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871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 | """FaceAnything — Gradio demo (Hugging Face Space).
Upload up to 40 face images (a short clip, in order). The model reconstructs the
clip in a single feed-forward pass and the app returns:
* canonical 2D video — per-frame canonical facial-coordinate map (original | map)
* depth 2D video — per-frame JET depth map
* normals 2D video — per-frame surface-normal map (from depth)
* a colorful 3D point-track point cloud (.ply) you can orbit in the 3D viewer,
with a frame slider to scrub through the sequence, plus a downloadable .zip
of every frame's track point cloud.
Two inference modes are exposed (the repo's `--process-mode`):
* Joint (all-at-once) — all frames processed together: more 3D-consistent.
* One-by-one — each frame independently: more surface detail, less
memory (pairs well with a higher processing resolution).
The heavy lifting reuses the published `faceanything` package unchanged; this app
only orchestrates it and renders the requested outputs. The expensive Open3D
orbit-video renderer is intentionally NOT used — the canonical/depth/normals
videos and the track point clouds are produced from cheap NumPy ops.
"""
from __future__ import annotations
import os
import sys
import glob
import shutil
import tempfile
import traceback
import numpy as np
# --------------------------------------------------------------------------- #
# Locate the published FaceAnything source.
#
# The model code (`src/faceanything`, `src/depth_anything_3`) is vendored into
# this Space. For local testing against a source checkout, point FACEANYTHING_ROOT
# at it instead:
# export FACEANYTHING_ROOT=/cluster/eriador/ukocasari/projects/FaceAnything
# --------------------------------------------------------------------------- #
APP_DIR = os.path.dirname(os.path.abspath(__file__))
FA_ROOT = os.environ.get("FACEANYTHING_ROOT", APP_DIR)
def _ensure_faceanything_importable():
"""Make `import faceanything` work, trying a few sensible source locations."""
try:
import faceanything # noqa: F401 (already installed / vendored)
return
except Exception:
pass
for cand in (os.path.join(APP_DIR, "src"), os.path.join(FA_ROOT, "src")):
if os.path.isdir(os.path.join(cand, "faceanything")) and cand not in sys.path:
sys.path.insert(0, cand)
_ensure_faceanything_importable()
BASE_MODEL = os.environ.get("FACEANYTHING_BASE_MODEL", "depth-anything/DA3-GIANT-1.1")
GPU_DURATION = int(os.environ.get("FACEANYTHING_GPU_DURATION", "120"))
MAX_IMAGES = int(os.environ.get("FACEANYTHING_MAX_IMAGES", "40"))
# --------------------------------------------------------------------------- #
# Checkpoint (~15 GB). Recommended storage: a separate HF *model* repo, pulled
# once with `hf_hub_download` and cached (point HF_HOME at persistent storage,
# e.g. /data/.huggingface, so it survives restarts). Resolution order:
# 1. FACEANYTHING_CHECKPOINT — an explicit local file (used if it exists)
# 2. FACEANYTHING_CHECKPOINT_REPO — download <FILE> from this HF repo
# (private repos: set the HF_TOKEN secret)
# 3. checkpoints/checkpoint.pt next to the app (e.g. committed via Git LFS)
# --------------------------------------------------------------------------- #
def _resolve_checkpoint():
explicit = os.environ.get("FACEANYTHING_CHECKPOINT")
if explicit and os.path.exists(explicit):
return explicit
repo = os.environ.get("FACEANYTHING_CHECKPOINT_REPO")
if repo:
from huggingface_hub import hf_hub_download
return hf_hub_download(
repo_id=repo,
filename=os.environ.get("FACEANYTHING_CHECKPOINT_FILE", "checkpoint.pt"),
repo_type=os.environ.get("FACEANYTHING_CHECKPOINT_REPO_TYPE", "model"),
revision=os.environ.get("FACEANYTHING_CHECKPOINT_REVISION") or None,
token=os.environ.get("HF_TOKEN") or None,
)
default = os.path.join(FA_ROOT, "checkpoints", "checkpoint.pt")
if os.path.exists(default):
return default
raise FileNotFoundError(
"No checkpoint found. Set FACEANYTHING_CHECKPOINT to a local file, or "
"FACEANYTHING_CHECKPOINT_REPO to a Hugging Face repo id (add the HF_TOKEN "
"secret if it is private), or place checkpoint.pt under checkpoints/."
)
# Resolve (and download, if from a repo) at startup — on the CPU node, so the
# 15 GB transfer never counts against ZeroGPU compute time. A failure here is
# non-fatal: the UI still builds and the clear error surfaces on first run.
try:
CHECKPOINT = _resolve_checkpoint()
print(f"[faceanything] checkpoint ready: {CHECKPOINT}", flush=True)
except Exception as _ckpt_err: # noqa: BLE001
CHECKPOINT = None
print(f"[faceanything] checkpoint not ready yet: {_ckpt_err}", flush=True)
# --------------------------------------------------------------------------- #
# ZeroGPU decorator — falls back to a no-op when `spaces` is unavailable
# (e.g. running on a plain GPU box / cluster), so the same file runs anywhere.
# --------------------------------------------------------------------------- #
try:
import spaces
GPU = spaces.GPU
except Exception: # pragma: no cover - only on non-Spaces hosts
def GPU(func=None, **_kwargs):
if callable(func):
return func
def _deco(f):
return f
return _deco
import gradio as gr
# --------------------------------------------------------------------------- #
# Model (loaded once, lazily, inside the GPU context and cached across calls)
# --------------------------------------------------------------------------- #
_MODEL = None
_MODEL_DEVICE = None
def _get_model(device: str):
global _MODEL, _MODEL_DEVICE, CHECKPOINT
if _MODEL is not None and _MODEL_DEVICE == device:
return _MODEL
from faceanything.model import load_model
# Re-resolve if the startup attempt failed (e.g. env was set afterwards).
ckpt = CHECKPOINT or _resolve_checkpoint()
CHECKPOINT = ckpt
_MODEL = load_model(ckpt, base_model=BASE_MODEL, device=device)
_MODEL_DEVICE = device
return _MODEL
# --------------------------------------------------------------------------- #
# Helpers
# --------------------------------------------------------------------------- #
_IMAGE_EXTS = (".png", ".jpg", ".jpeg", ".bmp", ".webp", ".tif", ".tiff", ".gif")
def _natural_key(name):
"""Sort key that orders frame_2 before frame_10 (numeric-aware)."""
import re
return [int(c) if c.isdigit() else c.lower() for c in re.split(r"(\d+)", name)]
def _to_entry(f):
"""Normalize a Gradio file value (str / dict / FileData-like) to
``(temp_path, original_name)``. The original name drives ordering + extension;
the temp path is what we actually copy from."""
