# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the BSD-style license found in the # LICENSE file in the root directory of this source tree. """ FastAPI application for the OpenSpiel Environment. This module creates an HTTP server that exposes OpenSpiel games over HTTP and WebSocket endpoints, compatible with EnvClient. Usage: # Development (with auto-reload): uvicorn server.app:app --reload --host 0.0.0.0 --port 8000 # Production: uvicorn server.app:app --host 0.0.0.0 --port 8000 --workers 4 # Or run directly: uv run --project . server Environment variables: OPENSPIEL_GAME: Game name to serve (default: "catch") OPENSPIEL_AGENT_PLAYER: Agent player ID (default: 0) OPENSPIEL_OPPONENT_POLICY: Opponent policy (default: "random") """ import os # Support both in-repo and standalone imports try: # In-repo imports (when running from OpenEnv repository) from openenv.core.env_server.http_server import create_app from ..models import OpenSpielAction, OpenSpielObservation from .openspiel_environment import OpenSpielEnvironment except ImportError: # Standalone imports (when environment is standalone with openenv from pip) from openenv.core.env_server.http_server import create_app from models import OpenSpielAction, OpenSpielObservation from server.openspiel_environment import OpenSpielEnvironment # Get game configuration from environment variables game_name = os.getenv("OPENSPIEL_GAME", "catch") agent_player = int(os.getenv("OPENSPIEL_AGENT_PLAYER", "0")) opponent_policy = os.getenv("OPENSPIEL_OPPONENT_POLICY", "random") # Factory function to create OpenSpielEnvironment instances def create_openspiel_environment(): """Factory function that creates OpenSpielEnvironment with config.""" return OpenSpielEnvironment( game_name=game_name, agent_player=agent_player, opponent_policy=opponent_policy, ) # Create the FastAPI app with web interface and README integration # Pass the factory function instead of an instance for WebSocket session support app = create_app( create_openspiel_environment, OpenSpielAction, OpenSpielObservation, env_name="openspiel_env", ) def main(host: str = "0.0.0.0", port: int = 8000): """ Entry point for direct execution via uv run or python -m. This function enables running the server without Docker: uv run --project . server uv run --project . server --port 8001 python -m openspiel_env.server.app Args: host: Host address to bind to (default: "0.0.0.0") port: Port number to listen on (default: 8000) """ import uvicorn uvicorn.run(app, host=host, port=port) if __name__ == "__main__": main()