PEAR / utils /graphics.py
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import torch
import math
import numpy as np
from pytorch3d.structures import (
Meshes, Pointclouds
)
from pytorch3d.renderer import (
PerspectiveCameras,CamerasBase,
look_at_view_transform, RasterizationSettings,
PointLights, TexturesVertex, BlendParams,
SoftPhongShader, MeshRasterizer, MeshRenderer,
)
from pytorch3d.transforms.transform3d import _broadcast_bmm
from pytorch3d.renderer.mesh.rasterizer import Fragments,rasterize_meshes
from utils.graphics_utils import GS_Camera
import cv2
import torch.nn.functional as F
import matplotlib.pyplot as plt
def overlay_attention_on_image(
image_path,
attn,
patch_h=16,
patch_w=12,
alpha=0.5,
save_path="attn_overlay.png"
):
"""
image_path: str, path to input image
attn: torch.Tensor [1, 8, 1, 192]
"""
# -------------------------
# 1. Load image
# -------------------------
img_bgr = cv2.imread(image_path)
assert img_bgr is not None, f"Cannot read image: {image_path}"
img = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2RGB)
H_img, W_img, _ = img.shape
# -------------------------
# 2. Process attention
# -------------------------
attn_map = attn[0, :, 0, :] # [8, 192]
attn_mean = attn_map.mean(dim=0) # [192]
heat = attn_mean.view(patch_h, patch_w) # [16, 12]
# -------------------------
# 3. Upsample heatmap
# -------------------------
heat_up = F.interpolate(
heat[None, None],
size=(H_img, W_img),
mode="bilinear",
align_corners=False
)[0, 0]
# normalize to [0,1]
heat_up = (heat_up - heat_up.min()) / (heat_up.max() - heat_up.min() + 1e-6)
heat_np = heat_up.detach().cpu().numpy()
# -------------------------
# 4. Apply colormap
# -------------------------
heat_color = cv2.applyColorMap(
(heat_np * 255).astype(np.uint8),
cv2.COLORMAP_JET
)
heat_color = cv2.cvtColor(heat_color, cv2.COLOR_BGR2RGB)
# -------------------------
# 5. Overlay
# -------------------------
overlay = (1 - alpha) * img + alpha * heat_color
overlay = overlay.astype(np.uint8)
# -------------------------
# 6. Save result
# -------------------------
plt.figure(figsize=(6, 5))
plt.imshow(overlay)
plt.axis("off")
plt.tight_layout()
plt.savefig(save_path, dpi=300, bbox_inches="tight")
plt.close()
print(f"Overlay saved to: {save_path}")
def get_proj_matrix( tanfov,device, z_near=0.01, z_far=100, z_sign=1.0,):
tanHalfFovY = tanfov
tanHalfFovX = tanfov
top = tanHalfFovY * z_near
bottom = -top
right = tanHalfFovX * z_near
left = -right
z_sign = 1.0
proj_matrix = torch.zeros(4, 4).float().to(device)
proj_matrix[0, 0] = 2.0 * z_near / (right - left)
proj_matrix[1, 1] = 2.0 * z_near / (top - bottom)
proj_matrix[0, 2] = (right + left) / (right - left)
proj_matrix[1, 2] = (top + bottom) / (top - bottom)
proj_matrix[3, 2] = z_sign
proj_matrix[2, 2] = z_sign * z_far / (z_far - z_near)
proj_matrix[2, 3] = -(z_far * z_near) / (z_far - z_near)
return proj_matrix
class GS_Camera(CamerasBase):
#still obey pytorch 3d coordinate system
def __init__(
self,
focal_length=1.0,
R: torch.Tensor = torch.eye(3)[None],
T: torch.Tensor = torch.zeros(1, 3),
principal_point=((0.0, 0.0),),#assume to zero
device = "cpu",
in_ndc: bool = True,
image_size = None,
) -> None:
kwargs = {"image_size": image_size} if image_size is not None else {}
super().__init__(
device=device,
focal_length=focal_length,
principal_point=((0.0, 0.0),),
R=R,
T=T,
K=None,
_in_ndc=in_ndc,
**kwargs, # pyre-ignore
)
if image_size is not None:
if (self.image_size < 1).any(): # pyre-ignore
raise ValueError("Image_size provided has invalid values")
else:
self.image_size = None
# When focal length is provided as one value, expand to
# create (N, 2) shape tensor
self.z_near= 0.01#0.01 # only influence z in ndc
self.z_far=100 #100
if self.focal_length.ndim == 1: # (N,)
self.focal_length = self.focal_length[:, None] # (N, 1) 初始化为 12 ?