if isinstance(f, str):
return f, os.path.basename(f)
if isinstance(f, dict):
path = f.get("path") or f.get("name")
orig = f.get("orig_name") or (os.path.basename(path) if path else None)
return path, orig
path = getattr(f, "path", None) or getattr(f, "name", None)
orig = getattr(f, "orig_name", None) or (os.path.basename(path) if path else None)
return path, orig
def _sniff_ext(path):
"""Detect an image extension from file content (Gradio temp files often have
no usable extension). Returns a safe default of .png if undetectable."""
try:
from PIL import Image
with Image.open(path) as im:
fmt = (im.format or "").lower()
return {"jpeg": ".jpg", "png": ".png", "webp": ".webp", "bmp": ".bmp",
"gif": ".gif", "tiff": ".tif", "mpo": ".jpg"}.get(fmt, ".png")
except Exception:
return ".png"
def _extract_video(video_path, max_frames, out_dir):
"""Decode the first ``max_frames`` frames of a video. Uses cv2.VideoCapture,
which (unlike imageio's extension-based plugin pick) robustly decodes webcam
recordings — those were yielding only a single frame otherwise."""
import cv2
os.makedirs(out_dir, exist_ok=True)
paths = []
cap = cv2.VideoCapture(video_path)
try:
while len(paths) < int(max_frames):
ok, frame = cap.read()
if not ok:
break
p = os.path.join(out_dir, f"frame_{len(paths):04d}.png")
cv2.imwrite(p, frame) # BGR ndarray -> correct-RGB PNG on disk
paths.append(p)
finally:
cap.release()
return paths
def _prepare_inputs(files, video, max_frames, workdir):
"""Normalize the upload (an image set OR a video) into an ordered list of
frame paths.
A video takes precedence: it is decoded and its first ``max_frames`` frames
are used. For images we don't glob by extension (Gradio temp files often lack
one): files are natural-sorted by their original name (temporal order),
capped, then copied as ``frame_XXXX.<ext>`` with a content-sniffed extension.
"""
if video:
vpath = video if isinstance(video, str) else _to_entry(video)[0]
if vpath and os.path.exists(vpath):
paths = _extract_video(vpath, max_frames,
os.path.join(workdir, "video_frames"))
if len(paths) <= 1: # fall back to imageio if cv2 read too few frames
from faceanything.io_utils import load_frame_paths
try:
alt, _ = load_frame_paths(
vpath, max_frames=int(max_frames), stride=1,
work_dir=os.path.join(workdir, "video_frames_io"))
if len(alt) > len(paths):
paths = alt
except Exception:
pass
if paths:
return paths
if not files:
raise gr.Error("Please upload images or a video.")
entries = []
for f in files:
path, orig = _to_entry(f)
if path and os.path.exists(path):
entries.append((path, orig or os.path.basename(path)))
if not entries:
raise gr.Error("Could not read the uploaded files — please re-upload your images.")
entries.sort(key=lambda e: _natural_key(e[1]))
entries = entries[:int(max_frames)]
img_dir = os.path.join(workdir, "images")
os.makedirs(img_dir, exist_ok=True)
out = []
for i, (path, orig) in enumerate(entries):
ext = os.path.splitext(orig)[1].lower()
if ext not in _IMAGE_EXTS:
ext = _sniff_ext(path)
dst = os.path.join(img_dir, f"frame_{i:04d}{ext}")
shutil.copy(path, dst)
out.append(dst)
if not out:
raise gr.Error("No valid images found in the upload.")
return out
def _srgb_to_linear(cols_u8):
"""sRGB uint8 (0-255) -> linear uint8. glTF COLOR_0 vertex colors are
interpreted as *linear* and the viewer re-applies the display gamma, so our
sRGB image colors must be linearized first or the points render washed-out."""
c = np.asarray(cols_u8, np.float32) / 255.0
lin = np.where(c <= 0.04045, c / 12.92, ((c + 0.055) / 1.055) ** 2.4)
return np.clip(lin * 255.0, 0, 255).astype(np.uint8)
def _points_to_glb(path, points, colors, max_points=1_000_000):
"""Write a colored point cloud as a ``.glb`` — the format gradio's Model3D
renders as points (a vertex-only ``.ply`` is treated as an empty solid mesh).
``points`` must already be in glTF axes; sRGB colors are linearized for glTF's
linear color space. The full cloud is kept (``max_points`` is only an
extreme-size safety cap, matching DA3's default) so it renders dense, not
sparse."""
import trimesh
pts = np.asarray(points, np.float32)
cols = np.asarray(colors)
finite = np.isfinite(pts).all(axis=1)
pts, cols = pts[finite], cols[finite]
if pts.shape[0] == 0: # keep the viewer from erroring on an empty frame
pts = np.zeros((1, 3), np.float32)
cols = np.full((1, 3), 200, np.uint8)
if pts.shape[0] > max_points:
idx = np.random.default_rng(0).choice(pts.shape[0], max_points, replace=False)
pts, cols = pts[idx], cols[idx]
if cols.dtype != np.uint8:
cols = np.clip(cols, 0, 255).astype(np.uint8)
rgb = _srgb_to_linear(cols[:, :3])
rgba = np.concatenate(
[rgb, np.full((rgb.shape[0], 1), 255, np.uint8)], axis=1)
scene = trimesh.Scene()
scene.add_geometry(trimesh.points.PointCloud(vertices=pts, colors=rgba))
scene.export(path)
return path
# --------------------------------------------------------------------------- #
# Face + hair segmentation (FacePerceiver/facer).
#
# The colorful tracks should land only on the facial area and hair, not on the
# neck / shoulders / clothing. facer's face parser (CelebAMask-HQ classes) gives
# us exactly that: we keep every class except background / neck / necklace /
# cloth / hat and use it to restrict the track seeds and recoloring.
# --------------------------------------------------------------------------- #
_FACER = {}
def _get_face_detector(device):
"""Lazily build & cache facer's RetinaFace detector (used for the face crop)."""
if not _FACER.get("detector"):
import facer
_FACER["detector"] = facer.face_detector("retinaface/mobilenet", device=device)
return _FACER["detector"]
def _get_face_parser(device):
"""Lazily build & cache facer's face detector + parser."""
if not _FACER.get("parser"):
import facer
_FACER["parser"] = facer.face_parser("farl/celebm/448", device=device)
return _get_face_detector(device), _FACER["parser"]
def _face_hair_masks(images, device, log):
"""Per-frame boolean (H,W) mask of the facial area + hair via facer.
