Update index.html
Browse files- index.html +467 -17
index.html
CHANGED
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@@ -1,19 +1,469 @@
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<!doctype html>
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<html>
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| 19 |
</html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<meta name="viewport" content="width=device-width,initial-scale=1"/>
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<title>Auto-Scaling Video Reconstructor — Full</title>
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<style>
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:root{--bg:#080808;--fg:#e8e8e8;--muted:#9aa0a6}
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html,body{height:100%;margin:0;background:var(--bg);color:var(--fg);font-family:system-ui,Segoe UI,Roboto,Arial}
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.ui{display:flex;flex-wrap:wrap;gap:8px;padding:10px;align-items:center}
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label{font-size:13px;color:var(--muted)}
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input,select,button{padding:6px 10px;font-size:13px}
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canvas{display:block;margin:8px auto;border:1px solid #222;image-rendering:pixelated;max-width:calc(100% - 20px)}
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.right{margin-left:auto;color:var(--muted);font-size:13px}
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.small{padding:5px 8px;font-size:12px}
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</style>
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</head>
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<body>
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<div class="ui">
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<label>Target <input id="upload" type="file" accept="image/*"></label>
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<label>Feed <select id="feedMode"><option value="display">Screen/Tab</option><option value="camera">Camera</option></select></label>
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<button id="start">Start Feed</button>
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<label>Auto-scale <input id="autoScale" type="checkbox" checked></label>
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<label>Max W <input id="maxW" type="number" value="900" style="width:80px"></label>
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<label>Max H <input id="maxH" type="number" value="600" style="width:80px"></label>
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<label>Block
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<select id="blockSize"><option>32</option><option>16</option><option selected>8</option><option>4</option><option>2</option></select>
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</label>
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<label>Speed <input id="speed" type="range" min="10" max="2000" value="300"></label>
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<label>Candidates <input id="candidates" type="range" min="1" max="12" value="5"></label>
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<label>Repass every <input id="repassFrames" type="number" value="60" style="width:72px"> frames</label>
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<label><input id="heat" type="checkbox"> Heatmap</label>
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<button id="debugBtn" class="small">Open Debug</button>
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<button id="export" class="small">Export PNG</button>
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<button id="reset" class="small">Reset</button>
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<div class="right">
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Avg: <span id="avgscore">0</span>% | Blocks: <span id="nblocks">0</span>
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</div>
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</div>
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<canvas id="canvas"></canvas>
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<script>
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/* --- Reconstructor Full — Single File --- */
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/* Features: auto-scale, tournament, repass, buckets, early bail, adaptive blocks, debug window */
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const upload = document.getElementById('upload');