self.focal_length = self.focal_length.expand(-1, 2) # (N, 2)
self.proj_mats=None
def transform_points_to_view(self, points, eps = None, **kwargs):
#from wold to view
R: torch.Tensor = kwargs.get("R", self.R)
T: torch.Tensor = kwargs.get("T", self.T)
self.R = R
self.T = T
if R.dim() == 2 :
Tmat=torch.eye(4,device=R.device)[None]
Tmat[:,:3,:3] = R.clone()
Tmat[:,:3,3] = T.clone()
else:
Tmat=torch.eye(4,device=R.device)[None].repeat(R.shape[0],1,1)
Tmat[:,:3,:3] = R.clone()
Tmat[:,:3,3] = T.clone()
points_batch = points.clone()
if points_batch.dim() == 2:
points_batch = points_batch[None] # (P, 3) -> (1, P, 3)
if points_batch.dim() != 3:
msg = "Expected points to have dim = 2 or dim = 3: got shape %r"
raise ValueError(msg % repr(points.shape))
N, P, _3 = points_batch.shape
ones = torch.ones(N, P, 1, dtype=points.dtype, device=points.device)
points_batch = torch.cat([points_batch, ones], dim=2)
#points_out=_broadcast_bmm(points_batch,Tmat)
points_out=torch.einsum('bij,bnj->bni',Tmat,points_batch)
#points_out=torch.bmm(Tmat,points_batch.transpose(1,2)).transpose(1,2)
#points_out=Tmat.bmm(points_batch.transpose(1,2)).transpose(1,2)
return points_out[:,:,:3]
def get_projection_transform(self,device):
if self.proj_mats is None:
proj_mats=[]
if torch.unique(self.focal_length).numel()==1: # True
invtanfov=self.focal_length[0,0] #
proj_mat=get_proj_matrix(1/invtanfov,device,z_near=self.z_near,z_far=self.z_far) # 内参?
proj_mats=proj_mat[None].repeat(self.focal_length.shape[0],1,1)
else:
for invtanfov in self.focal_length:
invtanfov=invtanfov[0]; assert invtanfov[0]==invtanfov[1]
proj_mat=get_proj_matrix(1/invtanfov,device,z_near=self.z_near,z_far=self.z_far)
proj_mats.append(proj_mat[None])
proj_mats=torch.cat(proj_mats,dim=0)
self.proj_mats=proj_mats
else:
proj_mats=self.proj_mats
return proj_mats
def transform_points_to_ndc(self, points, eps = None, **kwargs):
#from wold to ndc
R: torch.Tensor = kwargs.get("R", self.R)
T: torch.Tensor = kwargs.get("T", self.T)
self.R = R
self.T = T
if R.dim() == 2 :
Tmat=torch.eye(4,device=R.device)[None]
Tmat[:,:3,:3] = R.clone()
Tmat[:,:3,3] = T.clone()
else:
Tmat=torch.eye(4,device=R.device)[None].repeat(R.shape[0],1,1)
Tmat[:,:3,:3] = R.clone()
Tmat[:,:3,3] = T.clone()
# points_view=self.transform_points_to_view(points)
N, P, _3 = points.shape
ones = torch.ones(N, P, 1, dtype=points.dtype, device=points.device)
points_h = torch.cat([points, ones], dim=2)
proj_mat=self.get_projection_transform(points.device) # [None].expand(N,-1,-1) 内参
proj_mat=proj_mat.to(R.device)
full_mat=torch.bmm(proj_mat,Tmat)
#points_ndc=_broadcast_bmm(points_h,full_mat)
points_ndc=torch.einsum('bij,bnj->bni',full_mat,points_h)
#points_ndc=torch.bmm(proj_mat,points_view.transpose(1,2)).transpose(1,2)
#points_ndc=full_mat.bmm(points_h.transpose(1,2)).transpose(1,2)
points_ndc_xyz=points_ndc[:,:,:3]/(points_ndc[:,:,3:]+1e-7)
points_ndc_xyz[:,:,2]=points_ndc[:,:,3] # retain z range
return points_ndc_xyz
