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| import torch |
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| from .blending import ( |
| BlendParams, |
| hard_rgb_blend, |
| sigmoid_alpha_blend, |
| softmax_rgb_blend, |
| ) |
| from .camera_utils import join_cameras_as_batch, rotate_on_spot |
| from .cameras import ( |
| camera_position_from_spherical_angles, |
| CamerasBase, |
| FoVOrthographicCameras, |
| FoVPerspectiveCameras, |
| get_world_to_view_transform, |
| look_at_rotation, |
| look_at_view_transform, |
| OpenGLOrthographicCameras, |
| OpenGLPerspectiveCameras, |
| OrthographicCameras, |
| PerspectiveCameras, |
| SfMOrthographicCameras, |
| SfMPerspectiveCameras, |
| ) |
| from .implicit import ( |
| AbsorptionOnlyRaymarcher, |
| EmissionAbsorptionRaymarcher, |
| GridRaysampler, |
| HarmonicEmbedding, |
| HeterogeneousRayBundle, |
| ImplicitRenderer, |
| MonteCarloRaysampler, |
| MultinomialRaysampler, |
| NDCGridRaysampler, |
| NDCMultinomialRaysampler, |
| ray_bundle_to_ray_points, |
| ray_bundle_variables_to_ray_points, |
| RayBundle, |
| VolumeRenderer, |
| VolumeSampler, |
| ) |
| from .lighting import AmbientLights, diffuse, DirectionalLights, PointLights, specular |
| from .materials import Materials |
| from .mesh import ( |
| gouraud_shading, |
| HardFlatShader, |
| HardGouraudShader, |
| HardPhongShader, |
| MeshRasterizer, |
| MeshRenderer, |
| MeshRendererWithFragments, |
| phong_shading, |
| RasterizationSettings, |
| rasterize_meshes, |
| SoftGouraudShader, |
| SoftPhongShader, |
| SoftSilhouetteShader, |
| SplatterPhongShader, |
| Textures, |
| TexturesAtlas, |
| TexturesUV, |
| TexturesVertex, |
| ) |
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| from .points import ( |
| AlphaCompositor, |
| NormWeightedCompositor, |
| PointsRasterizationSettings, |
| PointsRasterizer, |
| PointsRenderer, |
| PulsarPointsRenderer, |
| rasterize_points, |
| ) |
| from .splatter_blend import SplatterBlender |
| from .utils import ( |
| convert_to_tensors_and_broadcast, |
| ndc_grid_sample, |
| ndc_to_grid_sample_coords, |
| TensorProperties, |
| ) |
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| __all__ = [k for k in globals().keys() if not k.startswith("_")] |
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