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const startBtn = document.getElementById('start');
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const feedMode = document.getElementById('feedMode');
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const autoScaleBox = document.getElementById('autoScale');
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const maxWInput = document.getElementById('maxW');
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const maxHInput = document.getElementById('maxH');
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const blockSelect = document.getElementById('blockSize');
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const speedSlider = document.getElementById('speed');
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const candSlider = document.getElementById('candidates');
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const heatToggle = document.getElementById('heat');
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const debugBtn = document.getElementById('debugBtn');
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const exportBtn = document.getElementById('export');
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const resetBtn = document.getElementById('reset');
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const repassFramesInput = document.getElementById('repassFrames');
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const avgScoreEl = document.getElementById('avgscore');
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const nblocksEl = document.getElementById('nblocks');
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d', { willReadFrequently: true });
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// offscreen temp canvas for video frames and resizing
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const tmp = document.createElement('canvas');
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const tctx = tmp.getContext('2d', { willReadFrequently: true });
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// state
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let targetImageData = null;
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let outputData = null;
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let blocks = []; // array of {x,y,index}
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let BLOCK = Number(blockSelect.value);
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let scoreMap = null; // Float32Array per-block
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let bestPos = null; // Int32Array per-block [sx,sy]
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let video = null;
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let feedStream = null;
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let running = false;
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let frameCounter = 0;
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let pixelMode = false;
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let tmpFrame = null;
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let debugWin = null;
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// perceptual-ish color weighting & luminance
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const luminance = (r,g,b) => 0.2126*r + 0.7152*g + 0.0722*b;
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const colorDistanceWeighted = (r1,g1,b1, r2,g2,b2) => {
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const dr = r1-r2, dg = g1-g2, db = b1-b2;
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return 2*dr*dr + 4*dg*dg + 3*db*db; // tuned weights
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};
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// AUTO-SCALE when loading image
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function computeScaledSize(w,h) {
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if(!autoScaleBox.checked) return {w,h};
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const maxW = Math.max(100, Number(maxWInput.value) || 900);
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const maxH = Math.max(80, Number(maxHInput.value) || 600);
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const scale = Math.min(maxW / w, maxH / h, 1);
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return { w: Math.max(1, Math.round(w*scale)), h: Math.max(1, Math.round(h*scale)) };
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}
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// Build block grid and arrays
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function buildBlocks(blockSize) {
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BLOCK = blockSize;