def transform_points_view_to_ndc(self, points, eps = None, **kwargs):
#from view to ndc
points_view=points.clone()
N, P, _3 = points_view.shape
ones = torch.ones(N, P, 1, dtype=points.dtype, device=points_view.device)
points_view = torch.cat([points_view, ones], dim=2)
proj_mat=self.get_projection_transform(points.device)#[None].expand(N,-1,-1)
#points_ndc=_broadcast_bmm(points_view,proj_mat)
points_ndc=torch.einsum('bij,bnj->bni',proj_mat,points_view)
#points_ndc=torch.bmm(proj_mat,points_view.transpose(1,2)).transpose(1,2)
#points_ndc=proj_mat.bmm(points_view.transpose(1,2)).transpose(1,2)
points_ndc_xyz=points_ndc[:,:,:3]/(points_ndc[:,:,3:]+1e-7)
return points_ndc_xyz
def transform_points_to_screen(self, points, with_xyflip = True, **kwargs):
#from wold to screen
'with_xyflip: obey pytroch 3d coordinate'
R: torch.Tensor = kwargs.get("R", self.R)
T: torch.Tensor = kwargs.get("T", self.T)
self.R = R
self.T = T
points_ndc=self.transform_points_to_ndc(points)
N, P, _3 = points_ndc.shape
image_size=self.image_size
if not torch.is_tensor(image_size):
image_size = torch.tensor(image_size, device=R.device)
if image_size.dim()==2:
image_size = image_size[:,None]
image_size=image_size[:,:,[1,0]]#width height
points_screen=points_ndc.clone()
points_screen[...,:2]=points_ndc[...,:2]*image_size/2-image_size/2
if with_xyflip:
points_screen[...,:2]=points_screen[:,:,:2]*-1
return points_screen
def transform_points_screen(self, points, with_xyflip = True, **kwargs):
return self.transform_points_to_screen(points, with_xyflip, **kwargs)
class GS_MeshRasterizer(MeshRasterizer):
"""
adapted to GS_camera
This class implements methods for rasterizing a batch of heterogeneous
Meshes.
"""
def __init__(self, cameras:GS_Camera=None, raster_settings=None) -> None:
"""
Args:
cameras: A cameras object which has a `transform_points` method
which returns the transformed points after applying the
world-to-view and view-to-ndc transformations.
raster_settings: the parameters for rasterization. This should be a
named tuple.
All these initial settings can be overridden by passing keyword
arguments to the forward function.
"""
super().__init__()
if raster_settings is None:
raster_settings = RasterizationSettings()
self.cameras = cameras
self.raster_settings = raster_settings
def to(self, device):
# Manually move to device cameras as it is not a subclass of nn.Module
if self.cameras is not None:
self.cameras = self.cameras.to(device)
return self
def transform(self, meshes_world, **kwargs) -> torch.Tensor:
#adapted to GS_camera
cameras = kwargs.get("cameras", self.cameras)
if cameras is None:
msg = "Cameras must be specified either at initialization \
or in the forward pass of MeshRasterizer"
raise ValueError(msg)
n_cameras = len(cameras)
if n_cameras != 1 and n_cameras != len(meshes_world):
msg = "Wrong number (%r) of cameras for %r meshes"
raise ValueError(msg % (n_cameras, len(meshes_world)))
verts_world = meshes_world.verts_padded()
