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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| using System.Collections.Generic; | |
| public class SynesthesiaEditorTarget : TargetRules | |
| { | |
| public SynesthesiaEditorTarget(TargetInfo Target) : base(Target) | |
| { | |
| Type = TargetType.Editor; | |
| DefaultBuildSettings = BuildSettingsVersion.V6; | |
| IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; | |
| ExtraModuleNames.Add("Synesthesia"); | |
| } | |
| } | |