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Update app.py
Browse files
app.py
CHANGED
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import streamlit as st
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import numpy as np
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import random
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import plotly.graph_objects as go
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# Initialize agents (doctors, nurses, clinicians, patients)
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agents = {
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"Doctors": 5,
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"Nurses": 10,
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"Clinicians": 8,
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"Patients": 200
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}
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# Define states for patients (health conditions)
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patient_conditions = ["Healthy", "Mild Illness", "Chronic Illness", "Emergency"]
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# Define emotions for healthcare agents (stress, focus, etc.)
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doctor_emotions = ["Calm", "Stressed", "Overwhelmed"]
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nurse_emotions = ["Focused", "Fatigued", "Panicked"]
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# Define the actions doctors can take
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doctor_actions = ["Prescribe Medication", "Recommend Tests", "Consult Clinician", "Schedule Surgery"]
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# Define the actions nurses can take
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nurse_actions = ["Monitor Vitals", "Administer Medication", "Report to Doctor", "Assist Surgery"]
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# Reward and penalty system
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rewards = {
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"Prescribe Medication": 12, # Slightly increased reward
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"Recommend Tests": 7, # Slightly increased reward
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"Consult Clinician": 9,
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"Schedule Surgery": 17,
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"Monitor Vitals": 4,
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"Administer Medication": 12,
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"Review Diagnostic Test": 7,
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"Recommend Additional Tests": 6
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}
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penalties = {
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"Wrong Medication": -5, # Reduced penalty
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"Missed Diagnosis": -10,
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"Incorrect Test Recommendation": -3,
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"Stress-Induced Mistake": -7
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}
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# Initialize the session state for counting treatments
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if "performance_metrics" not in st.session_state:
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st.session_state.performance_metrics = {
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"Doctor": {"successful_treatments": 0, "failed_treatments": 0},
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"Nurse": {"successful_assists": 0, "failed_assists": 0}
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}
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if "patient_satisfaction" not in st.session_state:
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st.session_state.patient_satisfaction = 100
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# Define Reinforcement Learning algorithm (basic Q-learning approach)
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class Agent:
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def __init__(self, agent_type):
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self.agent_type = agent_type
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self.q_table = np.zeros((len(patient_conditions), len(doctor_actions if agent_type == "Doctor" else nurse_actions)))
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self.state = random.choice(patient_conditions)
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def choose_action(self, exploration_rate=0.03): # Further reduce exploration rate
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if random.uniform(0, 1) < exploration_rate: # Explore
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return random.randint(0, len(doctor_actions)-1 if self.agent_type == "Doctor" else len(nurse_actions)-1)
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else: # Exploit (choose the best action based on Q-values)
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return np.argmax(self.q_table)
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def update_q_value(self, state, action, reward, learning_rate=0.25, discount_factor=0.95): # Increase learning rate
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old_q_value = self.q_table[state, action]
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best_future_q_value = np.max(self.q_table)
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new_q_value = old_q_value + learning_rate * (reward + discount_factor * best_future_q_value - old_q_value)
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self.q_table[state, action] = new_q_value
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# Instantiate agents
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doctor_agent = Agent("Doctor")
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nurse_agent = Agent("Nurse")
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# Animation function
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def create_animation(successful_treatments, failed_treatments):
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fig = go.Figure()
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# Add
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fig.add_trace(go.Bar(
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fig.update_layout(
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title="Doctor Performance Metrics",
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yaxis_title="Number of Treatments",
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updatemenus=[
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)
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# Button to run the simulation
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if st.button("Run Simulation"):
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# Simulate special event (disease outbreak or resource shortage)
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special_event = random.choice([None, "Disease Outbreak", "Resource Shortage"])
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if special_event:
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st.subheader(f"Special Event: {special_event}")
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if special_event == "Disease Outbreak":
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st.write("A sudden disease outbreak has flooded the hospital with new patients. Resources are limited!")
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elif special_event == "Resource Shortage":
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st.write("A medical supply shortage is impacting the hospital. Staff must prioritize high-risk patients.")
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# Patient Condition Simulation
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patient_state = random.choice(patient_conditions)
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st.write(f"Simulated Patient Condition: {patient_state}")
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# Random doctor and nurse emotions (affects performance)
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doctor_emotion = random.choice(doctor_emotions)
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nurse_emotion = random.choice(nurse_emotions)
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st.write(f"Doctor's Emotional State: {doctor_emotion}")
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st.write(f"Nurse's Emotional State: {nurse_emotion}")
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# Doctor Action Simulation
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doctor_action = doctor_agent.choose_action()
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st.write(f"Doctor's Chosen Action: {doctor_actions[doctor_action]}")
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# Nurse Action Simulation
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nurse_action = nurse_agent.choose_action()
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st.write(f"Nurse's Chosen Action: {nurse_actions[nurse_action]}")
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# Complications that can arise during treatment
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complication = random.choices(
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[None, "Allergic Reaction", "Unexpected Complication"],
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weights=[0.6, 0.2, 0.2]
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)[0]
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if complication:
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st.subheader(f"Complication: {complication}")
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if complication == "Allergic Reaction":
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st.write("The patient has developed an allergic reaction to the prescribed medication!")
