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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neon Snake Game</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
body {
font-family: 'Press Start 2P', cursive;
background-color: #0f172a;
overflow: hidden;
}
#game-board {
border: 4px solid #4f46e5;
box-shadow: 0 0 20px #4f46e5, inset 0 0 20px #4f46e5;
position: relative;
}
.snake-segment {
background-color: #10b981;
border: 1px solid #a7f3d0;
box-shadow: 0 0 10px #10b981;
border-radius: 3px;
}
.food {
background-color: #ef4444;
border-radius: 50%;
box-shadow: 0 0 15px #ef4444;
animation: pulse 0.8s infinite alternate;
}
@keyframes pulse {
from { transform: scale(0.9); }
to { transform: scale(1.1); }
}
.glow-text {
text-shadow: 0 0 10px currentColor;
}
.modal-overlay {
background-color: rgba(15, 23, 42, 0.9);
}
.modal-content {
border: 3px solid #4f46e5;
box-shadow: 0 0 30px #4f46e5;
}
</style>
</head>
<body class="min-h-screen flex flex-col items-center justify-center p-4">
<div class="text-center mb-6">
<h1 class="text-4xl md:text-5xl font-bold text-indigo-400 glow-text mb-2">NEON SNAKE</h1>
<div class="flex justify-center items-center gap-6 text-emerald-400">
<div class="flex items-center gap-2">
<i class="fas fa-star"></i>
<span id="score" class="text-xl">0</span>
</div>
<div class="flex items-center gap-2">
<i class="fas fa-tachometer-alt"></i>
<span id="speed" class="text-xl">1</span>
</div>
</div>
</div>
<div class="relative">
<canvas id="game-board" width="400" height="400" class="bg-gray-900"></canvas>
<div id="game-over-modal" class="fixed inset-0 flex items-center justify-center modal-overlay hidden">
<div class="bg-gray-800 p-8 rounded-lg modal-content text-center max-w-md w-full">
<h2 class="text-3xl text-red-500 glow-text mb-4">GAME OVER!</h2>
<p class="text-indigo-300 mb-6">Your score: <span id="final-score" class="text-emerald-400">0</span></p>
<div class="flex flex-col space-y-3">
<button id="restart-btn" class="bg-emerald-600 hover:bg-emerald-500 text-white py-3 px-6 rounded transition">
<i class="fas fa-redo mr-2"></i> Play Again
</button>
<button id="quit-btn" class="bg-indigo-600 hover:bg-indigo-500 text-white py-3 px-6 rounded transition">
<i class="fas fa-times mr-2"></i> Quit
</button>
</div>
</div>
</div>
<div id="start-modal" class="fixed inset-0 flex items-center justify-center modal-overlay">
<div class="bg-gray-800 p-8 rounded-lg modal-content text-center max-w-md w-full">
<h2 class="text-3xl text-indigo-400 glow-text mb-6">NEON SNAKE</h2>
<div class="mb-8 text-left text-indigo-200">
<div class="flex items-center mb-3">
<i class="fas fa-arrow-up text-xl w-8"></i>
<span>Move Up</span>
</div>
<div class="flex items-center mb-3">
<i class="fas fa-arrow-down text-xl w-8"></i>
<span>Move Down</span>
</div>
<div class="flex items-center mb-3">
<i class="fas fa-arrow-left text-xl w-8"></i>
<span>Move Left</span>
</div>
<div class="flex items-center mb-3">
<i class="fas fa-arrow-right text-xl w-8"></i>
<span>Move Right</span>
</div>
<div class="flex items-center">
<i class="fas fa-space-shuttle text-xl w-8"></i>
<span>Pause Game</span>
</div>
</div>
<button id="start-btn" class="bg-emerald-600 hover:bg-emerald-500 text-white py-3 px-8 rounded-lg text-lg transition">
<i class="fas fa-play mr-2"></i> Start Game
</button>
</div>
</div>
</div>
<div class="mt-6 text-center text-indigo-300 text-sm">
<p>Use arrow keys to control the snake. Collect food to grow!</p>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
const canvas = document.getElementById('game-board');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const speedElement = document.getElementById('speed');
const finalScoreElement = document.getElementById('final-score');
const gameOverModal = document.getElementById('game-over-modal');
const startModal = document.getElementById('start-modal');
const startBtn = document.getElementById('start-btn');
const restartBtn = document.getElementById('restart-btn');
const quitBtn = document.getElementById('quit-btn');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let speed = 1;
let score = 0;
let gameRunning = false;
let gamePaused = false;
// Snake variables
let snake = [
{x: 10, y: 10}
];
let velocityX = 0;
let velocityY = 0;
let nextVelocityX = 0;
let nextVelocityY = 0;
// Food variables
let foodX = 5;
let foodY = 5;
// Game loop variables
let lastRenderTime = 0;
let gameOver = false;
// Initialize game
function initGame() {
snake = [{x: 10, y: 10}];
velocityX = 0;
velocityY = 0;
nextVelocityX = 0;
nextVelocityY = 0;
score = 0;
speed = 1;
gameOver = false;
gameRunning = true;
gamePaused = false;
scoreElement.textContent = score;
speedElement.textContent = speed;
placeFood();
window.requestAnimationFrame(gameLoop);
}
// Main game loop
function gameLoop(currentTime) {
if (gameOver || !gameRunning) return;
window.requestAnimationFrame(gameLoop);
const secondsSinceLastRender = (currentTime - lastRenderTime) / (1000 / (7 + speed));
