9B5;
}
.black-square {
background-color: #B58863;
}
.selected {
background-color: #90EE90 !important;
}
.possible-move {
position: relative;
}
.possible-move::after {
content: '';
position: absolute;
width: 20px;
height: 20px;
background-color: rgba(0, 255, 0, 0.3);
border-radius: 50%;
}
.piece {
user-select: none;
filter: drop-shadow(2px 2px 4px rgba(0, 0, 0, 0.3));
}
@keyframes pieceMove {
0% { transform: scale(1); }
50% { transform: scale(1.1); }
100% { transform: scale(1); }
}
.moving {
animation: pieceMove 0.3s ease;
}
</style>
</head>
<body class="bg-gradient-to-br from-gray-900 to-gray-800 min-h-screen text-white">
<!-- Header -->
<header class="bg-black/50 backdrop-blur-sm border-b border-gray-700 py-4">
<div class="container mx-auto px-4">
<div class="flex items-center justify-between">
<div class="flex items-center space-x-3">
<i data-feather="award" class="text-yellow-400"></i>
<h1 class="text-2xl font-bold bg-gradient-to-r from-yellow-400 to-orange-500 bg-clip-text text-transparent">
ChessVision Pro ♟️
</h1>
</div>
<div class="flex items-center space-x-4">
<button class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded-lg transition-colors flex items-center space-x-2">
<i data-feather="refresh-cw"></i>
<span>New Game</span>
</button>
<button class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded-lg transition-colors flex items-center space-x-2">
<i data-feather="users"></i>
<span>Multiplayer</span>
</button>
</div>
</div>
</div>
</header>
<main class="container mx-auto px-4 py-8">
<div class="grid lg:grid-cols-3 gap-8 items-start">
<!-- Left Sidebar -->
<div class="space-y-6">
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="users"></i>
<span>Game Mode</span>
</h2>
<div class="space-y-3">
<button class="w-full bg-purple-600 hover:bg-purple-700 px-4 py-3 rounded-lg transition-colors flex items-center space-x-2 justify-center game-mode-btn" data-mode="ai">
<i data-feather="cpu"></i>
<span>Play vs AI (DeepSeek)</span>
</button>
<button class="w-full bg-indigo-600 hover:bg-indigo-700 px-4 py-3 rounded-lg transition-colors flex items-center space-x-2 justify-center game-mode-btn" data-mode="multiplayer">
<i data-feather="users"></i>
<span>Live Multiplayer</span>
</button>
<button class="w-full bg-gray-600 hover:bg-gray-700 px-4 py-3 rounded-lg transition-colors flex items-center space-x-2 justify-center game-mode-btn" data-mode="local">
<i data-feather="user"></i>
<span>Local Play</span>
</button>
</div>
</div>
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="users"></i>
<span>Game Info</span>
</h2>
<div class="space-y-3">
<div class="flex justify-between">
<span class="text-gray-400">Mode:</span>
<span class="font-semibold text-white" id="currentMode">Local Play</span>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Player:</span>
<span class="font-semibold text-white">White</span>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Opponent:</span>
<span class="font-semibold text-gray-300">Black</span>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Turn:</span>
<span class="font-semibold text-green-400">White to Move</span>
</div>
<div class="flex justify-between" id="aiStatus" style="display: none;">
<span class="text-gray-400">AI Status:</span>
<span class="font-semibold text-yellow-400">Ready</span>
</div>
</div>
</div>
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="activity"></i>
<span>Statistics</span>
</h2>
<div class="space-y-3">
<div class="flex justify-between">
<span class="text-gray-400">Moves:</span>
<span class="font-semibold">0</span>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Captures:</span>
<span class="font-semibold">0</span>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Time:</span>
<span class="font-semibold">00:00</span>
</div>
</div>
</div>
</div>
<!-- Chess Board -->
<div class="flex flex-col items-center justify-center">
<div class="chess-board" id="chessBoard">
<!-- Chess board squares will be generated by JavaScript -->
</div>
<div class="mt-6 flex space-x-4">
<button class="bg-red-600 hover:bg-red-700 px-6 py-3 rounded-lg transition-colors flex items-center space-x-2">
<i data-feather="flag"></i>
<span>Resign</span>
</button>
<button class="bg-yellow-600 hover:bg-yellow-700 px-6 py-3 rounded-lg transition-colors flex items-center space-x-2">
<i data-feather="rotate-ccw"></i>
<span>Undo Move</span>
