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> **Changelog from v1:** Addressed 20 potential failure modes identified in review.
> Each section marked [UPDATED], [NEW], or [UNCHANGED] for traceability.
---
## 1. Problem Statement [UNCHANGED]
**Capability Gap:** LLMs have no persistent memory across sessions. When a session ends,
everything is gone. In real-world usage this is a critical failure mode β long tasks
(codebases, research, planning) rarely fit in a single context window.
**What we train:** Can RL teach an LLM to write surgical, information-dense handoff notes
to its future self, such that a cold-start agent in session 2 can complete the task
successfully using only those notes?
**Why it's novel:** No existing RL environment specifically trains or benchmarks
cross-session state transfer behavior. This is underexplored and publishable.
**Theme:** Primarily Theme 2 (Long-Horizon Planning). Secondary fit with Theme 3.1 β
agent uses real tools (file I/O, test runner) in a dynamic coding environment.
---
## 2. High-Level Architecture [UPDATED]
```
Episode = Session 1 + Session 2 (ONE training episode, ONE reward signal)
Session 1:
Agent receives β task description + starter code + tool access
Agent works β reads files, writes code, runs tests
[Auxiliary rewards fire here β see Section 8]
Agent ends β calls write_handoff(structured_note) β session 1 terminates
β [handoff.md is the ONLY bridge]
β [filesystem wiped β no code persists]
β [function/variable names randomized per episode]
Session 2:
Agent receives β ONLY handoff.md + same tool access
Agent must call parse_handoff() before file access (enforced)
Agent works β picks up, finishes implementation
Agent ends β calls submit() β visible + hidden tests run β reward computed
Reward flows back through both sessions via GRPO (with normalization)
PPO run in parallel as stability baseline
```
---
## 3. Repository Structure [UPDATED]
```
cross-session-continuity-env/
β
βββ openenv.yaml
βββ README.md
βββ requirements.txt # pinned: openenv==x.y.z
β
βββ server/
β βββ env.py # MCPEnvironment subclass
β βββ task_generator.py # task + test generation with name randomization
β βββ session_manager.py # session 1 β 2 transition, filesystem wipe
β βββ sandbox.py # safe execution, strict ulimits
β βββ handoff_validator.py # NEW: validates handoff structure
β βββ rewards/
β βββ rubric.py # composable rubrics (UPDATED)
β βββ auxiliary.py # NEW: session 1 auxiliary rewards
β
βββ client/
β βββ agent.py # agent loop β no server imports, with retry logic
β
βββ tasks/
β βββ easy/ # single file, 3 visible + 1 hidden test
β βββ medium/ # 2-3 files, 5 visible + 2 hidden tests
β βββ hard/ # 5 files, 8 visible + 3 hidden tests
β βββ eval_holdout/ # NEW: unseen tasks for evaluation only
β
βββ training/
β βββ train_grpo.ipynb # primary training (GRPO)
β βββ train_ppo.ipynb # NEW: PPO baseline for stability comparison
β βββ grpo_config.yaml
β
βββ evals/
β βββ baselines/
β β βββ no_handoff.py # NEW: session 2 with no note at all
β β βββ random_handoff.py # NEW: random text as handoff
β β βββ full_transcript.py # NEW: upper bound β full S1 transcript
β βββ ablations/
β β βββ no_compression_reward.py # NEW: ablation
β β βββ no_linearity_reward.py # NEW: ablation
β β βββ no_auxiliary_reward.py # NEW: ablation
β βββ trained_run.py
β
βββ plots/ # all committed as PNG with captions
β βββ reward_curve.png
β βββ handoff_length_curve.png
β βββ baseline_vs_trained.png # all 4 baselines on same axes
β βββ ablation_comparison.png # NEW
β βββ difficulty_breakdown.png # NEW: easy/medium/hard separately
β βββ handoff_diff_over_epochs.png # NEW: interpretability
β
βββ demos/
βββ recorded_run_seed42.url # URL only β no large files in repo
```
---
## 4. OpenEnv Compliance [UNCHANGED]
### 4.1 openenv.yaml
```yaml
name: cross-session-continuity-env
version: 0.1.0
theme: long-horizon-planning
description: >
An RL environment where an LLM agent must complete a coding task across two
sessions with zero shared memory. The agent writes a structured handoff note
at the end of session 1; session 2 receives only that note. Reward depends
entirely on session 2 success.
entry: server/env.py
tools:
- read_file
- write_file
- run_tests
- write_handoff
- parse_handoff
- submit
sessions: 2
difficulty_levels:
- easy
- medium
- hard
```
### 4.2 Reserved Tool Names β Avoided
`reset`, `step`, `state`, `close` are OpenEnv reserved β none used.