# NOTE: Retaining view space z coordinate for now.
# TODO: Revisit whether or not to transform z coordinate to [-1, 1] or
# [0, 1] range.
eps = kwargs.get("eps", None)
verts_view = cameras.transform_points_to_view(verts_world, eps=eps,**kwargs)
verts_ndc = cameras.transform_points_view_to_ndc(verts_view, eps=eps,**kwargs)
verts_ndc[..., 2] = verts_view[..., 2]
meshes_ndc = meshes_world.update_padded(new_verts_padded=verts_ndc)
return meshes_ndc
def forward(self, meshes_world, **kwargs) -> Fragments:
"""
Args:
meshes_world: a Meshes object representing a batch of meshes with
coordinates in world space.
Returns:
Fragments: Rasterization outputs as a named tuple.
"""
cameras = kwargs.get("cameras", self.cameras)
self.cameras=cameras
# assert isinstance(cameras, GS_Camera)
meshes_proj = self.transform(meshes_world, **kwargs)
raster_settings = kwargs.get("raster_settings", self.raster_settings)
# By default, turn on clip_barycentric_coords if blur_radius > 0.
# When blur_radius > 0, a face can be matched to a pixel that is outside the
# face, resulting in negative barycentric coordinates.
clip_barycentric_coords = raster_settings.clip_barycentric_coords
if clip_barycentric_coords is None:
clip_barycentric_coords = raster_settings.blur_radius > 0.0
# If not specified, infer perspective_correct and z_clip_value from the camera
perspective_correct=False
z_clip = None
if raster_settings.perspective_correct is not None:
perspective_correct = raster_settings.perspective_correct
else:
perspective_correct = True
pix_to_face, zbuf, bary_coords, dists = rasterize_meshes(
meshes_proj,
image_size=raster_settings.image_size,
blur_radius=raster_settings.blur_radius,
faces_per_pixel=raster_settings.faces_per_pixel,
bin_size=raster_settings.bin_size,
max_faces_per_bin=raster_settings.max_faces_per_bin,
clip_barycentric_coords=clip_barycentric_coords,
perspective_correct=perspective_correct,
cull_backfaces=raster_settings.cull_backfaces,
z_clip_value=z_clip,
cull_to_frustum=raster_settings.cull_to_frustum,
)
return Fragments(
pix_to_face=pix_to_face,
zbuf=zbuf,
bary_coords=bary_coords,
dists=dists,
)
class GS_BaseMeshRenderer(torch.nn.Module):
#RENDERING IN GS PROJECTION METHOD
def __init__(self,image_size=512, skin_color=[252, 224, 203], bg_color=[0, 0, 0], focal_length=24,inverse_light=False):
super(GS_BaseMeshRenderer, self).__init__()
self.image_size = image_size
self.skin_color = np.array(skin_color)
self.bg_color = bg_color
self.focal_length = focal_length
self.raster_settings = RasterizationSettings(image_size=image_size, blur_radius=0.0, faces_per_pixel=1)
if inverse_light:
self.lights = PointLights( location=[[0.0, -1.0, -10.0]])
else:
self.lights = PointLights( location=[[0.0, 1.0, 10.0]])
self.manual_lights = PointLights(
location=((0.0, 0.0, 5.0), ),
ambient_color=((0.5, 0.5, 0.5), ),
diffuse_color=((0.5, 0.5, 0.5), ),
specular_color=((0.01, 0.01, 0.01), )
)
self.blend = BlendParams(background_color=np.array(bg_color)/225.)