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blocks = [];
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let idx = 0;
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for(let y=0; y < canvas.height; y += BLOCK){
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for(let x=0; x < canvas.width; x += BLOCK){
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blocks.push({x,y,index:idx++});
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}
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}
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scoreMap = new Float32Array(blocks.length).fill(0);
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bestPos = new Int32Array(blocks.length * 2).fill(-1);
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nblocksEl.textContent = blocks.length;
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if(!outputData) outputData = ctx.createImageData(canvas.width, canvas.height);
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}
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// load target image
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| 125 |
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upload.addEventListener('change', e => {
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const f = e.target.files && e.target.files[0];
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| 127 |
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if(!f) return;
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const img = new Image();
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| 129 |
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img.onload = () => {
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const scaled = computeScaledSize(img.width, img.height);
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canvas.width = tmp.width = scaled.w;
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canvas.height = tmp.height = scaled.h;
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tctx.clearRect(0,0,tmp.width,tmp.height);
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tctx.drawImage(img,0,0,tmp.width,tmp.height);
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targetImageData = tctx.getImageData(0,0,tmp.width,tmp.height);
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outputData = ctx.createImageData(tmp.width, tmp.height);
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// initialize output to neutral (black)
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for(let i=0;i<outputData.data.length;i+=4){
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outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
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}
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buildBlocks(Number(blockSelect.value));
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avgScoreEl.textContent = '0';
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pixelMode = false;
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drawOutput();
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};
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img.src = URL.createObjectURL(f);
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});
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// start feed
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| 150 |
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startBtn.addEventListener('click', async () => {
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if(!targetImageData){ alert('Upload a target image first.'); return; }
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| 152 |
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if(feedStream){
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| 153 |
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feedStream.getTracks().forEach(t=>t.stop());
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| 154 |
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feedStream = null;
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}
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try {
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if(feedMode.value === 'camera'){
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| 158 |
+
feedStream = await navigator.mediaDevices.getUserMedia({video:true});
|
| 159 |
+
} else {
|
| 160 |
+
feedStream = await navigator.mediaDevices.getDisplayMedia({video:true});
|
| 161 |
+
}
|
| 162 |
+
} catch(err){
|
| 163 |
+
alert('Could not start feed: ' + (err.message||err));
|
| 164 |
+
return;
|
| 165 |
+
}
|
| 166 |
+
video = document.createElement('video');
|