Our tools: `read_file`, `write_file`, `run_tests`, `write_handoff`, `parse_handoff`, `submit` β all clear.
### 4.3 Client/Server Separation
- `client/agent.py` talks to env via MCP protocol only
- Client never imports from `server/`
- All state lives server-side
### 4.4 Gym-style API
```python
env.reset() # starts episode, returns session 1 observation
env.step() # action β (obs, reward, done, info)
env.state() # current env state dict
```
---
## 5. Environment Implementation [UPDATED]
Key changes from v1:
- Dynamic step limits by difficulty
- Auxiliary reward hooks in session 1
- Handoff structure validation before session 2 starts
- Invalid action handling with retry budget
- Agent must call `parse_handoff()` before file access in session 2
- Filesystem wiped on session transition
```python
# server/env.py
from openenv import MCPEnvironment
from .task_generator import TaskGenerator
from .session_manager import SessionManager
from .sandbox import Sandbox
from .rewards.rubric import ContinuityRubric
from .rewards.auxiliary import AuxiliaryRewarder
from .handoff_validator import HandoffValidator
STEP_LIMITS = {"easy": 20, "medium": 35, "hard": 55}
class CrossSessionContinuityEnv(MCPEnvironment):
def __init__(self, difficulty="medium"):
self.task_gen = TaskGenerator(difficulty)
self.session_mgr = SessionManager()
self.sandbox = Sandbox(timeout=10)
self.rubric = ContinuityRubric()
self.aux = AuxiliaryRewarder()
self.validator = HandoffValidator()
self.difficulty = difficulty
self.step_limit = STEP_LIMITS[difficulty]
def reset(self, task_id=None, seed=None):
self.task = self.task_gen.sample(task_id, seed=seed) # names randomized
self.session = 1
self.handoff = None
self.step_count = 0
self.invalid_action_count = 0
self.retry_budget = 3
self.s1_test_history = []
self.s2_edit_history = []
self.handoff_parsed = False
self.s2_failed_runs = 0
return {
"session": 1,
"task": self.task.description,
"starter_code": self.task.starter_code,
"message": "Session 1 started. Complete what you can, then call write_handoff().",
"step_limit": self.step_limit
}
def step(self, action):
self.step_count += 1
# Step limit enforcement
if self.step_count > self.step_limit and self.session == 1:
return {
"warning": "Step limit reached. Call write_handoff() now or episode terminates.",
"penalty": -0.1
}
# Invalid action guard
if not self._is_valid_action(action):
self.invalid_action_count += 1
self.retry_budget -= 1
if self.retry_budget <= 0:
return {"done": True, "reward": 0.0, "error": "Retry budget exhausted"}
return {"error": f"Invalid action '{action.tool}'. Retries left: {self.retry_budget}"}
if action.tool == "read_file":
if self.session == 2 and not self.handoff_parsed:
return {"error": "Call parse_handoff() before accessing files in session 2."}
content = self.task.files.get(action.path, "File not found.")
return {"output": content, "session": self.session}
if action.tool == "parse_handoff":
if self.session != 2:
return {"error": "parse_handoff only available in session 2"}
self.handoff_parsed = True
return {"output": self.handoff, "session": 2}
if action.tool == "write_file":
prev = self.task.files.get(action.path, "")
self.task.files[action.path] = action.content
if self.session == 2:
self.s2_edit_history.append({"path": action.path,
"prev": prev, "new": action.content})
return {"output": f"Written to {action.path}", "session": self.session}
if action.tool == "run_tests":
result = self.sandbox.run_tests(self.task.files, self.task.test_code)
if self.session == 1:
self.s1_test_history.append(result.passed)
aux = self.aux.s1_reward(result, self.task)
return {"output": result.summary, "passed": result.passed,
"auxiliary_reward": aux, "session": 1}
else:
if result.passed == 0:
self.s2_failed_runs += 1
return {"output": result.summary, "passed": result.passed, "session": 2}
if action.tool == "write_handoff":
if self.session != 1:
return {"error": "write_handoff only available in session 1"}
validation = self.validator.validate(action.content)
if not validation.valid:
return {"error": f"Handoff rejected: {validation.reason}. "
f"Required sections: {self.validator.REQUIRED_SECTIONS}"}
self.handoff = action.content
self.session = 2
self.handoff_parsed = False
self.task = self.session_mgr.transition(self.task) # wipe filesystem
self.retry_budget = 3
return {
"session": 2,
"message": "Session 2 started. Call parse_handoff() first."
