Spaces:
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Commit ·
71558a8
1
Parent(s): 271fdc2
Add app.py and requirements
Browse files- app.py +64 -0
- requirements.txt +3 -0
app.py
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import gradio as gr
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from TTS.api import TTS
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import os
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# Initialize TTS (XTTS-v2)
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# This will download the model on the first run
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# We use gpu=True if available, otherwise False
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use_gpu = True
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try:
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import torch
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if not torch.cuda.is_available():
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use_gpu = False
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except:
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use_gpu = False
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print(f"Initializing TTS with GPU={use_gpu}...")
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tts = TTS("tts_models/multilingual/multi-dataset/xtts_v2", gpu=use_gpu)
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# Output folder
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os.makedirs("output", exist_ok=True)
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def generate_speech(text, voice_id):
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"""
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Generates speech from text using a specific voice clone.
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voice_id: The name of the wav file in 'voices/' folder to clone.
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"""
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output_path = "output/output.wav"
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# Map voice_id to a sample file
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# You must upload these files to your Space's 'voices/' folder
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speaker_wav = f"voices/{voice_id}.wav"
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if not os.path.exists(speaker_wav):
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# Fallback to a default voice if specific one missing, or error out
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# For now, let's list available voices to help debug
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available = os.listdir("voices") if os.path.exists("voices") else []
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return None, f"Error: Voice ID '{voice_id}' not found. Available: {available}"
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# Generate
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tts.tts_to_file(
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text=text,
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file_path=output_path,
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speaker_wav=speaker_wav,
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language="en"
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)
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return output_path, "Success"
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# Define Gradio Interface
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iface = gr.Interface(
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fn=generate_speech,
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inputs=[
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gr.Textbox(label="Text"),
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gr.Textbox(label="Voice ID (e.g. 'narrator', 'aribeth')")
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],
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outputs=[
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gr.Audio(label="Generated Audio", type="filepath"),
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gr.Textbox(label="Status")
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],
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title="Unreal Engine TTS Backend (XTTS-v2)",
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description="API for DGG_001 Game. Send POST requests to /run/predict"
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)
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iface.launch()
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requirements.txt
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@@ -0,0 +1,3 @@
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TTS
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torch
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torchaudio
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