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641b62c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | /**
* WorkerManager.ts — Worker lifecycle management (FASE 4.4)
*
* Gestisce le istanze Worker (js + py runners):
* - Ping/pong health check ogni 60s per verificare Worker alive
* - Terminate + respawn automatico se Worker non risponde a 3 ping consecutivi
* - Status API per RuntimeDiagnosticsPanel
* - Lazy spawn: Worker creati solo alla prima run (non al boot — evita init iOS lento)
*
* P6-1: gestisce il cap a 2 Worker su iOS — su iOS termina il Worker di tipo
* opposto prima di spawnare (js↔py swap). Stream Worker è fuori da questo scope.
* JS+Py sono serializzati da executionQueue → nessuna race condition.
*
* Non rimpiazza WorkerPool in RuntimeManager — wrappa il suo lifecycle.
*
* S37 — WorkerManager Safari-safe:
* + Idle auto-terminate: nessuna attività per IDLE_TIMEOUT_MS → auto-terminate
* + Idle timer reset: ogni ensureSpawned() resetta il timer
* + DI: _setWorkerFactory / _resetWorkerFactory — test senza browser Worker
* + isWorkerSupported(): check statico per ambiente che non supporta Worker
* + idleTimeoutMs configurable (default 60s)
*
* S246-Fix: Worker URL devono usare import.meta.url statico per ogni worker
* Vite analizza staticamente new URL("...", import.meta.url) — se il path
* è una variabile runtime, Vite NON bundla il worker → 404 in produzione
* → browser riceve HTML → TypeError: text/html is not a valid JavaScript MIME type
*/
export type WorkerType = "js" | "py";
export type WorkerHealth = "unknown" | "alive" | "degraded" | "dead";
export interface WorkerStatus {
type: WorkerType;
health: WorkerHealth;
spawned: boolean;
lastPingMs: number | null;
failedPings: number;
spawnCount: number;
lastUsedAt: number | null;
}
// ─── Worker interface (S37: DI-friendly) ─────────────────────────────────────
export interface WorkerLike {
onmessage: ((this: Worker, ev: MessageEvent) => void) | null;
onerror: ((this: AbstractWorker, ev: ErrorEvent) => void) | null;
postMessage(message: unknown): void;
terminate(): void;
addEventListener(type: "message", listener: (ev: MessageEvent) => void, opts?: boolean | AddEventListenerOptions): void;
addEventListener(type: "error", listener: (ev: ErrorEvent) => void, opts?: boolean | AddEventListenerOptions): void;
removeEventListener(type: "message", listener: (ev: MessageEvent) => void, opts?: boolean | EventListenerOptions): void;
removeEventListener(type: "error", listener: (ev: ErrorEvent) => void, opts?: boolean | EventListenerOptions): void;
}
// ─── DI: Worker factory ───────────────────────────────────────────────────────
export type WorkerFactory = (type: WorkerType) => WorkerLike;
// S246-Fix: factory usa URL statici per tipo — Vite può analizzarli staticamente
// e bundlare correttamente ogni worker nel build di produzione.
// NON passare URL come stringa runtime — Vite non li può analizzare.
const _defaultFactory: WorkerFactory = (type: WorkerType): WorkerLike => {
if (type === "js") {
return new Worker(
new URL("../../workers/jsRunner.worker.ts", import.meta.url),
{ type: "module" },
) as WorkerLike;
}
return new Worker(
new URL("../../workers/pyRunner.worker.ts", import.meta.url),
{ type: "module" },
) as WorkerLike;
};
let _workerFactory: WorkerFactory = _defaultFactory;
/** Solo per test — inietta una factory che crea mock Worker. */
export function _setWorkerFactory(factory: WorkerFactory): void {
_workerFactory = factory;
}
/** Solo per test — ripristina la factory reale. */
export function _resetWorkerFactory(): void {
_workerFactory = _defaultFactory;
}
// ─── P6-1: iOS Worker cap ─────────────────────────────────────────────────────
// iOS Safari: max 2 Worker concorrenti. lib/workerManager.ts occupa slot 1 (streamWorker).
