gaming-1 / index.html
BaumesterSte's picture
Titles : 围棋 (wéiqí) or 바둑 (baduk) or 囲棋 (baduk) or Go , 2-D Gameboard, only white or black tokens, options: 2 human players or 1 human player and computer, choice: level former, medium, advances, genius - Initial Deployment
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Go Game (围棋/바둑/囲碁)</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<script>
tailwind.config = {
theme: {
extend: {
colors: {
'board-dark': '#b58863',
'board-light': '#f0d9b5',
'stone-black': '#2b2b2b',
'stone-white': '#f9f9f9',
'player-black': '#333333',
'player-white': '#f0f0f0'
}
}
}
}
</script>
<style>
.board-cell {
aspect-ratio: 1;
transition: all 0.3s ease;
}
.board-cell:hover {
transform: scale(1.05);
}
.stone {
box-shadow: 0 2px 4px rgba(0,0,0,0.3);
transition: all 0.3s ease;
}
.stone-black {
background: radial-gradient(circle at 30% 30%, #555, #000);
}
.stone-white {
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
border: 1px solid #999;
}
.last-move {
box-shadow: 0 0 8px 2px gold;
}
.game-info {
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
}
.difficulty-btn {
transition: all 0.2s ease;
}
.difficulty-btn:hover {
transform: translateY(-2px);
}
.difficulty-btn.active {
transform: scale(1.05);
box-shadow: 0 0 8px rgba(0,0,0,0.2);
}
.player-indicator {
transition: all 0.3s ease;
}
.player-indicator.active {
transform: scale(1.1);
box-shadow: 0 0 8px rgba(0,0,0,0.3);
}
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
.pulse-animation {
animation: pulse 1.5s infinite;
}
</style>
</head>
<body class="bg-gradient-to-br from-amber-50 to-amber-100 min-h-screen p-4 md:p-8">
<div class="max-w-6xl mx-auto">
<!-- Header -->
<header class="text-center mb-6 md:mb-8">
<h1 class="text-3xl md:text-5xl font-bold text-amber-900 mb-2">Go Game</h1>
<div class="flex flex-wrap justify-center gap-2 text-sm md:text-base">
<span class="bg-amber-200 px-3 py-1 rounded-full">围棋 (wéiqí)</span>
<span class="bg-amber-200 px-3 py-1 rounded-full">바둑 (baduk)</span>
<span class="bg-amber-200 px-3 py-1 rounded-full">囲碁 (igo)</span>
<span class="bg-amber-200 px-3 py-1 rounded-full">Go</span>
</div>
</header>
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6 md:gap-8">
<!-- Game Board -->
<div class="lg:col-span-2 bg-amber-800 rounded-2xl p-4 md:p-6 shadow-xl">
<div class="bg-board-light rounded-lg p-4 md:p-6 shadow-inner">
<div id="game-board" class="grid grid-cols-19 gap-0 w-full aspect-square max-w-2xl mx-auto">
<!-- Board will be generated by JavaScript -->
</div>
</div>
</div>
<!-- Game Controls -->
<div class="space-y-6 md:space-y-8">
<!-- Player Selection -->
<div class="bg-white rounded-2xl p-5 shadow-lg game-info">
<h2 class="text-xl font-bold text-amber-900 mb-4 text-center">Players</h2>
<div class="flex justify-center space-x-4 mb-4">
<div class="player-indicator flex flex-col items-center p-3 rounded-lg bg-amber-100">
<div class="w-8 h-8 rounded-full bg-black mb-2"></div>
<span class="font-medium">Player 1</span>
</div>
<div class="player-indicator flex flex-col items-center p-3 rounded-lg bg-amber-100">
<div class="w-8 h-8 rounded-full bg-white border border-gray-300 mb-2"></div>
<span class="font-medium">Player 2</span>
</div>
</div>
<div class="flex justify-center">
<button id="toggle-players" class="bg-amber-600 hover:bg-amber-700 text-white px-4 py-2 rounded-lg transition">
<i class="fas fa-user-friends mr-2"></i>2 Players
</button>
</div>
</div>
<!-- Difficulty Selection -->
<div class="bg-white rounded-2xl p-5 shadow-lg game-info">
<h2 class="text-xl font-bold text-amber-900 mb-4 text-center">Difficulty</h2>
<div class="grid grid-cols-2 gap-3">
<button class="difficulty-btn bg-amber-200 hover:bg-amber-300 text-amber-800 py-3 rounded-lg font-medium transition">
<i class="fas fa-leaf mr-2"></i>Beginner
</button>
<button class="difficulty-btn bg-amber-300 hover:bg-amber-400 text-amber-900 py-3 rounded-lg font-medium transition">
<i class="fas fa-graduation-cap mr-2"></i>Intermediate
</button>
<button class="difficulty-btn bg-amber-400 hover:bg-amber-500 text-amber-900 py-3 rounded-lg font-medium transition">
<i class="fas fa-chart-line mr-2"></i>Advanced
</button>
<button class="difficulty-btn bg-amber-500 hover:bg-amber-600 text-white py-3 rounded-lg font-medium transition">
<i class="fas fa-crown mr-2"></i>Genius
</button>
</div>
</div>
<!-- Game Controls -->
<div class="bg-white rounded-2xl p-5 shadow-lg game-info">
<h2 class="text-xl font-bold text-amber-900 mb-4 text-center">Game Controls</h2>
<div class="grid grid-cols-2 gap-3">
<button id="new-game" class="bg-green-600 hover:bg-green-700 text-white py-3 rounded-lg font-medium transition">
