import asyncio import random import math from typing import Dict, List, Any, Tuple import logging class WorldGenerator: """ Générateur de mondes virtuels avec paramètres quantiques Crée des écosystèmes, physiques et réalités procédurales """ def __init__(self): self.logger = logging.getLogger("world_generator") self.reality_engine_active = False self.quantum_parameters = {} self.world_templates = {} self.generated_worlds = [] async def initialize(self): """Initialise le générateur de mondes""" self.logger.info("🌍 Initialisation du générateur de mondes...") try: await self._load_world_templates() await self._setup_quantum_physics() await self._calibrate_reality_engine() self.reality_engine_active = True self.logger.info("✅ Générateur de mondes activé") return True except Exception as e: self.logger.error(f"❌ Erreur d'initialisation du générateur: {e}") return False async def generate_from_concept(self, concept: str, complexity: float) -> Dict[str, Any]: """Génère un monde complet basé sur un concept""" if not self.reality_engine_active: await self.initialize() self.logger.info(f"🎲 Génération du monde: {concept} (complexité: {complexity})") # Analyse du concept concept_analysis = await self._analyze_concept(concept) world_type = concept_analysis["primary_type"] # Génération procédurale world_data = { "metadata": await self._generate_metadata(concept, complexity), "physical_properties": await self._generate_physics(world_type, complexity), "geography": await self._generate_geography(world_type, complexity), "ecosystem": await self._generate_ecosystem(world_type, complexity), "civilization": await self._generate_civilization(world_type, complexity), "quantum_parameters": await self._generate_quantum_parameters(complexity), "temporal_properties": await self._generate_temporal_properties(complexity) } # Calcul de la stabilité de la réalité stability = await self._calculate_reality_stability(world_data) world_data["reality_stability"] = stability # Ajout aux mondes générés self.generated_worlds.append({ "concept": concept, "timestamp": __import__('time').time(), "complexity": complexity, "stability": stability }) self.logger.info(f"✅ Monde généré: {concept} (stabilité: {stability:.3f})") return world_data async def _load_world_templates(self): """Charge les templates de mondes prédéfinis""" self.world_templates = { "quantum_forest": { "name": "Forêt Quantique", "description": "Forêt où les arbres existent en superposition", "physics": "quantum_botany", "colors": ["#00ff88", "#88ff00", "#0088ff"], "sounds": ["résonance cristalline", "chuchotements quantiques"] }, "crystal_city": { "name": "Cité Cristalline", "description": "Ville construite en cristaux vivants", "physics": "crystal_growth", "colors": ["#ff00ff", "#00ffff", "#ffff00"], "sounds": ["vibrations cristallines", "harmonies géométriques"] }, "floating_islands": { "name": "Îles Flottantes", "description": "Îles flottant dans un ciel quantique", "physics": "anti_gravity", "colors": ["#ff8800", "#88ff00", "#0088ff"], "sounds": ["vents dimensionnels", "lévitation harmonique"] }, "digital_realm": { "name": "Royaume Numérique", "description": "Monde fait de code et de données vivantes", "physics": "computational", "colors": ["#00ff00", "#0000ff", "#ff0000"], "sounds": ["bits dansants", "algorithmes chantants"] }, "time_garden": { "name": "Jardin Temporel", "description": "Jardin où le temps s'écoule de manière non-linéaire", "physics": "temporal_fluid", "colors": ["#ff0088", "#8800ff", "#00ff88"], "sounds": ["échos du futur", "souffle du passé"] } } self.logger.info(f"📚 {len(self.world_templates)} templates de mondes chargés") async def _setup_quantum_physics(self): """Configure les paramètres de physique quantique""" self.quantum_parameters = { "superposition_threshold": 0.7, "entanglement_range": 100.0, "quantum_tunneling_probability": 0.3, "wavefunction_collapse_time": 2.5, "decoherence_resistance": 0.8, "quantum_fluctuation_amplitude": 0.15 } async def _calibrate_reality_engine(self): """Calibre le moteur de réalité""" self.logger.info("⚙️ Calibration du moteur de réalité...") await asyncio.sleep(0.5) self.reality_engine = { "dimensionality": random.randint(4, 11), "entropy_level": random.uniform(0.2, 0.8), "causal_structure": "quantum_indeterminate", "reality_fabric_strength": random.uniform(0.75, 0.98) } async def _analyze_concept(self, concept: str) -> Dict[str, Any]: """Analyse le concept pour déterminer le type de monde""" concept_lower = concept.lower() # Détection du type basée sur les mots-clés if any(word in concept_lower for word in ['forêt', 'arbre', 'nature', 'jungle']): primary_type = "quantum_forest" elif any(word in concept_lower for word in ['ville', 'cité', 'urbain', 'bâtiment']): primary_type = "crystal_city" elif any(word in concept_lower for word in ['île', 'flottant', 'ciel', 'air']): primary_type = "floating_islands" elif any(word in concept_lower for word in ['digital', 'code', 'donnée', 'virtuel']): primary_type = "digital_realm" elif any(word in concept_lower for word in ['temps', 'temporal', 'futur', 'passé']): primary_type = "time_garden" else: primary_type = random.choice(list(self.world_templates.keys())) return { "primary_type": primary_type, "complexity_score": len(concept) / 100, "theme_coherence": random.uniform(0.6, 0.95), "innovation_potential": random.uniform(0.5, 0.9) } async def _generate_metadata(self, concept: str, complexity: float) -> Dict[str, Any]: """Génère les métadonnées du monde""" template = self.world_templates.get( await self._analyze_concept(concept)["primary_type"], self.world_templates["quantum_forest"] ) return { "name": f"{template['name']} de {concept}", "original_concept": concept, "description": f"{template['description']} - Concept: {concept}", "creation_timestamp": __import__('time').time(), "world_id": f"WORLD_{random.randint(10000, 99999)}", "version": "1.0.0", "template_used": template["name"], "complexity_rating": complexity, "exploration_status": "uncharted" } async def _generate_physics(self, world_type: str, complexity: float) -> Dict[str, Any]: """Génère les propriétés physiques du monde""" base_physics = { "gravity_type": random.choice(["standard", "variable", "selective", "negative"]), "time_flow": random.choice(["linear", "variable", "multidirectional", "quantum"]), "spatial_geometry": random.choice(["euclidean", "non_euclidean", "fractal", "quantum"]), "light_behavior": random.choice(["standard", "quantum", "conscious", "emotional"]), "matter_states": random.choice(["solid_liquid_gas", "quantum_superposition", "energy_patterns", "information_only"]) } # Ajustements basés sur la complexité if complexity > 0.8: base_physics["dimensionality"] = random.randint(5, 11) base_physics["quantum_effects"] = "macroscopic" else: base_physics["dimensionality"] = 4 base_physics["quantum_effects"] = "microscopic" # Propriétés spécifiques au type if world_type == "quantum_forest": base_physics["botany_physics"] = "quantum_photosynthesis" base_physics["animal_movement"] = "quantum_teleportation" elif world_type == "crystal_city": base_physics["architecture_physics"] = "crystal_growth" base_physics["transportation"] = "light_refraction" elif world_type == "floating_islands": base_physics["gravity_type"] = "variable" base_physics["atmosphere"] = "breathable_void" return base_physics async def _generate_geography(self, world_type: str, complexity: float) -> Dict[str, Any]: """Génère la géographie du monde""" geography_types = { "quantum_forest": ["forêts superposées", "rivières temporelles", "clairières quantiques"], "crystal_city": ["districts cristallins", "avenues lumineuses", "places géométriques"], "floating_islands": ["îles flottantes", "ponts de nuages", "cascades célestes"], "digital_realm": ["paysages algorithmiques", "forêts de données", "lacs de code"], "time_garden": ["jardins temporaires", "allées du futur", "bosquets du passé"] } features = geography_types.get(world_type, ["paysages quantiques", "géométries variables"]) # Ajout de caractéristiques basées sur la complexité num_features = min(len(features), max(2, int(complexity * 6))) selected_features = random.sample(features, num_features) return { "primary_biome": world_type, "notable_features": selected_features, "climate": random.choice(["tempéré", "variable", "quantum", "émotionnel"]), "topology": random.choice(["variée", "extrême", "changeante", "superposée"]), "water_bodies": await self._generate_water_bodies(world_type), "mountain_ranges": await self._generate_mountains(world_type, complexity) } async def _generate_ecosystem(self, world_type: str, complexity: float) -> Dict[str, Any]: """Génère l'écosystème du monde""" flora_types = { "quantum_forest": ["Arbres superposés", "Fleurs temporelles", "Fougères quantiques"], "crystal_city": ["Cristaux vivants", "Plantes lumineuses", "Fleurs géométriques"], "floating_islands": ["Plantes volantes", "Arbres à lévitation", "Fleurs nuageuses"], "digital_realm": ["Arbres de code", "Fleurs