Returns a list aligned with ``images`` (an entry is ``None`` when no face was
detected for that frame), or ``None`` entirely when facer is unavailable —
the caller then falls back to unrestricted tracks."""
try:
import torch
import facer
except Exception as e: # facer / its deps not installed
log.append(f"WARNING: facer unavailable ({e}); colorful tracks are not "
f"restricted to face + hair.")
return None
try:
detector, parser = _get_face_parser(device)
except Exception as e:
log.append(f"WARNING: could not load facer models ({e}); colorful tracks "
f"are not restricted to face + hair.")
return None
def _is_excluded(name):
n = name.lower()
return any(b in n for b in ("background", "neck", "cloth", "hat"))
masks, n_ok = [], 0
for img in images:
try:
t = facer.hwc2bchw(torch.from_numpy(np.ascontiguousarray(img))).to(device)
with torch.inference_mode():
faces = detector(t)
rects = faces.get("rects") if faces else None
if rects is None or len(rects) == 0:
masks.append(None)
continue
faces = parser(t, faces)
seg = faces["seg"]
labels = seg["label_names"]
argmax = seg["logits"].softmax(dim=1).argmax(dim=1) # (nfaces, H, W)
keep = [ci for ci, nm in enumerate(labels) if not _is_excluded(nm)]
m = torch.zeros(argmax.shape[-2:], dtype=torch.bool, device=argmax.device)
for f in range(argmax.shape[0]):
for ci in keep:
m |= (argmax[f] == ci)
masks.append(m.cpu().numpy())
n_ok += 1
except Exception:
masks.append(None)
if n_ok == 0:
log.append("WARNING: facer detected no faces; colorful tracks are not "
"restricted to face + hair.")
return None
log.append(f"Face + hair segmentation (facer): {n_ok}/{len(images)} frame(s).")
return masks
# --------------------------------------------------------------------------- #
# Face-centric cropping (pixel3dmm-style).
#
# Mirrors SimonGiebenhain/pixel3dmm `get_cstm_crop` (scripts/run_cropping.py +
# preprocessing/pipnet_utils.py): detect a face box, square it, expand it ~1.42x
# (or 1.1x of the clip's union box when the face moves a lot), clamp to the image,
# crop and resize. For a clip we compute ONE static box (mean + union over frames)
# so the crop is temporally stable. We reuse facer's RetinaFace detector for the
# box (no extra PIPNet/FaceBoxes weights). Cropping focuses the model's pixels on
# the face instead of the background / body.
# --------------------------------------------------------------------------- #
def _cstm_crop_box(mean_b, max_b, img_h, img_w, scale=1.42):
"""pixel3dmm get_cstm_crop → (ymin, ymax, xmin, xmax). Boxes are (x, y, w, h)."""
det = list(mean_b); s = scale
if det[2] * scale * det[3] * scale < max_b[2] * 1.1 * max_b[3] * 1.1:
det = list(max_b); s = 1.1
xmin, ymin, dw, dh = det
if dw > dh: # square it: grow the shorter side symmetrically
ymin -= (dw - dh) / 2.0; dh = dw
elif dw < dh:
xmin -= (dh - dw) / 2.0; dw = dh
xmax = xmin + dw - 1; ymax = ymin + dh - 1
xmin -= dw * (s - 1) / 2.0; ymin -= dh * (s - 1) / 2.0 # expand by the scale
xmax += dw * (s - 1) / 2.0; ymax += dh * (s - 1) / 2.0
if xmin < 0 or ymin < 0: # shift inside the image, preserving the square
o = min(xmin, ymin); xmin -= o; ymin -= o
if xmax > img_w - 1 or ymax > img_h - 1:
o = max(xmax - (img_w - 1), ymax - (img_h - 1)); xmax -= o; ymax -= o
xmin = max(int(round(xmin)), 0); ymin = max(int(round(ymin)), 0)
xmax = min(int(round(xmax)), img_w - 1); ymax = min(int(round(ymax)), img_h - 1)
return ymin, ymax, xmin, xmax
def _combine_face_hair_box(face_box, hair_bbox, img_h, img_w,
pad_top=0.06, pad_side=0.03, pad_bot=0.03,
max_aspect=1.5):
"""Square crop around the face + hair segmentation bbox. The model performs
better on square inputs, so we square the box — but base it on the *tight*
face+hair mask (not the expanded detection box) to keep the inherent
left/right background (a head is taller than wide) to a minimum.
side = larger padded box dim, but capped at ``max_aspect`` * head width so a
very tall head doesn't produce huge side margins; the box is centered
horizontally and anchored at the bottom, so the chin/face is always kept and
only a little hair-top is dropped when the cap bites ("hair is mostly in").
Falls back to the face box when no hair bbox is available.
face_box: (ymin, ymax, xmin, xmax). hair_bbox: (x0, y0, x1, y1) or None."""
if hair_bbox is None:
return face_box
hx0, hy0, hx1, hy1 = hair_bbox
bw = max(hx1 - hx0, 1.0); bh = max(hy1 - hy0, 1.0)
x0 = hx0 - pad_side * bw; x1 = hx1 + pad_side * bw
y0 = hy0 - pad_top * bh; y1 = hy1 + pad_bot * bh
bw_p, bh_p = x1 - x0, y1 - y0
side = min(max(bw_p, bh_p), max_aspect * bw_p, float(img_w), float(img_h))
nx0 = (x0 + x1) / 2.0 - side / 2.0 # centered horizontally on the head
ny0 = y1 - side # anchored at the bottom (keep the chin)
nx0 = min(max(nx0, 0.0), img_w - side)
ny0 = min(max(ny0, 0.0), img_h - side)
xmin = int(round(nx0)); ymin = int(round(ny0)); side = int(round(side))
return ymin, min(ymin + side, img_h - 1), xmin, min(xmin + side, img_w - 1)
def _face_crop_frames(frame_paths, device, out_dir, log, process_res):
"""Crop every frame to a face-centric square (pixel3dmm-style), grown to also
cover the hair (top of head + long hair on the sides) via the face+hair
segmentation. Returns new frame paths; on any failure (facer missing / no face)
returns the originals so the run never breaks."""
import cv2
try:
import torch
import facer
detector = _get_face_detector(device)
except Exception as e:
log.append(f"WARNING: face crop unavailable ({e}); using full frames.")