if (secondsSinceLastRender < 1) return;
lastRenderTime = currentTime;
if (!gamePaused) {
update();
}
draw();
}
// Update game state
function update() {
// Apply the next velocity (this prevents direction changes that would cause instant game over)
velocityX = nextVelocityX;
velocityY = nextVelocityY;
// Move snake
const head = {x: snake[0].x + velocityX, y: snake[0].y + velocityY};
// Check wall collision
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
gameOver = true;
endGame();
return;
}
// Check self collision
for (let i = 0; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
gameOver = true;
endGame();
return;
}
}
// Add new head
snake.unshift(head);
// Check food collision
if (head.x === foodX && head.y === foodY) {
// Increase score
score += speed * 10;
scoreElement.textContent = score;
// Increase speed every 50 points
if (score > 0 && score % 50 === 0) {
speed++;
speedElement.textContent = speed;
}
placeFood();
} else {
// Remove tail if no food eaten
snake.pop();
}
}
// Draw game
function draw() {
// Clear canvas
ctx.fillStyle = '#1e293b';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw grid lines
ctx.strokeStyle = '#334155';
ctx.lineWidth = 0.5;
for (let i = 0; i < tileCount; i++) {
ctx.beginPath();
ctx.moveTo(i * gridSize, 0);
ctx.lineTo(i * gridSize, canvas.height);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, i * gridSize);
ctx.lineTo(canvas.width, i * gridSize);
ctx.stroke();
}
// Draw snake
snake.forEach((segment, index) => {
// Head is brighter than body
const intensity = index === 0 ? 1 : 0.6 - (index * 0.01);
ctx.fillStyle = `rgba(16, 185, 129, ${intensity})`;
ctx.strokeStyle = `rgba(167, 243, 208, ${intensity})`;
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
ctx.strokeRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
});
// Draw food
ctx.fillStyle = '#ef4444';
ctx.beginPath();
ctx.arc(
foodX * gridSize + gridSize / 2,
foodY * gridSize + gridSize / 2,
gridSize / 2 - 2,
0,
Math.PI * 2
);
ctx.fill();
// Draw pause message if paused
if (gamePaused) {
ctx.fillStyle = 'rgba(255, 255, 255, 0.7)';
ctx.font = '20px "Press Start 2P"';
ctx.textAlign = 'center';
ctx.fillText('PAUSED', canvas.width / 2, canvas.height / 2);
}
}
// Place food at random position
function placeFood() {
let validPosition = false;
while (!validPosition) {
foodX = Math.floor(Math.random() * tileCount);
foodY = Math.floor(Math.random() * tileCount);
validPosition = true;
// Make sure food doesn't spawn on snake
for (let i = 0; i < snake.length; i++) {
if (snake[i].x === foodX && snake[i].y === foodY) {
validPosition = false;
break;
}
}
}
}
// End game
function endGame() {
gameRunning = false;
finalScoreElement.textContent = score;
gameOverModal.classList.remove('hidden');
}
// Event listeners
document.addEventListener('keydown', (e) => {
if (!gameRunning && e.key === ' ') {
startBtn.click();
return;
}
switch (e.key) {
case 'ArrowUp':
if (velocityY === 0 && !gamePaused) {
nextVelocityX = 0;
nextVelocityY = -1;
}
break;
case 'ArrowDown':
if (velocityY === 0 && !gamePaused) {
nextVelocityX = 0;
nextVelocityY = 1;
}
break;
case 'ArrowLeft':
if (velocityX === 0 && !gamePaused) {
nextVelocityX = -1;
nextVelocityY = 0;
}
break;
case 'ArrowRight':
if (velocityX === 0 && !gamePaused) {
nextVelocityX = 1;
nextVelocityY = 0;
}
break;
case ' ':
if (gameRunning) {
gamePaused = !gamePaused;
}
break;
}
});
startBtn.addEventListener('click', () => {
startModal.classList.add('hidden');
initGame();
});
restartBtn.addEventListener('click', () => {
gameOverModal.classList.add('hidden');
initGame();
});
quitBtn.addEventListener('click', () => {
gameOverModal.classList.add('hidden');
startModal.classList.remove('hidden');
});
// Touch controls for mobile
let touchStartX = 0;
let touchStartY = 0;
canvas.addEventListener('touchstart', (e) => {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
e.preventDefault();
}, false);
canvas.addEventListener('touchmove', (e) => {
if (!touchStartX || !touchStartY || gamePaused) return;
const touchEndX = e.touches[0].clientX;
const touchEndY = e.touches[0].clientY;
const diffX = touchStartX - touchEndX;
const diffY = touchStartY - touchEndY;
// Horizontal swipe
if (Math.abs(diffX) > Math.abs(diffY)) {
if (diffX > 0 && velocityX === 0) {
// Swipe left
nextVelocityX = -1;
nextVelocityY = 0;
} else if (diffX < 0 && velocityX === 0) {
// Swipe right
nextVelocityX = 1;
nextVelocityY = 0;
}
}
// Vertical swipe
else {
if (diffY > 0 && velocityY === 0) {
// Swipe up
nextVelocityX = 0;
nextVelocityY = -1;
} else if (diffY < 0 && velocityY === 0) {
// Swipe down
nextVelocityX = 0;
nextVelocityY = 1;
}
}
touchStartX = 0;
touchStartY = 0;
e.preventDefault();
}, false);
// Tap to pause
canvas.addEventListener('click', () => {
if (gameRunning) {
gamePaused = !gamePaused;
}
});
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Atum09/gg" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>