Spaces:
Sleeping
Sleeping
File size: 2,601 Bytes
2f4298a |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 |
from pydantic import BaseModel, EmailStr, Field
from typing import Optional
from datetime import datetime
# User schemas
class UserBase(BaseModel):
username: str = Field(..., min_length=3, max_length=50)
email: EmailStr
class UserCreate(UserBase):
password: str = Field(..., min_length=6)
class UserResponse(UserBase):
id: int
is_active: bool
is_admin: bool
created_at: datetime
last_login: Optional[datetime] = None
class Config:
from_attributes = True
# Auth schemas
class Token(BaseModel):
access_token: str
token_type: str
class TokenData(BaseModel):
username: Optional[str] = None
class LoginRequest(BaseModel):
username: str
password: str
# UserStats schemas
class UserStatsBase(BaseModel):
energy: float = 100.0
max_energy: float = 100.0
hunger: float = 100.0
max_hunger: float = 100.0
level: int = 1
experience: int = 0
coins: int = 0
class UserStatsResponse(UserStatsBase):
id: int
user_id: int
total_playtime: int
rooms_visited: int
items_collected: int
enemies_defeated: int
deaths: int
updated_at: datetime
class Config:
from_attributes = True
class UserStatsUpdate(BaseModel):
energy: Optional[float] = None
hunger: Optional[float] = None
experience: Optional[int] = None
coins: Optional[int] = None
rooms_visited: Optional[int] = None
items_collected: Optional[int] = None
enemies_defeated: Optional[int] = None
deaths: Optional[int] = None
# GameSession schemas
class GameSessionCreate(BaseModel):
pass
class GameSessionResponse(BaseModel):
id: int
user_id: int
started_at: datetime
ended_at: Optional[datetime] = None
duration: int
energy_consumed: float
hunger_consumed: float
rooms_visited_session: int
items_collected_session: int
enemies_defeated_session: int
deaths_session: int
class Config:
from_attributes = True
# Admin schemas
class AdminStats(BaseModel):
total_users: int
active_users_today: int
new_users_today: int
total_sessions: int
avg_session_duration: float
total_playtime: int
total_rooms_visited: int
total_items_collected: int
total_enemies_defeated: int
class UserListItem(BaseModel):
id: int
username: str
email: str
is_active: bool
is_admin: bool
created_at: datetime
last_login: Optional[datetime] = None
class Config:
from_attributes = True
class UserDetail(UserListItem):
stats: Optional[UserStatsResponse] = None
|