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| // Game constants | |
| export const GAME_CONFIG = { | |
| // Canvas | |
| CANVAS_WIDTH: 800, | |
| CANVAS_HEIGHT: 480, | |
| // Physics | |
| GRAVITY: 0.6, | |
| FRICTION: 0.85, | |
| MAX_FALL_SPEED: 12, | |
| // Player | |
| PLAYER_WIDTH: 32, | |
| PLAYER_HEIGHT: 48, | |
| PLAYER_SPEED: 5, | |
| MOBILE_PLAYER_SPEED: 4.2, // Slightly reduced for mobile but still responsive | |
| PLAYER_JUMP_FORCE: -14, | |
| MOBILE_JUMP_FORCE: -13, // Slightly lower jump for mobile | |
| // Tile size | |
| TILE_SIZE: 32, | |
| // Colors (Mario themed) | |
| COLORS: { | |
| SKY: '#5c94fc', | |
| GROUND: '#c84c0c', | |
| BRICK: '#d89070', | |
| QUESTION: '#ffa500', | |
| PIPE: '#00a800', | |
| COIN: '#ffd700', | |
| MARIO_RED: '#e52521', | |
| MARIO_BLUE: '#049cd8', | |
| MARIO_SKIN: '#ffc0a0', | |
| GOOMBA: '#a0522d', | |
| FLAG: '#00ff00', | |
| }, | |
| // Level dimensions | |
| LEVEL_WIDTH: 3200, | |
| LEVEL_HEIGHT: 480, | |
| } as const; | |
| export const KEYS = { | |
| LEFT: ['ArrowLeft', 'KeyA'] as string[], | |
| RIGHT: ['ArrowRight', 'KeyD'] as string[], | |
| JUMP: ['ArrowUp', 'KeyW', 'Space'] as string[], | |
| }; | |