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from fastapi import APIRouter, Depends, HTTPException, status
from sqlalchemy.orm import Session
from sqlalchemy import func
from typing import List
from datetime import datetime, timedelta
from database import get_db
from models import User, UserStats, GameSession, GameAction
from schemas import (
    UserStatsResponse,
    UserStatsUpdate,
    GameSessionCreate,
    GameSessionResponse
)
from auth import get_current_active_user

router = APIRouter(prefix="/api/game", tags=["Game"])


@router.get("/stats", response_model=UserStatsResponse)
async def get_user_stats(
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Получение статистики пользователя"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        # Создаем статистику если не существует
        stats = UserStats(user_id=current_user.id)
        db.add(stats)
        db.commit()
        db.refresh(stats)
    return stats


@router.patch("/stats", response_model=UserStatsResponse)
async def update_user_stats(
    stats_update: UserStatsUpdate,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Обновление статистики пользователя"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        raise HTTPException(status_code=404, detail="Stats not found")
    
    # Обновление полей
    update_data = stats_update.dict(exclude_unset=True)
    for field, value in update_data.items():
        setattr(stats, field, value)
    
    # Автоматический расчет уровня на основе опыта
    if stats_update.experience is not None:
        stats.level = 1 + (stats.experience // 100)
    
    db.commit()
    db.refresh(stats)
    return stats


@router.post("/stats/consume-energy")
async def consume_energy(
    amount: float,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Расход энергии"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        raise HTTPException(status_code=404, detail="Stats not found")
    
    stats.energy = max(0, stats.energy - amount)
    db.commit()
    
    return {"energy": stats.energy, "message": f"Consumed {amount} energy"}


@router.post("/stats/restore-energy")
async def restore_energy(
    amount: float,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Восстановление энергии"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        raise HTTPException(status_code=404, detail="Stats not found")
    
    stats.energy = min(stats.max_energy, stats.energy + amount)
    db.commit()
    
    return {"energy": stats.energy, "message": f"Restored {amount} energy"}


@router.post("/stats/consume-hunger")
async def consume_hunger(
    amount: float,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Расход сытости"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        raise HTTPException(status_code=404, detail="Stats not found")
    
    stats.hunger = max(0, stats.hunger - amount)
    db.commit()
    
    return {"hunger": stats.hunger, "message": f"Consumed {amount} hunger"}


@router.post("/stats/restore-hunger")
async def restore_hunger(
    amount: float,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Восстановление сытости (еда)"""
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if not stats:
        raise HTTPException(status_code=404, detail="Stats not found")
    
    stats.hunger = min(stats.max_hunger, stats.hunger + amount)
    db.commit()
    
    return {"hunger": stats.hunger, "message": f"Restored {amount} hunger"}


@router.post("/session/start", response_model=GameSessionResponse)
async def start_game_session(
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Начало игровой сессии"""
    # Проверка активной сессии
    active_session = db.query(GameSession).filter(
        GameSession.user_id == current_user.id,
        GameSession.ended_at == None
    ).first()
    
    if active_session:
        return active_session
    
    # Создание новой сессии
    session = GameSession(user_id=current_user.id)
    db.add(session)
    db.commit()
    db.refresh(session)
    
    return session


@router.post("/session/end", response_model=GameSessionResponse)
async def end_game_session(
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Завершение игровой сессии"""
    session = db.query(GameSession).filter(
        GameSession.user_id == current_user.id,
        GameSession.ended_at == None
    ).first()
    
    if not session:
        raise HTTPException(status_code=404, detail="No active session found")
    
    session.ended_at = datetime.utcnow()
    session.duration = int((session.ended_at - session.started_at).total_seconds())
    
    # Обновление общей статистики
    stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
    if stats:
        stats.total_playtime += session.duration
    
    db.commit()
    db.refresh(session)
    
    return session


@router.get("/sessions", response_model=List[GameSessionResponse])
async def get_user_sessions(
    limit: int = 10,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Получение истории игровых сессий"""
    sessions = db.query(GameSession).filter(
        GameSession.user_id == current_user.id
    ).order_by(GameSession.started_at.desc()).limit(limit).all()
    
    return sessions


@router.post("/action/{action_type}")
async def log_game_action(
    action_type: str,
    action_data: str = None,
    current_user: User = Depends(get_current_active_user),
    db: Session = Depends(get_db)
):
    """Логирование игрового действия"""
    action = GameAction(
        user_id=current_user.id,
        action_type=action_type,
        action_data=action_data
    )
    db.add(action)
    db.commit()
    
    return {"message": "Action logged", "action_type": action_type}