ManimCat / frontend /src /components /LoadingSpinner.tsx
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// 加载动画组件 - 大猫头 + 波浪猫爪
import { useEffect, useState, useRef } from 'react';
import { useI18n } from '../i18n';
type Stage = 'analyzing' | 'generating' | 'refining' | 'rendering' | 'still-rendering';
interface LoadingSpinnerProps {
stage: Stage;
jobId?: string;
submittedAt?: string;
onCancel?: () => void;
onOpenGame?: () => void;
}
const STAGE_CONFIG = {
analyzing: { key: 'loading.analyzing', start: 0, target: 20 },
generating: { key: 'loading.generating', start: 20, target: 66 },
refining: { key: 'loading.refining', start: 66, target: 85 },
rendering: { key: 'loading.rendering', start: 85, target: 97 },
'still-rendering': { key: 'loading.stillRendering', start: 85, target: 97 },
} as const;
function usePerceivedProgress(stage: Stage): number {
const [progress, setProgress] = useState(0);
const prevStageRef = useRef(stage);
const stageStartProgressRef = useRef(0);
const enteredAtRef = useRef<number | null>(null);
useEffect(() => {
if (enteredAtRef.current === null) {
enteredAtRef.current = Date.now();
}
if (stage !== prevStageRef.current) {
prevStageRef.current = stage;
enteredAtRef.current = Date.now();
stageStartProgressRef.current = Math.max(stageStartProgressRef.current, progress, STAGE_CONFIG[stage].start);
}
}, [stage, progress]);
useEffect(() => {
const id = setInterval(() => {
const enteredAt = enteredAtRef.current ?? Date.now();
const elapsed = (Date.now() - enteredAt) / 1000;
const { target } = STAGE_CONFIG[stage];
const start = Math.max(stageStartProgressRef.current, STAGE_CONFIG[stage].start);
const range = Math.max(0, target - start);
const quickGain = range * 0.72 * (1 - Math.exp(-elapsed / 5));
const comfortGain = elapsed > 10 ? Math.floor((elapsed - 10) / 4) : 0;
const next = Math.min(target, start + quickGain + comfortGain);
setProgress((current) => Math.max(current, next));
}, 120);
return () => clearInterval(id);
}, [stage]);
return Math.min(97, progress);
}
/** 大猫头 SVG - 眼睛灵敏转动 */
function CatHead() {
const [eyeOffset, setEyeOffset] = useState({ x: 0, y: 0 });
const containerRef = useRef<SVGSVGElement>(null);
useEffect(() => {
const handleMouseMove = (e: MouseEvent) => {
if (!containerRef.current) return;
const rect = containerRef.current.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
const dx = e.clientX - centerX;
const dy = e.clientY - centerY;
const dist = Math.sqrt(dx * dx + dy * dy);
// 灵敏算法:减小阻尼,增大范围
const limit = 6;
const sensitivity = 20; // 越小越灵敏
const moveX = (dx / (dist + sensitivity)) * limit;
const moveY = (dy / (dist + sensitivity)) * limit;
setEyeOffset({ x: moveX, y: moveY });
};
window.addEventListener('mousemove', handleMouseMove);
return () => window.removeEventListener('mousemove', handleMouseMove);
}, []);
return (
<svg
ref={containerRef}
width={100} height={100} viewBox="0 0 140 140"
className="drop-shadow-lg"
>
<g transform="translate(70, 70)">
<path
d="M -70 40 C -80 0, -80 -30, -50 -60 L -20 -30 L 20 -30 L 50 -60 C 80 -30, 80 0, 70 40 C 60 70, -60 70, -70 40 Z"
fill="#455a64"
/>
<circle cx="-35" cy="-5" r="18" fill="#fff" />
<circle cx="35" cy="-5" r="18" fill="#fff" />
<circle
cx="-38" cy="-5" r="6" fill="#455a64"
style={{ transform: `translate(${eyeOffset.x}px, ${eyeOffset.y}px)`, transition: 'transform 0.08s ease-out' }}
/>
<circle
cx="32" cy="-5" r="6" fill="#455a64"
style={{ transform: `translate(${eyeOffset.x}px, ${eyeOffset.y}px)`, transition: 'transform 0.08s ease-out' }}
/>
</g>
</svg>
);
}
function FloatingCat() {
const [y, setY] = useState(0);
useEffect(() => {
let t = 0;
let id: number;
const animate = () => {
t += 0.02;
setY(Math.sin(t) * 5);
id = requestAnimationFrame(animate);
};
id = requestAnimationFrame(animate);
return () => cancelAnimationFrame(id);
}, []);
return <div style={{ transform: `translateY(${y}px)` }}><CatHead /></div>;
}
function WavingPaw({ index, total }: { index: number; total: number }) {
const [scale, setScale] = useState(1);
const [y, setY] = useState(0);
const [opacity, setOpacity] = useState(0.25);