| 167 |
+
video.srcObject = feedStream;
|
| 168 |
+
video.muted = true; video.playsInline = true;
|
| 169 |
+
await video.play();
|
| 170 |
+
running = true;
|
| 171 |
+
frameCounter = 0;
|
| 172 |
+
requestAnimationFrame(mainLoop);
|
| 173 |
+
});
|
| 174 |
+
|
| 175 |
+
// reset
|
| 176 |
+
resetBtn.addEventListener('click', () => {
|
| 177 |
+
if(!targetImageData) return;
|
| 178 |
+
buildBlocks(Number(blockSelect.value));
|
| 179 |
+
for(let i=0;i<outputData.data.length;i+=4){
|
| 180 |
+
outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
|
| 181 |
+
}
|
| 182 |
+
drawOutput();
|
| 183 |
+
});
|
| 184 |
+
|
| 185 |
+
// export
|
| 186 |
+
exportBtn.addEventListener('click', () => {
|
| 187 |
+
if(!outputData) return;
|
| 188 |
+
ctx.putImageData(outputData,0,0);
|
| 189 |
+
const a=document.createElement('a');
|
| 190 |
+
a.href=canvas.toDataURL('image/png');
|
| 191 |
+
a.download='reconstruction.png';
|
| 192 |
+
a.click();
|
| 193 |
+
});
|
| 194 |
+
|
| 195 |
+
// change block size
|
| 196 |
+
blockSelect.addEventListener('change', () => {
|
| 197 |
+
if(!targetImageData) return;
|
| 198 |
+
buildBlocks(Number(blockSelect.value));
|
| 199 |
+
});
|
| 200 |
+
|
| 201 |
+
// Debug window open
|
| 202 |
+
debugBtn.addEventListener('click', () => {
|
| 203 |
+
if(debugWin && !debugWin.closed){ debugWin.focus(); return; }
|
| 204 |
+
debugWin = window.open('', '', 'width=600,height=600');
|
| 205 |
+
if(!debugWin) { alert('Popup blocked. Allow popups for debug window.'); return; }
|
| 206 |
+
debugWin.document.title = 'Reconstructor Debug';
|
| 207 |
+
debugWin.document.body.style.background = '#111';
|
| 208 |
+
debugWin.document.body.style.color = '#ddd';
|
| 209 |
+
debugWin.document.body.style.fontFamily = 'system-ui,monospace';
|
| 210 |
+
debugWin.document.body.innerHTML = `
|
| 211 |
+
<h3 style="margin:6px">Debug — Scoreboard & Heatmap</h3>
|
| 212 |
+
<div id="dbgStats" style="font-size:13px;margin:6px"></div>
|
| 213 |
+
<canvas id="dbgCanvas" width="320" height="200" style="border:1px solid #333;display:block;margin:6px"></canvas>
|
| 214 |
+
<div id="dbgList" style="max-height:250px;overflow:auto;font-size:12px;margin:6px"></div>
|
| 215 |
+
`;
|
| 216 |
+
});
|
| 217 |
+
|
| 218 |
+
// some helpers for random biased picks
|
| 219 |
+
function pickBlockBiased(){
|
| 220 |
+
// skewed random towards low scores: pick r in [0,1] then map to threshold
|
| 221 |
+
// using power to bias: lower power strengthens bias; tune = 2.2
|
| 222 |
+
const power = 2.2;
|
| 223 |
+
const r = Math.pow(Math.random(), 1/power) * 100;
|
| 224 |
+
// linear scan to find a block with score < r (fast enough). If none, fallback random.
|
| 225 |
+
for(let i=0;i<blocks.length;i++){
|
| 226 |
+
if(scoreMap[i] < r) return blocks[i];
|
| 227 |
+
}
|
| 228 |
+
return blocks[Math.random()*blocks.length|0];
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
// evaluate one candidate sample for block with early bail (returns score 0..100 or -Infinity for early bail)
|
| 232 |
+
function evaluateCandidateBlock(block, sx, sy, currentBestScore, tmpFrameData){
|
| 233 |
+
const pixels = BLOCK * BLOCK;
|
| 234 |
+
// use precomputed constants
|
| 235 |
+
const maxColorPerPixel = 195075; // 255^2 * 3 approximate for rgb distances
|
| 236 |
+
const maxLumDiffPerPixel = 255;
|
| 237 |
+
const maxTotal = pixels * (maxColorPerPixel + maxLumDiffPerPixel * 6); // same scale as scoring
|
| 238 |
+
const cutoff = maxTotal * (1 - currentBestScore / 100);
|
| 239 |
+
|
| 240 |
+
let diff = 0;
|
| 241 |
+
// iterate block pixels
|
| 242 |
+
for(let dy=0; dy < BLOCK; dy++){
|
| 243 |
+
const ty = block.y + dy;
|
| 244 |
+
const syi = sy + dy;
|
| 245 |
+
for(let dx=0; dx < BLOCK; dx++){
|
| 246 |
+
const tx = block.x + dx;
|
| 247 |
+
const sxi = sx + dx;
|
| 248 |
+
const ti = (ty * canvas.width + tx) * 4;
|
| 249 |
+
const vi = (syi * tmp.width + sxi) * 4;
|
| 250 |
+
const tr = targetImageData.data[ti], tg = targetImageData.data[ti+1], tb = targetImageData.data[ti+2];
|
| 251 |
+
const vr = tmpFrameData[vi], vg = tmpFrameData[vi+1], vb = tmpFrameData[vi+2];
|
| 252 |
+
diff += colorDistanceWeighted(tr,tg,tb, vr,vg,vb);
|
| 253 |
+
diff += Math.abs(luminance(tr,tg,tb) - luminance(vr,vg,vb)) * 6;
|
| 254 |
+
if(diff > cutoff) return -Infinity; // can't beat current best
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
const score = 100 * (1 - diff / maxTotal);
|
| 258 |
+
return Math.max(0, Math.min(100, score));
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
// evaluate multiple candidates and return best {score,x,y} or null
|
| 262 |
+
function evaluateCandidatesForBlock(block, numCandidates, currentBestScore, buckets, tmpFrameData){