}
if action.tool == "submit":
if self.session != 2:
return {"error": "submit only available in session 2"}
visible = self.sandbox.run_tests(self.task.files, self.task.test_code)
hidden = self.sandbox.run_tests(self.task.files, self.task.hidden_test_code)
reward = self.rubric.score(
visible_results=visible,
hidden_results=hidden,
handoff=self.handoff,
s2_edit_history=self.s2_edit_history,
s2_failed_runs=self.s2_failed_runs,
invalid_actions=self.invalid_action_count
)
return {"done": True, "reward": reward,
"visible": visible.summary, "hidden": hidden.summary}
def state(self):
return {
"session": self.session,
"step_count": self.step_count,
"step_limit": self.step_limit,
"handoff_written": self.handoff is not None,
"handoff_length": len(self.handoff.split()) if self.handoff else 0,
"difficulty": self.difficulty,
"invalid_actions": self.invalid_action_count
}
def _is_valid_action(self, action):
s1_tools = {"read_file", "write_file", "run_tests", "write_handoff"}
s2_tools = {"parse_handoff", "read_file", "write_file", "run_tests", "submit"}
return action.tool in (s1_tools if self.session == 1 else s2_tools)
```
---
## 6. Handoff Format β Standardized [NEW]
**Issue addressed (#19):** Free-form text leads to inconsistent quality and lets the agent
game the compression metric with dense-but-useless prose.
**Fix:** Enforce a required 6-section structure. `HandoffValidator` rejects the note and
returns an error (not a penalty) so the agent can retry within its retry budget.
### 6.1 Required handoff template
```
TASK:
[one sentence: what the overall task is]
COMPLETED:
[bullet list: what is fully implemented and verified by tests]
REMAINING:
[bullet list: what session 2 must still implement]
KEY FUNCTIONS:
[function/class names, signatures, and brief purpose]
EDGE CASES:
[constraints or tricky logic discovered in session 1]
NEXT STEPS:
[ordered list: what session 2 should do first]
```
### 6.2 HandoffValidator
```python
# server/handoff_validator.py
class HandoffValidator:
REQUIRED_SECTIONS = ["TASK:", "COMPLETED:", "REMAINING:",
"KEY FUNCTIONS:", "EDGE CASES:", "NEXT STEPS:"]
MAX_CODE_BLOCK_LINES = 5 # prevents code dumping
MAX_TOKENS = 400 # hard ceiling
def validate(self, content: str) -> ValidationResult:
for section in self.REQUIRED_SECTIONS:
if section not in content:
return ValidationResult(valid=False,
reason=f"Missing required section: '{section}'")
code_lines = self._count_code_block_lines(content)
if code_lines > self.MAX_CODE_BLOCK_LINES:
return ValidationResult(valid=False,
reason=f"Code block too long ({code_lines} lines, max {self.MAX_CODE_BLOCK_LINES}).")
token_count = len(content.split())
if token_count > self.MAX_TOKENS:
return ValidationResult(valid=False,
reason=f"Handoff too long ({token_count} tokens, max {self.MAX_TOKENS}).")
return ValidationResult(valid=True)
def _count_code_block_lines(self, content):
in_block, count = False, 0
for line in content.split("\n"):
if line.strip().startswith("```"):
in_block = not in_block
elif in_block:
count += 1
return count
```
**Why this prevents gaming:** Code dumps are blocked. The agent must write structured
prose. The reconstruction penalty in the rubric catches the remaining shortcut β
session 2 ignoring the note and reconstructing from pretrained priors.
---
## 7. Task Generator [UPDATED]
### 7.1 Name Randomization (addresses issue #5 β session separation)
Each episode, function and variable names are remapped so the agent cannot reconstruct
the solution from pretrained knowledge alone without reading the handoff.
```python
# server/task_generator.py
import random
NAME_BANK = {
"merge_intervals": ["combine_ranges", "fuse_spans", "join_segments"],
"RateLimiter": ["ThrottleGuard", "RequestBucket", "AccessGate"],
"process_data": ["transform_records", "handle_payload", "digest_input"],
# expanded for each task in the bank
}
class TaskGenerator:
def sample(self, task_id=None, seed=None):
if seed:
random.seed(seed)
task = self._load_template(task_id)
task = self._randomize_names(task)
task = self._inject_hidden_tests(task)
return task
def _randomize_names(self, task):
for canonical, variants in NAME_BANK.items():
replacement = random.choice(variants)
task.description = task.description.replace(canonical, replacement)
task.starter_code = {k: v.replace(canonical, replacement)
for k, v in task.starter_code.items()}
task.test_code = task.test_code.replace(canonical, replacement)
return task
```
### 7.2 Hidden Tests (addresses issue #4 β test suite exploitability)
Every task has visible tests (shown via `run_tests`) and hidden tests (only run at `submit`).