// → WorkerManager può usare al massimo 1 code Worker alla volta su iOS.
// executionQueue serializza js e py → mai due run in parallelo → swap sicuro.
function _isIOS(): boolean {
if (typeof navigator === "undefined") return false;
return /iPhone|iPad|iPod/.test(navigator.userAgent) ||
(navigator.platform === "MacIntel" && navigator.maxTouchPoints > 1);
}
/** @internal — testabile via _setIOSOverride */
let _iosOverride: boolean | null = null;
export function _setIOSOverride(v: boolean | null): void { _iosOverride = v; }
function _isIOSEffective(): boolean { return _iosOverride !== null ? _iosOverride : _isIOS(); }
// ─── Constants ────────────────────────────────────────────────────────────────
const PING_INTERVAL_MS = 60_000;
const PING_TIMEOUT_MS = 5_000;
const MAX_FAILED_PINGS = 3;
const IDLE_TIMEOUT_MS = 60_000;
// ─── Internal handle ──────────────────────────────────────────────────────────
interface WorkerHandle {
worker: WorkerLike;
type: WorkerType;
status: WorkerStatus;
pingTimer: ReturnType<typeof setInterval> | null;
idleTimer: ReturnType<typeof setTimeout> | null;
pendingPing: {
resolve: () => void;
reject: (e: Error) => void;
sentAt: number;
} | null;
}
// ─── WorkerManager ────────────────────────────────────────────────────────────
export class WorkerManager {
private handles = new Map<WorkerType, WorkerHandle>();
private listeners = new Set<(status: WorkerStatus) => void>();
private _idleTimeoutMs: number;
constructor(idleTimeoutMs = IDLE_TIMEOUT_MS) {
this._idleTimeoutMs = idleTimeoutMs;
}
// ─── Public API ────────────────────────────────────────────────────────────
/** Ritorna lo status corrente di un Worker (senza spawnarlo). */
getStatus(type: WorkerType): WorkerStatus {
return this.handles.get(type)?.status ?? {
type, health: "unknown", spawned: false,
lastPingMs: null, failedPings: 0, spawnCount: 0, lastUsedAt: null,
};
}
/** Ritorna lo status di tutti i Worker gestiti. */
getAllStatuses(): WorkerStatus[] {
return (["js", "py"] as WorkerType[]).map(t => this.getStatus(t));
}
/** Abbona a cambi di status (per diagnostics panel). */
onStatusChange(fn: (s: WorkerStatus) => void): () => void {
this.listeners.add(fn);
return () => this.listeners.delete(fn);
}
/**
* Spawn esplicito (chiamato da RuntimeManager prima della prima run).
* S37: resetta l'idle timer ad ogni chiamata — il worker è "in uso".
*/
ensureSpawned(type: WorkerType): WorkerLike {
const existing = this.handles.get(type);
if (existing) {
this._resetIdleTimer(existing);
existing.status.lastUsedAt = Date.now();
return existing.worker;
}
return this.spawn(type);
}
/** Termina un Worker e lo rimuove. */
terminate(type: WorkerType): void {
const handle = this.handles.get(type);
if (!handle) return;
if (handle.pingTimer) clearInterval(handle.pingTimer);
if (handle.idleTimer) clearTimeout(handle.idleTimer);
handle.worker.terminate();
this.handles.delete(type);
this.notify({ ...handle.status, health: "dead", spawned: false });
}
/** Termina tutti i Worker (cleanup globale, es. prima di unmount). */
terminateAll(): void {
for (const type of Array.from(this.handles.keys())) {
this.terminate(type);
}
}
/**
* S37: Controlla se i Web Worker sono supportati nell'ambiente corrente.
* Ritorna false in Node.js (test), SSR, o browser molto datati.