<i class="fas fa-plus mr-2"></i>New Game
</button>
<button id="pass-turn" class="bg-blue-600 hover:bg-blue-700 text-white py-3 rounded-lg font-medium transition">
<i class="fas fa-step-forward mr-2"></i>Pass
</button>
<button id="undo" class="bg-amber-600 hover:bg-amber-700 text-white py-3 rounded-lg font-medium transition">
<i class="fas fa-undo mr-2"></i>Undo
</button>
<button id="reset" class="bg-red-600 hover:bg-red-700 text-white py-3 rounded-lg font-medium transition">
<i class="fas fa-redo mr-2"></i>Reset
</button>
</div>
</div>
<!-- Game Status -->
<div class="bg-white rounded-2xl p-5 shadow-lg game-info">
<h2 class="text-xl font-bold text-amber-900 mb-4 text-center">Game Status</h2>
<div class="text-center">
<div class="flex justify-center items-center mb-3">
<div class="w-4 h-4 rounded-full bg-black mr-2"></div>
<span class="font-medium">Black: 181</span>
</div>
<div class="flex justify-center items-center mb-3">
<div class="w-4 h-4 rounded-full bg-white border border-gray-300 mr-2"></div>
<span class="font-medium">White: 180</span>
</div>
<div class="mt-4 p-3 bg-amber-100 rounded-lg">
<p class="text-amber-800 font-medium">Current Player: <span class="text-amber-900">Black</span></p>
</div>
</div>
</div>
</div>
</div>
<!-- Game Instructions -->
<div class="mt-8 bg-white rounded-2xl p-5 shadow-lg">
<h2 class="text-xl font-bold text-amber-900 mb-3">How to Play Go</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
<div class="p-3 bg-amber-50 rounded-lg">
<div class="text-amber-700 font-bold mb-1">Objective</div>
<p class="text-sm">Surround more territory than your opponent by placing stones on the intersections.</p>
</div>
<div class="p-3 bg-amber-50 rounded-lg">
<div class="text-amber-700 font-bold mb-1">Gameplay</div>
<p class="text-sm">Players take turns placing stones. Black goes first. Stones are placed on intersections.</p>
</div>
<div class="p-3 bg-amber-50 rounded-lg">
<div class="text-amber-700 font-bold mb-1">Capturing</div>
<p class="text-sm">Stones with no liberties (empty adjacent points) are captured and removed from the board.</p>
</div>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
// Game board setup
const board = document.getElementById('game-board');
const boardSize = 19;
// Create the game board
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
const cell = document.createElement('div');
cell.classList.add('board-cell', 'relative');
cell.dataset.row = i;
cell.dataset.col = j;
// Add star points for 19x19 board
if ((i === 3 || i === 9 || i === 15) && (j === 3 || j === 9 || j === 15)) {
const star = document.createElement('div');
star.classList.add('absolute', 'w-2', 'h-2', 'bg-gray-700', 'rounded-full', 'top-1/2', 'left-1/2', 'transform', '-translate-x-1/2', '-translate-y-1/2');
cell.appendChild(star);
}
board.appendChild(cell);
}
}
// Add event listeners for board cells
document.querySelectorAll('.board-cell').forEach(cell => {
cell.addEventListener('click', () => {
// Add stone placement logic here
const row = cell.dataset.row;
const col = cell.dataset.col;
console.log(`Clicked on cell (${row}, ${col})`);
// For demo purposes, add a black stone
if (!cell.querySelector('.stone')) {
const stone = document.createElement('div');
stone.classList.add('stone', 'stone-black', 'w-4/5', 'h-4/5', 'rounded-full', 'absolute', 'top-1/2', 'left-1/2', 'transform', '-translate-x-1/2', '-translate-y-1/2');
cell.appendChild(stone);
}
});
});
// Player toggle button
const togglePlayersBtn = document.getElementById('toggle-players');
togglePlayersBtn.addEventListener('click', () => {
if (togglePlayersBtn.innerHTML.includes('2 Players')) {
togglePlayersBtn.innerHTML = '<i class="fas fa-user mr-2"></i>1 Player vs AI';
} else {
togglePlayersBtn.innerHTML = '<i class="fas fa-user-friends mr-2"></i>2 Players';
}
});
// Difficulty buttons
document.querySelectorAll('.difficulty-btn').forEach((btn, index) => {
btn.addEventListener('click', () => {
document.querySelectorAll('.difficulty-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
});
});
// Game control buttons
document.getElementById('new-game').addEventListener('click', () => {
alert('New game started!');
});
document.getElementById('pass-turn').addEventListener('click', () => {
alert('Turn passed!');
});
document.getElementById('undo').addEventListener('click', () => {
alert('Last move undone!');
});
document.getElementById('reset').addEventListener('click', () => {
alert('Game reset!');
});
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=BaumesterSte/gaming-1" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>