First Frame · Detection + Aimpoints Awaiting video
EO/IR · Track-ID · Aimpoint · Required Dwell
Upload a video to begin
This demo performs first-frame perception and engagement reasoning. Then it replays
the same video with closed-loop tracking and dynamic dwell updates.
If you are online, COCO-SSD loads automatically
VIEW:DEFAULT
Detected Objects 0
Mission classes: —
Mission: —
Selected Target · Features —
| Feature | Value |
|---|---|
| — | No target selected |
You can replace feature generation via externalFeatures(). The UI will render whatever 10–12 key-value pairs you return.
HEL Summary Outputs —
HEL Max power at target
—
Propagation + beam control + duty cycle
Worst-case required power
—
From target robustness + reflectivity + aimpoint
Feasibility margin
—
Positive margin indicates viable engagement
Recommended engagement
—
Order + dwell window + assess
| ID | Class | Range (m) | Aimpoint | Req P@Target | Max P@Target | Req Dwell | P(kill) |
|---|---|---|---|---|---|---|---|
| — | No outputs yet. Click Reason. | ||||||
Video Engage · Tracking + Dynamic Dwell
Awaiting video
LOCK · DIST · DWELL · AIMPOINT · FIRE/ASSESS
No video loaded
Upload a video. Run Reason first to initialize aimpoints and baseline dwell.
Then click Engage.
POLICY:AUTO
TRACKS:0
BEAM:OFF
DET:6Hz
FEED:RAW
VIEW:DEFAULT
—
Manual targeting: choose “Manual” in Engagement Policy, then
click a target in the video. The “beam” will track its aimpoint and accumulate dwell.
Radar / Relative Geometry Dynamic
Live Track Cards —
Range Sensitivity · Max vs Required Power · Dwell Interactive
Trade Controls What-if
This plot is computed from your current HEL and atmosphere knobs. It uses the selected
target’s baseline requirements (from Tab 1) as a reference curve.
This tab is designed to look like a weapon trade-space console: propagation, lethality
margin, and dwell inflation with range and atmosphere.