# self.faces = torch.nn.Parameter(faces, requires_grad=False)
# self.faces=None
self.head_color=np.array([236,248,254])
#np.array([222,235,247])
def _build_cameras(self, transform_matrix, focal_length):
device = transform_matrix.device
batch_size = transform_matrix.shape[0]
screen_size = torch.tensor(
[self.image_size, self.image_size], device=device
).float()[None].repeat(batch_size, 1)
cameras_kwargs = {
'principal_point': torch.zeros(batch_size, 2, device=device).float(), 'focal_length': focal_length,
'image_size': screen_size, 'device': device,
}
#cameras = PerspectiveCameras(**cameras_kwargs, R=transform_matrix[:, :3, :3], T=transform_matrix[:, :3, 3])
cameras = GS_Camera(**cameras_kwargs, R=transform_matrix[:, :3, :3], T=transform_matrix[:, :3, 3])
return cameras
def forward(self, vertices, faces=None, landmarks={}, cameras=None, transform_matrix=None, focal_length=None, ret_image=True):
B, V = vertices.shape[:2]
device=vertices.device
focal_length = self.focal_length if focal_length is None else focal_length
if isinstance(cameras, torch.Tensor):
cameras = cameras.clone()
elif cameras is None:
cameras = self._build_cameras(transform_matrix, focal_length) # 24
t_faces = faces[None].repeat(B, 1, 1)
ret_vertices = cameras.transform_points_screen(vertices)
ret_landmarks = {k: cameras.transform_points_screen(v) for k,v in landmarks.items()}
images = None
if ret_image:
# Initialize each vertex to be white in color.
verts_rgb = torch.from_numpy(self.skin_color/255).float().to(self.device)[None, None, :].repeat(B, V, 1)
textures = TexturesVertex(verts_features=verts_rgb)
mesh = Meshes(
verts=vertices.to(self.device),
faces=t_faces.to(self.device),
textures=textures
)
renderer = MeshRenderer(#GS_MeshRasterizer MeshRasterizer
rasterizer=GS_MeshRasterizer(cameras=cameras, raster_settings=self.raster_settings),
shader=SoftPhongShader(cameras=cameras, lights=self.lights.to(device), device=device, blend_params=self.blend)
)
render_results = renderer(mesh).permute(0, 3, 1, 2)
images = render_results[:, :3]
alpha_images = render_results[:, 3:]
images[alpha_images.expand(-1, 3, -1, -1)<0.5] = 0.0
images = images * 255
return ret_vertices, ret_landmarks, images
def render_mesh(self, vertices,cameras=None,transform_matrix=None, faces=None,lights=None,skin_color=None,smplx2flame_ind=None):
device = vertices.device
B, V = vertices.shape[:2]
if faces is None:
faces = self.faces
assert faces is not None
if cameras is None:
transform_matrix=transform_matrix.clone()
cameras = self._build_cameras(transform_matrix, self.focal_length)
if lights is None:
self.lights = self.lights
else:
self.lights=lights
if faces.dim() == 2:
faces = faces[None]
t_faces = faces.repeat(B, 1, 1)
# Initialize each vertex to be white in color.
if skin_color is None:
skin_color=self.skin_color
if isinstance(skin_color, (list, tuple)):
verts_rgb = torch.from_numpy(np.array(skin_color)/255.).to(vertices.device).float()[None, None, :].repeat(B, V, 1)
else:
verts_rgb = torch.from_numpy(skin_color/255).to(vertices.device).float()[None, None, :].repeat(B, V, 1)
if smplx2flame_ind is not None:
head_rgb = torch.from_numpy(self.head_color/255).to(vertices.device).float()[None, None, :].repeat(B, V, 1)
verts_rgb[:,smplx2flame_ind] = head_rgb[:,smplx2flame_ind]
textures = TexturesVertex(verts_features=verts_rgb)
mesh = Meshes(
verts=vertices.to(device),
faces=t_faces.to(device),
textures=textures
)
renderer = MeshRenderer(#GS_MeshRasterizer MeshRasterizer
rasterizer=GS_MeshRasterizer(cameras=cameras, raster_settings=self.raster_settings),
shader=SoftPhongShader(cameras=cameras, lights=self.lights.to(device), device=device, blend_params=self.blend)
)
render_results = renderer(mesh).permute(0, 3, 1, 2)
images = render_results[:, :3]
alpha_images = render_results[:, 3:]
alpha=alpha_images.expand(-1, 3, -1, -1)<0.5
images[alpha] = 0.0
images=torch.cat([images,1-alpha[:,:1]*1.0],dim=1)
images = images * 255
return images