algorithmiques", "Plantes de données"], "time_garden": ["Fleurs du futur", "Arbres du passé", "Plantes présentes"] } fauna_types = { "quantum_forest": ["Oiseaux superposés", "Animaux quantiques", "Insectes temporels"], "crystal_city": ["Créatures cristallines", "Animaux lumineux", "Êtres géométriques"], "floating_islands": ["Oiseaux des nuages", "Créatures aériennes", "Animaux volants"], "digital_realm": ["Entités de code", "Animaux algorithmiques", "Créatures de données"], "time_garden": ["Animaux du futur", "Créatures du passé", "Êtres intemporels"] } flora = flora_types.get(world_type, ["Plantes quantiques", "Végétation étrange"]) fauna = fauna_types.get(world_type, ["Animaux mystérieux", "Créatures uniques"]) return { "flora": random.sample(flora, min(3, len(flora))), "fauna": random.sample(fauna, min(3, len(fauna))), "food_chain": random.choice(["standard", "quantum", "symbiotique", "informationnelle"]), "adaptation_level": "high" if complexity > 0.7 else "medium", "biodiversity": round(complexity * 100, 1) } async def _generate_civilization(self, world_type: str, complexity: float) -> Dict[str, Any]: """Génère la civilisation du monde""" if complexity < 0.4: return {"development_level": "primitive", "inhabitants": []} inhabitant_types = { "quantum_forest": ["Êtres des forêts", "Gardien quantiques", "Esprits de la nature"], "crystal_city": ["Habitant cristallins", "Architectes de lumière", "Gardiens géométriques"], "floating_islands": ["Navigateurs des cieux", "Maîtres du vent", "Explorateurs célestes"], "digital_realm": ["Entités de code", "Programmeurs conscients", "Archivistes de données"], "time_garden": ["Jardiniers du temps", "Observateurs temporels", "Gardiens des époques"] } inhabitants = inhabitant_types.get(world_type, ["Êtres intelligents", "Habitant mystérieux"]) return { "development_level": random.choice(["primitive", "medieval", "advanced", "transcendent"]), "inhabitants": random.sample(inhabitants, min(2, len(inhabitants))), "culture": random.choice(["spirituelle", "scientifique", "artistique", "philosophique"]), "technology_level": await self._calculate_tech_level(complexity), "government_type": random.choice(["démocratie", "théocratie", "technocratie", "anarchie"]) } async def _generate_quantum_parameters(self, complexity: float) -> Dict[str, Any]: """Génère les paramètres quantiques du monde""" return { "superposition_scale": "microscopic" if complexity < 0.6 else "macroscopic", "entanglement_density": round(complexity * 0.9, 3), "quantum_coherence": round(random.uniform(0.7, 0.99), 3), "reality_flexibility": round(complexity * 0.8, 3), "observer_effect": "strong" if complexity > 0.7 else "weak", "multiverse_connections": random.randint(3, 11) if complexity > 0.8 else 0 } async def _generate_temporal_properties(self, complexity: float) -> Dict[str, Any]: """Génère les propriétés temporelles du monde""" return { "time_flow_rate": random.uniform(0.5, 2.0), "causal_structure": "linear" if complexity < 0.5 else "quantum", "time_travel_possibility": complexity > 0.7, "temporal_anomalies": random.randint(0, 5) if complexity > 0.6 else 0, "age_of_universe": f"{random.randint(1, 100)} milliards d'années" } async def _generate_water_bodies(self, world_type: str) -> List[str]: """Génère les plans d'eau""" water_types = { "quantum_forest": ["rivières superposées", "lacs quantiques", "cascades temporelles"], "crystal_city": ["canaux de lumière", "fontaines cristallines", "bassins géométriques"], "floating_islands": ["océans célestes", "rivières de nuages", "chutes d'air"], "digital_realm": ["mers de données", "rivières de code", "lacs algorithmiques"], "time_garden": ["rivières du temps", "lacs éternels", "océans du présent"] } return water_types.get(world_type, ["océans", "rivières", "lacs"]) async def _generate_mountains(self, world_type: str, complexity: float) -> List[str]: """Génère les chaînes de montagnes""" mountain_types = { "quantum_forest": ["montagnes superposées", "pic quantiques", "collines temporelles"], "crystal_city": ["structures cristallines", "tours de lumière", "pyramides géométriques"], "floating_islands": ["montagnes flottantes", "pics célestes", "plateaux aériens"], "digital_realm": ["montagnes de code", "collines algorithmiques", "pics de données"], "time_garden": ["montagnes du futur", "collines du passé", "pics éternels"] } mountains = mountain_types.get(world_type, ["montagnes", "collines", "plateaux"]) num_mountains = min(len(mountains), max(1, int(complexity * 3)))