useEffect(() => {
let t = 0;
const phase = (index / total) * Math.PI * 2;
let id: number;
const animate = () => {
t += 0.04;
setY(Math.sin(t + phase) * 4);
setScale(1 + Math.sin(t + phase) * 0.15);
setOpacity(0.55 + Math.sin(t + phase) * 0.25);
id = requestAnimationFrame(animate);
};
id = requestAnimationFrame(animate);
return () => cancelAnimationFrame(id);
}, [index, total]);
return (
<div style={{ transform: `translateY(${y}px) scale(${scale})`, opacity }}>
<svg width="24" height="24" viewBox="0 0 24 24">
<ellipse cx="12" cy="15" rx="5" ry="4" className="fill-text-secondary" />
<circle cx="7" cy="9" r="2.2" className="fill-text-secondary" />
<circle cx="12" cy="7" r="2.2" className="fill-text-secondary" />
<circle cx="17" cy="9" r="2.2" className="fill-text-secondary" />
</svg>
</div>
);
}
export function LoadingSpinner({ stage, jobId, submittedAt, onCancel, onOpenGame }: LoadingSpinnerProps) {
const { t } = useI18n();
const progress = usePerceivedProgress(stage);
const { key } = STAGE_CONFIG[stage];
const [confirmCancelOpen, setConfirmCancelOpen] = useState(false);
const [elapsedMs, setElapsedMs] = useState(0);
useEffect(() => {
if (!submittedAt) {
setElapsedMs(0);
return;
}
const submittedTime = Date.parse(submittedAt);
if (!Number.isFinite(submittedTime)) {
setElapsedMs(0);
return;
}
const updateElapsed = () => {
setElapsedMs(Math.max(0, Date.now() - submittedTime));
};
updateElapsed();
const timer = window.setInterval(updateElapsed, 250);
return () => window.clearInterval(timer);
}, [submittedAt]);
return (
<div className="flex flex-col items-center justify-center py-6">
<div className="relative">
<FloatingCat />
{onOpenGame && (
<div className="absolute left-[100px] -top-[50px] flex flex-col-reverse items-start">
<div className="w-[50px] h-[30px] border-l border-t border-text-secondary/35 rounded-tl-[4px] mt-1" />
<p className="text-[13px] leading-snug tracking-[0.08em] font-light text-text-secondary/85 whitespace-nowrap">
{t('game.invite.bubble')}{' '}
<a href="#" onClick={(e) => { e.preventDefault(); onOpenGame(); }} className="font-semibold text-text-primary underline underline-offset-4">
2048
</a>?
</p>
</div>
)}
</div>
<div className="mt-3">
<div className="flex items-center justify-center gap-2">
{Array.from({ length: 7 }, (_, i) => <WavingPaw key={i} index={i} total={7} />)}
</div>
</div>
<div className="mt-4 text-center">
<p className="text-base text-text-primary/80">{t(key)}</p>
<p className="text-sm text-text-secondary/60 tabular-nums mt-1">{Math.round(progress)}%</p>
{elapsedMs > 0 && (
<p className="text-xs text-text-secondary/50 tabular-nums mt-1">
{formatElapsed(elapsedMs)}
</p>
)}
</div>
<div className="flex items-center gap-3 mt-3">
{jobId && <span className="text-xs text-text-secondary/40 font-mono">{jobId.slice(0, 8)}</span>}
{onCancel && (
<button onClick={() => setConfirmCancelOpen(true)} className="text-xs text-text-secondary/40 hover:text-red-500">
{t('common.cancel')}
</button>
)}
</div>
{confirmCancelOpen && onCancel ? (
<div className="fixed inset-0 z-50 flex items-center justify-center pb-[10vh] p-4">
<div className="absolute inset-0 bg-bg-primary/60 backdrop-blur-md animate-overlay-wash-in" onClick={() => setConfirmCancelOpen(false)} />
<div className="relative w-full max-w-md bg-bg-secondary rounded-2xl p-8 shadow-xl border border-bg-tertiary/30">
<h2 className="text-base font-medium text-text-primary">中止任务?</h2>
<p className="text-sm text-text-secondary mt-2">猫猫已经跑了一半了,确定要停下来吗?</p>
<div className="flex items-center justify-end gap-3 mt-6">
<button onClick={() => setConfirmCancelOpen(false)} className="px-4 py-2 text-sm text-text-secondary bg-bg-primary rounded-xl">取消</button>
<button onClick={() => { setConfirmCancelOpen(false); onCancel(); }} className="px-4 py-2 text-sm text-white bg-red-500 rounded-xl">确定停止</button>
</div>
</div>
</div>
) : null}
</div>
);
}
function formatElapsed(ms: number): string {
const totalSeconds = Math.floor(ms / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}:${seconds.toString().padStart(2, '0')}`;
}