return frame_paths
imgs = [cv2.imread(fp) for fp in frame_paths]
rgb_imgs = [cv2.cvtColor(im, cv2.COLOR_BGR2RGB) if im is not None else None
for im in imgs]
sizes = [im.shape[:2] if im is not None else None for im in imgs]
# face detection boxes (x, y, w, h)
boxes = []
for rgb in rgb_imgs:
if rgb is None:
boxes.append(None); continue
try:
t = facer.hwc2bchw(torch.from_numpy(np.ascontiguousarray(rgb))).to(device)
with torch.inference_mode():
faces = detector(t)
rects = faces.get("rects") if faces else None
if rects is None or len(rects) == 0:
boxes.append(None); continue
scores = faces.get("scores")
bi = int(scores.argmax()) if scores is not None and len(scores) else 0
x1, y1, x2, y2 = [float(v) for v in rects[bi].tolist()]
boxes.append([x1, y1, x2 - x1, y2 - y1]) # x, y, w, h
except Exception:
boxes.append(None)
valid = [b for b in boxes if b is not None]
if not valid:
log.append("WARNING: face crop found no faces; using full frames.")
return frame_paths
# face + hair mask → bbox per frame, so the crop encloses the hair, not just
# the face detection box (which starts around the hairline).
hair_masks = _face_hair_masks(rgb_imgs, device, log)
def _mask_bbox(m):
if m is None:
return None
ys, xs = np.nonzero(m)
if not len(xs):
return None
return [int(xs.min()), int(ys.min()), int(xs.max()), int(ys.max())]
hair_bboxes = ([_mask_bbox(m) for m in hair_masks]
if hair_masks is not None else [None] * len(frame_paths))
# One static box for the whole clip when every frame shares a resolution.
uniq = set(s for s in sizes if s is not None)
static_box = None
if len(uniq) == 1:
H, W = next(iter(uniq))
xs = np.array([b[0] for b in valid]); ys = np.array([b[1] for b in valid])
ws = np.array([b[2] for b in valid]); hs = np.array([b[3] for b in valid])
x0, y0 = xs.min(), ys.min()
mean_b = [xs.mean(), ys.mean(), ws.mean(), hs.mean()]
max_b = [x0, y0, (xs + ws - x0).max(), (ys + hs - y0).max()] # union box
face_static = _cstm_crop_box(mean_b, max_b, H, W)
hb = [b for b in hair_bboxes if b is not None]
hair_static = ([min(b[0] for b in hb), min(b[1] for b in hb),
max(b[2] for b in hb), max(b[3] for b in hb)] if hb else None)
static_box = _combine_face_hair_box(face_static, hair_static, H, W)
out_size = int(min(1024, max(512, int(process_res))))
crop_dir = os.path.join(out_dir, "cropped")
os.makedirs(crop_dir, exist_ok=True)
fallback = [np.mean([b[0] for b in valid]), np.mean([b[1] for b in valid]),
np.mean([b[2] for b in valid]), np.mean([b[3] for b in valid])]
new_paths, n_cropped = [], 0
for i, fp in enumerate(frame_paths):
im = imgs[i]
if im is None:
new_paths.append(fp); continue
h, w = im.shape[:2]
if static_box is not None:
ymin, ymax, xmin, xmax = static_box
else:
b = boxes[i] if boxes[i] is not None else fallback
face_box = _cstm_crop_box(b, b, h, w)
ymin, ymax, xmin, xmax = _combine_face_hair_box(
face_box, hair_bboxes[i], h, w)
crop = im[ymin:ymax, xmin:xmax]
out_fp = os.path.join(crop_dir, f"frame_{i:04d}.png")
if crop.size == 0:
cv2.imwrite(out_fp, im)
else:
# keep aspect ratio (the model resizes the longest side itself); only
# downscale if the crop is larger than we need.
ch, cw = crop.shape[:2]
longest = max(ch, cw)
if longest > out_size:
sc = out_size / float(longest)
crop = cv2.resize(crop, (max(1, round(cw * sc)), max(1, round(ch * sc))))
cv2.imwrite(out_fp, crop)
n_cropped += 1
new_paths.append(out_fp)
log.append(
f"Face crop (pixel3dmm-style, hair-aware): {n_cropped}/{len(frame_paths)} "
f"frame(s) → {out_size}x{out_size}"
+ (" static box." if static_box is not None else " per-frame."))
return new_paths
@GPU(duration=GPU_DURATION)
def run(
files,
video,
mode,
process_res,
remove_bg,
face_crop,
conf_percentile,
n_tracks,
track_k,
track_threshold,
fps,
max_frames,
progress=gr.Progress(),
):
"""End-to-end inference + visualization. Returns the 5 outputs + viewer state."""
import torch
# Imported here so the UI still builds even if heavy deps are missing.
from faceanything.predict import run_inference
from faceanything.geometry import (
point_cloud_from_depth,
unproject_depth,
pointmap_to_normals,
)
from faceanything.colorize import (
depth_to_jet,
normals_to_rgb,
canonical_to_rgb,
)
from faceanything.tracking import compute_track_colors
from faceanything.export import save_ply
from faceanything.render import side_by_side, write_video
device = "cuda" if torch.cuda.is_available() else "cpu"
workdir = tempfile.mkdtemp(prefix="faceanything_demo_")
log = []
def _say(frac, msg):
log.append(msg)
progress(frac, desc=msg)
try:
_say(0.02, "Preparing inputs…")
frame_paths = _prepare_inputs(
files, video, min(int(max_frames), MAX_IMAGES), workdir)
n_in = len(frame_paths)
if n_in == 0:
raise gr.Error("No valid images found in the upload.")
log.append(f"{n_in} frame(s) | mode: {mode} | process_res: {int(process_res)}")
# ---- face-centric crop (optional, pixel3dmm-style) ----
# Done before background removal so the masks align with the cropped frames.
if face_crop:
_say(0.05, "Cropping to the face (pixel3dmm-style)…")
frame_paths = _face_crop_frames(frame_paths, device, workdir, log,
process_res)
# ---- background removal (optional) ----
mask_paths = None
if remove_bg:
_say(0.08, "Removing background (Robust Video Matting)…")
from faceanything.background import generate_masks
try:
mask_paths = generate_masks(
frame_paths, os.path.join(workdir, "masks"), device=device
)
except Exception as bg_err: # don't let RVM take down the whole run
mask_paths = None
log.append(f"WARNING: background removal failed ({bg_err}); "
f"reconstructing the full frame instead.")