The agent cannot overfit to the visible test surface.
```
easy: 3 visible + 1 hidden adversarial
medium: 5 visible + 2 hidden adversarial
hard: 8 visible + 3 hidden adversarial
```
Hidden tests are hand-written: empty inputs, max-size inputs, concurrent calls, type
coercions β things a template-following agent won't naturally handle.
### 7.3 Handoff-Critical Task Design (addresses issue #7 β difficulty calibration)
All tasks are designed so session 1 **cannot** finish within the step limit. Verified
empirically: step limits allow ~60-70% task completion in session 1. Any task where
session 1 finishes fully is moved to a warmup set and excluded from training.
### 7.4 Eval Holdout Set (addresses issue #11 β template overfitting)
`tasks/eval_holdout/` β 10 tasks never seen during training. Used only for final
evaluation to check generalization. Never used in curriculum or hyperparameter tuning.
---
## 8. Reward Rubric [UPDATED]
### 8.1 Session 1 Auxiliary Rewards (addresses issue #1 β credit assignment)
Session 1 has no direct reward β credit assignment across two sessions is the core
RL challenge here. Pure GRPO on delayed reward causes early plateau.
**Fix:** Shaped auxiliary rewards during session 1, decaying over training.
```python
# server/rewards/auxiliary.py
class AuxiliaryRewarder:
def s1_reward(self, test_result, task):
reward = 0.0
if test_result.compiled:
reward += 0.05
reward += 0.02 * test_result.passed # small per-test bonus
return reward
def decay_factor(self, epoch, total_epochs):
# Fades out at 60% of training β agent transitions to final reward signal
return max(0.0, 1.0 - (epoch / (total_epochs * 0.6)))
```
These are multiplied by `decay_factor` so early training gets denser signal,
and late training relies on the real reward. This prevents the agent from
over-optimizing partial pass rates at the expense of handoff quality.
### 8.2 Main Rubric (addresses issues #3, #6, #2, #4)
```python
# server/rewards/rubric.py
from openenv import Rubric
HANDOFF_TOKEN_BUDGET = 300
class ContinuityRubric(Rubric):
def score(self, visible_results, hidden_results, handoff,
s2_edit_history, s2_failed_runs, invalid_actions):
# Component 1: Test score β visible + hidden weighted
v_score = visible_results.passed / max(visible_results.total, 1)
h_score = hidden_results.passed / max(hidden_results.total, 1)
test_score = 0.6 * v_score + 0.4 * h_score # hidden tests carry real weight
# Component 2: Handoff quality (replaces naive token count)
quality_score = self._handoff_quality(handoff)
# Component 3: Linearity (replaces re-read counting β see issue #3)
linearity_score = self._linearity(s2_edit_history, s2_failed_runs)
# Reconstruction penalty (addresses issue #2 shortcut)
rewrite_penalty = self._rewrite_penalty(s2_edit_history)
# Invalid action penalty
action_penalty = min(invalid_actions * 0.02, 0.1)
total = (
0.55 * test_score
+ 0.20 * quality_score
+ 0.15 * linearity_score
- rewrite_penalty
- action_penalty
)
return {
"total": round(max(0.0, total), 4),
"test_score": test_score,
"quality_score": quality_score,
"linearity_score": linearity_score,
"rewrite_penalty": rewrite_penalty,
"action_penalty": action_penalty
}
def _handoff_quality(self, handoff):
# Replaces naive token count β measures structure + density + compression
if not handoff:
return 0.0
score = 0.0
tokens = handoff.split()
token_count = len(tokens)
# Compression
if token_count <= HANDOFF_TOKEN_BUDGET:
score += 0.4
else:
overage = token_count - HANDOFF_TOKEN_BUDGET
score += max(0.0, 0.4 - (overage / HANDOFF_TOKEN_BUDGET) * 0.4)
