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2d54981 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | // Game type definitions
export interface Position {
x: number;
y: number;
}
export interface Velocity {
vx: number;
vy: number;
}
export interface Dimensions {
width: number;
height: number;
}
export interface GameObject extends Position, Dimensions {
type: string;
}
export interface PlayerState extends Position, Velocity, Dimensions {
isJumping: boolean;
isFalling: boolean;
facingRight: boolean;
isAlive: boolean;
score: number;
coins: number;
}
export interface Enemy extends Position, Velocity, Dimensions {
type: 'goomba' | 'koopa';
isAlive: boolean;
direction: number;
}
export interface Block extends Position, Dimensions {
type: 'ground' | 'brick' | 'question' | 'pipe' | 'coin';
hasCoin?: boolean;
isHit?: boolean;
}
export interface Level {
width: number;
height: number;
blocks: Block[];
enemies: Enemy[];
startPosition: Position;
flagPosition: Position;
}
export interface GameState {
player: PlayerState;
enemies: Enemy[];
blocks: Block[];
camera: Position;
isRunning: boolean;
isGameOver: boolean;
isWin: boolean;
level: Level;
}
export interface KeyState {
left: boolean;
right: boolean;
jump: boolean;
}
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