# ---- model + inference ----
_say(0.15, "Loading model (first run downloads/loads the checkpoint)…")
model = _get_model(device)
_say(0.30, f"Running inference on {n_in} frame(s)…")
pred = run_inference(
model,
frame_paths,
mask_paths=mask_paths,
process_res=int(process_res),
monocular=False, # always use predicted camera poses (world frame)
conf_percentile=float(conf_percentile),
per_frame=(mode == "One-by-one"),
)
N = int(pred.depth.shape[0])
has_canon = pred.canonical is not None
log.append(f"Inference done: {N} frame(s), depth {tuple(pred.depth.shape[1:])}, "
f"canonical: {has_canon}")
# ---- per-frame clouds + global color ranges (mirrors run_inference.py) ----
_say(0.55, "Building point clouds and color maps…")
clouds = []
for i in range(N):
pts, rgb, canon, pix = point_cloud_from_depth(
pred.depth[i], pred.images[i], pred.intrinsics[i],
extrinsics=pred.extrinsics[i], valid_mask=pred.valid[i],
deformation=pred.canonical[i] if has_canon else None,
)
depth_vals = pred.depth[i][pix[:, 0], pix[:, 1]]
clouds.append(dict(points=pts, rgb=rgb, canonical=canon,
depth_vals=depth_vals, pix=pix))
all_depth = (np.concatenate([c["depth_vals"] for c in clouds])
if N else np.zeros(1))
dmin, dmax = (np.percentile(all_depth, [2, 98]) if all_depth.size else (0.0, 1.0))
if dmax <= dmin:
dmax = dmin + 1e-6
canon_ranges = None
if has_canon:
allc = np.concatenate([c["canonical"] for c in clouds
if c["canonical"] is not None])
_, canon_ranges = canonical_to_rgb(allc.reshape(-1, 1, 3), None)
# ---- 2D maps (image space) ----
def frame2d(modality, i):
v = pred.valid[i]
if modality == "depth":
return depth_to_jet(pred.depth[i], v, dmin, dmax)
if modality == "normals":
nmap = pointmap_to_normals(
unproject_depth(pred.depth[i], pred.intrinsics[i], None)[0])
img = normals_to_rgb(nmap)
img[~v] = 255
return img
if modality == "canonical":
img, _ = canonical_to_rgb(pred.canonical[i], v, ranges=canon_ranges)
return img
raise ValueError(modality)
vids_dir = os.path.join(workdir, "videos")
os.makedirs(vids_dir, exist_ok=True)
def make_2d_video(modality):
seq = [side_by_side(pred.images[i], frame2d(modality, i)) for i in range(N)]
seq = seq * 30 if len(seq) == 1 else seq # avoid 1-frame videos
out = os.path.join(vids_dir, f"{modality}_2d.mp4")
write_video(seq, out, fps=int(fps))
return out
_say(0.65, "Rendering depth 2D video…")
depth_vid = make_2d_video("depth")
_say(0.72, "Rendering normals 2D video…")
normals_vid = make_2d_video("normals")
canonical_vid = None
if has_canon:
_say(0.79, "Rendering canonical 2D video…")
canonical_vid = make_2d_video("canonical")
# ---- colorful point tracks (canonical NN matching) ----
tracks_zip = None
tracks2d_vid = None
view_glbs = []
if has_canon:
# face + hair mask (facer) → restrict the colorful tracks to the face
# and hair, never the neck / shoulders / clothing.
_say(0.83, "Segmenting face + hair (facer)…")
face_masks = _face_hair_masks(pred.images, device, log)
regions, seed_frame = None, 0
if face_masks is not None:
regions = []
for i, c in enumerate(clouds):
pix = c["pix"]
fm = face_masks[i]
if fm is None:
regions.append(np.zeros(pix.shape[0], bool))
else:
regions.append(fm[pix[:, 0], pix[:, 1]])
sizes = [int(r.sum()) for r in regions]
if sizes and max(sizes) > 0:
seed_frame = int(np.argmax(sizes)) # seed where the face is biggest
else:
regions = None # nothing usable — don't restrict
_say(0.86, f"Computing {int(n_tracks)} colorful point tracks…")
track_colors, track_overlay = compute_track_colors(
[dict(canonical=c["canonical"], rgb=c["rgb"], pix=c["pix"])
for c in clouds],
n_tracks=int(n_tracks), k=int(track_k),
threshold=float(track_threshold),
regions=regions, seed_frame=seed_frame,
)
import trimesh
# glTF alignment, shared across frames so the slider view stays stable:
# orient to the first camera, flip Y/Z (OpenCV -> glTF), center by median.
w2c0 = pred.extrinsics[0].astype(np.float64)
A = np.diag([1.0, -1.0, -1.0, 1.0]) @ w2c0
all_pts = (np.concatenate([c["points"] for c in clouds])
if N else np.zeros((1, 3)))
center = np.median(trimesh.transform_points(all_pts, A), axis=0)
T = np.eye(4); T[:3, 3] = -center
A = T @ A
# Downloadable .ply (repo coords): two colorings in the same zip.
# Viewer .glb (glTF-aligned): one set track-colored, one set plain RGB
# — the viewer toggles between them client-side (≤ 2·N ≈ 80 files).
tracks_dir = os.path.join(workdir, "pointclouds", "tracks")
points_dir = os.path.join(workdir, "pointclouds", "points")
view_dir = os.path.join(workdir, "anim_glb")
for d in (tracks_dir, points_dir, view_dir):
os.makedirs(d, exist_ok=True)
track_glbs, rgb_glbs = [], []
for i in range(N):
pts = clouds[i]["points"]
save_ply(os.path.join(tracks_dir, f"frame_{i:04d}.ply"),
pts, track_colors[i]) # colorful tracks
save_ply(os.path.join(points_dir, f"frame_{i:04d}.ply"),
pts, clouds[i]["rgb"]) # plain colored points
aligned = trimesh.transform_points(pts, A)
tg = os.path.join(view_dir, f"track_{i:04d}.glb")
rg = os.path.join(view_dir, f"rgb_{i:04d}.glb")
_points_to_glb(tg, aligned, track_colors[i]) # colorful tracks
_points_to_glb(rg, aligned, clouds[i]["rgb"]) # image RGB colors
track_glbs.append(tg)
rgb_glbs.append(rg)
view_glbs = track_glbs + rgb_glbs
tracks_zip = shutil.make_archive(
os.path.join(workdir, "pointclouds"), "zip",
os.path.join(workdir, "pointclouds"))
# bonus: 2D track overlay video (colorful seeds on the original frames)
_say(0.93, "Rendering 2D track overlay video…")
def _paint(img, pix, col, radius):
H, W = img.shape[:2]
for dr in range(-radius, radius + 1):
for dc in range(-radius, radius + 1):
rr = np.clip(pix[:, 0] + dr, 0, H - 1)
cc = np.clip(pix[:, 1] + dc, 0, W - 1)
img[rr, cc] = col
t_seq = []
for i in range(N):
img = pred.images[i].copy()
img[~pred.valid[i]] = 255
pix, col = track_overlay[i]
if pix.shape[0]:
_paint(img, pix, col, radius=max(2, round(img.shape[0] / 160)))
t_seq.append(side_by_side(pred.images[i], img))
t_seq = t_seq * 30 if len(t_seq) == 1 else t_seq
tracks2d_vid = os.path.join(vids_dir, "tracks_2d.mp4")
write_video(t_seq, tracks2d_vid, fps=int(fps))
_say(1.0, "Done.")