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penalty = penalties.get("Wrong Medication", 0)
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st.session_state.patient_satisfaction -= 10
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elif complication == "Unexpected Complication":
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st.write("An unexpected complication occurred during surgery!")
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penalty = penalties.get("Stress-Induced Mistake", 0)
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st.session_state.patient_satisfaction -= 15
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else:
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penalty = 0
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# Ensure action constraints for healthy patients
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if patient_state == "Healthy" and doctor_action == 0: # 0 corresponds to "Prescribe Medication"
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penalty = penalties.get("Wrong Medication", 0)
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st.write("Prescribing medication to a healthy patient is unnecessary! Immediate penalty applied.")
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st.session_state.patient_satisfaction -= 20
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reward = rewards.get(doctor_actions[doctor_action], 0)
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if doctor_emotion in ["Stressed", "Overwhelmed"]:
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penalty += penalties.get("Stress-Induced Mistake", 0)
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# Update Q-values
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doctor_agent.update_q_value(patient_conditions.index(patient_state), doctor_action, reward if penalty == 0 else penalty)
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st.write(f"Doctor's Reward: {reward if penalty == 0 else penalty}")
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st.write(f"Patient Satisfaction: {st.session_state.patient_satisfaction}")
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# Simulated patient feedback and next steps
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next_step = random.choices(
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["Recovery", "Further Treatment Needed", "Complication"],
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weights=[0.6, 0.3, 0.1]
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)[0]
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st.write(f"Patient Status after treatment: {next_step}")
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# Increment performance based on outcome
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if next_step == "Recovery":
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st.session_state.performance_metrics["Doctor"]["successful_treatments"] += 1
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st.session_state.performance_metrics["Nurse"]["successful_assists"] += 1
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else:
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st.session_state.performance_metrics["Doctor"]["failed_treatments"] += 1
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st.session_state.performance_metrics["Nurse"]["failed_assists"] += 1
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# Create animation for performance metrics
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successful_treatments = st.session_state.performance_metrics["Doctor"]["successful_treatments"]
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failed_treatments = st.session_state.performance_metrics["Doctor"]["failed_treatments"]
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fig = create_animation(successful_treatments, failed_treatments)
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st.plotly_chart(fig)
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#
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st.write(f"Nurse's Failed Assists: {st.session_state.performance_metrics['Nurse']['failed_assists']}")
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import plotly.graph_objects as go
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def create_animation(successful_treatments, failed_treatments):
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# Create initial figure
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fig = go.Figure()
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# Add bar traces
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fig.add_trace(go.Bar(x=['Doctor', 'Nurse'],
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y=[successful_treatments['Doctor'], successful_treatments['Nurse']],
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name='Successful Treatments',
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marker_color='green'))
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fig.add_trace(go.Bar(x=['Doctor', 'Nurse'],
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y=[failed_treatments['Doctor'], failed_treatments['Nurse']],
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name='Failed Treatments',
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marker_color='red'))
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# Add animation frames (if needed for more dynamic changes over time)
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frames = [go.Frame(data=[go.Bar(x=['Doctor', 'Nurse'],
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y=[s, f])],
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name=f'Frame {i}')
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for i, (s, f) in enumerate(zip(successful_treatments.values(), failed_treatments.values()))]
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# Set the layout for the plot
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fig.update_layout(
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title="Doctor and Nurse Performance Metrics",
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barmode='group',
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xaxis_title="Personnel",
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yaxis_title="Number of Treatments",
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updatemenus=[{
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'buttons': [
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{'args': [None, {'frame': {'duration': 500, 'redraw': True}, 'fromcurrent': True}],
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'label': 'Play',
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'method': 'animate'},
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{'args': [[None], {'frame': {'duration': 0, 'redraw': True}, 'mode': 'immediate'}],
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'label': 'Pause',
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'method': 'animate'}
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],
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'type': 'buttons'
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}]
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# Add frames to the figure for the animation
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fig.frames = frames
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return fig
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# Example call
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successful_treatments = {'Doctor': [10, 20, 30], 'Nurse': [5, 15, 25]}
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failed_treatments = {'Doctor': [2, 5, 10], 'Nurse': [1, 3, 6]}
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fig = create_animation(successful_treatments, failed_treatments)
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fig.show()
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