# Structure: reward presence of all required sections
sections = ["COMPLETED:", "REMAINING:", "KEY FUNCTIONS:", "NEXT STEPS:"]
score += 0.3 * (sum(1 for s in sections if s in handoff) / len(sections))
# Information density: unique word ratio penalizes repetition
unique_ratio = len(set(tokens)) / max(token_count, 1)
score += 0.2 * min(unique_ratio * 2, 1.0)
# Structural formatting bonus
has_bullets = any(l.strip().startswith(("-", "*", "1.", "TODO"))
for l in handoff.split("\n"))
score += 0.1 if has_bullets else 0.0
return round(score, 4)
def _linearity(self, edit_history, failed_runs):
# Track thrashing (reverting writes) and failed test runs
# Better signal than counting re-reads (addresses issue #3)
if not edit_history:
return 0.5
thrash_count = sum(
1 for i in range(1, len(edit_history))
if edit_history[i]["new"] == edit_history[i-1]["prev"]
)
thrash_penalty = min(thrash_count * 0.1, 0.5)
run_penalty = min(failed_runs * 0.05, 0.3)
return round(max(0.0, 1.0 - thrash_penalty - run_penalty), 4)
def _rewrite_penalty(self, edit_history):
# If session 2 wrote large volumes to previously-empty files,
# it likely reconstructed from pretrained priors, not the handoff
if not edit_history:
return 0.0
total_written = sum(len(e["new"]) for e in edit_history)
total_previous = sum(len(e["prev"]) for e in edit_history)
if total_previous == 0 and total_written > 500:
return 0.15
return 0.0
```
### 8.3 Why the revised rubric is hard to game
| Game attempt | Why it fails |
|---|---|
| Dump code into handoff | HandoffValidator rejects code blocks > 5 lines |
| Write minimal/empty handoff | quality_score = 0, session 2 fails tests |
| Session 2 rewrites from pretrained priors | rewrite_penalty fires |
| Thrash writes in session 2 | linearity thrash detection penalizes |
| Pass visible tests, ignore edge cases | hidden tests weighted 40% of test_score |
| Rely on consistent tool patterns | name randomization breaks pattern reliance |
---
## 9. Sandbox [UPDATED β stricter ulimits]
```python
# server/sandbox.py
import subprocess, tempfile, os, resource
class Sandbox:
def __init__(self, timeout=10):
self.timeout = timeout
def run_tests(self, files, test_code):
with tempfile.TemporaryDirectory() as tmpdir:
self._write_files(tmpdir, files, test_code)
def set_limits():
resource.setrlimit(resource.RLIMIT_CPU, (8, 8))
resource.setrlimit(resource.RLIMIT_AS, (256*1024*1024,)*2) # 256MB RAM
resource.setrlimit(resource.RLIMIT_NOFILE, (20, 20)) # 20 file handles
resource.setrlimit(resource.RLIMIT_NPROC, (10, 10)) # no fork bombs
try:
result = subprocess.run(
["python", "-m", "pytest", "test_solution.py",
"--tb=short", "-q", "--no-header"],
capture_output=True, text=True,
timeout=self.timeout, cwd=tmpdir,
preexec_fn=set_limits,
env={"PATH": "/usr/bin:/bin"} # no network access
)
return self._parse_result(result.stdout, result.returncode)
except subprocess.TimeoutExpired:
return TestResult(passed=0, total=1, compiled=False,
summary="Timeout β likely infinite loop")
except Exception as e:
return TestResult(passed=0, total=1, compiled=False,
summary=f"Sandbox error: {e}")
```
Note: If on-site infrastructure permits, upgrade to Docker container isolation for
the full training run. Subprocess + ulimits is sufficient for dev and demo.
---
## 10. Training Pipeline [UPDATED]
### 10.1 Model
`unsloth/Qwen2.5-Coder-7B-Instruct` β coding-specialized, fits Colab T4 in 4-bit,
2x speedup from Unsloth over vanilla HF.
### 10.2 Algorithm: GRPO primary, PPO backup (addresses issue #15)
GRPO can be unstable with small batches and noisy rewards. Run PPO in parallel as
a sanity check. If GRPO diverges, PPO gives a usable training curve to show.