if not has_canon:
log.append("WARNING: model produced no canonical output — canonical "
"video and point tracks were skipped (check the checkpoint).")
status = "\n".join(f"• {m}" for m in log)
# view_glbs is the per-frame track point cloud (.glb), glTF-aligned and
# track-colored. They go to the hidden file list, whose URLs the
# client-side three.js player preloads and animates (see VIEWER_JS).
return (
view_glbs or None,
canonical_vid,
depth_vid,
normals_vid,
tracks2d_vid,
tracks_zip,
status,
)
except gr.Error:
raise
except Exception as e: # surface the traceback in the UI instead of a blank fail
tb = traceback.format_exc()
raise gr.Error(f"Inference failed: {e}\n\n{tb[-1500:]}")
# --------------------------------------------------------------------------- #
# UI
# --------------------------------------------------------------------------- #
DESCRIPTION = """
# Face Anything: 4D Face Reconstruction from Any Image Sequence
Upload **up to 40 face images** (a short clip, named so they sort in order).
The model jointly predicts depth and **canonical facial coordinates** in a single
feed-forward pass, from which we derive canonical / depth / normal maps and dense,
temporally-consistent **3D point tracks**.
[Project page](https://kocasariumut.github.io/FaceAnything/) ·
[arXiv](https://arxiv.org/abs/2604.19702) ·
[Code](https://github.com/kocasariumut/FaceAnything)
"""
# --------------------------------------------------------------------------- #
# Custom 3D viewer (client-side three.js).
#
# gradio's Model3D re-fetches and re-parses a .glb from the server on every
# frame, so animating it flashes white (the next cloud isn't on the client yet).
# Instead we load *every* frame's .glb once into a three.js scene and animate by
# toggling which frame is visible — no per-frame network/parse, the points stay
# on screen the whole time, and the full (un-subsampled) cloud is kept.
# --------------------------------------------------------------------------- #
THREE_HEAD = """
<script src="https://cdn.jsdelivr.net/npm/three@0.137.0/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.137.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.137.0/examples/js/controls/OrbitControls.js"></script>
"""
VIEWER_MARKUP = """
<div class="fa-viewer-root" style="width:100%;">
<div class="fa-canvas-wrap" style="position:relative;width:100%;height:420px;background:#ffffff;border:1px solid #e5e7eb;border-radius:8px;overflow:hidden;">
<div class="fa-overlay" style="position:absolute;inset:0;display:flex;align-items:center;justify-content:center;color:#6b7280;font-family:sans-serif;font-size:14px;text-align:center;padding:0 16px;">Run a reconstruction to view the 3D point tracks here.</div>
</div>
<div class="fa-controls" style="display:none;gap:10px;align-items:center;padding:8px 4px 2px;font-family:sans-serif;font-size:13px;flex-wrap:wrap;">
<button class="fa-play" type="button" style="cursor:pointer;padding:4px 12px;border:1px solid #d1d5db;border-radius:6px;background:#f9fafb;">▶ Play</button>
<label style="display:inline-flex;align-items:center;gap:5px;cursor:pointer;" title="On: colorful tracks on face + hair. Off: image RGB colors."><input class="fa-tracks" type="checkbox"> Colorful tracks</label>
<span style="display:inline-flex;align-items:center;gap:6px;">Speed <input class="fa-speed" type="range" min="1" max="30" step="1" value="12" style="width:90px;vertical-align:middle;"><span class="fa-fps">12 fps</span></span>
<input class="fa-scrub" type="range" min="0" max="0" step="1" value="0" style="flex:1;min-width:120px;vertical-align:middle;">
<span class="fa-frame" style="min-width:64px;text-align:right;color:#374151;">– / –</span>
</div>
</div>
"""
# Runs once when the HTML component mounts; sets up the three.js scene and
# exposes window.faViewer.load(items) for the file bridge below to call. It holds
# two parallel per-frame sets — colorful tracks and image-RGB — switched instantly
# client-side by the "Colorful tracks" checkbox.
VIEWER_JS = """
(function(){
if (element.__faInit) return;
element.__faInit = true;
var wrap = element.querySelector('.fa-canvas-wrap');
var overlay = element.querySelector('.fa-overlay');
var controls = element.querySelector('.fa-controls');
var playBtn = element.querySelector('.fa-play');
var tracksEl = element.querySelector('.fa-tracks');
var speedEl = element.querySelector('.fa-speed');
var fpsEl = element.querySelector('.fa-fps');
var scrubEl = element.querySelector('.fa-scrub');
var frameEl = element.querySelector('.fa-frame');
if (!wrap) return;
var renderer, scene, camera, orbit, group;
var setTracks = [], setRgb = [], mode = 'rgb'; // default: plain image RGB
var cur = 0, playing = false, fps = 12, acc = 0, last = 0, loadToken = 0;
function activeSet(){
var a = (mode === 'rgb') ? setRgb : setTracks;
if (!a.length) a = (mode === 'rgb') ? setTracks : setRgb; // fall back if empty
return a;
}
function waitThree(cb, tries){
tries = tries || 0;
if (window.THREE && THREE.GLTFLoader && THREE.OrbitControls) { cb(); }
else if (tries > 200) { setOverlay('Could not load the 3D viewer (three.js) \\u2014 check your network / ad-blocker.'); }
else { setTimeout(function(){ waitThree(cb, tries + 1); }, 60); }
}
function setOverlay(msg){
if (!overlay) return;
if (msg) { overlay.textContent = msg; overlay.style.display = 'flex'; }
else { overlay.style.display = 'none'; }
}
function resize(){
if (!renderer) return;
var w = wrap.clientWidth || 1, h = wrap.clientHeight || 1;
renderer.setSize(w, h, false);
camera.aspect = w / h; camera.updateProjectionMatrix();
}
function applyStyle(root){
root.traverse(function(o){
if (o.isPoints && o.material){
o.material.size = 2.5;
o.material.sizeAttenuation = false;
o.material.vertexColors = true;
o.material.needsUpdate = true;
}
});
}
function firstPoints(root){
