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"""Task registry for DispatchPulse.

This module is the canonical source of truth for the three graded tasks that
DispatchPulse ships. Each task is declared as a frozen ``TaskDefinition``
dataclass and registered in the module-level ``TASKS`` dict. This mirrors the
pattern used by other passing Meta PyTorch OpenEnv Hackathon submissions
(e.g. Calendar Scheduling).

Every task in ``TASKS`` is graded by the module-level ``grade_submission``
function below, which returns a deterministic score in [0.0, 1.0].

There are exactly three tasks: ``easy``, ``medium``, ``hard``.
"""

from __future__ import annotations

from dataclasses import dataclass
from typing import Dict, List, Literal, Optional, Tuple

from grader import grade_simulation
from reward import calculate_episode_reward
from scenario_loader import load_scenario
from simulation import DispatchSimulation


# ---------------------------------------------------------------------------
# Task dataclasses
# ---------------------------------------------------------------------------


@dataclass(frozen=True)
class TaskDefinition:
    """A single graded task.

    Attributes:
        task_id: Stable identifier used by the server, the grader, and the
            inference script. Matches the filename in ``tasks/``.
        name: Human-readable name for the task.
        difficulty: One of ``easy``, ``medium``, ``hard``.
        description: Multi-sentence description explaining what the agent has
            to do and what makes the task hard.
        max_steps: Upper bound on the number of agent actions per episode
            (matches the scenario's ``time_limit_minutes``).
        time_limit_minutes: Wall-clock time limit for the simulated episode.
        num_calls: Total number of emergency calls scheduled for the episode.
        num_units: Number of emergency units available to dispatch.
        num_hospitals: Number of hospitals on the map.
        caller_inaccuracy: Fraction of callers who misreport the emergency
            type or severity (0.0 = always accurate, 1.0 = always wrong).
    """

    task_id: str
    name: str
    difficulty: Literal["easy", "medium", "hard"]
    description: str
    max_steps: int
    time_limit_minutes: int
    num_calls: int
    num_units: int
    num_hospitals: int
    caller_inaccuracy: float


# ---------------------------------------------------------------------------
# Task registry β€” populated at import time by introspecting the YAML files.
# ---------------------------------------------------------------------------


def _build_task(task_id: str, name: str, difficulty: str, description: str) -> TaskDefinition:
    """Build a TaskDefinition by loading the YAML scenario for task_id."""
    scenario = load_scenario(task_id)
    world_cfg = scenario.get("world_config", {}) or {}
    return TaskDefinition(
        task_id=task_id,
        name=name,
        difficulty=difficulty,  # type: ignore[arg-type]
        description=description.strip(),
        max_steps=int(world_cfg.get("time_limit_minutes", 30)),
        time_limit_minutes=int(world_cfg.get("time_limit_minutes", 30)),
        num_calls=len(scenario.get("calls", [])),
        num_units=len(scenario.get("units", [])),
        num_hospitals=len(scenario.get("hospitals", [])),
        caller_inaccuracy=float(scenario.get("caller_inaccuracy", 0.0)),
    )


TASKS: Dict[str, TaskDefinition] = {
    "easy": _build_task(
        task_id="easy",
        name="Routine Urban Shift",
        difficulty="easy",
        description=(
            "Five emergency calls arrive over 30 minutes. The dispatcher "
            "has four units (ALS ambulance, BLS ambulance, fire engine, "
            "police) and one well-equipped hospital. Callers report their "
            "emergency accurately. Optimal play β€” dispatching the right "
            "unit type to the right call in the right order β€” scores 0.85 "
            "or higher. A silent 'do nothing' agent scores 0."
        ),
    ),
    "medium": _build_task(
        task_id="medium",
        name="Urban Mass Casualty",
        difficulty="medium",
        description=(
            "Fifteen emergency calls over 45 minutes including a mass "
            "casualty bus accident at minute 12 that spawns multiple "
            "severity-1 trauma calls simultaneously. The dispatcher has "
            "six units and two hospitals. 20% of callers misreport the "
            "emergency type due to panic. The core challenge: ALS "
            "conservation β€” if you spend your only ALS ambulance on a "
            "minor injury, the cardiac arrest arriving 4 minutes later "
            "has no good unit to send."
        ),
    ),
    "hard": _build_task(
        task_id="hard",
        name="Earthquake Response",
        difficulty="hard",
        description=(
            "An earthquake triggers 30 emergency calls over 60 minutes. "
            "The dispatcher has eight units and three hospitals β€” but one "
            "hospital is on diversion and another is near bed capacity. "
            "35% of callers misreport due to panic. Hospital-routing "
            "decisions meaningfully affect outcome: cardiac patients "
            "routed to a hospital without a cardiac unit survive less "
            "often. This is the full difficulty tier β€” even a good agent "
            "will score in the 0.40-0.55 range because the scenario is "
            "deliberately resource-scarce."
        ),
    ),
}


# ---------------------------------------------------------------------------
# Public API β€” the symbols the validator looks for
# ---------------------------------------------------------------------------


def list_tasks() -> List[TaskDefinition]:
    """Return all registered tasks as a list.

