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// Level data and generation

import { Level, Block, Enemy } from './types';
import { GAME_CONFIG } from '../constants';

const { TILE_SIZE, LEVEL_WIDTH, LEVEL_HEIGHT, COLORS } = GAME_CONFIG;

export function createLevel1(): Level {
    const blocks: Block[] = [];
    const enemies: Enemy[] = [];

    // Ground blocks
    for (let x = 0; x < LEVEL_WIDTH; x += TILE_SIZE) {
        // Skip gaps
        const gapStart = 1200;
        const gapEnd = 1300;
        const gapStart2 = 2200;
        const gapEnd2 = 2350;

        if ((x >= gapStart && x < gapEnd) || (x >= gapStart2 && x < gapEnd2)) {
            continue;
        }

        // Ground layer (2 blocks high)
        blocks.push({
            x,
            y: LEVEL_HEIGHT - TILE_SIZE,
            width: TILE_SIZE,
            height: TILE_SIZE,
            type: 'ground',
        });
        blocks.push({
            x,
            y: LEVEL_HEIGHT - TILE_SIZE * 2,
            width: TILE_SIZE,
            height: TILE_SIZE,
            type: 'ground',
        });
    }

    // Brick and question block platforms
    const platforms = [
        // First platform section
        { x: 400, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },
        { x: 500, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },
        { x: 532, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },
        { x: 564, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },
        { x: 596, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },
        { x: 628, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },

        // Second platform section
        { x: 800, y: LEVEL_HEIGHT - TILE_SIZE * 8, type: 'brick' as const },
        { x: 832, y: LEVEL_HEIGHT - TILE_SIZE * 8, type: 'brick' as const },
        { x: 864, y: LEVEL_HEIGHT - TILE_SIZE * 8, type: 'brick' as const },

        // Third section
        { x: 1400, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },
        { x: 1500, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },
        { x: 1532, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },

        // Stairs section
        { x: 1600, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 1632, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 1632, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 1664, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 1664, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 1664, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'ground' as const },
        { x: 1696, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 1696, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 1696, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'ground' as const },
        { x: 1696, y: LEVEL_HEIGHT - TILE_SIZE * 6, type: 'ground' as const },

        // After second gap
        { x: 2400, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },
        { x: 2500, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'brick' as const },
        { x: 2532, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'question' as const, hasCoin: true },

        // Final stairs to flag
        { x: 2800, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 2832, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 2832, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 2864, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 2864, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 2864, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'ground' as const },
        { x: 2896, y: LEVEL_HEIGHT - TILE_SIZE * 3, type: 'ground' as const },
        { x: 2896, y: LEVEL_HEIGHT - TILE_SIZE * 4, type: 'ground' as const },
        { x: 2896, y: LEVEL_HEIGHT - TILE_SIZE * 5, type: 'ground' as const },
        { x: 2896, y: LEVEL_HEIGHT - TILE_SIZE * 6, type: 'ground' as const },
        { x: 2896, y: LEVEL_HEIGHT - TILE_SIZE * 7, type: 'ground' as const },
    ];

    platforms.forEach(p => {
        blocks.push({
            x: p.x,
            y: p.y,
            width: TILE_SIZE,
            height: TILE_SIZE,
            type: p.type,
            hasCoin: p.hasCoin,
        });
    });

    // Pipes
    const pipes = [
        { x: 700, height: 2 },
        { x: 1000, height: 3 },
        { x: 1900, height: 2 },
        { x: 2600, height: 2 },
    ];

    pipes.forEach(pipe => {
        for (let h = 0; h < pipe.height; h++) {
            blocks.push({
                x: pipe.x,
                y: LEVEL_HEIGHT - TILE_SIZE * 2 - (h * TILE_SIZE),
                width: TILE_SIZE * 2,
                height: TILE_SIZE,
                type: 'pipe',
            });
        }
    });

    // Floating coins
    const coinPositions = [
        { x: 300, y: LEVEL_HEIGHT - TILE_SIZE * 4 },
        { x: 332, y: LEVEL_HEIGHT - TILE_SIZE * 4 },
        { x: 850, y: LEVEL_HEIGHT - TILE_SIZE * 10 },
        { x: 2450, y: LEVEL_HEIGHT - TILE_SIZE * 7 },
        { x: 2482, y: LEVEL_HEIGHT - TILE_SIZE * 7 },
    ];

    coinPositions.forEach(pos => {
        blocks.push({
            x: pos.x,
            y: pos.y,
            width: 24,
            height: 24,
            type: 'coin',
        });
    });

    // Enemies (Goombas)
    const goombaPositions = [
        { x: 600, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 900, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 1100, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 1450, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 1800, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 2450, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
        { x: 2700, y: LEVEL_HEIGHT - TILE_SIZE * 3 },
    ];

    goombaPositions.forEach(pos => {
        enemies.push({
            x: pos.x,
            y: pos.y,
            vx: -1,
            vy: 0,
            width: 32,
            height: 32,
            type: 'goomba',
            isAlive: true,
            direction: -1,
        });
    });

    return {
        width: LEVEL_WIDTH,
        height: LEVEL_HEIGHT,
        blocks,
        enemies,
        startPosition: { x: 64, y: LEVEL_HEIGHT - TILE_SIZE * 4 },
        flagPosition: { x: 3000, y: LEVEL_HEIGHT - TILE_SIZE * 10 },
    };
}