var found = null;
root.traverse(function(o){ if (!found && o.isPoints) found = o; });
return found;
}
function hideAll(){
var k;
for (k = 0; k < setTracks.length; k++){ if (setTracks[k]) setTracks[k].visible = false; }
for (k = 0; k < setRgb.length; k++){ if (setRgb[k]) setRgb[k].visible = false; }
}
function showFrame(i){
var arr = activeSet();
if (!arr.length) return;
if (i < 0) i = 0;
if (i > arr.length - 1) i = arr.length - 1;
hideAll();
if (arr[i]) arr[i].visible = true;
cur = i;
if (scrubEl) scrubEl.value = String(i);
if (frameEl) frameEl.textContent = (i + 1) + ' / ' + arr.length;
}
function fitCamera(){
var ref = setTracks[0] || setRgb[0];
if (!ref) return;
var box = new THREE.Box3().setFromObject(ref);
if (box.isEmpty()) return;
var c = box.getCenter(new THREE.Vector3());
var s = box.getSize(new THREE.Vector3());
var r = Math.max(s.x, s.y, s.z) * 0.5 || 0.5;
var d = (r / Math.tan(camera.fov * Math.PI / 360)) * 1.15;
orbit.target.copy(c);
camera.near = Math.max(d / 200, 0.0005);
camera.far = d * 50 + r * 20;
camera.position.set(c.x, c.y, c.z + d);
camera.updateProjectionMatrix();
orbit.update();
}
function clearFrames(){
var arrs = [setTracks, setRgb], a, k, o;
for (a = 0; a < arrs.length; a++){
for (k = 0; k < arrs[a].length; k++){
o = arrs[a][k];
if (!o) continue;
group.remove(o);
if (o.geometry) o.geometry.dispose();
if (o.material) o.material.dispose();
}
}
setTracks = []; setRgb = []; cur = 0;
}
function play(){ if (activeSet().length < 2) return; playing = true; last = 0; acc = 0; if (playBtn) playBtn.innerHTML = '\\u23F8 Pause'; }
function pause(){ playing = false; if (playBtn) playBtn.innerHTML = '\\u25B6 Play'; }
function toggle(){ if (playing) pause(); else play(); }
function animate(ts){
requestAnimationFrame(animate);
if (orbit) orbit.update();
var arr = activeSet();
if (playing && arr.length > 1){
if (!last) last = ts;
acc += (ts - last); last = ts;
var interval = 1000 / Math.max(1, fps);
if (acc >= interval){
var steps = Math.floor(acc / interval);
acc -= steps * interval;
showFrame((cur + steps) % arr.length);
}
} else { last = ts; }
if (renderer && scene && camera) renderer.render(scene, camera);
}
function initThree(){
if (renderer) return;
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
renderer.setPixelRatio(1);
renderer.setClearColor(0xffffff, 1);
if (THREE.sRGBEncoding) renderer.outputEncoding = THREE.sRGBEncoding;
renderer.domElement.style.display = 'block';
renderer.domElement.style.width = '100%';
renderer.domElement.style.height = '100%';
wrap.appendChild(renderer.domElement);
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
camera = new THREE.PerspectiveCamera(50, 1, 0.001, 1000);
camera.position.set(0, 0, 2);
orbit = new THREE.OrbitControls(camera, renderer.domElement);
orbit.enableDamping = true; orbit.dampingFactor = 0.1;
group = new THREE.Group();
scene.add(group);
resize();
if (window.ResizeObserver) { new ResizeObserver(resize).observe(wrap); }
else { window.addEventListener('resize', resize); }
requestAnimationFrame(animate);
}
function classify(name){
var lower = (name || '').toLowerCase();
var kind = (lower.indexOf('rgb') !== -1) ? 'rgb' : 'tracks';
var d = (lower.match(/[0-9]+/g) || []).join('');
return { kind: kind, idx: d ? parseInt(d, 10) : 0 };
}
function compact(map){
var keys = Object.keys(map).map(Number).sort(function(a, b){ return a - b; });
var out = [];
for (var i = 0; i < keys.length; i++){ if (map[keys[i]]) out.push(map[keys[i]]); }
return out;
}
function finishLoad(token, byTracks, byRgb){
if (token !== loadToken) return;
setTracks = compact(byTracks);
setRgb = compact(byRgb);
if (!setTracks.length && !setRgb.length){ setOverlay('Failed to load the 3D point clouds.'); return; }
var all = setTracks.concat(setRgb), k;
for (k = 0; k < all.length; k++){ all[k].visible = false; group.add(all[k]); }
if (tracksEl){
if (!setRgb.length && setTracks.length) tracksEl.checked = true;
else if (!setTracks.length) tracksEl.checked = false;
mode = tracksEl.checked ? 'tracks' : 'rgb';
}
setOverlay('');
if (controls) controls.style.display = 'flex';
if (scrubEl){ scrubEl.min = '0'; scrubEl.max = String(Math.max(0, activeSet().length - 1)); scrubEl.value = '0'; }
fitCamera();
showFrame(0);
if (activeSet().length > 1) play();
}
function load(items){
waitThree(function(){
initThree();
var token = ++loadToken;
pause();
clearFrames();
if (controls) controls.style.display = 'none';
if (!items || !items.length){ setOverlay('No 3D point tracks for this run.'); return; }
setOverlay('Loading 3D sequence\\u2026 0 / ' + items.length);
var loader = new THREE.GLTFLoader();
var byTracks = {}, byRgb = {};
var done = 0, total = items.length;
function tick(){
done++;
setOverlay('Loading 3D sequence\\u2026 ' + done + ' / ' + total);
if (done === total) finishLoad(token, byTracks, byRgb);
}
items.forEach(function(it){
var url = (it && it.url) ? it.url : it;
var meta = classify((it && it.name) ? it.name : String(url));
loader.load(url, function(gltf){
if (token !== loadToken) return;
var pts = firstPoints(gltf.scene);
if (pts){ applyStyle(pts); (meta.kind === 'rgb' ? byRgb : byTracks)[meta.idx] = pts; }
tick();
}, undefined, function(){ if (token === loadToken){ tick(); } });
});
});
}
if (playBtn) playBtn.addEventListener('click', toggle);
if (tracksEl) tracksEl.addEventListener('change', function(){ mode = tracksEl.checked ? 'tracks' : 'rgb'; showFrame(cur); });
if (speedEl) speedEl.addEventListener('input', function(){ fps = parseInt(speedEl.value, 10) || 12; if (fpsEl) fpsEl.textContent = fps + ' fps'; });
if (scrubEl) scrubEl.addEventListener('input', function(){ pause(); showFrame(parseInt(scrubEl.value, 10) || 0); });
window.faViewer = { load: load, play: play, pause: pause, setFrame: showFrame };
waitThree(function(){ initThree(); });
})();
"""
