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import React, { useEffect, useState } from 'react';
import { Button, Form, Label, Popup, Pagination, Table } from 'semantic-ui-react';
import { Link } from 'react-router-dom';
import { API, copy, showError, showInfo, showSuccess, showWarning, timestamp2string } from '../helpers';
import { ITEMS_PER_PAGE } from '../constants';
import { renderQuota } from '../helpers/render';
function renderTimestamp(timestamp) {
return (
<>
{timestamp2string(timestamp)}
</>
);
}
function renderStatus(status) {
switch (status) {
case 1:
return <Label basic color='green'>未使用</Label>;
case 2:
return <Label basic color='red'> 已禁用 </Label>;
case 3:
return <Label basic color='grey'> 已使用 </Label>;
default:
return <Label basic color='black'> 未知状态 </Label>;
}
}
const RedemptionsTable = () => {
const [redemptions, setRedemptions] = useState([]);
const [loading, setLoading] = useState(true);
const [activePage, setActivePage] = useState(1);
const [searchKeyword, setSearchKeyword] = useState('');
const [searching, setSearching] = useState(false);
const loadRedemptions = async (startIdx) => {
const res = await API.get(`/api/redemption/?p=${startIdx}`);
const { success, message, data } = res.data;
if (success) {
if (startIdx === 0) {
setRedemptions(data);
} else {
let newRedemptions = redemptions;
newRedemptions.push(...data);
setRedemptions(newRedemptions);
}
} else {
showError(message);
}
setLoading(false);
};
const onPaginationChange = (e, { activePage }) => {
(async () => {
if (activePage === Math.ceil(redemptions.length / ITEMS_PER_PAGE) + 1) {
// In this case we have to load more data and then append them.
await loadRedemptions(activePage - 1);
}
setActivePage(activePage);
})();
};
useEffect(() => {
loadRedemptions(0)
.then()
.catch((reason) => {
showError(reason);
});
}, []);
const manageRedemption = async (id, action, idx) => {
let data = { id };
let res;
switch (action) {
case 'delete':
res = await API.delete(`/api/redemption/${id}/`);
break;
case 'enable':
data.status = 1;
res = await API.put('/api/redemption/?status_only=true', data);
break;
case 'disable':
data.status = 2;
res = await API.put('/api/redemption/?status_only=true', data);
break;
}
const { success, message } = res.data;
if (success) {
showSuccess('操作成功完成!');
let redemption = res.data.data;
let newRedemptions = [...redemptions];
let realIdx = (activePage - 1) * ITEMS_PER_PAGE + idx;
if (action === 'delete') {
newRedemptions[realIdx].deleted = true;
} else {
newRedemptions[realIdx].status = redemption.status;
}
setRedemptions(newRedemptions);
} else {
showError(message);
}
};
const searchRedemptions = async () => {
if (searchKeyword === '') {
// if keyword is blank, load files instead.
await loadRedemptions(0);
setActivePage(1);
return;
}
setSearching(true);
const res = await API.get(`/api/redemption/search?keyword=${searchKeyword}`);
const { success, message, data } = res.data;
if (success) {
setRedemptions(data);
setActivePage(1);
} else {
showError(message);
}
setSearching(false);
};
const handleKeywordChange = async (e, { value }) => {
setSearchKeyword(value.trim());
};
const sortRedemption = (key) => {
if (redemptions.length === 0) return;
setLoading(true);
let sortedRedemptions = [...redemptions];
sortedRedemptions.sort((a, b) => {
return ('' + a[key]).localeCompare(b[key]);
});
if (sortedRedemptions[0].id === redemptions[0].id) {
sortedRedemptions.reverse();
}
setRedemptions(sortedRedemptions);
setLoading(false);
};
return (
<>
<Form onSubmit={searchRedemptions}>
<Form.Input
icon='search'
fluid
iconPosition='left'
placeholder='搜索兑换码的 ID 和名称 ...'
value={searchKeyword}
loading={searching}
onChange={handleKeywordChange}
/>
</Form>
<Table basic compact size='small'>
<Table.Header>
<Table.Row>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('id');
}}
>
ID
</Table.HeaderCell>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('name');
}}
>
名称
</Table.HeaderCell>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('status');
}}
>
状态
</Table.HeaderCell>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('quota');
}}
>
额度
</Table.HeaderCell>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('created_time');
}}
>
创建时间
</Table.HeaderCell>
<Table.HeaderCell
style={{ cursor: 'pointer' }}
onClick={() => {
sortRedemption('redeemed_time');
}}
>
兑换时间
</Table.HeaderCell>
<Table.HeaderCell>操作</Table.HeaderCell>
</Table.Row>
</Table.Header>
<Table.Body>
{redemptions
.slice(
(activePage - 1) * ITEMS_PER_PAGE,
activePage * ITEMS_PER_PAGE
)
.map((redemption, idx) => {
if (redemption.deleted) return <></>;
return (
<Table.Row key={redemption.id}>
<Table.Cell>{redemption.id}</Table.Cell>
<Table.Cell>{redemption.name ? redemption.name : '无'}</Table.Cell>
<Table.Cell>{renderStatus(redemption.status)}</Table.Cell>
<Table.Cell>{renderQuota(redemption.quota)}</Table.Cell>
<Table.Cell>{renderTimestamp(redemption.created_time)}</Table.Cell>
<Table.Cell>{redemption.redeemed_time ? renderTimestamp(redemption.redeemed_time) : "尚未兑换"} </Table.Cell>
<Table.Cell>
<div>
<Button
size={'small'}
positive
onClick={async () => {
if (await copy(redemption.key)) {
showSuccess('已复制到剪贴板!');
} else {
showWarning('无法复制到剪贴板,请手动复制,已将兑换码填入搜索框。')
setSearchKeyword(redemption.key);
}
}}
>
复制
</Button>
<Popup
trigger={
<Button size='small' negative>
删除
</Button>
}
on='click'
flowing
hoverable
>
<Button
negative
onClick={() => {
manageRedemption(redemption.id, 'delete', idx);
}}
>
确认删除
</Button>
</Popup>
<Button
size={'small'}
disabled={redemption.status === 3} // used
onClick={() => {
manageRedemption(
redemption.id,
redemption.status === 1 ? 'disable' : 'enable',
idx
);
}}
>
{redemption.status === 1 ? '禁用' : '启用'}
</Button>
<Button
size={'small'}
as={Link}
to={'/redemption/edit/' + redemption.id}
>
编辑
</Button>
</div>
</Table.Cell>
</Table.Row>
);
})}
</Table.Body>
<Table.Footer>
<Table.Row>
<Table.HeaderCell colSpan='8'>
<Button size='small' as={Link} to='/redemption/add' loading={loading}>
添加新的兑换码
</Button>
<Pagination
floated='right'
activePage={activePage}
onPageChange={onPaginationChange}
size='small'
siblingRange={1}
totalPages={
Math.ceil(redemptions.length / ITEMS_PER_PAGE) +
(redemptions.length % ITEMS_PER_PAGE === 0 ? 1 : 0)
}
/>
</Table.HeaderCell>
</Table.Row>
</Table.Footer>
</Table>
</>
);
};
export default RedemptionsTable;
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