*/
static isWorkerSupported(): boolean {
return typeof Worker !== "undefined";
}
// ─── Internal ──────────────────────────────────────────────────────────────
private spawn(type: WorkerType): WorkerLike {
// P6-1: iOS Worker cap — termina il Worker di tipo opposto prima di spawnare.
// Garantisce che js+py non coesistano mai su iOS (cap=2, slot1=streamWorker).
if (_isIOSEffective()) {
const other: WorkerType = type === "js" ? "py" : "js";
if (this.handles.has(other)) {
this.terminate(other); // graceful: postMessage(shutdown) + terminate()
}
}
// S246-Fix: factory riceve il tipo, non l'URL — URL statici dentro la factory
let worker: WorkerLike;
try {
worker = _workerFactory(type);
} catch {
// Worker non supportato o errore init → ritorna stub no-op
const stub: WorkerLike = {
onmessage: null,
onerror: null,
postMessage: () => {},
terminate: () => {},
addEventListener: () => {},
removeEventListener: () => {},
};
return stub;
}
const status: WorkerStatus = {
type, health: "unknown", spawned: true,
lastPingMs: null, failedPings: 0,
spawnCount: (this.handles.get(type)?.status.spawnCount ?? 0) + 1,
lastUsedAt: Date.now(),
};
const handle: WorkerHandle = {
worker, type, status,
pingTimer: null, idleTimer: null, pendingPing: null,
};
worker.onmessage = (e: MessageEvent<{ type: string }>) => {
if (e.data.type === "ready") {
handle.status.health = "alive";
handle.status.failedPings = 0;
this.notify({ ...handle.status });
this.startHealthCheck(handle);
this._resetIdleTimer(handle);
}
if (e.data.type === "pong") {
this.resolvePing(handle);
}
};
worker.onerror = () => {
handle.status.health = "dead";
handle.status.failedPings++;
this.notify({ ...handle.status });
if (handle.status.spawnCount < 3) {
this.handles.delete(type);
this.spawn(type);
}
};
this.handles.set(type, handle);
worker.postMessage({ type: "ping" });
return worker;
}
private _resetIdleTimer(handle: WorkerHandle): void {
if (handle.idleTimer) clearTimeout(handle.idleTimer);
handle.idleTimer = setTimeout(() => {
this.terminate(handle.type);
}, this._idleTimeoutMs);
}
private startHealthCheck(handle: WorkerHandle): void {
if (handle.pingTimer) return;
handle.pingTimer = setInterval(() => {
this.ping(handle);
}, PING_INTERVAL_MS);
}
private async ping(handle: WorkerHandle): Promise<void> {
if (handle.pendingPing) return;
const sentAt = Date.now();
const result = await new Promise<void>((resolve, reject) => {
handle.pendingPing = { resolve, reject, sentAt };
handle.worker.postMessage({ type: "ping" });
setTimeout(() => {
if (handle.pendingPing) {
handle.pendingPing.reject(new Error("ping timeout"));
handle.pendingPing = null;
}
}, PING_TIMEOUT_MS);
}).catch(() => null);
if (result === null) {
handle.status.failedPings++;
handle.status.health = handle.status.failedPings >= MAX_FAILED_PINGS ? "dead" : "degraded";
this.notify({ ...handle.status });
if (handle.status.failedPings >= MAX_FAILED_PINGS) {
const type = handle.type;
this.terminate(type);
if (handle.status.spawnCount < 3) this.spawn(type);
}
}
}
private resolvePing(handle: WorkerHandle): void {
if (!handle.pendingPing) return;
const ms = Date.now() - handle.pendingPing.sentAt;
handle.pendingPing.resolve();
handle.pendingPing = null;
handle.status.lastPingMs = ms;
handle.status.failedPings = 0;
handle.status.health = "alive";
this.notify({ ...handle.status });
}
private notify(status: WorkerStatus): void {
for (const fn of this.listeners) {
try { fn(status); } catch { /* ignore */ }
}
}
}
/** Singleton globale — importa questo, non costruire istanze. */
export const workerManager = new WorkerManager();
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