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// Game type definitions

export interface Position {
  x: number;
  y: number;
}

export interface Velocity {
  vx: number;
  vy: number;
}

export interface Dimensions {
  width: number;
  height: number;
}

export interface GameObject extends Position, Dimensions {
  type: string;
}

export interface PlayerState extends Position, Velocity, Dimensions {
  isJumping: boolean;
  isFalling: boolean;
  facingRight: boolean;
  isAlive: boolean;
  score: number;
  coins: number;
}

export interface Enemy extends Position, Velocity, Dimensions {
  type: 'goomba' | 'koopa';
  isAlive: boolean;
  direction: number;
}

export interface Block extends Position, Dimensions {
  type: 'ground' | 'brick' | 'question' | 'pipe' | 'coin';
  hasCoin?: boolean;
  isHit?: boolean;
}

export interface Level {
  width: number;
  height: number;
  blocks: Block[];
  enemies: Enemy[];
  startPosition: Position;
  flagPosition: Position;
}

export interface GameState {
  player: PlayerState;
  enemies: Enemy[];
  blocks: Block[];
  camera: Position;
  isRunning: boolean;
  isGameOver: boolean;
  isWin: boolean;
  level: Level;
}

export interface KeyState {
  left: boolean;
  right: boolean;
  jump: boolean;
}