# Bridge: when the hidden file list (served .glb URLs) changes, hand the URL +
# filename of each to the three.js viewer (filename selects tracks vs RGB and the
# frame index). Runs purely client-side (no server round-trip).
ANIM_BRIDGE_JS = """
(files) => {
try {
var list = (files || []).map(function(f){
if (!f) return null;
var url = f.url || f.path;
if (!url) return null;
var name = f.orig_name || String(url).split('/').pop().split('?')[0];
return { url: url, name: name };
}).filter(Boolean);
if (window.faViewer) { window.faViewer.load(list); }
} catch (e) { console.error('faViewer load error', e); }
}
"""
def build_demo():
with gr.Blocks(title="Face Anything") as demo:
gr.Markdown(DESCRIPTION)
with gr.Row():
# ---------------- inputs ----------------
with gr.Column(scale=1):
files = gr.File(
label=f"Input images (up to {MAX_IMAGES}, in temporal order)",
file_count="multiple",
file_types=["image"],
type="filepath",
)
gallery = gr.Gallery(
label="Preview", columns=6, height=180, show_label=True,
object_fit="contain",
)
video = gr.Video(
label=f"…or upload a video (its first {MAX_IMAGES} frames are used)",
)
mode = gr.Radio(
choices=["Joint", "One-by-one"],
value="One-by-one",
label="Inference mode",
info="One-by-one: more surface detail, lower memory. "
"Joint (all-at-once): more 3D-consistent across frames.",
)
face_crop = gr.Checkbox(
value=True, label="Face crop",
info="Crop each frame to a face-centred square (pixel3dmm-style) "
"so the model focuses on the face. Uncheck for full frames.",
)
remove_bg = gr.Checkbox(
value=True, label="Remove background",
info="Robust Video Matting (recommended).",
)
process_res = gr.Slider(
252, 1036, value=504, step=14,
label="Processing resolution",
info="Higher = more detail (and more memory). Multiples of 14.",
)
with gr.Accordion("Point-track settings", open=False):
n_tracks = gr.Slider(10, 500, value=100, step=10,
label="Number of tracks (seeds)")
track_k = gr.Slider(1, 100, value=25, step=1,
label="Neighbours recolored per track (k)")
track_threshold = gr.Slider(
0.001, 0.1, value=0.01, step=0.001,
label="Canonical match threshold")
with gr.Accordion("Advanced", open=False):
conf_percentile = gr.Slider(
0, 95, value=0, step=5,
label="Confidence percentile cut",
info="Drop the least-confident depth pixels (0 = keep all).")
fps = gr.Slider(1, 30, value=10, step=1, label="Output video FPS")
max_frames = gr.Slider(
1, MAX_IMAGES, value=MAX_IMAGES, step=1,
label="Max frames to use")
run_btn = gr.Button("Reconstruct", variant="primary")
# ---------------- outputs ----------------
with gr.Column(scale=1):
gr.Markdown("**3D point cloud with colorful tracks** · "
"loads the whole sequence, then plays smoothly")
# client-side three.js player: all frames preloaded once, then
# animated by visibility toggle (no per-frame reload → no white
# flashes; full, un-subsampled cloud). See VIEWER_JS above.
viewer = gr.HTML(
value=VIEWER_MARKUP, head=THREE_HEAD, js_on_load=VIEWER_JS,
show_label=False,
)
# hidden: run() puts the per-frame .glb files here so gradio
# serves them; ANIM_BRIDGE_JS hands their URLs to the viewer.
anim_files = gr.File(file_count="multiple", visible=False)
tracks_zip = gr.File(
label="Download point clouds (.zip: tracks/ + points/)")
with gr.Tab("Normals (2D)"):
normals_vid = gr.Video(label="Surface-normal map")
with gr.Tab("Depth (2D)"):
depth_vid = gr.Video(label="Depth map")
with gr.Tab("Canonical (2D)"):
canonical_vid = gr.Video(label="Canonical facial-coordinate map")
with gr.Tab("Tracks (2D)"):
tracks2d_vid = gr.Video(label="2D point-track overlay")
status = gr.Textbox(label="Log", lines=6, interactive=False)
# preview uploaded files in the gallery
files.change(lambda fs: fs or [], inputs=files, outputs=gallery)
run_btn.click(
run,
inputs=[files, video, mode, process_res, remove_bg, face_crop,
conf_percentile, n_tracks, track_k, track_threshold,
fps, max_frames],
outputs=[anim_files, canonical_vid, depth_vid, normals_vid,
tracks2d_vid, tracks_zip, status],
concurrency_limit=1,
)
# when the served .glb list changes, push the URLs to the three.js player
anim_files.change(None, inputs=anim_files, outputs=None, js=ANIM_BRIDGE_JS)
# ---------------- examples (thumbnail shown, click to load + run) ----------------
ex40 = sorted(glob.glob(os.path.join(APP_DIR, "examples", "seq40", "*.png")))[:MAX_IMAGES]
if ex40:
run_inputs = [files, video, mode, process_res, remove_bg, face_crop,
conf_percentile, n_tracks, track_k, track_threshold,
fps, max_frames]
run_outputs = [anim_files, canonical_vid, depth_vid, normals_vid,
tracks2d_vid, tracks_zip, status]
def _thumb():
return gr.Image(value=ex40[0], height=150, show_label=False,
interactive=False, container=False)
gr.Markdown("### Examples")
with gr.Row():
with gr.Column(scale=1, min_width=150):
_thumb()
gr.Markdown("**NeRSemble** 40 images")
btn40 = gr.Button("Load & run", size="sm")
with gr.Column(scale=1, min_width=150):
_thumb()
gr.Markdown("**NeRSemble** 1 image")
btn1 = gr.Button("Load & run", size="sm")
with gr.Column(scale=3): # spacer so the thumbnails stay small
pass
# set the inputs, then run the pipeline (which reads the just-set values)
btn40.click(lambda: (ex40, None, MAX_IMAGES),
outputs=[files, video, max_frames]).then(
run, inputs=run_inputs, outputs=run_outputs, concurrency_limit=1)
btn1.click(lambda: ([ex40[0]], None, 1),
outputs=[files, video, max_frames]).then(
run, inputs=run_inputs, outputs=run_outputs, concurrency_limit=1)
return demo
if __name__ == "__main__":
demo = build_demo()
demo.queue(max_size=8).launch()
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