</button>
</div>
</div>
<!-- Right Sidebar -->
<div class="space-y-6">
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="message-circle"></i>
<span>Live Game Context</span>
</h2>
<div class="space-y-3 text-gray-300">
<div id="gameContext">
<p><strong>🎯 Current Mode: Local Play</strong></p>
<p class="text-sm">Play against yourself or with a friend on the same device.</p>
</div>
</div>
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700" id="aiPanel" style="display: none;">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="cpu"></i>
<span>DeepSeek AI</span>
</h2>
<div class="space-y-3">
<div class="flex justify-between">
<span class="text-gray-400">AI Level:</span>
<select class="bg-gray-700 text-white rounded px-2 py-1" id="aiLevel">
<option value="beginner">Beginner</option>
<option value="intermediate" selected>Intermediate</option>
<option value="advanced">Advanced</option>
<option value="expert">Expert</option>
</select>
</div>
<div class="flex justify-between">
<span class="text-gray-400">Thinking:</span>
<span class="font-semibold text-yellow-400" id="aiThinking">No</span>
</div>
</div>
</div>
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700" id="multiplayerPanel" style="display: none;">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="globe"></i>
<span>Live Multiplayer</span>
</h2>
<div class="space-y-3">
<button class="w-full bg-green-600 hover:bg-green-700 px-4 py-3 rounded-lg transition-colors flex items-center space-x-2 justify-center" id="createGameBtn">
<i data-feather="plus"></i>
<span>Create Game Room</span>
</button>
<div class="flex space-x-2">
<input type="text" placeholder="Room ID" class="flex-1 bg-gray-700 text-white rounded px-3 py-2" id="roomIdInput">
<button class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded transition-colors">
<i data-feather="log-in"></i>
</button>
</div>
<div class="text-center text-sm text-gray-400" id="roomStatus">
No active room
</div>
</div>
</div>
<div class="bg-gray-800/50 backdrop-blur-sm rounded-xl p-6 border border-gray-700">
<h2 class="text-xl font-bold mb-4 flex items-center space-x-2">
<i data-feather="clock"></i>
<span>Move History</span>
</h2>
<div class="space-y-2 max-h-48 overflow-y-auto">
<div class="text-center text-gray-400 py-4">
No moves yet. Make your first move!
</div>
</div>
</div>
</div>
</div>
</main>
<!-- Footer -->
<footer class="bg-black/50 backdrop-blur-sm border-t border-gray-700 py-6 mt-12">
<div class="container mx-auto px-4 text-center text-gray-400">
<p>ChessVision Pro ♟️ - The ultimate chess experience with 64 squares of strategic possibilities</p>
</div>
</footer>
<script>
// Initialize chess pieces
const pieceSymbols = {
'white': {
'king': '♔',
'queen': '♕',
'rook': '♖',
'bishop': '♗',
'knight': '♘',
'pawn': '♙'
},
'black': {
'king': '♚',
'queen': '♛',
'rook': '♜',
'bishop': '♝',
'knight': '♞',
'pawn': '♟'
}
};
// Initial board setup
const initialBoard = [
['black-rook', 'black-knight', 'black-bishop', 'black-queen', 'black-king', 'black-bishop', 'black-knight', 'black-rook'],
['black-pawn', 'black-pawn', 'black-pawn', 'black-pawn', 'black-pawn', 'black-pawn', 'black-pawn', 'black-pawn'],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['white-pawn', 'white-pawn', 'white-pawn', 'white-pawn', 'white-pawn', 'white-pawn', 'white-pawn', 'white-pawn'],
['white-rook', 'white-knight', 'white-bishop', 'white-queen', 'white-king', 'white-bishop', 'white-knight', 'white-rook']
];
let selectedSquare = null;
let currentTurn = 'white';
let gameMode = 'local';
let gameRoom = null;
let isPlayerWhite = true;
// Create chess board
function createChessBoard() {
const board = document.getElementById('chessBoard');
board.innerHTML = '';
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const square = document.createElement('div');
square.className = `chess-square ${(row + col) % 2 === 0 ? 'white-square' : 'black-square'}`;
square.dataset.row = row;
square.dataset.col = col;
// Add piece if exists
const piece = initialBoard[row][col];
if (piece) {
const [color, type] = piece.split('-');
const pieceElement = document.createElement('div');
pieceElement.className = 'piece';
pieceElement.textContent = pieceSymbols[color][type];
pieceElement.dataset.color = color;
pieceElement.dataset.type = type;
square.appendChild(pieceElement);
}
square.addEventListener('click', handleSquareClick);
