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# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
# pyre-unsafe
from typing import cast, Optional, Tuple
import torch
import torch.nn.functional as Fu
from pytorch3d.renderer import (
AlphaCompositor,
NDCMultinomialRaysampler,
PointsRasterizationSettings,
PointsRasterizer,
ray_bundle_to_ray_points,
)
from pytorch3d.renderer.cameras import CamerasBase
from pytorch3d.structures import Pointclouds
def get_rgbd_point_cloud(
camera: CamerasBase,
image_rgb: torch.Tensor,
depth_map: torch.Tensor,
mask: Optional[torch.Tensor] = None,
mask_thr: float = 0.5,
*,
euclidean: bool = False,
) -> Pointclouds:
"""
Given a batch of images, depths, masks and cameras, generate a single colored
point cloud by unprojecting depth maps and coloring with the source
pixel colors.
Arguments:
camera: Batch of N cameras
image_rgb: Batch of N images of shape (N, C, H, W).
For RGB images C=3.
depth_map: Batch of N depth maps of shape (N, 1, H', W').
Only positive values here are used to generate points.
If euclidean=False (default) this contains perpendicular distances
from each point to the camera plane (z-values).
If euclidean=True, this contains distances from each point to
the camera center.
mask: If provided, batch of N masks of the same shape as depth_map.
If provided, values in depth_map are ignored if the corresponding
element of mask is smaller than mask_thr.
mask_thr: used in interpreting mask
euclidean: used in interpreting depth_map.
Returns:
Pointclouds object containing one point cloud.
"""
imh, imw = depth_map.shape[2:]
# convert the depth maps to point clouds using the grid ray sampler
pts_3d = ray_bundle_to_ray_points(
NDCMultinomialRaysampler(
image_width=imw,
image_height=imh,
n_pts_per_ray=1,
min_depth=1.0,
max_depth=1.0,
unit_directions=euclidean,
)(camera)._replace(lengths=depth_map[:, 0, ..., None])
)
pts_mask = depth_map > 0.0
if mask is not None:
pts_mask *= mask > mask_thr
pts_mask = pts_mask.reshape(-1)
pts_3d = pts_3d.reshape(-1, 3)[pts_mask]
pts_colors = torch.nn.functional.interpolate(
image_rgb,
size=[imh, imw],
mode="bilinear",
align_corners=False,
)
pts_colors = pts_colors.permute(0, 2, 3, 1).reshape(-1, image_rgb.shape[1])[
pts_mask
]
return Pointclouds(points=pts_3d[None], features=pts_colors[None])
def render_point_cloud_pytorch3d(
camera,
point_cloud,
render_size: Tuple[int, int],
point_radius: float = 0.03,
topk: int = 10,
eps: float = 1e-2,
bg_color=None,
bin_size: Optional[int] = None,
**kwargs,
):
# feature dimension
featdim = point_cloud.features_packed().shape[-1]
# move to the camera coordinates; using identity cameras in the renderer
point_cloud = _transform_points(camera, point_cloud, eps, **kwargs)
camera_trivial = camera.clone()
camera_trivial.R[:] = torch.eye(3)
camera_trivial.T *= 0.0
bin_size = (
bin_size
if bin_size is not None
else (64 if int(max(render_size)) > 1024 else None)
)
rasterizer = PointsRasterizer(
cameras=camera_trivial,
raster_settings=PointsRasterizationSettings(
image_size=render_size,
radius=point_radius,
points_per_pixel=topk,
bin_size=bin_size,
),
)
fragments = rasterizer(point_cloud, **kwargs)
# Construct weights based on the distance of a point to the true point.
# However, this could be done differently: e.g. predicted as opposed
# to a function of the weights.
r = rasterizer.raster_settings.radius
# set up the blending weights
dists2 = fragments.dists
weights = 1 - dists2 / (r * r)
ok = cast(torch.BoolTensor, (fragments.idx >= 0)).float()
weights = weights * ok
fragments_prm = fragments.idx.long().permute(0, 3, 1, 2)
weights_prm = weights.permute(0, 3, 1, 2)
images = AlphaCompositor()(
fragments_prm,
weights_prm,
point_cloud.features_packed().permute(1, 0),
background_color=bg_color if bg_color is not None else [0.0] * featdim,
**kwargs,
)
# get the depths ...
# weighted_fs[b,c,i,j] = sum_k cum_alpha_k * features[c,pointsidx[b,k,i,j]]
# cum_alpha_k = alphas[b,k,i,j] * prod_l=0..k-1 (1 - alphas[b,l,i,j])
cumprod = torch.cumprod(1 - weights, dim=-1)
cumprod = torch.cat((torch.ones_like(cumprod[..., :1]), cumprod[..., :-1]), dim=-1)
depths = (weights * cumprod * fragments.zbuf).sum(dim=-1)
# add the rendering mask
render_mask = -torch.prod(1.0 - weights, dim=-1) + 1.0
# cat depths and render mask
rendered_blob = torch.cat((images, depths[:, None], render_mask[:, None]), dim=1)
# reshape back
rendered_blob = Fu.interpolate(
rendered_blob,
size=tuple(render_size),
mode="bilinear",
align_corners=False,
)
data_rendered, depth_rendered, render_mask = rendered_blob.split(
[rendered_blob.shape[1] - 2, 1, 1],
dim=1,
)
return data_rendered, render_mask, depth_rendered
def _signed_clamp(x, eps):
sign = x.sign() + (x == 0.0).type_as(x)
x_clamp = sign * torch.clamp(x.abs(), eps)
return x_clamp
def _transform_points(cameras, point_clouds, eps, **kwargs):
pts_world = point_clouds.points_padded()
pts_view = cameras.get_world_to_view_transform(**kwargs).transform_points(
pts_world, eps=eps
)
# it is crucial to actually clamp the points as well ...
pts_view = torch.cat(
(pts_view[..., :-1], _signed_clamp(pts_view[..., -1:], eps)), dim=-1
)
point_clouds = point_clouds.update_padded(pts_view)
return point_clouds
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