**Reward normalization β critical:**
```python
def normalize_rewards(rewards):
mean = sum(rewards) / len(rewards)
std = (sum((r-mean)**2 for r in rewards) / len(rewards)) ** 0.5
return [(r - mean) / (std + 1e-8) for r in rewards]
```
**GRPO config:**
```yaml
num_train_epochs: 6
per_device_train_batch_size: 2
gradient_accumulation_steps: 8
learning_rate: 2e-5
reward_normalization: true
clip_range: 0.2
kl_coeff: 0.05 # prevents reward hacking
warmup_steps: 50
```
### 10.3 Episode rollout (handles stuck agents and invalid actions)
```python
def rollout(env, agent, epoch, total_epochs):
obs = env.reset()
done = False
trajectory = []
total_aux = 0.0
decay = aux_rewarder.decay_factor(epoch, total_epochs)
# Session 1
for _ in range(env.step_limit + 2): # +2 buffer for late handoff warning
action = agent.act(obs)
obs, reward, done, info = env.step(action)
if "auxiliary_reward" in info:
total_aux += info["auxiliary_reward"] * decay
trajectory.append((obs, action, reward, info))
if done or info.get("session") == 2:
break
if env.state()["session"] == 1:
return trajectory, 0.0 # hit step limit without handoff
# Session 2
s2_obs = {"session": 2, "message": "Call parse_handoff() to retrieve your note."}
for _ in range(env.step_limit):
action = agent.act(s2_obs)
obs, reward, done, info = env.step(action)
trajectory.append((obs, action, reward, info))
if done:
break
final_reward = (reward or 0.0) + total_aux
return trajectory, normalize_reward(final_reward)
```
### 10.4 Curriculum (addresses issue #7)
```
Epochs 1-2: easy tasks only β learn basic handoff structure
Epochs 3-4: easy + medium β learn compression under step pressure
Epochs 5-6: medium + hard β learn surgical prioritization
Eval only: holdout set β generalization check, never in training
```
### 10.5 Colab notebook outline
```
Cell 1: Install: openenv unsloth trl transformers wandb pytest
Cell 2: Load env from HF Space
Cell 3: Load Qwen2.5-Coder-7B-Instruct (Unsloth 4-bit)
Cell 4: Run all 3 baselines β save baseline_results.json
Cell 5: GRPO training loop with rollout β log to wandb
Cell 6: Run PPO for comparison
Cell 7: Eval on holdout set (trained model vs baselines)
Cell 8: Save all plots as PNG to /plots/
Cell 9: Ablation runs (3 configs)
Cell 10: Print epoch 1 vs epoch 20 handoff notes side by side
```
---
## 11. Baselines [NEW β addresses issue #12]
All four on the same plot. Without this, reward improvement is meaningless.
| Baseline | Description | Expected S2 pass rate |
|---|---|---|
| No handoff | Session 2 starts with blank note | ~5-10% |
| Random handoff | Gibberish as the handoff note | ~8-12% |
| **Trained agent (ours)** | Our GRPO-trained model | Target: >60% |
| Full S1 transcript | Upper bound β all context given | ~75-85% |
The trained agent should be comfortably above random and approaching (not matching)
the full transcript upper bound. That gap tells the story clearly.
---
## 12. Ablation Studies [NEW β addresses issue #17]
Three ablations to justify each reward component to judges:
| Ablation | Removed component | Expected degradation |
|---|---|---|
| No compression reward | quality_score = 0 | Handoffs become bloated |
| No linearity reward | linearity_score = 0 | Session 2 thrashes more |
| No auxiliary S1 reward | AuxiliaryRewarder disabled | Slower convergence |
Plot all ablations vs full model on same axes in `plots/ablation_comparison.png`.
One-line caption per plot. Axes labeled: "Training Episode" (x) / "Total Reward" (y).
---
## 13. Evaluation Reporting [NEW β addresses issue #8]
Don't aggregate across difficulties β it hides where the agent struggles.
Report separately per difficulty and across seeds:
```
easy tasks: pass rate | avg handoff tokens | avg S2 steps
medium tasks: same
hard tasks: same
holdout tasks: same β generalization signal
Run 3 seeds minimum. Report mean Β± std.
```
---
## 14. Interpretability [NEW β addresses issue #16]
Show *what the agent learned to keep vs drop* across training epochs.
```python
# Track which handoff sections grow or shrink over training
def analyze_handoff_evolution(handoff_log):
section_lengths = {}
for epoch, handoffs in handoff_log.items():
section_lengths[epoch] = {}
for section in ["COMPLETED:", "REMAINING:", "KEY FUNCTIONS:", "NEXT STEPS:"]:
lengths = [len(extract_section(h, section)) for h in handoffs]
section_lengths[epoch][section] = sum(lengths) / len(lengths)
return section_lengths
```
Plot as stacked bar chart (`plots/handoff_diff_over_epochs.png`).
Expected learning signal visible in the chart:
- COMPLETED section shrinks (agent stops over-documenting finished work)
- REMAINING section gets more precise (specific function names, not vague prose)
- NEXT STEPS section grows and becomes the highest-value section for session 2
This is the interpretability story for the blog and pitch.
---
## 15. Agent Loop (Client) [UPDATED β addresses issue #13]
```python
# client/agent.py β no server imports
S1_SYSTEM_PROMPT = """You are working on a coding task in Session 1.
Complete as much as possible. When approaching your step limit, call write_handoff()
with a structured note following this format:
TASK: / COMPLETED: / REMAINING: / KEY FUNCTIONS: / EDGE CASES: / NEXT STEPS:
You have a retry budget for invalid actions. Use it wisely."""
S2_SYSTEM_PROMPT = """You are in Session 2. You have NO memory of Session 1.