|
| 263 |
+
let localBestScore = -Infinity;
|
| 264 |
+
let localBestXY = null;
|
| 265 |
+
const bi = block.index;
|
| 266 |
+
|
| 267 |
+
// try temporal memory first
|
| 268 |
+
const rx = bestPos[bi*2], ry = bestPos[bi*2+1];
|
| 269 |
+
if(rx >= 0 && ry >= 0){
|
| 270 |
+
const s = evaluateCandidateBlock(block, rx, ry, currentBestScore, tmpFrameData);
|
| 271 |
+
if(s !== -Infinity){ localBestScore = s; localBestXY = {x:rx,y:ry}; }
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
// pick candidates from chosen bucket based on target luminance
|
| 275 |
+
const cx = block.x + (BLOCK>>1), cy = block.y + (BLOCK>>1);
|
| 276 |
+
const tidx = (cy * tmp.width + cx) * 4;
|
| 277 |
+
const tR = targetImageData.data[tidx], tG = targetImageData.data[tidx+1], tB = targetImageData.data[tidx+2];
|
| 278 |
+
const tLum = luminance(tR,tG,tB);
|
| 279 |
+
let bucket = buckets.mid;
|
| 280 |
+
if(tLum < 85 && buckets.dark.length) bucket = buckets.dark;
|
| 281 |
+
else if(tLum > 170 && buckets.light.length) bucket = buckets.light;
|
| 282 |
+
else if(buckets.mid.length === 0) bucket = buckets.dark.length ? buckets.dark : buckets.light;
|
| 283 |
+
|
| 284 |
+
if(!bucket || bucket.length === 0) return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
|
| 285 |
+
|
| 286 |
+
for(let c=0;c<numCandidates;c++){
|
| 287 |
+
const pick = bucket[Math.random()*bucket.length|0];
|
| 288 |
+
if(!pick) continue;
|
| 289 |
+
const sx = pick[0], sy = pick[1];
|
| 290 |
+
const s = evaluateCandidateBlock(block, sx, sy, Math.max(currentBestScore, localBestScore), tmpFrameData);
|
| 291 |
+
if(s === -Infinity) continue;
|
| 292 |
+
if(s > localBestScore){
|
| 293 |
+
localBestScore = s;
|
| 294 |
+
localBestXY = {x:sx,y:sy};
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
// copy block from tmpFrame into outputData
|
| 302 |
+
function copySampleToOutput(block, sx, sy, tmpFrameData){
|
| 303 |
+
for(let dy=0; dy < BLOCK; dy++){
|
| 304 |
+
const ty = block.y + dy;
|
| 305 |
+
const syi = sy + dy;
|
| 306 |
+
for(let dx=0; dx < BLOCK; dx++){
|
| 307 |
+
const tx = block.x + dx;
|
| 308 |
+
const sxi = sx + dx;
|
| 309 |
+
const oi = (ty * canvas.width + tx) * 4;
|
| 310 |
+
const vi = (syi * tmp.width + sxi) * 4;
|
| 311 |
+
outputData.data[oi] = tmpFrameData[vi];
|
| 312 |
+
outputData.data[oi+1] = tmpFrameData[vi+1];
|
| 313 |
+
outputData.data[oi+2] = tmpFrameData[vi+2];
|
| 314 |
+
outputData.data[oi+3] = 255;
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
// draw the current output to screen
|
| 320 |
+
function drawOutput(){
|
| 321 |
+
ctx.putImageData(outputData, 0, 0);
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
// Debug window updater
|
| 325 |
+
function updateDebugWindow(){
|
| 326 |
+
if(!debugWin || debugWin.closed) return;
|
| 327 |
+
try {
|
| 328 |
+
const doc = debugWin.document;
|
| 329 |
+
const stats = doc.getElementById('dbgStats');
|
| 330 |
+
const dbgCanvas = doc.getElementById('dbgCanvas');
|
| 331 |
+
const dbgList = doc.getElementById('dbgList');
|
| 332 |
+
if(!stats || !dbgCanvas || !dbgList) return;
|
| 333 |
+
// summary
|
| 334 |
+
let avg = 0;
|
| 335 |
+
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
|
| 336 |
+
avg = scoreMap.length ? avg/scoreMap.length : 0;
|
| 337 |
+
stats.innerHTML = `Avg score: ${avg.toFixed(1)}%<br>Blocks: ${blocks.length}<br>Block size: ${BLOCK}px<br>Frame: ${frameCounter}`;
|
| 338 |
+
// draw heatmap scaled to dbgCanvas
|
| 339 |
+
const dctx = dbgCanvas.getContext('2d');
|
| 340 |
+
const W = dbgCanvas.width, H = dbgCanvas.height;
|
| 341 |
+
dctx.clearRect(0,0,W,H);
|
| 342 |
+
// one rectangle per block (approx)
|
| 343 |
+
const cols = Math.ceil(Math.sqrt(blocks.length));
|
| 344 |
+
const cellW = Math.max(1, Math.floor(W / cols));
|
| 345 |
+
let i = 0;
|
| 346 |
+
for(const b of blocks){
|
| 347 |
+
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
|
| 348 |
+
const h = Math.round(120 * (s/100)); // 0..120 greenish
|
| 349 |
+
dctx.fillStyle = `hsl(${h},80%,50%)`;
|
| 350 |
+
const cx = (i % cols) * cellW;
|
| 351 |
+
const cy = Math.floor(i/cols) * cellW;
|
| 352 |
+
dctx.fillRect(cx, cy, cellW, cellW);
|
| 353 |
+
i++;
|
| 354 |
+
}
|
| 355 |
+
// top 20 lowest-scoring blocks list
|
| 356 |
+
const arr = blocks.map(b=>({i:b.index, x:b.x, y:b.y, s:scoreMap[b.index]}));
|
| 357 |
+
arr.sort((a,b)=>a.s - b.s);
|
| 358 |
+
dbgList.innerHTML = '<b>Lowest scoring blocks</b><br>' + arr.slice(0,40).map(a=>`#${a.i} (${a.x},${a.y}) : ${a.s.toFixed(1)}%`).join('<br>');
|
| 359 |
+
} catch(e){
|
| 360 |
+
// ignore cross-window errors
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
// MAIN LOOP with repass system and adaptive block size