board.appendChild(square);
}
}
}
// Handle square clicks
function handleSquareClick(event) {
const square = event.currentTarget;
const row = parseInt(square.dataset.row);
const col = parseInt(square.dataset.col);
const piece = square.querySelector('.piece');
// Check if it's player's turn based on game mode
if (gameMode === 'ai' && currentTurn === 'black') return;
if (gameMode === 'multiplayer' && ((isPlayerWhite && currentTurn === 'black') || (!isPlayerWhite && currentTurn === 'white'))) return;
// If no piece selected and clicked on own piece
if (!selectedSquare && piece && piece.dataset.color === currentTurn) {
selectSquare(square);
return;
}
// If piece already selected
if (selectedSquare) {
// If clicking on same square, deselect
if (selectedSquare === square) {
deselectSquare();
return;
}
// If clicking on own piece, select that piece instead
if (piece && piece.dataset.color === currentTurn) {
deselectSquare();
selectSquare(square);
return;
}
// Attempt to move piece
movePiece(selectedSquare, square);
// If playing against AI and it's AI's turn
if (gameMode === 'ai' && currentTurn === 'black') {
setTimeout(makeAIMove, 1000);
}
}
}
// Select square
function selectSquare(square) {
deselectSquare(); // Clear any previous selection
selectedSquare = square;
square.classList.add('selected');
// Show possible moves (simplified for demo)
const piece = square.querySelector('.piece');
if (piece) {
showPossibleMoves(square, piece);
}
}
// Deselect square
function deselectSquare() {
if (selectedSquare) {
selectedSquare.classList.remove('selected');
clearPossibleMoves();
selectedSquare = null;
}
}
// Show possible moves (simplified)
function showPossibleMoves(square, piece) {
const row = parseInt(square.dataset.row);
const col = parseInt(square.dataset.col);
const color = piece.dataset.color;
const type = piece.dataset.type;
// Basic movement patterns for demo
const moves = [];
if (type === 'pawn') {
const direction = color === 'white' ? -1 : 1;
moves.push({ row: row + direction, col: col });
// Capture moves
moves.push({ row: row + direction, col: col - 1 });
moves.push({ row: row + direction, col: col + 1 });
} else if (type === 'knight') {
moves.push({ row: row - 2, col: col - 1 });
moves.push({ row: row - 2, col: col + 1 });
moves.push({ row: row - 1, col: col - 2 });
moves.push({ row: row - 1, col: col + 2 });
moves.push({ row: row + 1, col: col - 2 });
moves.push({ row: row + 1, col: col + 2 });
moves.push({ row: row + 2, col: col - 1 });
moves.push({ row: row + 2, col: col + 1 });
}
// Highlight possible moves
moves.forEach(move => {
if (move.row >= 0 && move.row < 8 && move.col >= 0 && move.col < 8) {
const targetSquare = document.querySelector(`[data-row="${move.row}"][data-col="${move.col}"]`);
if (targetSquare) {
targetSquare.classList.add('possible-move');
}
});
}
// Clear possible moves
function clearPossibleMoves() {
document.querySelectorAll('.possible-move').forEach(square => {
square.classList.remove('possible-move');
});
}
// Move piece
function movePiece(fromSquare, toSquare) {
const piece = fromSquare.querySelector('.piece');
if (piece) {
// Add moving animation
piece.classList.add('moving');
setTimeout(() => {
toSquare.appendChild(piece);
piece.classList.remove('moving');
// Switch turns
currentTurn = currentTurn === 'white' ? 'black' : 'white';
updateTurnDisplay();
// If multiplayer, send move to server
if (gameMode === 'multiplayer' && gameRoom) {
sendMoveToServer(fromSquare, toSquare);
}
deselectSquare();
}, 150);
}
}
// Make AI move (simulated)
function makeAIMove() {
if (gameMode !== 'ai' || currentTurn !== 'black') return;
// Show AI thinking status
document.getElementById('aiThinking').textContent = 'Yes';
setTimeout(() => {
// Find all possible moves for black pieces
const blackPieces = document.querySelectorAll('.piece[data-color="black"]');
const possibleMoves = [];
blackPieces.forEach(piece => {
const square = piece.parentElement;
const row = parseInt(square.dataset.row);
const col = parseInt(square.dataset.col);
// Simple AI logic - move random piece to random valid position
const pieceType = piece.dataset.type;
let moves = [];
if (pieceType === 'pawn') {
moves.push({ row: row + 1, col: col });
moves.push({ row: row + 1, col: col - 1 });
moves.push({ row: row + 1, col: col + 1 });
} else if (pieceType === 'knight') {
moves.push({ row: row - 2, col: col - 1 });