    The validator calls this (or inspects the ``TASKS`` dict directly) to
    count how many graded tasks the environment ships with. We return them
    in difficulty order: easy, medium, hard.
    """
    return [TASKS["easy"], TASKS["medium"], TASKS["hard"]]


def get_task(task_id: str) -> TaskDefinition:
    """Look up a single task by id. Raises KeyError if unknown."""
    if task_id not in TASKS:
        raise KeyError(
            f"unknown task_id '{task_id}'. Known tasks: {', '.join(TASKS.keys())}"
        )
    return TASKS[task_id]


def grade_submission(
    task_id: str,
    actions: Optional[List[Dict]] = None,
    seed: int = 42,
) -> Tuple[float, Dict]:
    """Grade a submission for a task.

    Two modes:

    1. **Silent run** β€” when ``actions`` is None, runs the task to time
       limit with no agent decisions. All calls time out. Used as a
       sanity check that the grader and task both load correctly. Returns
       score 0.0.

    2. **Replay mode** β€” when ``actions`` is a list of action dicts like
       ``[{"action_type": "dispatch", "call_id": "CALL-001", "unit_id": "ALS-1"}, ...]``,
       the grader replays them through a fresh simulation seeded with
       ``seed`` and returns the final score.

    Args:
        task_id: One of ``easy``, ``medium``, ``hard``.
        actions: Optional list of action dicts to replay.
        seed: Random seed for the simulation (default 42 for reproducibility).

    Returns:
        A tuple ``(score, details_dict)`` where ``score`` is a float in
        [0.0, 1.0] and ``details_dict`` has the full reward breakdown plus
        call counts.
    """
    if task_id not in TASKS:
        raise KeyError(
            f"unknown task_id '{task_id}'. Known tasks: {', '.join(TASKS.keys())}"
        )

    scenario = load_scenario(task_id)
    sim = DispatchSimulation(scenario, seed=seed)

    if actions:
        _replay_actions(sim, actions)
    # Always fast-forward to episode end so the reward is final.
    while not sim.episode_done:
        sim.advance_time(sim.config.time_limit_minutes)

    reward = calculate_episode_reward(
        sim.completed_calls,
        sim.timed_out_calls,
        sim.total_calls(),
        sim.dispatches,
    )

    details = {
        "task_id": task_id,
        "score": reward.total,
        "passed": reward.total >= 0.20,
        "survival_score": reward.survival_score,
        "efficiency_score": reward.efficiency_score,
        "triage_accuracy": reward.triage_accuracy,
        "penalty": reward.penalty,
        "details": reward.details,
        "completed_calls": len(sim.completed_calls),
        "timed_out_calls": len(sim.timed_out_calls),
        "total_calls": sim.total_calls(),
    }
    return reward.total, details


def _replay_actions(sim: DispatchSimulation, actions: List[Dict]) -> None:
    """Replay a scripted action list through a fresh simulation."""
    max_steps = 500
    for idx, act in enumerate(actions):
        if idx >= max_steps or sim.episode_done:
            break
        atype = (act.get("action_type") or "").strip().lower()
        if atype == "dispatch":
            sim.dispatch(
                call_id=str(act.get("call_id", "")),
                unit_id=str(act.get("unit_id", "")),
                hospital_id=act.get("hospital_id"),
            )
            sim.advance_time(1)
        elif atype == "classify":
            try:
                sev = int(act.get("severity", 3))
            except (TypeError, ValueError):
                sev = 3
            sim.classify(str(act.get("call_id", "")), sev)
            sim.advance_time(1)
        elif atype == "callback":
            sim.callback(
                str(act.get("call_id", "")),
                str(act.get("message", act.get("question", ""))),
            )
            sim.advance_time(1)
        elif atype == "wait":
            try:
                mins = int(act.get("minutes", 1))
            except (TypeError, ValueError):
                mins = 1
            sim.advance_time(max(1, min(mins, sim.config.max_wait_step_minutes)))
        elif atype == "view":
            continue
        else:
            sim.advance_time(1)