|
| 365 |
+
function mainLoop(){
|
| 366 |
+
if(!running) return;
|
| 367 |
+
requestAnimationFrame(mainLoop);
|
| 368 |
+
if(!video || !targetImageData || video.readyState < 2) return;
|
| 369 |
+
|
| 370 |
+
// draw video to tmp sized to canvas
|
| 371 |
+
tctx.drawImage(video, 0, 0, tmp.width, tmp.height);
|
| 372 |
+
tmpFrame = tctx.getImageData(0,0,tmp.width,tmp.height);
|
| 373 |
+
const tmpData = tmpFrame.data;
|
| 374 |
+
|
| 375 |
+
// build buckets: top-left coords where a BLOCK fits (stepped by BLOCK for performance)
|
| 376 |
+
const buckets = {dark:[], mid:[], light:[]};
|
| 377 |
+
for(let y=0; y <= tmp.height - BLOCK; y += BLOCK){
|
| 378 |
+
for(let x=0; x <= tmp.width - BLOCK; x += BLOCK){
|
| 379 |
+
const cx = x + (BLOCK>>1), cy = y + (BLOCK>>1);
|
| 380 |
+
const idx = (cy * tmp.width + cx) * 4;
|
| 381 |
+
const L = luminance(tmpData[idx], tmpData[idx+1], tmpData[idx+2]);
|
| 382 |
+
if(L < 85) buckets.dark.push([x,y]);
|
| 383 |
+
else if(L > 170) buckets.light.push([x,y]);
|
| 384 |
+
else buckets.mid.push([x,y]);
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
const attempts = Number(speedSlider.value);
|
| 389 |
+
const candidatesPerBlock = Number(candSlider.value);
|
| 390 |
+
|
| 391 |
+
// main improvement attempts biased toward low-score
|
| 392 |
+
for(let a=0; a<attempts; a++){
|
| 393 |
+
const block = pickBlockBiased();
|
| 394 |
+
if(!block) continue;
|
| 395 |
+
const bi = block.index;
|
| 396 |
+
const currentBest = scoreMap[bi];
|
| 397 |
+
const result = evaluateCandidatesForBlock(block, candidatesPerBlock, currentBest, buckets, tmpData);
|
| 398 |
+
if(result && result.bestScore > currentBest){
|
| 399 |
+
scoreMap[bi] = result.bestScore;
|
| 400 |
+
bestPos[bi*2] = result.bestX;
|
| 401 |
+
bestPos[bi*2+1] = result.bestY;
|
| 402 |
+
copySampleToOutput(block, result.bestX, result.bestY, tmpData);
|
| 403 |
+
}
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
// repass: every N frames perform a re-evaluation of some or all blocks to see if better matches have appeared
|
| 407 |
+
frameCounter++;
|
| 408 |
+
const repassEvery = Math.max(1, Number(repassFramesInput.value) || 60);
|
| 409 |
+
if(frameCounter % repassEvery === 0){
|
| 410 |
+
// do a lighter global repass: iterate all blocks but with fewer candidates
|
| 411 |
+
const repassCandidates = Math.max(1, Math.floor(candidatesPerBlock/2));
|
| 412 |
+
for(let i=0;i<blocks.length;i++){
|
| 413 |
+
const block = blocks[i];
|
| 414 |
+
const cur = scoreMap[i];
|
| 415 |
+
const res = evaluateCandidatesForBlock(block, repassCandidates, cur, buckets, tmpData);
|
| 416 |
+
if(res && res.bestScore > cur){
|
| 417 |
+
scoreMap[i] = res.bestScore;
|
| 418 |
+
bestPos[i*2] = res.bestX; bestPos[i*2+1] = res.bestY;
|
| 419 |
+
copySampleToOutput(block, res.bestX, res.bestY, tmpData);
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
// adaptive block-size refinement (coarse -> fine)
|
| 425 |
+
let avg = 0;
|
| 426 |
+
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
|
| 427 |
+
avg = scoreMap.length ? (avg / scoreMap.length) : 0;
|
| 428 |
+
avgScoreEl.textContent = Math.round(avg);
|
| 429 |
+
|
| 430 |
+
// thresholds tunable
|
| 431 |
+
if(!pixelMode){
|
| 432 |
+
if(avg > 80 && BLOCK > 4){
|
| 433 |
+
buildBlocks(Math.max(1, BLOCK >> 1));
|
| 434 |
+
} else if(avg > 94 && BLOCK > 1){
|
| 435 |
+
buildBlocks(1); // final pixel mode
|
| 436 |
+
pixelMode = true;
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
// draw output and optional heatmap
|
| 441 |
+
drawOutput();
|
| 442 |
+
if(heatToggle.checked){
|
| 443 |
+
ctx.save();
|
| 444 |
+
for(const b of blocks){
|
| 445 |
+
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
|
| 446 |
+
const hue = Math.round(120 * (s/100));
|
| 447 |
+
ctx.fillStyle = `hsla(${hue},80%,50%,0.13)`;
|
| 448 |
+
ctx.fillRect(b.x, b.y, BLOCK, BLOCK);
|
| 449 |
+
}
|
| 450 |
+
ctx.restore();
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
// update debug window periodically
|
| 454 |
+
if(debugWin && !debugWin.closed && (frameCounter % 10 === 0)) updateDebugWindow();
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
// initial minimal canvas
|
| 458 |
+
(function init(){
|
| 459 |
+
canvas.width = 640; canvas.height = 360;
|
| 460 |
+
tmp.width = 640; tmp.height = 360;
|
| 461 |
+
outputData = ctx.createImageData(canvas.width, canvas.height);
|
| 462 |
+
for(let i=0;i<outputData.data.length;i+=4){ outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255; }
|
| 463 |
+
ctx.putImageData(outputData,0,0);
|
| 464 |
+
buildBlocks(Number(blockSelect.value));
|
| 465 |
+
})();
|
| 466 |
+
|
| 467 |
+
</script>
|
| 468 |
+
</body>
|
| 469 |
</html>
|