Your ONLY information is the handoff note. Start by calling parse_handoff(),
then use the note to continue the task. Do not rewrite everything from scratch."""
class Agent:
def __init__(self, model, tokenizer, retry_budget=3):
self.model = model
self.tokenizer = tokenizer
self.retry_budget = retry_budget
self.context = []
def act(self, obs):
prompt = self._build_prompt(obs)
for attempt in range(self.retry_budget):
response = self._generate(prompt)
action = self._parse_action(response)
if action is not None:
self.context.append({"obs": obs, "action": action})
return action
prompt = self._build_retry_prompt(prompt, response, attempt)
return Action(tool="noop", content="") # graceful no-op on exhaustion
def _build_prompt(self, obs):
system = S1_SYSTEM_PROMPT if obs.get("session") == 1 else S2_SYSTEM_PROMPT
return system + "\n\n" + format_obs(obs)
```
---
## 16. Risk Register [UPDATED β full 20-issue resolution]
| # | Issue | Severity | Status | Resolution |
|---|---|---|---|---|
| 1 | Credit assignment β S1 no direct reward | HIGH | FIXED | Auxiliary shaped rewards + decay schedule |
| 2 | Handoff gaming β code dumps / hinting | HIGH | FIXED | HandoffValidator + code block limit + rewrite penalty |
| 3 | Linearity metric weak (re-read counting) | MEDIUM | FIXED | Thrash detection on edit history + failed run rate |
| 4 | Test suite exploitable | MEDIUM | FIXED | Hidden adversarial tests at submit |
| 5 | Session separation weak | MEDIUM | FIXED | Name randomization per episode seed |
| 6 | Compression metric naive | MEDIUM | FIXED | Multi-factor quality score: structure + density + ratio |
| 7 | Task difficulty miscalibrated | MEDIUM | FIXED | Step limits verified empirically, handoff-critical design |
| 8 | Evaluation hides per-difficulty gaps | MEDIUM | FIXED | Separate easy/medium/hard/holdout reporting |
| 9 | Sandbox not fully isolated | MEDIUM | FIXED | Strict ulimits: CPU, RAM, file handles, forks |
| 10 | Step limit too tight or too loose | LOW | FIXED | Dynamic by difficulty, late-handoff warning |
| 11 | Template overfitting | MEDIUM | FIXED | Name randomization + holdout eval set |
| 12 | No baselines | HIGH | FIXED | 3 baselines + upper bound, all on same plot |
| 13 | Agent gets stuck / invalid actions | LOW | FIXED | Retry budget, invalid action penalty, noop fallback |
| 14 | Tool pattern exploitation | LOW | ACCEPTED | Name randomization covers most of this; minor risk |
| 15 | GRPO instability | MEDIUM | FIXED | Reward normalization, KL coeff, PPO backup |
| 16 | No interpretability | MEDIUM | FIXED | Handoff section evolution tracking + diff plot |
| 17 | No ablation studies | MEDIUM | FIXED | 3 ablations with plots |
| 18 | Demo risk | LOW | FIXED | Deterministic seeds, pre-recorded run URL |
| 19 | Handoff format inconsistent | HIGH | FIXED | Mandatory 6-section structure enforced by validator |
| 20 | Tests don't capture understanding | LOW | PARTIALLY | Hidden adversarial tests cover this adequately for hackathon scope |
**Issue #14 accepted as low-risk** β name randomization already breaks most pattern
exploitation. Full tool response variation adds complexity with marginal gain.
**Issue #20 partial** β mutation testing is a research-grade addition, out of scope
for the hackathon timeline.
---
## 17. Demo Preparation [NEW β addresses issue #18]
- **Deterministic seed**: `env.reset(seed=42)` β same task, same names, reproducible
- **Pre-recorded run**: screen recording of a successful trained-agent episode, hosted
as URL (not committed to repo). Linked from README.
- **Fallback slide**: screenshot of epoch 1 vs epoch 20 handoff side by side β shows
the learning visually to a non-technical audience
**Never end the live demo on `submit()`** β too unpredictable. End on the handoff note
being written and displayed. That's the visual payoff.
---
## 18. Submission Checklist [UPDATED]
| Requirement | How satisfied | Status |
|---|---|---|
| OpenEnv latest release | `MCPEnvironment` subclass, `openenv.yaml`, pinned version in requirements.txt | [ ] |
| Training script (Unsloth/TRL) | `training/train_grpo.ipynb` β Colab T4, re-runnable in <30 min | [ ] |
| Training evidence | `plots/` β reward, length, 4-way baseline, ablations, interpretability β all PNG | [ ] |
| Mini blog OR video | HF blog post + <2 min YouTube video | [ ] |
| HF Space | `yourteam/cross-session-continuity-env` β live and runnable | [ ] |
| README with all links | Space, notebook, blog, video, WandB run | [ ] |
| No large files in repo | Videos as `.url` text files only | [ ] |
| Baselines | 3 baselines + upper bound documented and plotted | [ ] |
| Ablations | 3 ablations documented and plotted | [ ] |
| Holdout eval | Generalization results on 10 unseen tasks | [ ] |
| Per-difficulty breakdown | easy / medium / hard results reported separately | [ ] |
---
## 19. README Template [UPDATED]
```markdown
# Cross-Session Continuity Env
> Can RL teach an LLM to write better notes to its future self?