moves.push({ row: row - 2, col: col + 1 });
moves.push({ row: row - 1, col: col - 2 });
moves.push({ row: row - 1, col: col + 2 });
moves.push({ row: row + 1, col: col - 2 });
moves.push({ row: row + 1, col: col + 2 });
moves.push({ row: row + 2, col: col - 1 });
moves.push({ row: row + 2, col: col + 1 });
}
// Filter valid moves
moves = moves.filter(move =>
move.row >= 0 && move.row < 8 && move.col >= 0 && move.col < 8
);
moves.forEach(move => {
const targetSquare = document.querySelector(`[data-row="${move.row}"][data-col="${move.col}"]');
if (targetSquare && (!targetSquare.querySelector('.piece') || targetSquare.querySelector('.piece[data-color="white"]'))) {
possibleMoves.push({ from: square, to: targetSquare });
}
});
});
// Make a random move if available
if (possibleMoves.length > 0) {
const randomMove = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
movePiece(randomMove.from, randomMove.to);
}
document.getElementById('aiThinking').textContent = 'No';
}, 1500);
}
// Game mode selection
function setGameMode(mode) {
gameMode = mode;
document.getElementById('currentMode').textContent =
mode === 'ai' ? 'AI (DeepSeek)' :
mode === 'multiplayer' ? 'Live Multiplayer' : 'Local Play';
// Update UI based on mode
document.getElementById('aiStatus').style.display = mode === 'ai' ? 'flex' : 'none';
document.getElementById('aiPanel').style.display = mode === 'ai' ? 'block' : 'none';
document.getElementById('multiplayerPanel').style.display = mode === 'multiplayer' ? 'block' : 'none';
// Update game context
const context = document.getElementById('gameContext');
if (mode === 'ai') {
context.innerHTML = `
<p><strong>🤖 Playing vs AI</strong></p>
<p class="text-sm">Challenge DeepSeek AI with adjustable difficulty levels.</p>
<ul class="list-disc list-inside space-y-1 ml-2 text-sm">
<li>Smart move prediction</li>
<li>Multiple difficulty levels</li>
<li>Real-time analysis</li>
</ul>
`;
} else if (mode === 'multiplayer') {
context.innerHTML = `
<p><strong>🌐 Live Multiplayer</strong></p>
<p class="text-sm">Play against real opponents worldwide in real-time.</p>
<ul class="list-disc list-inside space-y-1 ml-2 text-sm">
<li>Real-time game synchronization</li>
<li>Chat with opponents</li>
<li>Elo rating system</li>
</ul>
`;
} else {
context.innerHTML = `
<p><strong>🎯 Current Mode: Local Play</strong></p>
<p class="text-sm">Play against yourself or with a friend on the same device.</p>
`;
}
// Reset game state for new mode
createChessBoard();
currentTurn = 'white';
updateTurnDisplay();
}
// Send move to multiplayer server (simulated)
function sendMoveToServer(fromSquare, toSquare) {
console.log('Sending move to server:', {
from: { row: fromSquare.dataset.row, col: fromSquare.dataset.col },
to: { row: toSquare.dataset.row, col: toSquare.dataset.col }
});
// Simulate server response
setTimeout(() => {
document.getElementById('roomStatus').textContent = 'Move sent to opponent';
}, 500);
}
// Initialize game mode buttons
function initGameModes() {
document.querySelectorAll('.game-mode-btn').forEach(btn => {
btn.addEventListener('click', () => {
setGameMode(btn.dataset.mode);
});
});
// Multiplayer buttons
document.getElementById('createGameBtn').addEventListener('click', () => {
const roomId = Math.random().toString(36).substring(2, 8).toUpperCase();
document.getElementById('roomIdInput').value = roomId;
gameRoom = roomId;
document.getElementById('roomStatus').textContent = `Room created: ${roomId}`;
});
}
// Update turn display
function updateTurnDisplay() {
const turnElements = document.querySelectorAll('[class*="turn"]');
turnElements.forEach(el => {
el.textContent = `${currentTurn.charAt(0).toUpperCase() + currentTurn.slice(1)} to Move`;
el.className = el.className.replace(/text-\w+-400/, '');
el.classList.add(currentTurn === 'white' ? 'text-green-400' : 'text-blue-400');
});
}
// Initialize the board
document.addEventListener('DOMContentLoaded', () => {
createChessBoard();
initGameModes();
feather.replace();
});
// Add multiplayer functionality
document.getElementById('createGameBtn').addEventListener('click', function() {
const roomId = Math.random().toString(36).substring(2, 8).toUpperCase();
document.getElementById('roomIdInput').value = roomId;
gameRoom = roomId;
document.getElementById('roomStatus').textContent = `Room created: ${roomId}`;
});
</script>
</body>
</html>