## Problem
LLMs forget everything when a session ends. For long coding tasks that span
multiple sessions this is critical. No existing RL environment trains for this.
## How It Works
[diagram: session1 β handoff.md β session2 β reward]
Session 1: agent gets task + starter code. Works until step limit.
Must write a structured 6-section handoff note before session ends.
Session 2: starts completely cold. Only the handoff note exists.
Must complete the task and pass tests.
Reward = test correctness (visible + hidden) + handoff quality + session 2 linearity.
## Reward Breakdown
| Component | Weight | What it measures |
|-------------------|--------|-------------------------------------|
| Tests (visible) | 33% | Session 2 correctness |
| Tests (hidden) | 22% | Generalization, no test overfitting |
| Handoff quality | 20% | Structure, density, compression |
| Linearity | 15% | Session 2 didn't thrash |
| Penalties | 10% | Invalid actions, reconstruction |
## Results
| Agent | S2 Test Pass Rate |
|------------------------|-------------------|
| No handoff (baseline) | ~8% |
| Random handoff | ~11% |
| Trained (ours) | ~65% |
| Full transcript (UB) | ~80% |

*Total reward over training episodes β all baselines on same axes*

*Each reward component contribution β ablation study*

*What the agent learned to keep vs drop over training*
## Before / After
**Epoch 1:** 900 tokens, rambling, full code blocks, no structure
**Epoch 20:** 180 tokens, 6 clear sections, precise function names, zero code
## Links
- HF Space: [url]
- Colab Notebook: [url]
- HF Blog Post: [url]
- YouTube Demo (<2 min): [url]
- WandB Training Run: [url]
```
---
## 20. Pitch Story [UPDATED]
> "Every developer has hit this wall. You're deep into a coding task with an AI
> assistant. The session ends. You come back the next day β and the AI remembers
> nothing. You start over from scratch.
>
> We asked a different question: what if we trained the AI to leave a perfect
> briefing for its future self?
>
> Cross-Session Continuity Env is an RL environment where an agent must complete
> a coding task split across two sessions with zero shared memory. Session 1
> works on the problem, then writes a structured handoff note. Session 2 starts
> completely cold β only that note exists.
>
> The agent is rewarded not for session 1 performance, but for how well its
> future self performs using only the note it left behind.
>
> After training, the agent learned something we didn't expect. It stopped writing
> long rambling summaries. It started writing surgical briefings β 180 words,
> six sections, exactly what session 2 needs and nothing it doesn't.
>
> Test pass rates went from 8% (no handoff at all) to 65%.
>
> No one has trained this behavior explicitly before. We think it matters."
---
## 21. Timeline [UPDATED]
| Day | Task | Risk & Contingency |
|---|---|---|
| Day 1 (pre-onsite) | Task bank: 20 tasks + holdout set. Sandbox + ulimits tested. HandoffValidator working. | Sandbox is highest-risk β do first. Fallback: relax ulimits if resource module unavailable |
| Day 2 (pre-onsite) | Env class, session manager, rubric, auxiliary rewarder. Full unit tests on each. | Rubric edge cases β budget 2h for test coverage |
| Day 3 (pre-onsite) | End-to-end episode: agent completes 2-session run. Client/server separation verified. | Integration bugs β if stuck, simplify tool set |
| Day 4 (onsite 25th) | Colab notebook. All 3 baseline runs. First GRPO curves. WandB connected. | Compute time β run baselines overnight if needed |
| Day 5 (onsite 26th am) | Full training run on HF credits. Ablations. Plots committed. | GRPO divergence β fall back to PPO results |
| Day 5 (onsite 26th pm) | HF Space live. README + blog done. Demo recorded. Final checklist. | Deployment issues β test HF Space access 24h early |
---
## 22. What Good Looks Like at Submission
1. Judge visits HF Space β watches a live 2-session run with trained agent
2. Reward curve shows clear upward trend with all 4 baselines on the same plot
3. Ablation plot shows each component contributes something measurable
4. Epoch 1 vs epoch 20 handoff note is visibly, strikingly different
5. Per-difficulty breakdown shows where the agent is strong vs weak
6. Colab notebook re-runs in under 30 minutes on a T4
7. Holdout eval confirms generalization, not just memorization
All seven = strong submission that covers every judging criterion.
|